Category: Death Knight
Addon Information
Works with 3.2
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Version:
2.0.1
Date:
09-21-2009 06:51 PM
Size:
1.92 Kb
Downloads:
4,852
Favorites:
37
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RuneHUD
RuneHUD is a simple addon that moves the runes of your DK to make them a HUD (Heads Up Display). The runes are click through which means they don't intercept mouse clicks.

RuneHUD have OmniCC support, will be hidden when in a vehicle and the individual runes will fade when on cooldown!

RuneHUD now also have it's own slash commands, yes even though I said it would never happen it has now!

Slash command list:
/rh or /runehud - Gives a list of available commands
/rh s <scale> - Scaling, needs to be a number greater than 0
/rh aoc <alpha> - Out of combat alpha, needs to be a number between 0 and 1
/rh aic <alpha> - Alpha in combat, needs to be a number between 0 and 1
/rh aiv <alpha> - Alpha when in a vehicle, needs to be a number between 0 and 1
/rh hoc <true/false> - Cooldown fading, either true or false

Credits:
Gotai - Helping me spot small error with slash command, thanks a lot man!
Wimpface - Some code inspiration and motivation.
Lyn - The idea for the config part in the lua.
  Change Log - RuneHUD
2.0.1:
Fixed a minor bug with vehicles.

2.0:
Slash commands added! See Description page for more info.

1.7.2:
Updated the toc file to make is up to date with patch 3.2.

1.7.1:
Fixed a bug with runes fading even when disabled.

1.7:
The individual runes now fade when on cooldown. Check the lua file or the addon info page for information on how to turn this off.

1.6:
The lua file now has a config part at the top of the file to make it easier to configure.

1.5.1:
Fixed the issue making the runes not disappear when entering a vehicle.

1.5:
Updated the toc to patch 3.1

1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.

1.3.1:
Made it -zip instead of .rar to make it work with the WoWInterface UI Manager.

1.3:
Added a fix for users with X-Perl

1.2:
Added support for OmniCC

1.0:
Release.
  Optional Files - RuneHUD
Sorry, there are currently no optional files available.
  Archived Versions - RuneHUD
File Name
Version
Size
Author
Date
2.0
2kB
Ereki
08-23-2009 06:13 PM
1.7.2
2kB
Ereki
08-07-2009 07:09 AM
1.7.1
2kB
Ereki
08-01-2009 08:35 AM
1.7
1kB
Ereki
07-26-2009 12:08 PM
1.6
1kB
Ereki
07-25-2009 02:50 PM
1.5.1
1kB
Ereki
05-09-2009 11:48 AM
1.5
1kB
Ereki
04-13-2009 09:20 AM
1.4
1kB
Ereki
03-19-2009 05:33 PM
1.3.1
951B
Ereki
01-19-2009 11:58 AM
1.3
920B
Ereki
01-05-2009 08:12 PM
1.2
2kB
Ereki
12-07-2008 05:03 PM
1.0
838B
Ereki
12-01-2008 03:14 PM
  Comments - RuneHUD
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Old 04-13-2009, 09:26 AM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 42
Uploads: 2
1.5:
Updated the toc to patch 3.1
(This will make WoW show the addon as outdated until 3.1 hits live so just tick "Load out of date AddOns" option until then.)
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Old 03-22-2009, 05:35 PM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 42
Uploads: 2
I added the:
if ((event == "UNIT_ENTERING_VEHICLE") and (arg1 == "player")) then
RuneFrame:SetScale(0.000000001) --Hides the runes when entering a vehicle (change "0.000000001" to "0.8" to make the RuneHUD appear as normal even when in a vehicle)
elseif event == "PLAYER_ENTERING_WORLD" or((event == "UNIT_EXITING_VEHICLE") and (arg1 == "player")) then
RuneFrame:SetScale(0.8) --Shows the runes once again when exiting the vehicle
end

part.

What it does it that when the player enter a vehicle it sets the scale of the RuneFrame to 0.000000001 which hides it. And then when the player exits the vehicle again it sets the scale back to 0.8. It also sets the scale to 0.8 when login in, but it did that before too.
Hope it makes sence, I'm not that good on describing stuff.
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Old 03-19-2009, 08:29 PM  
syrupk
A Theradrim Guardian
 
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Interface Author - Click to view interfaces

