Category: Death Knight
Addon Information
Works with 3.3
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Author:
Version:
1.5.3.3
Date:
12-24-2009 10:01 AM
Size:
47.14 Kb
Downloads:
8,755
Favorites:
84
MD5:
Pictures
Click to enlarge
New Frame Art
Rune Pack   Popular! (More than 5000 hits)
3.2 TOC update: 09/28/2009
3.3 TOC update: 12/24/2009 (Merry Christmas)

NEW VIDEO:
http://www.youtube.com/watch?v=sUTE7gjbD8I
Lots of people have wanted to see a video of how this works.

This is a simple rune tracking mod heavily based on Rune Hero.
When you use a rune it moves out to the left or right and fades then slowly moves back to the center when it is ready to use. The idea is to always have one place to check for your runes. If the box is empty dump some runic power. You should have close to one GCD left before your rune is ready when it crosses the border of the box. In a future release I may change the color of the box border when there is one GCD left before a rune is ready.

This mod uses custom rune art based on the runes on the Ebon Blade that you receive at the end of the death Knight start area. In a future release I may include options to change the rune art.

Thanks to the Elitist Jerks forums for inspiration and ideas.

Enjoy!


NOTE: This project is a work in progress, please leave feedback.
  Change Log - Rune Pack
Version 1.5.2 - updated version number to work with 3.1

Version 1.5.1 - I finally added slash command support. /RunePack or /Runepack or /runepack will open the RunePack configuration page.

Version 1.5 - Fixed a reported bug about saving Runic Power state and changed the way I save/load variables. Also, changed the background texture to fix an alignment problem that was probably only bothering me.

Version 1.4 - Big changes on the configuration. If you don't delete your saved variables you may get an error when you run it for the first time. adjust the location and scale and it should run fine after that. Now includes OOC opacity and background opacity sliders.

Version 1.3.2 - 2 small changes. I made my own frame background art. I think it looks a lot better and it might make the overlaps easier to see. I also let the scale be infinitely adjustable instead of size increments.

Version 1.3 - Big release! Finally have a working control panel UI. All options are controlled on the Interface > Addons menu now. You can unlock the frame and drag it anywhere you want. You can Hide the Runic Power number as requested and you can adjust the scale via a slider. Enjoy!

Version 1.2.2 - Whoops introduced a bug in 1.2.1 that kept you from moving the addon. fixed in 1.2.2

Version 1.2 - New rune art! I cleaned up my original art a lot and stylized the runes a little more. I also hide the default rune bar now.

Version 1.1 - Added outlining to the runic power number to make it more readable on certain game surfaces. Also, added commented code to trigger additional runic power color changes for IBF and UB.
  Optional Files - Rune Pack
Sorry, there are currently no optional files available.
  Archived Versions - Rune Pack
File Name
Version
Size
Author
Date
1.5.3
47kB
Lane
09-28-2009 09:07 PM
1.5.2
49kB
Lane
04-16-2009 04:18 PM
1.5.1
48kB
Lane
12-21-2008 04:58 PM
1.5
48kB
Lane
12-21-2008 01:59 PM
1.4
49kB
Lane
11-26-2008 12:18 AM
1.3.2
49kB
Lane
11-23-2008 02:44 PM
1.3
26kB
Lane
11-22-2008 09:14 AM
1.2.2
26kB
Lane
11-20-2008 02:40 PM
1.2.1
27kB
Lane
11-20-2008 12:30 PM
1.2
22kB
Lane
11-19-2008 10:03 PM
1.1
15kB
Lane
11-19-2008 09:01 AM
1.o
14kB
Lane
11-18-2008 10:33 PM
  Comments - Rune Pack
Post A Reply Comment Options
Old 01-16-2010, 10:05 PM  
makaveliq3
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
the moment this mod stops working my heart would drop.. i feel like me and the rest of my guild dk's would have to relearn how to dk without it.

again thank you SOO MUCH for this mod... it's perfect in it's utter simplicity and it blows my mind that people could ever prefer any other mod over it.
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Old 12-23-2009, 11:59 PM  
Lane
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 38
Uploads: 3
Thanks for all the great feedback.

I'm not actively playing my DK anymore but I am proud of this mod so if it stops working post here and I'll update the code.
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Old 12-22-2009, 05:35 PM  
Inaoe
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
This is clearly one of the few addons that caused an immediate "AHA"-Effect when I first used it. It's awesome. I noticed immediately how I remembered certain "pictures", or combinations of rune cooldowns (instead of numbers) and knew what I can or would do next.
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Old 12-20-2009, 02:34 PM  
makaveliq3
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Re: New Video

Hey man just want to say thank you for this addon. I revolve my entire UI around the functionality of your addon. I use to monitor my runes and weave in and out of aoe and single target rotations without hesitation. I've set up at least 5 of my dk friends with this addon and they all praise it, saying it has increased their dps by hundreds and made their lives easier.

