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Updated:04-27-10 04:34 PM
Created:11-11-08 06:07 AM
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ShadowGreenLight  Popular! (More than 5000 hits)
Version: v1.7.2
by: Mokhtar [More]
Preliminary : in WoW 3.0.3 SW:P suffers from a bug because of which the timing of SW:P cast or refresh becomes very important (see http://elitistjerks.com/f31/t26007-priest_preliminary_discussion_shadow_priest_talents_wotlk/p40/#post969559 for more information). GreenLight allows shadowpriest to check at a glance if all appropriate buffs and debuffs that will increase SW:P damage are present at the moment of the cast.
v1.7.2 :
- Added feature for warlock spellpower bug (only for default display)
- Fixed Nevermelting Ice Crystal

v1.7.1 :
- Hopefully fixed the FPS drop following 3.3.3 patch
- Hopefully fixed the Hide ooc feature

v1.7 :
- v1.6 haste bugfix for warlocks was just a setback...
- Talent scanning vastly less clunky due to LibGroupTalents awesome goodness
- Detection of current spec to hide SGL when not in appropriate spec
- Added a bunch of options for display bar plugin
- Tricks of the Trade is now properly 15%

v1.6 :
- Added warlock support
- Fixed some nil errors in time to profit computation
- Fixed a bug with max upgrade computation
- Fixed Arcane Empowerment bug
- Reworked upgrade management for better performances in case database gets bigger

v1.5.4 :
- Added Arcane Empowerment and modified rule for Improved scorch
- Hopefully fixed the lib not loading problem

v1.5.3 :
- v1.5.2 was packaged improperly by wowace, should be a fix

v1.5.2 :
- Added a sound alert (currently not very tested, use it at own risks)
- Added support for Nevermelting Ice Crystal
- Fixed Paladin Sanctified Retribution talent
- Hopefully (could not test) fixed Rogue Master Poisoner talent

v1.5.1 :
- Bugfix

v1.5 :
- Added a new display plugin using bars
- Config is now available through Blizz options
- Allowed for more customizing of look using SharedMedia (finally)

v1.4.2 :
- Fixed the way displayed upgrade is computed
- Added Twin Valkyrs buff

v1.4.1 :
- Fixed a bug

v1.4 :
- Fixed sanctified retribution to work with all ret pals auras
- Added multi target information retention

v1.3.1 :
- Fixed syntax error (drycoding is bad children, mmmkay ?)
- Hopefully fixed dependencies

v1.3 :
- Added Ulduar encounter-specific buffs

v1.2.3 :
- Hopefully fixed OptionaDeps
- Fixed a rare bug that caused SGL to error out

v1.2.2 :
- Fixed talent detection to actually work with dual spec
- Added improved shadowbolt
- Tooltip now lists raid upgrades available when ooc

v1.2.1 :
- Corrected Winter's Chill / Improved Scorch to 1% per stack
- Corrected talent detection for some talents that have moved with 3.1

v1.2 :
- Note that 3.1 will not change anything as to the usefulness of the addon, SWP may really crit now but crit rating is still only attributed when the dot is cast and not when refreshed by mind flay
- Modified numeric indicator to actually display a %increase. It may be a little bit harder to understand as the formula behind it is quite daunting but it will give you a better idea of the upgrade in your DPS
- Added a "time to profit" indicator : once again aiming at giving you the mean to decide if refreshing is really worth it. I considered the DPS loss incurred by the gcd used to refresh, the time displayed is the time it will take for your refresh compensating theloss of a gcd
- Added "bonus" feature (rogue tricks of the trade, wild magic potion, encounter-specific bonus like Loatheb spores, Malygos sparks, Thaddius charges : they definitely work now) : numeric indicator and border turn red if a bonus is available.
- Completely rehauled architecture to allow third party author to propose their own display as separate plugins (Kips I'm looking at you, see comment at the beginning of Display.lua file)

v1.1.2 :
- Fixed Moonkin Aura not being detected

v1.1.1 :
- Forgot to remove debug messages

v1.1 :
- Added tooltip showing buffs / debuffs up in combat
- Fixed recast indicator
- Fixed heart of the Crusader not being detected

v1.0.1 :
- Corrected a bug with debuffs not appearing for raid

v1.0 :
- Added numeric and recast indicator
- Added more configuration options
- Cleaned up code and made final display look better
Optional Files (0)


