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Updated: 12-02-11 10:32 AM
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Updated:12-02-11 10:32 AM
Created:11-18-08 09:33 PM
Downloads:23,105
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Rune Pack  Popular! (More than 5000 hits)

Version: 2.0.2
by: Lane [More]

This mod has been taken over by Magus424 and is now hosted on Curse.
http://www.curse.com/addons/wow/runepack


4.3 TOC update Dec 2

Runes are reordered to better support Post 4.0 usage.

NEW VIDEO:
http://www.youtube.com/watch?v=sUTE7gjbD8I
Lots of people have wanted to see a video of how this works.

This is a simple rune tracking mod heavily based on Rune Hero.
When you use a rune it moves out to the left or right and fades then slowly moves back to the center when it is ready to use. The idea is to always have one place to check for your runes. If the box is empty dump some runic power. You should have close to one GCD left before your rune is ready when it crosses the border of the box. In a future release I may change the color of the box border when there is one GCD left before a rune is ready.

This mod uses custom rune art based on the runes on the Ebon Blade that you receive at the end of the death Knight start area. In a future release I may include options to change the rune art.

Thanks to the Elitist Jerks forums for inspiration and ideas.

Enjoy!


NOTE: This project is a work in progress, please leave feedback.

Version 2.0.1 - added hide default runes checkbox as requested.

Version 2.0 - wired for wow 4.0

Version 1.5.2 - updated version number to work with 3.1

Version 1.5.1 - I finally added slash command support. /RunePack or /Runepack or /runepack will open the RunePack configuration page.

Version 1.5 - Fixed a reported bug about saving Runic Power state and changed the way I save/load variables. Also, changed the background texture to fix an alignment problem that was probably only bothering me.

Version 1.4 - Big changes on the configuration. If you don't delete your saved variables you may get an error when you run it for the first time. adjust the location and scale and it should run fine after that. Now includes OOC opacity and background opacity sliders.

Version 1.3.2 - 2 small changes. I made my own frame background art. I think it looks a lot better and it might make the overlaps easier to see. I also let the scale be infinitely adjustable instead of size increments.

Version 1.3 - Big release! Finally have a working control panel UI. All options are controlled on the Interface > Addons menu now. You can unlock the frame and drag it anywhere you want. You can Hide the Runic Power number as requested :) and you can adjust the scale via a slider. Enjoy!

Version 1.2.2 - Whoops introduced a bug in 1.2.1 that kept you from moving the addon. fixed in 1.2.2

Version 1.2 - New rune art! I cleaned up my original art a lot and stylized the runes a little more. I also hide the default rune bar now.

Version 1.1 - Added outlining to the runic power number to make it more readable on certain game surfaces. Also, added commented code to trigger additional runic power color changes for IBF and UB.
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Unread 12-02-11, 10:26 AM  
Lane
An Aku'mai Servant
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Forum posts: 36
File comments: 63
Uploads: 2
Originally Posted by Emophia
I just wanted to say thank you for this addon, it has been the cornerstone of how I have played my DK for 2 years now, I've tried every other rune addon out there but for some reason this one feels the most natural for me.

Thank you.
Wow, thanks. I'll update the TOC just for you.
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Unread 11-29-11, 12:56 AM  
Emophia
A Murloc Raider

Forum posts: 5
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I just wanted to say thank you for this addon, it has been the cornerstone of how I have played my DK for 2 years now, I've tried every other rune addon out there but for some reason this one feels the most natural for me.

Thank you.
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Unread 09-07-11, 07:02 AM  
Lane
An Aku'mai Servant
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Forum posts: 36
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Re: Re: Needs update to 4.2

Originally posted by Lane
Need details.
I played my DK a bit yesterday and didn't see any lua errors. If people are getting errors I need more information.
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Unread 09-01-11, 12:53 PM  
Lane
An Aku'mai Servant
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Re: Needs update to 4.2

Originally posted by nick533
Getting LUA errors in-game
Need details.
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Unread 08-31-11, 09:56 PM  
nick533
A Kobold Labourer

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Needs update to 4.2

Getting LUA errors in-game
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Unread 05-03-11, 12:13 AM  
Lane
An Aku'mai Servant
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Forum posts: 36
File comments: 63
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Re: Re: 4.1 update?

I played my DK and didn't notice any problems with the new frost changes. My blood runes were Death Runes when I logged in and they stayed that way. Is something else going on?
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Unread 04-26-11, 02:21 PM  
loldotcom
A Kobold Labourer

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4.1 update?

Any chance of a 4.1 update for the new Frost DK rune change.

Unless I'm doing something wrong, seems to play tricks with the addon.
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Unread 01-24-11, 02:56 PM  
Lane
An Aku'mai Servant
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I won't be adding disease timers. There are a lot of better mods out there for it. Tidyplates shows you spread diseases on multiple targets for instance.

I'm not playing my DK enough to even want a blood shield mod. But I would probably configure Power auras for it.
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Unread 01-24-11, 10:42 AM  
munificent
A Kobold Labourer

Forum posts: 1
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Any word on whether you will be adding disease timers and - even better - a mastery timer for Blood DKs? No-one has a mod for that yet (that I am aware of) and I would rather roll up everything into one mod.
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Unread 11-16-10, 08:51 PM  
Lane
An Aku'mai Servant
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I just added the ability to hide or show the default runes. You may have to toggle it once and logout to save your settings the first time you update.
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Unread 11-11-10, 12:17 PM  
Lane
An Aku'mai Servant
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Forum posts: 36
File comments: 63
Uploads: 2
Originally posted by magus424
Love the addon, but can you make the hiding of the default runes optional? I keep having to edit the Lua every time I update, and it's getting a bit repetitive
Whoops, I thought I did that. Poor version control FTL!
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Unread 11-09-10, 02:05 AM  
magus424
A Kobold Labourer
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Originally posted by Lane
For the 4.0.1 patch I will be releasing a version that has the runes in a new order to better support post-4.0 rune cool downs and usage. It will also fix the bug that keeps the default runes from being hidden in 4.0 and update the TOC. I'm still working on disease tracking and will release that part by Cata. I just don't think anything I've done is interesting enough to replace today's existing mods.
Love the addon, but can you make the hiding of the default runes optional? I keep having to edit the Lua every time I update, and it's getting a bit repetitive
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Unread 10-11-10, 01:42 PM  
Lane
An Aku'mai Servant
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Forum posts: 36
File comments: 63
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For the 4.0.1 patch I will be releasing a version that has the runes in a new order to better support post-4.0 rune cool downs and usage. It will also fix the bug that keeps the default runes from being hidden in 4.0 and update the TOC. I'm still working on disease tracking and will release that part by Cata. I just don't think anything I've done is interesting enough to replace today's existing mods.
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Unread 09-29-10, 02:34 PM  
Lane
An Aku'mai Servant
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Forum posts: 36
File comments: 63
Uploads: 2
Took another whack at this. The disease timers will be individually visible and faded out until 4 seconds are left at which point they will be fully visible and have red countdown text. I'm thinking of making the background of the main frame a runic power bar.

http://img833.imageshack.us/img833/2719/beta3w.png
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Unread 09-29-10, 07:57 AM  
Lane
An Aku'mai Servant
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Forum posts: 36
File comments: 63
Uploads: 2
I got this working and I'm not a huge fan. It seems too busy especially compared to the original clean design. Might have to go back to the drawing board.
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