(12 MB)
Updated: 07-11-11 02:22 AM
Pictures
File Info
 Updated: 07-11-11 02:22 AM Created: 11-08-08 04:07 PM Downloads: 13,779 Favorites: 82 MD5:

# Svelte UI

Version: 4.1
by: Kasprague84 [More]

PvE Healing UI
Resolution 1280 x 1024
(Should work fine on Widescreens with minimal adjustments)
UI Scale .799
Version 4.0.0

See ChangeLog for Changes

--------------------------------------------------------------

Warning - This new version is not widescreen, sorry. I should be getting a Widescreen for christmas though! But if you do use a Widescreen, it shouldn't be an issue to modify it for your widescreen.

Inspiration and Thanks: Halcyone, Benea, Ishtara, Delsim, Elloria &Nerielle. Xenoronin for Pimp My UI for Best Overall UI (Widescreen version), & users that continue to use Svelte and making it a popular selection among UIs.

 Setup and Installation: /reflux switch Svelte Type /acb /msbt /vd opt Switch their profiles to Svelte.

Contacting me:
Using the comment tab above. I check WoWInterface daily.

ArkInventory - Bag AddOn - /ArkInventory config
Aurora - Interface Skinner (much like Skinner the AddOn) - No Config (lua/images)
AzCastBar: Castbar
ButtonFacade: Skinning of ActionBars. Skins used are Svelte.
Chatter: Chat mod
Conteplate: Shows nameplates in combat, otherwise hidden
EnhancedColourPicker: Adds a copy/paste feature to the color wheel
Ferous Media: personal shared media with textures & ect
Fizzle: Adds a color glow around icons for equipment gear
HatTrick: Adds a check box to character pane to hide or show cloak and helmet
kgPanels: panel addon for art, panels, etc.
MidgetMap - Minimap AddOn. Type /mm ingame for slash commands.
Mik Scrolling Battle Text: Alternative better scrolling combat text
miniDMG: If not using Mik Scrolling Battle text and you like default damage, this makes the font twice as small (less intrusive)
nibPointDisplay - Config for Point Display for Classes - /nibpointdisplay
ncError: Much like errormonster, but hides all errors by default, typing /error ingame to see your last error
OmniCC: Shows Cooldown numbers on actionbuttons
Redeemer: Adds humorous messages to raid, party, say, or guild when you ressurect someone
Reflux: AddOn to add command profile changing, so it makes it easier to switch between profile setups
Satrina Buff Frames: Buff AddOn and more
StatBlockCore - Used to display Latency, Time, Durability, etc. - /sbc
Stuf: Unit Frame replacement mod
tekErr: AddOn that catches lua errors nicely, rather than in your face in the middle of the screen, alerting you in a minimap icon flashing form
VuhDo: Raid unit frame AddOn, click to casting much like HealBot but the customizability that of grid and more showing DeBuffs for raid encounters automatically without configuration (class specific HoTs must be configured to your class)

LEGEND

Notes
To Do

Version 4.1

Aurora

I still don't play so I haven't put dedication back into this. Sorry.

Version 3.4.2

Version 3.4.1

iMinimap, Grid, StufraidFrames

Chinchilla, VuhDo

Added a two bar setup and a one bar setup. One bar setup command is /reflux switch Svelte and two bar setup is /reflux switch Sveltetwo. Changed the combat log and moved to right, Moved Minimap to top left, changed ButtonFacade skin to Pixel Skin, smoothed out layout a bit more, added custom panels to game menu, changed actionbar fading to combat full opacity, Changed Grid to VuhDo, changed minimap to Chinchilla for giggles, got rid of stuf raid frames cause they are a pain in the ass, Everything else is still there, recount skin is gone, for now, will do this later. Pushing out this version and will clean it up as I go.

Version 3.4

BasicMiniMap, ForteCooldown and Core, VuHDo

Grid, GridManabars, GridStatusHots, iMinimap, OmniccShine, Recount, Redeemer

Package contains vuhdo Saved variables but not vuhdo no more. if you wish to use VuhDo, please download it stand alone. Layout and Skin is on Svelte if you download it and change the profile ingame. Stuf raid and party frames are disabled by default. If you wish to use these instead of grid or vuhdo please enable it yourself. Also, I added a DPS button for Recount toggling in the top right hand corner of the minimap. Just click to toggle it to open or close. And, finally, I changed alot appearance wise of the interface. Depending on the class you are, the colors will change the borders of the UI, as seen in screenshots. I think, i am finally happy where Svelte is heading. Thank you for all your consideration and use of Svelte and I hope you continue to use Svelte for the coming years. thank you all.