Archived Files (23)
File Name
Version
Size
Author
Date
v1.7.1
155kB
Mokhtar
03-24-10 05:41 PM
v1.7
155kB
Mokhtar
02-21-10 05:00 PM
v1.6
141kB
Mokhtar
02-18-10 12:14 PM
v1.5.4
113kB
Mokhtar
01-27-10 02:31 AM
v1.5.3
113kB
Mokhtar
01-24-10 12:32 PM
v1.5.2
113kB
Mokhtar
01-23-10 02:13 PM
v1.5.1
112kB
Mokhtar
11-14-09 04:18 AM
v1.5
112kB
Mokhtar
11-13-09 05:40 PM
v1.4.2
89kB
Mokhtar
11-10-09 03:49 PM
v1.4.1
87kB
Mokhtar
08-05-09 12:58 PM
v1.4
87kB
Mokhtar
08-05-09 12:32 PM
v1.3.1
86kB
Mokhtar
06-14-09 12:16 PM
v1.3
82kB
Mokhtar
06-10-09 12:41 PM
v1.2.3
82kB
Mokhtar
05-23-09 05:32 PM
v1.2.2
79kB
Mokhtar
05-02-09 12:30 AM
v1.2.1
80kB
Mokhtar
04-17-09 05:29 PM
v1.2
80kB
Mokhtar
04-14-09 04:50 PM
v1.1.2
43kB
Mokhtar
01-24-09 04:22 PM
v1.1.1
43kB
Mokhtar
01-16-09 04:41 PM
v1.1
43kB
Mokhtar
01-16-09 03:22 PM
v1.0.1
37kB
Mokhtar
01-11-09 03:41 PM
v1.0
37kB
Mokhtar
01-07-09 08:27 AM
v0.1.1
35kB
Mokhtar
11-11-08 06:07 AM


Post A Reply Comment Options
Unread 11-17-08, 08:53 PM  
DJJoeJoe
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Surprised no one has commented on this yet. I am always actively looking at addons regardless of my ability or desire to use them or not. No one is really raiding at the moment, and still leveling myself I really see no serious need for something like this addon. However if this is still around by the time I step into Naxx I'll definitely be looking into it, as it's the only addon of it's kind tailored to my class so specifically that it would be immensely beneficial.

Keep up the good work.
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Unread 01-14-09, 02:10 PM  
blackpandemic
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I too am surprised at the lack of comments. I just started theory crafting for my spriest and this is a great tool to learn when it's ideal to throw up SW:P. All these days I've been putting it up too early ^^
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Unread 01-15-09, 07:03 AM  
Mokhtar
A Fallenroot Satyr
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Well the addon is still a bit bugged (mainly the recast indicator), I have to try and do something about it but as I find it difficult to get people to help testing that outside of raids it's still a bit touchy...
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Unread 01-16-09, 03:23 PM  
Mokhtar
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Should be mostly bug free now, let me know if you detect something weird
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Unread 01-18-09, 01:31 AM  
DJJoeJoe
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Dude, adding the tooltip showing each buff/debuff in the raid is..


wow, great job man.
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Unread 01-24-09, 07:01 PM  
DJJoeJoe
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Thanks for fixing moonkin aura
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Unread 02-03-09, 11:10 AM  
AnrDaemon
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I'm just recasting SW:P 2-3 times after DP and VT.
Or Mind Sear once if there's enough adds, as every tick of it procs Shadow Weaveing.
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Unread 03-17-09, 12:59 PM  
meekrophone
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heya,
mind if you add the other affecting shadow word pain spells like earth and moon, curse of the elements and/or ebon plague?

thanks for this great addon, good work so far!
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Unread 03-18-09, 08:04 AM  
Mokhtar
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Originally posted by meekrophone
heya,
mind if you add the other affecting shadow word pain spells like earth and moon, curse of the elements and/or ebon plague?

thanks for this great addon, good work so far!
I'll have to test for this but I believe those do not require a hard refresh of SWP to actually impact tick value.
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Unread 03-19-09, 08:51 AM  
meekrophone
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yeah, you're right.
sorry for the wrong assumption.
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Unread 04-02-09, 10:21 AM  
Kandorr
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Love this mod

..but my guildie mages don't!

Me: "Can I get another scorch on the boss please"
Them: ...(how did he know??)

Slackers.

Anyway, quick question. Sometimes there is a skull in the square, sometimes there isn't. What's that mean?

Forgive me if it's obvious to everyone else!

Thanks for a great mod,
Kandorr of Norgannon US
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Unread 04-07-09, 09:27 AM  
Mokhtar
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Re: Love this mod

Originally posted by Kandorr Anyway, quick question. Sometimes there is a skull in the square, sometimes there isn't. What's that mean?
It just means that the current upgrade judging from raid buffs / debuffs is superior to the upgrade you had when last casting SW:P.
Simply put : you should recast SW:P because it will tick harder (keep in mind recasting SW:P makes you lose a gcd, it might not be optimal to refresh it if the mob has 10 sec to live...)
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Unread 04-10-09, 02:10 AM  
Kandorr
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Re: Re: Love this mod

Ah, very cool. Shoulda fig'd that one out.
Thanks for the explanation.
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Unread 05-24-09, 04:14 PM  
Banur
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Would you mind adding a scaling option for the tooltip, because it's ab bit tiny on highest UI scale.
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Unread 05-26-09, 09:25 AM  
Mokhtar
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Originally posted by Banur
Would you mind adding a scaling option for the tooltip, because it's ab bit tiny on highest UI scale.
Sorry it's not in my plans, if you choose to have a tiny interface you have to live with it !
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