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Updated: 12-02-11 10:32 AM
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Updated:12-02-11 10:32 AM
Created:11-18-08 09:33 PM
Downloads:19,435
Favorites:91
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Rune Pack  Popular! (More than 5000 hits)
Version: 2.0.2
by: Lane [More]
4.3 TOC update Dec 2

Runes are reordered to better support Post 4.0 usage.

NEW VIDEO:
http://www.youtube.com/watch?v=sUTE7gjbD8I
Lots of people have wanted to see a video of how this works.

This is a simple rune tracking mod heavily based on Rune Hero.
When you use a rune it moves out to the left or right and fades then slowly moves back to the center when it is ready to use. The idea is to always have one place to check for your runes. If the box is empty dump some runic power. You should have close to one GCD left before your rune is ready when it crosses the border of the box. In a future release I may change the color of the box border when there is one GCD left before a rune is ready.

This mod uses custom rune art based on the runes on the Ebon Blade that you receive at the end of the death Knight start area. In a future release I may include options to change the rune art.

Thanks to the Elitist Jerks forums for inspiration and ideas.

Enjoy!


NOTE: This project is a work in progress, please leave feedback.
Version 2.0.1 - added hide default runes checkbox as requested.

Version 2.0 - wired for wow 4.0

Version 1.5.2 - updated version number to work with 3.1

Version 1.5.1 - I finally added slash command support. /RunePack or /Runepack or /runepack will open the RunePack configuration page.

Version 1.5 - Fixed a reported bug about saving Runic Power state and changed the way I save/load variables. Also, changed the background texture to fix an alignment problem that was probably only bothering me.

Version 1.4 - Big changes on the configuration. If you don't delete your saved variables you may get an error when you run it for the first time. adjust the location and scale and it should run fine after that. Now includes OOC opacity and background opacity sliders.

Version 1.3.2 - 2 small changes. I made my own frame background art. I think it looks a lot better and it might make the overlaps easier to see. I also let the scale be infinitely adjustable instead of size increments.

Version 1.3 - Big release! Finally have a working control panel UI. All options are controlled on the Interface > Addons menu now. You can unlock the frame and drag it anywhere you want. You can Hide the Runic Power number as requested :) and you can adjust the scale via a slider. Enjoy!

Version 1.2.2 - Whoops introduced a bug in 1.2.1 that kept you from moving the addon. fixed in 1.2.2

Version 1.2 - New rune art! I cleaned up my original art a lot and stylized the runes a little more. I also hide the default rune bar now.

Version 1.1 - Added outlining to the runic power number to make it more readable on certain game surfaces. Also, added commented code to trigger additional runic power color changes for IBF and UB.
Optional Files (0)


Archived Files (16)
File Name
Version
Size
Author
Date
2.0.1
54kB
Lane
05-03-11 12:13 PM
2.0.1
48kB
Lane
11-16-10 08:50 PM
2.0
48kB
Lane
10-11-10 04:55 PM
1.5.3.3
47kB
Lane
12-24-09 09:01 AM
1.5.3
47kB
Lane
09-28-09 07:07 PM
1.5.2
49kB
Lane
04-16-09 02:18 PM
1.5.1
48kB
Lane
12-21-08 03:58 PM
1.5
48kB
Lane
12-21-08 12:59 PM
1.4
49kB
Lane
11-25-08 11:18 PM
1.3.2
49kB
Lane
11-23-08 01:44 PM
1.3
26kB
Lane
11-22-08 08:14 AM
1.2.2
26kB
Lane
11-20-08 01:40 PM
1.2.1
27kB
Lane
11-20-08 11:30 AM
1.2
22kB
Lane
11-19-08 09:03 PM
1.1
15kB
Lane
11-19-08 08:01 AM
1.o
14kB
Lane
11-18-08 09:33 PM


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Unread 12-21-08, 04:01 PM  
Lane
An Aku'mai Servant
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Forum posts: 36
File comments: 63
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Originally posted by sensory
This is THE BEST looking rune mod I've seen to date, excluding the default. All the others I have seen are, simply put, ugly.. and something I wouldn't been seen dead with in my UI.


Kudos to you, sir.
Thanks a lot! I've been having second thoughts because I've had people tell me they won't use my mod since it doesn't use the default runes.

On a separate note I uploaded a new version today!
/RunePack
/Runepack
/runepack
now all open the RunePack configuration menu.
Last edited by Lane : 12-21-08 at 04:02 PM.
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Unread 12-21-08, 02:30 PM  
sensory
A Fallenroot Satyr
 
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This is THE BEST looking rune mod I've seen to date, excluding the default. All the others I have seen are, simply put, ugly.. and something I wouldn't been seen dead with in my UI.


Kudos to you, sir.
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Unread 12-21-08, 01:01 PM  
Lane
An Aku'mai Servant
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Re: Tranparency Settings

Originally posted by Colonel
Hey, I was wondering if it was possible if you could make it so that it won't fade unless you're out of combat and all your runes are off cooldown.

