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Magic Runes  Popular! (More than 5000 hits)
Version: 1.0.91
by: neotron [More]
Magic Runes is a set of bars displaying rune cooldowns. It's meant as either a replacement or addition to the normal Blizzard rune display.

Changes in 1.0.89:
  • Now works on the 4.3 PTR. Note if you install libraries separately, you need to use the alpha version of LibBars-1.0 currently.

Changes in 1.0.80:
  • Core: Added color settings for the timer text and text label (separately).
  • Core: Added dot bars for Unholy Blight (off by default) and Scarlet Fever (on by default).
  • Core: Changed runic bar default color to match Blizzard runic power bar colors.
  • Core: Fix issue with max runic power not being updated correctly.

Changes in 1.0.75:
  • Fix for Blizzard rune bars reappearing when exiting a vehicle (not hiding correctly on first login).

For older changes, please see the change log.
Changes in 1.0.89:
  • Now works on the 4.3 PTR. Note if you install libraries separately, you need to use the alpha version of LibBars-1.0 currently.

Changes in 1.0.82:
  • 4.1 toc, new dependencies

Changes in 1.0.80:
  • Core: Added color settings for the timer text and text label (separately).
  • Core: Added dot bars for Unholy Blight (off by default) and Scarlet Fever (on by default).
  • Core: Changed runic bar default color to match Blizzard runic power bar colors.
  • Core: Fix issue with max runic power not being updated correctly.

Changes in 1.0.75:
  • Fix for Blizzard rune bars reappearing when exiting a vehicle (not hiding correctly on first login).

Changes in 1.0.73:
  • Toc bump for 4.0.1

Changes in 1.0.71:
  • Config: Separated modules from the main configuration to make it clear that they are separate. Note that some settings are still inherited (while others are not). I plan to move the "core" Magic Runes addon to a module sometime in the near future.
  • RuneBars: Added option to hide icons.
  • RuneBars: Added option to arrange bar in a grid (1x6 to 6x1).
  • RuneBars: Added presets for various layouts.
  • Core: Actually added the Punished rune icons by Lichborne - the option to use them was there but it seems I forgot to actually add the icons.
  • RuneBars: Fix an issue where the rune bars would move from their intended position on load.
  • Fixed bug when changing rune icon style with the bars hidden.

Changes in 1.0.67:
  • Fixes for Cataclysm (backwards compatible).
  • Repackaged to get the newest version of dependencies.

Changes in 1.0.66:
  • Updated toc to 3.3 and repackaged to pick up updated libraries that should resolve some 3.3 related issues (in LibButtonFacade at least).

Changes in 1.0.65:
  • IconDisplay: Remove debug on load message.
  • RuneBars: Ensure that the frames are hidden on load when they are not enabled.

Changes in 1.0.63:
  • Fixed bug that caused disease timers to be re-enabled on reload.

Changes in 1.0.62:
  • Bumped .toc to 30200.
  • Remove any reference of Unholy Blight (no longer any reason to track, since it's an automatic effect from using Death Coil rather than a triggered (de)buff).
  • Changed spell ID's of blood plague and frost fever.

Changes in 1.0.61:
  • Core: Fixed disease timers for the new 3.1 UnitAura().

Changes in 1.0.60:
  • Fixed saved variables issue.
  • Bumped toc to 30100.

Changes in 1.0.57:
  • Rune Bar: Fixed load order so LibSimpleBar can be found.

Changes in 1.0.55:
  • Fixed packaging issue with LibSimpleBar and MagicRunes_RuneBar.

Changes in 1.0.54:
  • Make IconDisplay and RuneBars external modules.
  • RuneBars: Started implementation of new rune-only bars, meant to replace the current ones. It's off by default and they are not done, but they work well enough to test.
  • Moved some things to a new shared library to minimize code duplication.

Changes in 1.0.51:
  • IconDisplay: Fixed off-by-one indexing issue for the icon frame backdrop color.

