Category: Death Knight
Addon Information
Works with 3.2
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Author:
Version:
1.5.3
Date:
09-28-2009 09:07 PM
Size:
47.14 Kb
Downloads:
7,785
Favorites:
78
MD5:
Pictures
Click to enlarge
New Frame Art
Rune Pack   Popular! (More than 5000 hits)
3.2 TOC update: 09/28/2009

NEW VIDEO:
http://www.youtube.com/watch?v=sUTE7gjbD8I
Lots of people have wanted to see a video of how this works.

This is a simple rune tracking mod heavily based on Rune Hero.
When you use a rune it moves out to the left or right and fades then slowly moves back to the center when it is ready to use. The idea is to always have one place to check for your runes. If the box is empty dump some runic power. You should have close to one GCD left before your rune is ready when it crosses the border of the box. In a future release I may change the color of the box border when there is one GCD left before a rune is ready.

This mod uses custom rune art based on the runes on the Ebon Blade that you receive at the end of the death Knight start area. In a future release I may include options to change the rune art.

Thanks to the Elitist Jerks forums for inspiration and ideas.

Enjoy!


NOTE: This project is a work in progress, please leave feedback.
  Change Log - Rune Pack
Version 1.5.2 - updated version number to work with 3.1

Version 1.5.1 - I finally added slash command support. /RunePack or /Runepack or /runepack will open the RunePack configuration page.

Version 1.5 - Fixed a reported bug about saving Runic Power state and changed the way I save/load variables. Also, changed the background texture to fix an alignment problem that was probably only bothering me.

Version 1.4 - Big changes on the configuration. If you don't delete your saved variables you may get an error when you run it for the first time. adjust the location and scale and it should run fine after that. Now includes OOC opacity and background opacity sliders.

Version 1.3.2 - 2 small changes. I made my own frame background art. I think it looks a lot better and it might make the overlaps easier to see. I also let the scale be infinitely adjustable instead of size increments.

Version 1.3 - Big release! Finally have a working control panel UI. All options are controlled on the Interface > Addons menu now. You can unlock the frame and drag it anywhere you want. You can Hide the Runic Power number as requested and you can adjust the scale via a slider. Enjoy!

Version 1.2.2 - Whoops introduced a bug in 1.2.1 that kept you from moving the addon. fixed in 1.2.2

Version 1.2 - New rune art! I cleaned up my original art a lot and stylized the runes a little more. I also hide the default rune bar now.

Version 1.1 - Added outlining to the runic power number to make it more readable on certain game surfaces. Also, added commented code to trigger additional runic power color changes for IBF and UB.
  Optional Files - Rune Pack
Sorry, there are currently no optional files available.
  Archived Versions - Rune Pack
File Name
Version
Size
Author
Date
1.5.2
49kB
Lane
04-16-2009 04:18 PM
1.5.1
48kB
Lane
12-21-2008 04:58 PM
1.5
48kB
Lane
12-21-2008 01:59 PM
1.4
49kB
Lane
11-26-2008 12:18 AM
1.3.2
49kB
Lane
11-23-2008 02:44 PM
1.3
26kB
Lane
11-22-2008 09:14 AM
1.2.2
26kB
Lane
11-20-2008 02:40 PM
1.2.1
27kB
Lane
11-20-2008 12:30 PM
1.2
22kB
Lane
11-19-2008 10:03 PM
1.1
15kB
Lane
11-19-2008 09:01 AM
1.o
14kB
Lane
11-18-2008 10:33 PM
  Comments - Rune Pack
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Old 12-21-2008, 03:30 PM  
sensory
A Fallenroot Satyr
 
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Interface Author - Click to view interfaces

Forum posts: 27
File comments: 62
Uploads: 1
This is THE BEST looking rune mod I've seen to date, excluding the default. All the others I have seen are, simply put, ugly.. and something I wouldn't been seen dead with in my UI.


Kudos to you, sir.
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Old 12-21-2008, 02:01 PM  
Lane
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 37
Uploads: 3
Re: Tranparency Settings

Quote:
Originally posted by Colonel
Hey, I was wondering if it was possible if you could make it so that it won't fade unless you're out of combat and all your runes are off cooldown.

Also, when I check "Hide Runic power", it comes back when I relog.

Other than that, I can say this is currently my favourite Rune monitoring addon.
I just fixed the Runic Power bug. Version 1.5 is awaiting approval.
I didn't implement that fading recommendation yet I need to look at my options more.
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Old 12-21-2008, 10:44 AM  
Lane
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 37
Uploads: 3
Re: Tranparency Settings

Quote:
Originally posted by Colonel
Hey, I was wondering if it was possible if you could make it so that it won't fade unless you're out of combat and all your runes are off cooldown.

Also, when I check "Hide Runic power", it comes back when I relog.

Other than that, I can say this is currently my favourite Rune monitoring addon.
I don't know about fading on the off cooldown in addition to OOC. I use it as a combat indicator so I know I wouldn't want that. If it is an easy option to add I'll consider it. The RP number coming back after you log is just a bug. I'll try to fix it. I don't use that option so I've never noticed.
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Old 12-20-2008, 05:44 PM  
Colonel
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Tranparency Settings

Hey, I was wondering if it was possible if you could make it so that it won't fade unless you're out of combat and all your runes are off cooldown.

