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Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:11-27-14 11:53 AM
Created:12-01-08 02:14 PM
Downloads:12,562
Favorites:43
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Categories:Death Knight, Combat Mods, Graphic UI Mods
6.0.3

RuneHUD  Updated less than 3 days ago!  Popular! (More than 5000 hits)

Version: 6.0.3
by: Ereki [More]

RuneHUD is a simple addon that moves the runes of your DK to make them a HUD (Heads Up Display). The runes are click through which means they don't intercept mouse clicks.

RuneHUD have OmniCC support, will be hidden when in a vehicle and the individual runes will fade when on cooldown!

RuneHUD now also have it's own slash commands, yes even though I said it would never happen it has now!

Slash command list:
/rh or /runehud - Gives a list of available commands
/rh s <scale> - Scaling, needs to be a number greater than 0
/rh aoc <alpha> - Out of combat alpha, needs to be a number between 0 and 1
/rh aic <alpha> - Alpha in combat, needs to be a number between 0 and 1
/rh aiv <alpha> - Alpha when in a vehicle, needs to be a number between 0 and 1

Credits:
Gotai - Helping me spot small error with slash command, thanks a lot man!
Wimpface - Some code inspiration and motivation.

6.0.3
Implemented a fix to show the runeframe when on the mount from garrison stables.

6.0.2
Once again shows the runeframe when in a vehicle if so desired!

6.0.1:
Fixes an issue with the alpha slash commands not updating the alpha before entering or leaving combat.

6.0: Update for WoD and 6.0, this version will only work with 6.0! Fixed the cooldownspiral for the new animation system in WoD and removed some old obsolete code.

3.41
Yet another toc bump to keep it updated with 5.4

3.4:
Toc bump...

3.3:
Toc bump for MoP and a fix for a bug with the scaling option

3.2.1:
Still just another toc bump to keep people from complaining about it being out of date!

3.2:
Toc bump! (again!)

3.1:
Toc bump+disabled cooldown fading since it wasn't working properly anyway

3.0:
4.0.1+Cataclysm version!

2.2:
Fixed so you can see the runes if you're in a vehicle but able to attack (i.e. not in a turret or driving)

2.1:
Updated the toc file for 3.3

2.0.2:
Fixed a bug with the fading option.

2.0.1:
Fixed a minor bug with vehicles.

2.0:
Slash commands added! See Description page for more info.

1.7.2:
Updated the toc file to make is up to date with patch 3.2.

1.7.1:
Fixed a bug with runes fading even when disabled.

1.7:
The individual runes now fade when on cooldown. Check the lua file or the addon info page for information on how to turn this off.

1.6:
The lua file now has a config part at the top of the file to make it easier to configure.

1.5.1:
Fixed the issue making the runes not disappear when entering a vehicle.

1.5:
Updated the toc to patch 3.1

1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.

1.3.1:
Made it -zip instead of .rar to make it work with the WoWInterface UI Manager.

1.3:
Added a fix for users with X-Perl

1.2:
Added support for OmniCC

1.0:
Release.
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
6.0.2
2kB
Ereki
10-16-14 12:17 PM
6.0.1
2kB
Ereki
10-15-14 08:13 AM
6.0
2kB
Ereki
10-13-14 10:14 AM
3.41
2kB
Ereki
08-17-14 11:24 AM
3.4
2kB
Ereki
12-02-12 10:28 AM
3.3
2kB
Ereki
08-29-12 02:12 PM
3.2.1
2kB
Ereki
11-30-11 09:01 AM
3.2
2kB
Ereki
06-30-11 03:15 AM
3.1
2kB
Ereki
04-27-11 07:57 AM
3.0
4kB
Ereki
10-12-10 08:29 AM
2.2
2kB
Ereki
09-13-10 05:59 AM
2.1
2kB
Ereki
12-16-09 04:46 AM
2.0.2
2kB
Ereki
11-29-09 03:06 PM
2.0.1
2kB
Ereki
09-21-09 04:51 PM
2.0
2kB
Ereki
08-23-09 04:13 PM
1.7.2
2kB
Ereki
08-07-09 05:09 AM
1.7.1
2kB
Ereki
08-01-09 06:35 AM
1.7
1kB
Ereki
07-26-09 10:08 AM
1.6
1kB
Ereki
07-25-09 12:50 PM
1.5.1
1kB
Ereki
05-09-09 09:48 AM
1.5
1kB
Ereki
04-13-09 07:20 AM
1.4
1kB
Ereki
03-19-09 03:33 PM
1.3.1
951B
Ereki
01-19-09 10:58 AM
1.3
920B
Ereki
01-05-09 07:12 PM
1.2
2kB
Ereki
12-07-08 04:03 PM
1.0
838B
Ereki
12-01-08 02:14 PM