Forum posts: 68
File comments: 420
Uploads: 25
Quote:
Originally posted by Ereki
1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
Is there a way you can let me know what code was added so I can borrow it for another rune mod? I use this mod in one UI and Runica in another, but Runica still has the problem of the rune frame resize.
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Old 03-19-2009, 05:36 PM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 42
Uploads: 2
1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
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Old 02-20-2009, 10:20 AM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 42
Uploads: 2
Have you even bothered to take a look at the lua? It's not hard change the position or the scale at all.
Just open the RuneHUD.lua files with any texteditor, such as notepad, and just edit "RuneFrame:SetScale(0.8)" to change the size and:
"RuneButtonIndividual1:SetPoint("CENTER", UIParent, "CENTER", -103, 23) --Blood 1
RuneButtonIndividual2:SetPoint("CENTER", UIParent, "CENTER", -72, 61) --Blood 2
RuneButtonIndividual3:SetPoint("CENTER", UIParent, "CENTER", -25, 80) --Frost 1
RuneButtonIndividual4:SetPoint("CENTER", UIParent, "CENTER", 25, 80) --Frost 2
RuneButtonIndividual5:SetPoint("CENTER", UIParent, "CENTER", 72, 61) --Unholy 1
RuneButtonIndividual6:SetPoint("CENTER", UIParent, "CENTER", 103, 23) --Unholy 2
"
To change the positions. Note that the numbers on each line is the x,y coordinates.

Last edited by Ereki : 02-20-2009 at 10:24 AM.
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Old 02-18-2009, 03:25 PM  
winarski80
A Murloc Raider
 
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Forum posts: 7
File comments: 73
Uploads: 0
WOW great mod to bad the author did no go all out to make this the best dk mod there is and by that i mean make a config or right click so we can move and inlarge mod.Well 1 more mod that will get passed on.
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Old 01-29-2009, 03:47 PM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 42
Uploads: 2
There's no in-game configuration and it never will be:
"The only way to configure the position of the runes is by editing the lua files. But it's all commented so it shouldn't be that hard."

Just on a second note, do you see the runes at all? If not something is making the addon bug, and if so a list of you other addons would be great.
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Old 01-28-2009, 05:24 PM  
Rowdysattva
A Defias Bandit

Forum posts: 2
File comments: 1
Uploads: 0
Re: Re: Re: Re: UI manager issue

I was very excited about this addon and i am now very frustrated.

I have installed it. I have added it. I can't access it in anyway. I have looked for the command lines and i can't find them anywhere.

/runehud (nothing)

/rune (nothing)

/hud (nothing)

It is not showing up in my interface menu from in the game even though it shows up in my addons section before logging on and it is selected there. There is no minimap icon to work with. It doesn't auto load up for me. When it is selected and i am in game i have no runes visible at all and when i use runes still nothing shows up.

how do i access and config this? what are the command lines?

I really like the layout of a semi circle on top of my toon and i really like it compatible with omnicc, but if i can access it in anyway i can't use it.

Last edited by Rowdysattva : 01-28-2009 at 05:27 PM.
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Old 01-19-2009, 11:59 AM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 42
Uploads: 2
Re: Re: Re: UI manager issue

Quote:
Originally posted by Wimpface
Might be a bit late, but the reason you get this error is because the program doesn't support .rar files, .zip it instead!
Fixed.
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Old 01-19-2009, 03:04 AM  
Wimpface
A Cobalt Mageweaver
Interface Author - Click to view interfaces

Forum posts: 225
File comments: 245
Uploads: 21
Re: Re: UI manager issue

Quote:
Originally posted by Ereki
I get the same error my self, can't figure out why.
Might be a bit late, but the reason you get this error is because the program doesn't support .rar files, .zip it instead!
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Old 01-06-2009, 12:55 AM  
syrupk
A Theradrim Guardian
 
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Interface Author - Click to view interfaces

Forum posts: 68
File comments: 420
Uploads: 25
http://s.wowinterface.com/preview/pvw21494.jpg

I don't think it's anymore distracting and the runes are a bit pretty imo.
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Old 01-06-2009, 12:04 AM  
Potter
A Kobold Labourer

Forum posts: 0
File comments: 113
Uploads: 0
Quote:
Originally posted by syrupk
I added the runes from Runica and the borders and it's the most gorgeous thing ever, thankyou!
I like it just the way it is..unobtrusive..clean..no flash..nothing to look at or get distracted by but my runes..

although I'm interested just to see what you customised for yourself..screenshot? :-)
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Old 01-05-2009, 09:24 PM  
syrupk
A Theradrim Guardian
 
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Interface Author - Click to view interfaces

Forum posts: 68
File comments: 420
Uploads: 25
I added the runes from Runica and the borders and it's the most gorgeous thing ever, thankyou!
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Old 01-05-2009, 08:39 PM  
Ereki
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 1
File comments: 42
Uploads: 2
Np at all, glad you like it.
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Old 01-05-2009, 08:38 PM  
Potter
A Kobold Labourer

Forum posts: 0
File comments: 113
Uploads: 0
right on..I can do that..thanks for all you've done :-)

Really dig the addon..it's perfect
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