Category: Death Knight
Addon Information
Works with 3.2
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Author:
Version:
1.0.63
Date:
08-09-2009 05:08 PM
Size:
627.52 Kb
Downloads:
26,324
Favorites:
391
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Pictures
Vertical, labeled bars
Horizontal bars with animated icons, no labels
Vertical bars, no labels
Horizontal bars with labels and moving icons.
Three additional icon sets displayed with the optional Icon Display
Magic Runes   Popular! (More than 5000 hits)
Magic Runes is a set of bars displaying rune cooldowns. It's meant as either a replacement or addition to the normal Blizzard rune display.

Changes in 1.0.63:
  • Fixed bug that caused disease timers to be re-enabled on reload.
Changes in 1.0.62:
  • Bumped .toc to 30200.
  • Remove any reference of Unholy Blight (no longer any reason to track, since it's an automatic effect from using Death Coil rather than a triggered (de)buff).
  • Changed spell ID's of blood plague and frost fever.
Changes in 1.0.61:
  • Core: Fixed disease timers for the new 3.1 UnitAura().
Changes in 1.0.60:
  • Fixed saved variables issue.
  • Bumped toc to 30100.
Changes in 1.0.57:
  • Rune Bar: Fixed load order so LibSimpleBar can be found.
Changes in 1.0.55:
  • Fixed packaging issue with LibSimpleBar and MagicRunes_RuneBar.
Changes in 1.0.54:
  • Make IconDisplay and RuneBars external modules.
  • RuneBars: Started implementation of new rune-only bars, meant to replace the current ones. It's off by default and they are not done, but they work well enough to test.
  • Moved some things to a new shared library to minimize code duplication.

For older changes, please see the change log.
  Change Log - Magic Runes
Changes in 1.0.63:
  • Fixed bug that caused disease timers to be re-enabled on reload.

Changes in 1.0.62:
  • Bumped .toc to 30200.
  • Remove any reference of Unholy Blight (no longer any reason to track, since it's an automatic effect from using Death Coil rather than a triggered (de)buff).
  • Changed spell ID's of blood plague and frost fever.

Changes in 1.0.61:
  • Core: Fixed disease timers for the new 3.1 UnitAura().

Changes in 1.0.60:
  • Fixed saved variables issue.
  • Bumped toc to 30100.

Changes in 1.0.57:
  • Rune Bar: Fixed load order so LibSimpleBar can be found.

Changes in 1.0.55:
  • Fixed packaging issue with LibSimpleBar and MagicRunes_RuneBar.

Changes in 1.0.54:
  • Make IconDisplay and RuneBars external modules.
  • RuneBars: Started implementation of new rune-only bars, meant to replace the current ones. It's off by default and they are not done, but they work well enough to test.
  • Moved some things to a new shared library to minimize code duplication.

Changes in 1.0.51:
  • IconDisplay: Fixed off-by-one indexing issue for the icon frame backdrop color.

Changes in 1.0.49:
  • Core: Added option to reverse bar growth direction relative to the anchor.
  • IconDisplay: Added an option to the Background Frame that allows you to set the idle alpha level for the background frame (out of combat and no runes active).

Changes in 1.0.48:
  • Fixed a bug with elliptical display due to typo.
  • Additional French localization.

Changes in 1.0.47:
  • More localization added in various languages.
  • Added the Gloss Orb rune icons by Camalus.

Changes in 1.0.45:
  • Fixed a minor configuration dialog issue with Icon Display.

Changes in 1.0.44:
  • Added padding option to the Icon Display for optional extra spacing between the border and icons.
  • Added background tiling option to Icon Display
  • Started adding in-game documentation to the addon (Icon Display only so far).
    • Information about OmniCC, SharedMedia and ButtonFacade with Icon Display.
    • Documentation for the different layout modes.
    • Notes about special effects.
  • Added BFUUFB and BUFFUB icon order.
  • Fixed issue where the icon frame background would override the ButtonFacade backdrop for the individual icons.
  • Fixed a bug that prevented proper icons to be set for the Icon Display on initial load and after changing the profile.
  • Added a configurable circular/elliptic display option for the icon display.
    • Allows for both even and individual placement of icons.
    • Configurable radius and placement order.
  • Embed LibBetterBlizzOptions and LibButtonFacade.
  • Added optional dependencies for SharedMedia and SharedMedia-Blizzard.

Changes in r40:
  • Added three alternative icon sets for runes. Separately selected for the bars and the icon display.
  • Added BBFUFU, FUFUBB and BBFFUU sort orders for the icon display.
  • Some additional localization (still incomplete).

Changes in r39:
  • Fixed issue that broke rune bar coloring when using a localized version of Magic Runes.

Changes in r38:
  • Added missing modules.xml. Icon Display should work now. Oops.

