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Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:12-02-12 09:28 AM
Created:12-01-08 01:14 PM
Downloads:12,073
Favorites:42
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RuneHUD  Popular! (More than 5000 hits)
Version: 3.4
by: Ereki [More]
RuneHUD is a simple addon that moves the runes of your DK to make them a HUD (Heads Up Display). The runes are click through which means they don't intercept mouse clicks.

RuneHUD have OmniCC support, will be hidden when in a vehicle and the individual runes will fade when on cooldown!

RuneHUD now also have it's own slash commands, yes even though I said it would never happen it has now!

Slash command list:
/rh or /runehud - Gives a list of available commands
/rh s <scale> - Scaling, needs to be a number greater than 0
/rh aoc <alpha> - Out of combat alpha, needs to be a number between 0 and 1
/rh aic <alpha> - Alpha in combat, needs to be a number between 0 and 1
/rh aiv <alpha> - Alpha when in a vehicle, needs to be a number between 0 and 1

Credits:
Gotai - Helping me spot small error with slash command, thanks a lot man!
Wimpface - Some code inspiration and motivation.
3.4:
Toc bump...

3.3:
Toc bump for MoP and a fix for a bug with the scaling option

3.2.1:
Still just another toc bump to keep people from complaining about it being out of date!

3.2:
Toc bump! (again!)

3.1:
Toc bump+disabled cooldown fading since it wasn't working properly anyway

3.0:
4.0.1+Cataclysm version!

2.2:
Fixed so you can see the runes if you're in a vehicle but able to attack (i.e. not in a turret or driving)

2.1:
Updated the toc file for 3.3

2.0.2:
Fixed a bug with the fading option.

2.0.1:
Fixed a minor bug with vehicles.

2.0:
Slash commands added! See Description page for more info.

1.7.2:
Updated the toc file to make is up to date with patch 3.2.

1.7.1:
Fixed a bug with runes fading even when disabled.

1.7:
The individual runes now fade when on cooldown. Check the lua file or the addon info page for information on how to turn this off.

1.6:
The lua file now has a config part at the top of the file to make it easier to configure.

1.5.1:
Fixed the issue making the runes not disappear when entering a vehicle.

1.5:
Updated the toc to patch 3.1

1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.

1.3.1:
Made it -zip instead of .rar to make it work with the WoWInterface UI Manager.

1.3:
Added a fix for users with X-Perl

1.2:
Added support for OmniCC

1.0:
Release.
Optional Files (0)


Archived Files (21)
File Name
Version
Size
Author
Date
3.3
2kB
Ereki
08-29-12 02:12 PM
3.2.1
2kB
Ereki
11-30-11 08:01 AM
3.2
2kB
Ereki
06-30-11 03:15 AM
3.1
2kB
Ereki
04-27-11 07:57 AM
3.0
4kB
Ereki
10-12-10 08:29 AM
2.2
2kB
Ereki
09-13-10 05:59 AM
2.1
2kB
Ereki
12-16-09 03:46 AM
2.0.2
2kB
Ereki
11-29-09 02:06 PM
2.0.1
2kB
Ereki
09-21-09 04:51 PM
2.0
2kB
Ereki
08-23-09 04:13 PM
1.7.2
2kB
Ereki
08-07-09 05:09 AM
1.7.1
2kB
Ereki
08-01-09 06:35 AM
1.7
1kB
Ereki
07-26-09 10:08 AM
1.6
1kB
Ereki
07-25-09 12:50 PM
1.5.1
1kB
Ereki
05-09-09 09:48 AM
1.5
1kB
Ereki
04-13-09 07:20 AM
1.4
1kB
Ereki
03-19-09 03:33 PM
1.3.1
951B
Ereki
01-19-09 09:58 AM
1.3
920B
Ereki
01-05-09 06:12 PM
1.2
2kB
Ereki
12-07-08 03:03 PM
1.0
838B
Ereki
12-01-08 01:14 PM


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Old 07-24-09, 07:43 AM  
Ereki
A Deviate Faerie Dragon
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Forum posts: 15
File comments: 63
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Originally posted by Eruen
Thanks for this nice Runeaddon.

When a Rune is on cooldown, I would make it invisibility (alpha 0.1). What I make on Runehud.lua for its work ?

greetings
Atm there's nothing you can change in there to make it work like that, but it's definitely a good idea. I will work on it and see what I can do.

Edit:
Think I've got it working now, just need to test it for a day or two to make sure it works correctly
Last edited by Ereki : 07-24-09 at 08:24 AM.
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Old 07-22-09, 06:50 AM  
Eruen
A Kobold Labourer

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Thanks for this nice Runeaddon.