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Unread 08-19-09, 03:16 PM  
Opaque
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Same here, I just switched from Pitbull 3 to 4 and now RundHUD isn't showing up.
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Unread 08-09-09, 10:01 AM  
Ereki
A Deviate Faerie Dragon
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Originally posted by royazalea
I'm using Pitbull 4.0. The main changes between Pitbull 3.0 and 4.0 is easier configuration. Not sure if you're using 3.0 or 4.0, it may not conflict with 3.0 but it's interfering with 4.0. Thanks for the reply!

It pretty much makes RuneHUD not work, it doesn't come up in the addon list in interface.. but if I log out and turn Pitbull 4.0 off it immediatly works.
Ah no never used 4.0 but I will try it after tonights raid and see what I come up with.

Edit:
You'll have to try and talk to them 'cause I can't find anything in the code (which is tbh way to advance for me to get my head around) and ask them if they can fix it or how I can fix it.
Last edited by Ereki : 08-09-09 at 02:56 PM.
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Unread 08-08-09, 06:05 PM  
royazalea
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I'm using Pitbull 4.0. The main changes between Pitbull 3.0 and 4.0 is easier configuration. Not sure if you're using 3.0 or 4.0, it may not conflict with 3.0 but it's interfering with 4.0. Thanks for the reply!

It pretty much makes RuneHUD not work, it doesn't come up in the addon list in interface.. but if I log out and turn Pitbull 4.0 off it immediatly works.
Last edited by royazalea : 08-08-09 at 06:06 PM.
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Unread 08-08-09, 11:54 AM  
Ereki
A Deviate Faerie Dragon
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Re: Pitbull interferes with RuneHUD

Originally posted by royazalea
Not sure if it's anything with your addon or if I need to aim this towards the Pitbull forum. The popular ace addon Pitbull interferes with the RuneHUD, I tried deleting the Rune module for Pitbull but I didn't have much luck. Anyway you can perhaps look into it? I love this addon for pvp. Thanks! Great work by the way.
Hm, strange. Worked fine for me when I used to use PitBull, but they might have changed some coding. In what way does it interfere?

Originally posted by meece
Great mod, I love it!

Is there any way to move it to another location? I've tried /runehud /ru to bring up a config and that doesn't work for me. I've seen the locations cords coded in the lua but wasn't sure if there was an easier way.

Take care.
No there's not, I'm thinking of doing some slash commands but it will probably take a while before it will happen.
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Unread 08-08-09, 01:03 AM  
royazalea
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Pitbull interferes with RuneHUD

Not sure if it's anything with your addon or if I need to aim this towards the Pitbull forum. The popular ace addon Pitbull interferes with the RuneHUD, I tried deleting the Rune module for Pitbull but I didn't have much luck. Anyway you can perhaps look into it? I love this addon for pvp. Thanks! Great work by the way.
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Unread 08-07-09, 04:38 PM  
meece
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Great mod, I love it!

Is there any way to move it to another location? I've tried /runehud /ru to bring up a config and that doesn't work for me. I've seen the locations cords coded in the lua but wasn't sure if there was an easier way.

Take care.
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Unread 08-07-09, 04:32 PM  
Belial_69699
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Good to know! Haven't experienced any errors or problems. Just wanted to make sure it was up to date! Thanks again for a great add on!
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Unread 08-07-09, 05:07 AM  
Ereki
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Originally posted by Belial_69699
I've updated my RuneHUD to the most recent version and here on WoWInterface its tagged as 3.2 compatible but when I log into WoW on the character selection screen and click on Add Ons, it displays RuneHUD as Out of Date.