Changes in r37:
  • Added a new icon only display, useful if you don't want to use bars for your runes (disabled by default). Features:
    • Skinnable with Button Facade.
    • Uses standard cooldown display (radial timer, ready flash, etc).
    • Adheres to the main alpha configuration and alpha notification blink (but not color).
    • Order runes in BBUUFF or BUFBUF order, allowing for straight vertical and horizontal displays as well as 2x3 and 3x2.
    • Customizable scale and vertical and horizontal spacing.
    • Optional backdrop frame.
  • Internal cleanup, slowly making way towards a more modular setup.

Changes in r36:
  • Added initial go at (de)buff timers (Blood Plague, Frost Fever, Unholy Blight). Current method is hard coded and inflexible but it works. You can disable these in the bar configuration if you don't want them.
  • Fixed alpha flash which was broken in the last version.
  • Added ability to select how the non-Rune bars are sorted relative to the rune bars.
  • Cleaned up the OnUpdate handler code somewhat.
  • Almost complete traditional Chinese and partial French localization.
  • Fixed LDB library load order issue.

Version r32:
  • Fixed loading error when not a death knight.
  • Fixed rare issue when rune info is attempted to be retrieved for an invalid rune id.

Version r31:
  • Fixed issue where the first blood rune was on a lower frame level.
  • Fixed issues with reverse sorting.
  • Rune frame no longer moves when the anchor is hidden or shown, making exact positioning easier.
  • Added support for LibDBIcon (minimap icon) for those without an LDB displayer.

Version r30:
  • Update runic power faster rather than relying on the event only.
  • Fade runic bar using the appropriate idle alpha (in or out of combat idle alpha) if zero, 1.0 if you have any runic power.
  • Set idle alpha levels correctly when entering/leaving combat.
  • Bars no longer mouse enabled (wasn't used anyway).
  • Reset the rune types upon death related events and when entering/leaving combat (even though it seems to have worked fine before).

Version r28:
  • Fixed loading issue if if Ace3 or other addons using Ace3 hadn't been loaded prior to Magic Runes (caused configuration UI to be missing).
  • Fixed runic bar initialization issue.
  Optional Files - Magic Runes
Sorry, there are currently no optional files available.
  Archived Versions - Magic Runes
File Name
Version
Size
Author
Date
1.0.62
627kB
neotron
08-08-2009 12:54 AM
1.0.61
630kB
neotron
04-17-2009 08:40 PM
1.0.60
630kB
neotron
04-15-2009 11:30 PM
1.0.57
628kB
neotron
04-12-2009 05:12 PM
1.0.54
628kB
neotron
04-12-2009 03:53 AM
1.0.51
607kB
neotron
04-05-2009 05:36 PM
1.0.48
595kB
neotron
04-03-2009 01:29 AM
1.0.47
594kB
neotron
04-02-2009 02:25 AM
1.0.45
461kB
neotron
02-22-2009 11:17 PM
1.0.44
460kB
neotron
02-22-2009 06:22 PM
r40
269kB
neotron
02-16-2009 03:22 AM
r39
184kB
neotron
02-04-2009 04:32 PM
r38
184kB
neotron
02-03-2009 08:26 PM
r37
182kB
neotron
02-03-2009 04:10 AM
r36
177kB
neotron
02-01-2009 04:26 AM
r32
153kB
neotron
01-22-2009 04:09 AM
r31
153kB
neotron
01-11-2009 08:29 PM
r30
148kB
neotron
11-23-2008 08:59 PM
  Comments - Magic Runes
Post A Reply Comment Options
Old 11-14-2008, 10:51 PM  
CurtisTheGreat
A Defias Bandit
 
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Interface Author - Click to view interfaces

Forum posts: 3
File comments: 114
Uploads: 2
Exactly what I was looking for. A movable, subtle, rune cooldown mod.

Thank you.
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Old 11-14-2008, 10:45 AM  
septor
A Flamescale Wyrmkin

Forum posts: 120
File comments: 89
Uploads: 0
I wish there was a way to remove the Runic Power display.
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Old 11-14-2008, 02:53 AM  
neotron
A Kobold Labourer
 
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Interface Author - Click to view interfaces

Forum posts: 0
File comments: 73
Uploads: 8
Note that there was an issue in the previous version if you didn't already have Ace3 loaded. It would show itself as seeing bars but no configuration. r28 should fix this issue.

Last edited by neotron : 11-14-2008 at 02:54 AM.
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Old 11-13-2008, 11:55 PM  
Coldfury
A Deviate Faerie Dragon
Interface Author - Click to view interfaces

Forum posts: 17
File comments: 71
Uploads: 3
Quote:
Originally posted by jehdin
I dig the concept of this mod, but there doesn't appear to be any way to configure it. Can you lead me in the right direction?

Esc -> Interface Options -> Addons -> Magic Runes






btw to the author, very nice mod
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Old 11-13-2008, 08:48 PM  
jehdin
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 3
Uploads: 1
I dig the concept of this mod, but there doesn't appear to be any way to configure it. Can you lead me in the right direction?
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