When a Rune is on cooldown, I would make it invisibility (alpha 0.1). What I make on Runehud.lua for its work ?

greetings
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Old 06-25-09, 08:25 AM  
Ereki
A Deviate Faerie Dragon
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Originally posted by aceman67
what would make this great for me would be if the hud was 100% transparent out of combat by default.
Well this isn't hard to change by yourself at all.
Open the RuneHUD.lua file found in the RuneHUD folder wuth any texteditor (But preferably one that got lua highlighting like Notepad++) and change:
Code:
local aoc = 0.1		-- Alpha of the runes out of combat
to:
Code:
local aoc = 0		-- Alpha of the runes out of combat
Edit:
Sorry for the late answer, been busy with various stuff for some days so I forgot to check here.
Last edited by Ereki : 06-25-09 at 08:42 AM.
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Old 06-22-09, 03:44 PM  
aceman67
A Theradrim Guardian
 
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what would make this great for me would be if the hud was 100% transparent out of combat by default.
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Old 05-17-09, 05:29 AM  
Ereki
A Deviate Faerie Dragon
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1.6:
The lua file now has a config part at the top of the file to make it easier to configure.
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Old 04-16-09, 08:07 AM  
Ereki
A Deviate Faerie Dragon
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That is me, Ereki was taken on curse so I had to use another nick.
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Old 04-15-09, 07:59 PM  
Potter
A Kobold Labourer

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Old 04-14-09, 09:27 AM  
Ereki
A Deviate Faerie Dragon
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No, not currently at least. My skills with PhotoShop (and alike) is very limited. I might add it in the future since I know the original runes ain't that pretty tbh.
Edit:
If anyone do have some skills with PS or smoething similar feel free to PM me textures that you think would fit and I might just use it.
Last edited by Ereki : 04-15-09 at 02:42 PM.
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Old 04-13-09, 09:33 PM  
Sithas
A Kobold Labourer

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Is there a way to change the border?
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Old 04-13-09, 07:26 AM  
Ereki
A Deviate Faerie Dragon
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1.5:
Updated the toc to patch 3.1
(This will make WoW show the addon as outdated until 3.1 hits live so just tick "Load out of date AddOns" option until then.)
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Old 03-22-09, 03:35 PM  
Ereki
A Deviate Faerie Dragon
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I added the:
if ((event == "UNIT_ENTERING_VEHICLE") and (arg1 == "player")) then
RuneFrame:SetScale(0.000000001) --Hides the runes when entering a vehicle (change "0.000000001" to "0.8" to make the RuneHUD appear as normal even when in a vehicle)
elseif event == "PLAYER_ENTERING_WORLD" or((event == "UNIT_EXITING_VEHICLE") and (arg1 == "player")) then
RuneFrame:SetScale(0.8) --Shows the runes once again when exiting the vehicle
end

part.

What it does it that when the player enter a vehicle it sets the scale of the RuneFrame to 0.000000001 which hides it. And then when the player exits the vehicle again it sets the scale back to 0.8. It also sets the scale to 0.8 when login in, but it did that before too.
Hope it makes sence, I'm not that good on describing stuff.
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Old 03-19-09, 06:29 PM  
syrupk
A Cliff Giant
 
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Originally posted by Ereki
1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
Is there a way you can let me know what code was added so I can borrow it for another rune mod? I use this mod in one UI and Runica in another, but Runica still has the problem of the rune frame resize.
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Old 03-19-09, 03:36 PM  
Ereki
A Deviate Faerie Dragon
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1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
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Old 02-20-09, 08:20 AM  
Ereki
A Deviate Faerie Dragon
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Have you even bothered to take a look at the lua? It's not hard change the position or the scale at all.
Just open the RuneHUD.lua files with any texteditor, such as notepad, and just edit "RuneFrame:SetScale(0.8)" to change the size and:
"RuneButtonIndividual1:SetPoint("CENTER", UIParent, "CENTER", -103, 23) --Blood 1
RuneButtonIndividual2:SetPoint("CENTER", UIParent, "CENTER", -72, 61) --Blood 2
RuneButtonIndividual3:SetPoint("CENTER", UIParent, "CENTER", -25, 80) --Frost 1
RuneButtonIndividual4:SetPoint("CENTER", UIParent, "CENTER", 25, 80) --Frost 2
RuneButtonIndividual5:SetPoint("CENTER", UIParent, "CENTER", 72, 61) --Unholy 1
RuneButtonIndividual6:SetPoint("CENTER", UIParent, "CENTER", 103, 23) --Unholy 2
"
To change the positions. Note that the numbers on each line is the x,y coordinates.
Last edited by Ereki : 02-20-09 at 08:24 AM.
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Old 02-18-09, 01:25 PM  
winarski80
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WOW great mod to bad the author did no go all out to make this the best dk mod there is and by that i mean make a config or right click so we can move and inlarge mod.Well 1 more mod that will get passed on.
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