I need to continue to modify AI-Art, as I haven't finished modifying it, and will continue to modify until I am satisfied. Mail box window sort of looks funny right now, but it will be finished as soon as I can. Thanks!

4-15-10 Version 3.3a

ArkInventory, ncNamePlates

Combuctor, caelNamePlates

Fix the NamePlates
Change Health Values to percent rather than Current (for some reason, last version had stupid MAXHP, I know I'm retarded)
Fix up the Combat Text Area
Fixed the notification area, so it ain't so IN YOUR FACE! like the Rogue Combo Screenshot that is up right now
Fix the area where lolThreat is located

4-14-10 Version 3.3

Updated AzCastBar, Combuctor, bartender4, BasicMinimap, ButtonFacade, ForteCooldown and Core, kgPanels, MikScrollingBattletext, OmniCC, Reflux, Stuf, Tiptac, & VuhDo

oChat, liteStats, LitePanels, !media, MyThreat

AzCastbar Plugins, BindPad, broker_Everything, caelNamePlates, Chatter, ChocolateBar, Contemplate, Ferous Media, lolThreat, miniDMG, ncError, OmniCCShine, ProfessionTabs, tabDB

Said screw the whole memory thing, this shouldn't exceed 25 or so MB and if your rig is good, it shouldn't matter!

12-17-09 Version 3.0

kgPanels, SLDataText, Chinchilla

LitePanels, LiteStats, BasicMinimap

Allows for less memory if that is your thing. Shouldn't exceed 12 MB without Blizzard

12-12-09 v 2.8

bankstack

Please let me know if there is any problems, thanks
There is an XML lua error. I have no idea what it is, if you know the reason, please let me know

10-26-09 Version 2.7

Fixed SBF to where it showed counts on Short buffs and target debuffs.
fixed vuhdo saved variables so it looks like grids setup.
added level text to the target unit frame (duh, i know, right?!)
added msbt outgoing damage so the option is there.
There is an XML lua error. I have no idea what it is, if you know the reason, please let me know

Volume Bar, SLDT_Experience

10-23-09 Version 2.6

Fixed SBF to where it showed counts on buffs and debuffs. Added a Focus Frame.

Added VuhDo saved variables. This allows for you to use my Grid or VuhDo saved variables, so download which one you like best, or use your favorite Raid AddOn.

9-27-09 Version 2.5

Added an OPTIONAL patch for resolution 1650 x 1050. DO NOT USE if you don't use that resolution and discard it.
Revamped Compilation. Changed addons, made more friendly to tanks and dps, and still has same functionality to healers. Has the same look and feel of old Svelte but revamped. Also made a custom BF skin for the compilation.

Align, Arkinventory, aSettings, BindPad, ButtonFacade (notCaith), Chatter, CowTip, EnhancedColourPicker, Omen, OptionHouse, Parrot, pError, PitBull4, Quartz, RangeColors, StealYourCarbon, xDamageFont.

AzCastBar, acb_CastBar, acb_Mirror, BankStack, Buttonfacade_Svelte, Combuctor, Fizzle, MikScrollingBattleText, MyThreat, oChat, Skinner, Stuf, TextyRunes (DK only; Modified), TipTac.

9-12-09 Version 2.4

All I did was change the front page graphics and information, nothing has changed with the download, although I am going to update soon.

8/08/09 Version 2.4

Updated compilation to 3.2.

5-20-09 Version 2.3

Fixed & tested group frames, whole of the interface, profiles, and reflux

Did not receive any errors during testing

5-19-09 Version 2.2

RangeColors, sGroupLoot, RatingBuster

4-24-09 Version 2.1

Parrot, OmniCC, Chatter, CowTip

4-16-09 Version 2.0

Optional Files (0)

Comment Options
10-31-09, 10:59 AM
Ferous
Sheer Sense of Doom

Forum posts: 863
... I haven't :| I have been meaning to go and over haul the whole folder because it quite frankly has a ton of crap in it lol alot of textures I wouldn't use so I was thinking of getting rid of it entirely and starting it from scratch. I probably will end up working on that today and then I will give you a heads up on the matter

edit - I also want to say that Im trying to update Ele UI real quick, because some things have been bugging me about it and I just want to throw an update out before I start working on this again but I will definately try to figure out the Lua errors and then update it as soon as I can

-Ferous

 Originally posted by Voxic Just wondering if you found out anything... =)
Last edited by Ferous : 10-31-09 at 11:00 AM.