Changes in 1.0.49:
  • Core: Added option to reverse bar growth direction relative to the anchor.
  • IconDisplay: Added an option to the Background Frame that allows you to set the idle alpha level for the background frame (out of combat and no runes active).

Changes in 1.0.48:
  • Fixed a bug with elliptical display due to typo.
  • Additional French localization.

Changes in 1.0.47:
  • More localization added in various languages.
  • Added the Gloss Orb rune icons by Camalus.

Changes in 1.0.45:
  • Fixed a minor configuration dialog issue with Icon Display.

Changes in 1.0.44:
  • Added padding option to the Icon Display for optional extra spacing between the border and icons.
  • Added background tiling option to Icon Display
  • Started adding in-game documentation to the addon (Icon Display only so far).
    • Information about OmniCC, SharedMedia and ButtonFacade with Icon Display.
    • Documentation for the different layout modes.
    • Notes about special effects.
  • Added BFUUFB and BUFFUB icon order.
  • Fixed issue where the icon frame background would override the ButtonFacade backdrop for the individual icons.
  • Fixed a bug that prevented proper icons to be set for the Icon Display on initial load and after changing the profile.
  • Added a configurable circular/elliptic display option for the icon display.
    • Allows for both even and individual placement of icons.
    • Configurable radius and placement order.
  • Embed LibBetterBlizzOptions and LibButtonFacade.
  • Added optional dependencies for SharedMedia and SharedMedia-Blizzard.

Changes in r40:
  • Added three alternative icon sets for runes. Separately selected for the bars and the icon display.
  • Added BBFUFU, FUFUBB and BBFFUU sort orders for the icon display.
  • Some additional localization (still incomplete).

Changes in r39:
  • Fixed issue that broke rune bar coloring when using a localized version of Magic Runes.

Changes in r38:
  • Added missing modules.xml. Icon Display should work now. Oops.

Changes in r37:
  • Added a new icon only display, useful if you don't want to use bars for your runes (disabled by default). Features:
    • Skinnable with Button Facade.
    • Uses standard cooldown display (radial timer, ready flash, etc).
    • Adheres to the main alpha configuration and alpha notification blink (but not color).
    • Order runes in BBUUFF or BUFBUF order, allowing for straight vertical and horizontal displays as well as 2x3 and 3x2.
    • Customizable scale and vertical and horizontal spacing.
    • Optional backdrop frame.
  • Internal cleanup, slowly making way towards a more modular setup.

Changes in r36:
  • Added initial go at (de)buff timers (Blood Plague, Frost Fever, Unholy Blight). Current method is hard coded and inflexible but it works. You can disable these in the bar configuration if you don't want them.
  • Fixed alpha flash which was broken in the last version.
  • Added ability to select how the non-Rune bars are sorted relative to the rune bars.
  • Cleaned up the OnUpdate handler code somewhat.
  • Almost complete traditional Chinese and partial French localization.
  • Fixed LDB library load order issue.

Version r32:
  • Fixed loading error when not a death knight.
  • Fixed rare issue when rune info is attempted to be retrieved for an invalid rune id.

Version r31:
  • Fixed issue where the first blood rune was on a lower frame level.
  • Fixed issues with reverse sorting.
  • Rune frame no longer moves when the anchor is hidden or shown, making exact positioning easier.
  • Added support for LibDBIcon (minimap icon) for those without an LDB displayer.

Version r30:
  • Update runic power faster rather than relying on the event only.
  • Fade runic bar using the appropriate idle alpha (in or out of combat idle alpha) if zero, 1.0 if you have any runic power.
  • Set idle alpha levels correctly when entering/leaving combat.
  • Bars no longer mouse enabled (wasn't used anyway).
  • Reset the rune types upon death related events and when entering/leaving combat (even though it seems to have worked fine before).