Now I know I just have to check mark Load Out of Date Add Ons to make it work but I was just curious if there is something not updated in the current version or what?
I've been to a lan the last few days so I didn't have time to toc bump it. So the only thing that needs an update is the line which states which version of WoW it's for, the addon it self works just fine with 3.2.
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Unread 08-06-09, 10:21 PM  
Belial_69699
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I've updated my RuneHUD to the most recent version and here on WoWInterface its tagged as 3.2 compatible but when I log into WoW on the character selection screen and click on Add Ons, it displays RuneHUD as Out of Date.

Now I know I just have to check mark Load Out of Date Add Ons to make it work but I was just curious if there is something not updated in the current version or what?
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Unread 08-01-09, 06:24 AM  
Ereki
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Ok, will try to recreate the bug myself now, and hopefully it will be an easy fix.
Edit:
Should be fixed now, had made a small error in the code. Post here if you experience any other issues with it.
Last edited by Ereki : 08-01-09 at 06:36 AM.
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Unread 07-31-09, 11:10 PM  
Potter
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Long time no see..since you fixed RuneHUD for xPerl :-)

Anyway..since then I haven't used any updated versions 'til now..1.7 & I've noticed it being real whacky..

So first I turned the Fade to false..

I also turned the Alpha out of combat from .1 to 0

I haven't pinpointed every scenario when it happens..but one in particular happens consistently..

If I open with say..Chains of Ice..Icy Touch..Death Grip..

The rune used in the ability doesn't show up period on RuneHUD..it's just an empty space in the HUD..

Also it seems if I kill a mob..then attack another target while runes are still on cooldown..those runes don't show up either..ever..'til I'm out of combat & the cooldowns have finished..

It never used to be that way..1.5 was the last I used 'til now..quit for awhile but now I'm back :-)

Still love the addon..I'll help diagnose further if I can be of any use

-Edit

I see the problem..however I don't know anything about addons..the code..any of it..but I was playing more & had an idea..which I suspect will prove useful in diagnosing the underlying cause..

So I set the Alpha Out of Combat to .5..giving the runes a slight fade..when I open with Chains of Ice..Icy Touch..Death Grip..the rune used by the ability stays faded..the same as it did when my out of combat was 0 & I couldn't see it at all..

It seems like the runes aren't registering combat all the time on openers entering combat..so certain icons think they're still out of combat until it's too late..

There are times it all works great..I see all the runes correctly..most of the time it doesn't & is missing some of the rune icons
Last edited by Potter : 08-01-09 at 01:29 AM.
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Unread 07-29-09, 08:26 PM  
Belial_69699
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Originally posted by Ereki
Np mate, glad you like the addon. You'll have to edit that every time you update it though (not that annoying since I don't update this unless someone requests a feature I like or if it breaks but still) until I implement saved vars which I'm thinking of doing. Just gotta read up on some stuff.
np and thanks again for making this add on, much better than the default blizzard rune set up.
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Unread 07-29-09, 01:42 PM  
Ereki
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Originally posted by Belial_69699
I really liked this fix. Its nice to make the RuneHUD completely invisible while out of combat. Love this add on for my DK. Good job!
Np mate, glad you like the addon. You'll have to edit that every time you update it though (not that annoying since I don't update this unless someone requests a feature I like or if it breaks but still) until I implement saved vars which I'm thinking of doing. Just gotta read up on some stuff.
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Unread 07-28-09, 07:25 PM  
Belial_69699
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Originally posted by Ereki
Well this isn't hard to change by yourself at all.
Open the RuneHUD.lua file found in the RuneHUD folder wuth any texteditor (But preferably one that got lua highlighting like Notepad++) and change:
Code:
local aoc = 0.1		-- Alpha of the runes out of combat
to:
Code:
local aoc = 0		-- Alpha of the runes out of combat
Edit:
Sorry for the late answer, been busy with various stuff for some days so I forgot to check here.
I really liked this fix. Its nice to make the RuneHUD completely invisible while out of combat. Love this add on for my DK. Good job!
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Unread 07-25-09, 11:59 AM  
Ereki
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After playing an arena match I've found that the new feature with runes fading when on cooldown is really bugged, so if you've downloaded it, just use the guide on the addon info page to disable it for now.
I'm very sorry for this and I'll try to solve it as fast as I can.

Edit:
After trying to recreate the bug for almost 4 hours without any luck I'm releasing 1.7 again. If the alpha of the individual runes doesn't update when you're in combat, please post here what you did and possible how to recreate it so I know what to look for.
Last edited by Ereki : 07-26-09 at 10:10 AM.
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