RuneHUD is a simple addon that moves the runes of your DK to make them a HUD (Heads Up Display). The runes are click through which means they don't intercept mouse clicks. It also has a minimalistic bar showing your current ronic power.
RuneHUD have OmniCC support and will be hidden when in a vehicle!
Access the options menu using the slash command "/rh", note that there's a bug in the game which makes it just open the interface menu. To fix it I recommend downloading the addon BlizzBugsSucks
Winterwind - Helping me beta test and finding all the bugs I created.
Bumping up the .toc for patch 7.2.
Small bug fix.
Updated the .toc for patch 7.1.
Fixed a bug with the Runic Power bar not updating max value after switching talents.
Updated for Legion!
Slightly optimized loading sequence and fixed yet another "vehicle thingy" (not really a bug).
Fixed a bug with the runic power bar not hiding/showing when entering and leaving a vehicle. Also changed so the hiding/showing of the runes and runic power bar to matches the vehicle UI.
NEW: Bar showing your current runic power has been added
NEW: A graphical user interface has been added, access it with "/rh" or "/runehud"
Completely reworked the code to be more efficient (and easier to understand as a bonus).
Updated the toc-file for 6.2.
Undid the fix for the bug with the cooldown spiral since blizzard fixed the bug in 6.1.
Updated the toc-file for 6.1.
Fixed an issue with the RuneFrame being on top of the garrsion frame and fixed an issue where the cooldown spiral would seem to disappear if you out of combat alpha was too high.
The fix to the cooldown spiral will make it look a bit more/less transparent than before depending on the alpha out of combat you use. If you're just using the standard setting it will still look the same though.
Fixed an issue that could make the runes show up on other classes than Death Knights if you had certain addons installed.
Implemented a fix to show the runeframe when on the mount from garrison stables.
Once again shows the runeframe when in a vehicle if so desired!
Fixes an issue with the alpha slash commands not updating the alpha before entering or leaving combat.
6.0: Update for WoD and 6.0, this version will only work with 6.0! Fixed the cooldownspiral for the new animation system in WoD and removed some old obsolete code.
Yet another toc bump to keep it updated with 5.4
Toc bump for MoP and a fix for a bug with the scaling option
Still just another toc bump to keep people from complaining about it being out of date!
Toc bump! (again!)
Toc bump+disabled cooldown fading since it wasn't working properly anyway
Fixed so you can see the runes if you're in a vehicle but able to attack (i.e. not in a turret or driving)
Updated the toc file for 3.3
Fixed a bug with the fading option.
Fixed a minor bug with vehicles.
Slash commands added! See Description page for more info.
Updated the toc file to make is up to date with patch 3.2.
Fixed a bug with runes fading even when disabled.
The individual runes now fade when on cooldown. Check the lua file or the addon info page for information on how to turn this off.
The lua file now has a config part at the top of the file to make it easier to configure.
Fixed the issue making the runes not disappear when entering a vehicle.
Updated the toc to patch 3.1
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
Made it -zip instead of .rar to make it work with the WoWInterface UI Manager.