Also, when I check "Hide Runic power", it comes back when I relog.

Other than that, I can say this is currently my favourite Rune monitoring addon.
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Old 12-19-2008, 07:44 AM  
Lane
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 37
Uploads: 3
Request for screenshots

Hey any of you guys that have downloaded this mod and are using it I'd like to see screenshots of your whole UI. I'm curious about where on the screen people are placing it and what kind of opacity settings different folks use.
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Old 11-27-2008, 03:00 PM  
mothes
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
great

man ty for the out of combat fading tool.This addon is getting better and better each day
ty for the hard work m8
respect
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Old 11-26-2008, 12:21 AM  
Lane
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 37
Uploads: 3
Exclamation Ver. 1.4 Released!

I added the requested background opacity control and out of combat fading. They can both be adjusted in the control panel. Unfortunately this required some big changes and you may get an error if you do not delete your saved variables file.

The file you need to delete is:
World of Warcraft\WTF\Account\<account name>\SavedVariables\RunePack.lua

Even if you don't delete it you should only get the error once.
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Old 11-25-2008, 05:47 PM  
Asura000
A Kobold Labourer

Forum posts: 1
File comments: 2
Uploads: 0
This addon seems great and simple. Also your new addon concept looks awesome, when can we expect a beta or release of Deathboard?
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Old 11-25-2008, 03:00 PM  
mothes
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
nice

the addon u are working on seems nice.
But is the circle where the number of disease are shown movable?because i keep my runepack somewhere else and not in ceter of the screen like u
But it looks simple and very good
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Old 11-24-2008, 01:34 PM  
Lane
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 37
Uploads: 3
Deathboard!

I started sketching concepts for my next addon, Deathboard: the Death Knight dashboard. It will be a small display area that will include a Runic Power number just like the one in RunePack, a Disease tracker and an area to see what DK procs are up like Cinderglacier and Sudden Doom.

First just the addon:
http://img229.imageshack.us/my.php?i...thboardhb9.jpg

This is the addon on top of RunePack with a bunch of comments about how each area works.
http://img227.imageshack.us/my.php?i...oardanobo8.jpg

If your RunePack doesn't look like that grab the update! I changed the background image.
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Old 11-22-2008, 01:17 PM  
mothes
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
well

i think that the direction of this addon should be a simple one,because thats better sometime.
and the disease tracker would be great if u could do that,but is better do make it separate so if u want it,u take it,but u can still have the original runepack(which is a simple and efective addon,thats how it should remain and evolve)
great job and ty for the new upgrade
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Old 11-22-2008, 01:03 PM  
ken kao
A Kobold Labourer

Forum posts: 0
File comments: 24
Uploads: 0
Thank you!

It becomes better. The "click through" function is a surprise.
"addon level S5" Equiped it, the Dk will become more powerful.
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Old 11-22-2008, 12:45 PM  
CodeRedLin
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 24
Uploads: 3
Quote:
Originally posted by Lane
I'm considering creating a separate disease tracker that would work with RunePack instead of just adding disease trackers to this mod. That might be a good place to add DK proc messages.
Sounds good. I use SCT myself. I was just thinking of a 1 stop shop to look for everything. I play on a 37" LCD real close. So I can only focus on part of the screen at a time.

And you don't have to tell me about feature bloat. My addons can't be customized one bit. Somewhat because I'm lazy. Somewhat because they work the way I like and I'm lazy :-)
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Old 11-22-2008, 12:43 PM  
shkm
A Flamescale Wyrmkin
 
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Interface Author - Click to view interfaces

Forum posts: 149
File comments: 78
Uploads: 5
Quote:
Originally posted by Lane In general, I'm torn with what to do about the direction of this addon. I feel like a lot of Addon authors add requested feature even when it interferes with the original intent of the addon. I tend to think a lot of small addons is a better UI approach because it lets people custom their whole game more. Also, when you add too many features to one addon you bloat the code for people that only want your original design.
500% agreed.
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Old 11-22-2008, 12:16 PM  
Lane
A Fallenroot Satyr
Interface Author - Click to view interfaces

Forum posts: 24
File comments: 37
Uploads: 3
Quote:
Originally posted by CodeRedLin
Can't wait to be able to download it

Very well done. I've recommended this to all my guildies.

And now for suggestions: Can you put special dknight procs on the bottom of this?

Thank you for the wonderful work!
Hmmmmm, That actually isn't bad suggestion but I use MSBT MikScrollingBattleText for that right now. I'm not sure I could add the deep features like sound and animation that he already has without really bloating the addon.

Let me think about interesting ways to display those kinds of things. You aren't the first person to ask for some more indicators. I actually took the Sudden Doom indicator out of RuneHero when I first started this.

In general, I'm torn with what to do about the direction of this addon. I feel like a lot of Addon authors add requested feature even when it interferes with the original intent of the addon. I tend to think a lot of small addons is a better UI approach because it lets people custom their whole game more. Also, when you add too many features to one addon you bloat the code for people that only want your original design.

I'm considering creating a separate disease tracker that would work with RunePack instead of just adding disease trackers to this mod. That might be a good place to add DK proc messages.

Last edited by Lane : 11-22-2008 at 12:16 PM.
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