Version r28:
  • Fixed loading issue if if Ace3 or other addons using Ace3 hadn't been loaded prior to Magic Runes (caused configuration UI to be missing).
  • Fixed runic bar initialization issue.
Optional Files (0)


Archived Files (24)
File Name
Version
Size
Author
Date
1.0.89
880kB
neotron
10-21-11 10:37 PM
1.0.82
879kB
neotron
04-27-11 12:39 AM
1.0.80
875kB
neotron
11-27-10 02:43 PM
1.0.75
874kB
neotron
11-23-10 01:20 AM
1.0.73
705kB
neotron
10-12-10 09:31 AM
1.0.63
628kB
neotron
08-09-09 03:08 PM
1.0.62
627kB
neotron
08-07-09 10:54 PM
1.0.61
630kB
neotron
04-17-09 06:40 PM
1.0.60
630kB
neotron
04-15-09 09:30 PM
1.0.57
628kB
neotron
04-12-09 03:12 PM
1.0.54
628kB
neotron
04-12-09 01:53 AM
1.0.51
607kB
neotron
04-05-09 03:36 PM
1.0.48
595kB
neotron
04-02-09 11:29 PM
1.0.47
594kB
neotron
04-02-09 12:25 AM
1.0.45
461kB
neotron
02-22-09 10:17 PM
1.0.44
460kB
neotron
02-22-09 05:22 PM
r40
269kB
neotron
02-16-09 02:22 AM
r39
184kB
neotron
02-04-09 03:32 PM
r38
184kB
neotron
02-03-09 07:26 PM
r37
182kB
neotron
02-03-09 03:10 AM
r36
177kB
neotron
02-01-09 03:26 AM
r32
153kB
neotron
01-22-09 03:09 AM
r31
153kB
neotron
01-11-09 07:29 PM
r30
148kB
neotron
11-23-08 07:59 PM


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Unread 11-23-08, 08:19 PM  
IceShadow
A Deviate Faerie Dragon
 
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Loving this addon, especially for the configuration.

Noticed though the strata level of the bars seems to get weird sometimes. For example, I set my bars to vertical top and the 2nd bar seems to of hid itself behind my pitbull frame, while the rest did not. Was hoping I could lay these out on my frame like that but not sure what happened.

Also noticed that I had to reload my UI to make the out of combat alpha to take effect, not sure if that is a bug or not, just letting you know.

One thing I would absolutely love though... is to have a "global" color for the bars to be when they are not active and ready to be used. Like I would love it if I could make all of my bars to be a greyish black until they are being used or some other thing while I use a font to let me know which rune is which, also.. a way to color the font. Option to only show bars on cooldown?

Thanks for the amazing addon!

Picture of bar strata(the gap is the bar that is not showing properly):http://img375.imageshack.us/my.php?image=webvg0.png
Last edited by IceShadow : 11-23-08 at 08:26 PM.
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Unread 11-23-08, 08:39 PM  
AnrDaemon
A Flamescale Wyrmkin
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Looks like a good mid-way solution... while i'm searching for a good HUD rune display. Downloaded... will fall back for comments.

P.S.
Send my warmest wishes to WowAce login system developers. May they burn horribly. I can't login (now - at all).
Last edited by AnrDaemon : 11-23-08 at 08:40 PM.
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Unread 11-24-08, 12:59 AM  
AnrDaemon
A Flamescale Wyrmkin
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When you set
[x] Hide Anchor when locked
and locking bars, they are being MOVED to the size of anchor.
And whatever alfa you set for out-of-combat are never applied.
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Unread 11-24-08, 02:56 AM  
neotron
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Originally posted by AnrDaemon
and locking bars, they are being MOVED to the size of anchor.
And whatever alfa you set for out-of-combat are never applied.
LibBars-1.0 issue. Not trivial to fix. However you can easily work around it - just align stuff as you want it using the handle as the guideline. That said, it definitely is annoying.

OOC alpha works fine with the fixes in r30. However it isn't immediately applied as you configure things until the next release.
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Unread 11-24-08, 07:18 AM  
AnrDaemon
A Flamescale Wyrmkin
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Originally posted by neotron
LibBars-1.0 issue. Not trivial to fix. However you can easily work around it - just align stuff as you want it using the handle as the guideline. That said, it definitely is annoying.