I believe this is the best rune addon out there and I've tried every single one. I hope you will continue to keep this addon up to date as it is good enough that it should be apart of the standard ui.

Thanks again.
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Old 09-28-2009, 05:17 PM  
Lane
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 38
Uploads: 3
New Video

Some people have been asking for a video showing how this works. I uploaded one at Youtube.

http://www.youtube.com/watch?v=sUTE7gjbD8I
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Old 09-04-2009, 12:41 PM  
reveal
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Thumbs down Nice

Gathering from what I have read this addon seems to be a must have for Death Knights, It gets annoying in BG's or Arenas trying to monitor my runes and kill my opponents. If you ever need any coding help send me a message, i'll help to the best of my ability. Good job and I am looking forward to more of your releases and getting this release also.
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Old 05-12-2009, 02:44 PM  
Ancalagon
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Best rune mod by far, thank you so much.
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Old 04-16-2009, 05:39 PM  
level12wizard
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 39
Uploads: 1
Works like a champ aside from the incredibly stupid, still not fixed, Blizzard rune bugs.
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Old 04-14-2009, 09:44 AM  
Lane
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 38
Uploads: 3
3.1 Patch

This should still be working I tested on the PTR early on and it was fine but I didn't have a chance to test with the most recent build.

Please post any bug reports here.
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Old 01-29-2009, 04:47 PM  
Lane
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 38
Uploads: 3
Since people keep asking me about disease tracking; I figured I'd post what I use. This is Power Auras configured as a disease tracker. I'm a big fan of Power Auras and the way it encourages creative and customized alerting. http://www.wowinterface.com/download...asClassic.html

[img=http://img218.imageshack.us/img218/4746/diseasekz5.th.jpg]

Last edited by Lane : 01-30-2009 at 12:08 AM.
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Old 01-24-2009, 01:55 PM  
Lane
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 38
Uploads: 3
Quote:
Originally posted by MysticalNyte
Hey Lane, are you working on a way to import a disease tracker in with this? If you do I think it would be a complete set-up!
I'm still on the fence. There are so many good debuff tracking mods that I haven't felt a real need. I abhor addon bloat so if I ever do write one it will be a separate addon that happens to work well with rune pack.

I just recently switched from Classtimer to Power Auras. Its pretty cool and has a lot of configuration options.
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Old 01-24-2009, 01:07 PM  
level12wizard
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 39
Uploads: 1
I bought the gloves recently but hadn't had a chance to use them. CoI'ing a dummy just now shows no issues (other than wishing the proc chance was a little higher...)

I do still get issues sometimes though, with runes being shown as unused after I've used them, but clearly still being unable to use corresponding abilities. It isn't the fault of the mod though, it's the fault of Blizzard as far as my testing has shown me.
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Old 01-24-2009, 12:16 PM  
MysticalNyte
A Murloc Raider

Forum posts: 4
File comments: 9
Uploads: 0
Hey Lane, are you working on a way to import a disease tracker in with this? If you do I think it would be a complete set-up!
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Old 01-22-2009, 09:15 AM  
infin1te
A Kobold Labourer

Forum posts: 0
File comments: 7
Uploads: 0
Quote:
Originally posted by Lane
Since I don't have the gloves I don't have a good way to test this. Can you make sure that your frost rune is available and that Rune Pack isn't showing that? I don't know why it wouldn't work it is only based on rune availability as defined by the game. For example there is no special code for Blood Tap or Empowered Rune Weapon.
Actually, this is wierd. It works today? I spent a good 20mins at the target dummies yesterday investigating, could've been something they threw along with the other hotfixes I guess and if so then it was a blizzard ui problem and not really related to this addon I suppose, dumb as I am I didn't test it with the default ui yesterday.

Anyway problem solved though
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Old 01-21-2009, 11:40 PM  
Lane
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 38
Uploads: 3
Quote:
Originally posted by infin1te
the addon don't seem to support the new pvp gloves bonus;

"Whenever you cast Chains of Ice, there is a chance that your Frost Rune will immediately refresh."

it dosn't recognize the 'new' rune whatsoever.

thanks in advance for fixing it
Since I don't have the gloves I don't have a good way to test this. Can you make sure that your frost rune is available and that Rune Pack isn't showing that? I don't know why it wouldn't work it is only based on rune availability as defined by the game. For example there is no special code for Blood Tap or Empowered Rune Weapon.
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