10-30-09, 08:46 PM
Voxic
A Kobold Labourer

Forum posts: 0
 Yeah I am not even sure if I need SharedMedia 1.0, as I downloaded this shared media a LONG time ago and I'm afraid to mess with it since it has grown alot in the past year lol. I will try this and see what happens :O
Just wondering if you found out anything... =)
Last edited by Voxic : 10-30-09 at 08:47 PM.

10-30-09, 03:27 PM
Ferous
Sheer Sense of Doom

Forum posts: 863
 Originally posted by skeat12 Updated tekompare and grid which seemed to have cured it. Regarding the threat issue below, I can see how my threat is smaller and lighter than Omen, allthough it is a little small to see in it's current form. One solution would be to change from recount to Skada which does both or try Simple threat meter
I'm just so used to MyThreat, that is why I included it, but I was probably ultimately going to remove all of the threat and damage meters from the compilation in a future update so people can choose what they like best. I like MyThreat because it has a tank option in addition to its normal form, and its useful as a tank. This is a reason why I don't include DBM and such as it is all preference really, just using addons to achieve the look of the interface and that is it without all the preference mods.

10-30-09, 01:44 PM
skeat12
A Kobold Labourer

Forum posts: 0
 Originally posted by Ferous Grid is out of my hands, as this compilation doesn't come with it anymore. You would have to see about asking the author of Grid for more information on that. Regarding the error, if you read threw it, it looks like it is getting errors from tekompare and the tooltip addon, you may want to disable tekompare and see if that fixes the lua error
Updated tekompare and grid which seemed to have cured it.
Regarding the threat issue below, I can see how my threat is smaller and lighter than Omen, allthough it is a little small to see in it's current form. One solution would be to change from recount to Skada which does both or try Simple threat meter

10-30-09, 01:27 PM
Ferous
Sheer Sense of Doom

Forum posts: 863
 Originally posted by Kruskk Currently have a bug when using Minimap Button Frame. The MBF frame and functions work fine but there is a box that i assume is to be drawn around it to match the scheme. the only problem is that its offside by a bit. Looks like its stuck on a bottom right anchor point. Also none of the blizzard buttons will show up and half of the buttons are half size.

Right click the minimap to get the chinchilla options as this is what will control your minimap buttons and such, or type /chinchilla.

*EDIT*
 Would like to add but after installing the mod I have no sound working! Not sure whats causing it but I do know that its that way after i installed the mod and login
I don't know if this is a current issue as no one else has posted this problem but go into your sound options and make sure that it is reading your sound card whether it be your stock motherboard sound card or if you bought one.

 10-30-09, 08:42 AM Kruskk A Murloc Raider   Forum posts: 7 File comments: 6 Uploads: 1 Currently have a bug when using Minimap Button Frame. The MBF frame and functions work fine but there is a box that i assume is to be drawn around it to match the scheme. the only problem is that its offside by a bit. Looks like its stuck on a bottom right anchor point. Also none of the blizzard buttons will show up and half of the buttons are half size. *EDIT* Would like to add but after installing the mod I have no sound working! Not sure whats causing it but I do know that its that way after i installed the mod and login __________________ Last edited by Kruskk : 10-30-09 at 09:15 AM.
 10-29-09, 11:40 PM Ferous Sheer Sense of Doom Forum posts: 863 File comments: 564 Uploads: 32 If you have questions/comments/suggestions/feedback of any kind, please refer to here http://www.wowinterface.com/forums/s...ad.php?t=28243. You can still post here, but would love to see it posted there as its easier to manage in most cases :P Thanks! <3 Ferous
10-29-09, 07:38 PM
Ferous
Sheer Sense of Doom

Forum posts: 863
 Originally posted by Voxic Regarding lua code: I was enabling and disabling addons, and as the error says, its due to some kind of error in the Lib: SharedMedia-1.0 addon. So by simply disabling this, i got rid of the lua error code, however i dont know if it will cause any issues in the UI. Also to note, I uninstalled TekErr.
Yeah I am not even sure if I need SharedMedia 1.0, as I downloaded this shared media a LONG time ago and I'm afraid to mess with it since it has grown alot in the past year lol. I will try this and see what happens :O