OOC alpha works fine with the fixes in r30. However it isn't immediately applied as you configure things until the next release.
I can't use handle as guideline - i'm aligning them by center at my head :X
Got it positioned right after trials-n-failures process...
And I've found that outofcombat alfa being (yep) alpplied. But it require relog/reloadui.

Hm. Regarding that "handle" thing... it is possible to position it at negative coords relative to bar itself? That would solve issue the most simple way.
Last edited by AnrDaemon : 11-24-08 at 07:20 AM.
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Unread 11-28-08, 03:56 PM  
Phaux
A Murloc Raider
 
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Your addon is one of the best rune mods I have seen. I am currenty using your mod with no bars and the timer over the buttons like this:



I was wondering though would it be possible to have square buttons that are compatible with button facade. You could have the counter something like this where the button fades or has a timer:



Thanks again and your hard work is much appreciated =D
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Unread 11-28-08, 09:54 PM  
neotron
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Originally posted by AnrDaemon
I can't use handle as guideline - i'm aligning them by center at my head :X
Got it positioned right after trials-n-failures process...
And I've found that outofcombat alfa being (yep) alpplied. But it require relog/reloadui.

Hm. Regarding that "handle" thing... it is possible to position it at negative coords relative to bar itself? That would solve issue the most simple way.
I brought this up with the author of LibBars and he stated that it's somewhat difficult to change. I'll try to add a workaround to it myself and see if I can figure it out.
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Unread 11-28-08, 09:56 PM  
neotron
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Originally posted by Phaux
I was wondering though would it be possible to have square buttons that are compatible with button facade.
Part of my future plan is to separate the addon core from the display module so the same core could be used to drive bars, buttons, or any other possible design. This is still planned although for obvious reasons development is a bit slow at the moment!
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Unread 11-28-08, 10:59 PM  
Phaux
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Part of my future plan is to separate the addon core from the display module so the same core could be used to drive bars, buttons, or any other possible design. This is still planned although for obvious reasons development is a bit slow at the moment!
Awesome well take your time, I am excited to hear that an update including something like that is in the future =D and again thanks for all your hard work.
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Unread 12-03-08, 06:36 PM  
sun
A Defias Bandit
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bug

every time i get out of an instance when in combat i get this :

interface\addons\magicrunes.lua:160:attempt to index local ínfo' (a nil value)
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Unread 12-14-08, 05:31 AM  
sun
A Defias Bandit
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STRATA

blood runes icons strata are lower than frost and unholy...

unnaceptable !
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Unread 12-28-08, 05:15 AM  
Pixol
A Deviate Faerie Dragon
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Is there a possibility of adding a spiral clockwise shading cooldown to the rune frames?

Thank You
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Unread 01-11-09, 07:30 PM  
neotron
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Re: STRATA

Originally posted by sun
blood runes icons strata are lower than frost and unholy...

unnaceptable !
So the frame level differs between the runes solely because overlapping rune layouts look weird if the order changes randomly (which happens if their level is the same for all of them). in r31 I changed the frame level to have a base of 100 which at least means the runes shouldn't have weird overlapping with other UI elements.
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Unread 01-11-09, 07:31 PM  
neotron
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Re: bug

Originally posted by sun
every time i get out of an instance when in combat i get this :

interface\addons\magicrunes.lua:160:attempt to index local ínfo' (a nil value)
Unfortunately I just reorganized the code without looking for this issue. If you can try the newest version and see if you still get the issue (and on which line) let me know.
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Unread 01-11-09, 07:32 PM  
neotron
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Originally posted by Phaux
I was wondering though would it be possible to have square buttons that are compatible with button facade. You could have the counter something like this where the button fades or has a timer:
[/b]
I want to make a more "proper" button display method that, instead of violating LibBars-1.0, uses a proper set of buttons / icons that could be decorated by ButtonFacade for example. So put it down on the TODO list.
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