Also, when I check "Hide Runic power", it comes back when I relog.

Other than that, I can say this is currently my favourite Rune monitoring addon.
I just fixed the Runic Power bug. Version 1.5 is awaiting approval.
I didn't implement that fading recommendation yet I need to look at my options more.
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Unread 12-21-08, 09:44 AM  
Lane
An Aku'mai Servant
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Re: Tranparency Settings

Originally posted by Colonel
Hey, I was wondering if it was possible if you could make it so that it won't fade unless you're out of combat and all your runes are off cooldown.

Also, when I check "Hide Runic power", it comes back when I relog.

Other than that, I can say this is currently my favourite Rune monitoring addon.
I don't know about fading on the off cooldown in addition to OOC. I use it as a combat indicator so I know I wouldn't want that. If it is an easy option to add I'll consider it. The RP number coming back after you log is just a bug. I'll try to fix it. I don't use that option so I've never noticed.
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Unread 12-20-08, 04:44 PM  
Colonel
A Kobold Labourer

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Tranparency Settings

Hey, I was wondering if it was possible if you could make it so that it won't fade unless you're out of combat and all your runes are off cooldown.

Also, when I check "Hide Runic power", it comes back when I relog.

Other than that, I can say this is currently my favourite Rune monitoring addon.
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Unread 12-19-08, 06:44 AM  
Lane
An Aku'mai Servant
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Forum posts: 36
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Request for screenshots

Hey any of you guys that have downloaded this mod and are using it I'd like to see screenshots of your whole UI. I'm curious about where on the screen people are placing it and what kind of opacity settings different folks use.
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Unread 11-27-08, 02:00 PM  
mothes
A Kobold Labourer

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great

man ty for the out of combat fading tool.This addon is getting better and better each day
ty for the hard work m8
respect
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Unread 11-25-08, 11:21 PM  
Lane
An Aku'mai Servant
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Exclamation Ver. 1.4 Released!

I added the requested background opacity control and out of combat fading. They can both be adjusted in the control panel. Unfortunately this required some big changes and you may get an error if you do not delete your saved variables file.

The file you need to delete is:
World of Warcraft\WTF\Account\<account name>\SavedVariables\RunePack.lua

Even if you don't delete it you should only get the error once.
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Unread 11-25-08, 04:47 PM  
Asura000
A Defias Bandit

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This addon seems great and simple. Also your new addon concept looks awesome, when can we expect a beta or release of Deathboard?
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Unread 11-25-08, 02:00 PM  
mothes
A Kobold Labourer

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nice

the addon u are working on seems nice.
But is the circle where the number of disease are shown movable?because i keep my runepack somewhere else and not in ceter of the screen like u
But it looks simple and very good
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Unread 11-24-08, 12:34 PM  
Lane
An Aku'mai Servant
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Deathboard!

I started sketching concepts for my next addon, Deathboard: the Death Knight dashboard. It will be a small display area that will include a Runic Power number just like the one in RunePack, a Disease tracker and an area to see what DK procs are up like Cinderglacier and Sudden Doom.

First just the addon:
http://img229.imageshack.us/my.php?i...thboardhb9.jpg

This is the addon on top of RunePack with a bunch of comments about how each area works.
http://img227.imageshack.us/my.php?i...oardanobo8.jpg

If your RunePack doesn't look like that grab the update! I changed the background image.
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Unread 11-22-08, 12:17 PM  
mothes
A Kobold Labourer

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well

i think that the direction of this addon should be a simple one,because thats better sometime.
and the disease tracker would be great if u could do that,but is better do make it separate so if u want it,u take it,but u can still have the original runepack(which is a simple and efective addon,thats how it should remain and evolve)
great job and ty for the new upgrade
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Unread 11-22-08, 12:03 PM  
ken kao
A Kobold Labourer

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Thank you!

It becomes better. The "click through" function is a surprise.
"addon level S5" Equiped it, the Dk will become more powerful.
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Unread 11-22-08, 11:45 AM  
CodeRedLin
A Defias Bandit
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Originally posted by Lane
I'm considering creating a separate disease tracker that would work with RunePack instead of just adding disease trackers to this mod. That might be a good place to add DK proc messages.
Sounds good. I use SCT myself. I was just thinking of a 1 stop shop to look for everything. I play on a 37" LCD real close. So I can only focus on part of the screen at a time.

And you don't have to tell me about feature bloat. My addons can't be customized one bit. Somewhat because I'm lazy. Somewhat because they work the way I like and I'm lazy :-)
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Unread 11-22-08, 11:43 AM  
shkm
A Chromatic Dragonspawn
 
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Originally posted by Lane In general, I'm torn with what to do about the direction of this addon. I feel like a lot of Addon authors add requested feature even when it interferes with the original intent of the addon. I tend to think a lot of small addons is a better UI approach because it lets people custom their whole game more. Also, when you add too many features to one addon you bloat the code for people that only want your original design.
500% agreed.
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