RuneHUD is a simple addon that moves the runes of your DK to make them a HUD (Heads Up Display). The runes are click through which means they don't intercept mouse clicks.
RuneHUD have OmniCC support and will be hidden when in a vehicle!
RuneHUD now also have it's own slash commands!
Slash command list:
/rh or /runehud - Gives a list of available commands
/rh s <scale> - Scaling, needs to be a number greater than 0
/rh aoc <alpha> - Out of combat alpha, needs to be a number between 0 and 1
/rh aic <alpha> - Alpha in combat, needs to be a number between 0 and 1
/rh aiv <alpha> - Alpha when in a vehicle, needs to be a number between 0 and 1
Gotai - Helping me spot small error with slash command, thanks a lot man!
Wimpface - Some code inspiration and motivation.
Undid the fix for the bug with the cooldown spiral since blizzard fixed the bug in 6.1.
Updated the toc-file for 6.1.
Fixed an issue with the RuneFrame being on top of the garrsion frame and fixed an issue where the cooldown spiral would seem to disappear if you out of combat alpha was too high.
The fix to the cooldown spiral will make it look a bit more/less transparent than before depending on the alpha out of combat you use. If you're just using the standard setting it will still look the same though.
Fixed an issue that could make the runes show up on other classes than Death Knights if you had certain addons installed.
Implemented a fix to show the runeframe when on the mount from garrison stables.
Once again shows the runeframe when in a vehicle if so desired!
Fixes an issue with the alpha slash commands not updating the alpha before entering or leaving combat.
6.0: Update for WoD and 6.0, this version will only work with 6.0! Fixed the cooldownspiral for the new animation system in WoD and removed some old obsolete code.
Yet another toc bump to keep it updated with 5.4
Toc bump for MoP and a fix for a bug with the scaling option
Still just another toc bump to keep people from complaining about it being out of date!
Toc bump! (again!)
Toc bump+disabled cooldown fading since it wasn't working properly anyway
Fixed so you can see the runes if you're in a vehicle but able to attack (i.e. not in a turret or driving)
Updated the toc file for 3.3
Fixed a bug with the fading option.
Fixed a minor bug with vehicles.
Slash commands added! See Description page for more info.
Updated the toc file to make is up to date with patch 3.2.
Fixed a bug with runes fading even when disabled.
The individual runes now fade when on cooldown. Check the lua file or the addon info page for information on how to turn this off.
The lua file now has a config part at the top of the file to make it easier to configure.
Fixed the issue making the runes not disappear when entering a vehicle.
Updated the toc to patch 3.1
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
Made it -zip instead of .rar to make it work with the WoWInterface UI Manager.