10-29-09, 06:32 PM
Voxic
A Kobold Labourer

Forum posts: 0
Regarding lua code:
 Message: ...ns\SharedMediaLib\libs\AceEvent-2.0\AceEvent-2.0.lua:21: AceEvent-2.0 requires AceOO-2.0 Time: 10/04/09 01:35:33 Count: 1 Stack: [string "Interface\FrameXML\BasicControls.xml: [C]: ? [C]: in function error' ...ns\SharedMediaLib\libs\AceEvent-2.0\AceEvent-2.0.lua:21: in main chunk Locals: (*temporary) = "AceEvent-2.0 requires AceOO-2.0"
I was enabling and disabling addons, and as the error says, its due to some kind of error in the Lib: SharedMedia-1.0 addon. So by simply disabling this, i got rid of the lua error code, however i dont know if it will cause any issues in the UI. Also to note, I uninstalled TekErr.

10-29-09, 03:11 PM
Ferous
Sheer Sense of Doom

Forum posts: 863
 Originally posted by Lust The Clown iv been using your UI since version one and i love it to death but thers one thing i was wish was a little clearer and thats threat, if u could set up a display that shows threat kinda like omen does with wat your percentage is rather than whoever ur targets highest threat value is that would be awsome
I personally really like myThreat, so if you choose to use omen, that is the better choice for you. myThreat shows percentage, and omen doesn't show overall threat either rather than your target as well. I don't know of a threat addon that shows overall threat in relative to your target as well, and mythreat is the same as omen but in a text form.

 10-29-09, 01:26 PM Lust The Clown A Kobold Labourer Forum posts: 0 File comments: 3 Uploads: 0 iv been using your UI since version one and i love it to death but thers one thing i was wish was a little clearer and thats threat, if u could set up a display that shows threat kinda like omen does with wat your percentage is rather than whoever ur targets highest threat value is that would be awsome
10-28-09, 05:11 PM
Ferous
Sheer Sense of Doom

Forum posts: 863
 Originally posted by skeat12 Love the UI Probably just me but I'm getting....... And grid was giving me so many errors I had to disable it, any thoughts?
Grid is out of my hands, as this compilation doesn't come with it anymore. You would have to see about asking the author of Grid for more information on that. Regarding the error, if you read threw it, it looks like it is getting errors from tekompare and the tooltip addon, you may want to disable tekompare and see if that fixes the lua error

10-28-09, 04:06 PM
skeat12
A Kobold Labourer

Forum posts: 0
Love the UI

Probably just me but I'm getting.......

 [19:18:08] Interface\FrameXML\GameTooltip.lua:126: StatLogicTooltipMoneyFrame1:SetPoint(): Couldn't find region named 'StatLogicTooltipTextLeft9' [C]: ? [C]: in function SetPoint' Interface\FrameXML\GameTooltip.lua:126: in function SetTooltipMoney' Interface\FrameXML\GameTooltip.lua:88: in function GameTooltip_OnTooltipAddMoney' [string "*:OnTooltipAddMoney"]:1: in function <[string "*:OnTooltipAddMoney"]:1> [C]: in function SetHyperlink' ...ingBuster\libs\LibStatLogic-1.1\LibStatLogic-1.1.lua:12330: in function GetSum' ...ingBuster\libs\LibStatLogic-1.1\LibStatLogic-1.1.lua:13053: in function GetDiff' Interface\AddOns\RatingBuster\RatingBuster.lua:4013: in function StatSummary' Interface\AddOns\RatingBuster\RatingBuster.lua:2388: in function handler' ...ingBuster\libs\LibTipHooker-1.1\LibTipHooker-1.1.lua:193: in function <...ingBuster\libs\LibTipHooker-1.1\LibTipHooker-1.1.lua:187> [C]: in function SetHyperlinkCompareItem' Interface\AddOns\tekKompare\tekKompare.lua:14: in function Interface\AddOns\tekKompare\tekKompare.lua:48: in function [C]: ? [C]: ? [C]: in function SetBagItem' Interface\FrameXML\ContainerFrame.lua:743: in function ContainerFrameItemButton_OnEnter' Interface\AddOns\Combuctor\item.lua:267: in function
And grid was giving me so many errors I had to disable it, any thoughts?

10-27-09, 08:34 PM
Nerielle
A Cyclonian

Forum posts: 47
 Originally posted by Ferous Go to the buff area of vuhdo and enable it to show so you can see the buff modules for your party, it will show all the blessings and such for your party, and middle clicking it will give a greater, and left clicking will give a regular blessing
Thanks, I'll give this a shot and see if it works <3

10-27-09, 03:18 PM
Ferous
Sheer Sense of Doom

Forum posts: 863