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Compatibility:
Warlords of Draenor (6.0)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:08-17-14 11:24 AM
Created:12-01-08 02:14 PM
Downloads:12,303
Favorites:43
MD5:
5.4
RuneHUD  Popular! (More than 5000 hits)
Version: 3.41
by: Ereki [More]
RuneHUD is a simple addon that moves the runes of your DK to make them a HUD (Heads Up Display). The runes are click through which means they don't intercept mouse clicks.

RuneHUD have OmniCC support, will be hidden when in a vehicle and the individual runes will fade when on cooldown!

RuneHUD now also have it's own slash commands, yes even though I said it would never happen it has now!

Slash command list:
/rh or /runehud - Gives a list of available commands
/rh s <scale> - Scaling, needs to be a number greater than 0
/rh aoc <alpha> - Out of combat alpha, needs to be a number between 0 and 1
/rh aic <alpha> - Alpha in combat, needs to be a number between 0 and 1
/rh aiv <alpha> - Alpha when in a vehicle, needs to be a number between 0 and 1

Credits:
Gotai - Helping me spot small error with slash command, thanks a lot man!
Wimpface - Some code inspiration and motivation.
3.41
Yet another toc bump to keep it updated with 5.4

3.4:
Toc bump...

3.3:
Toc bump for MoP and a fix for a bug with the scaling option

3.2.1:
Still just another toc bump to keep people from complaining about it being out of date!

3.2:
Toc bump! (again!)

3.1:
Toc bump+disabled cooldown fading since it wasn't working properly anyway

3.0:
4.0.1+Cataclysm version!

2.2:
Fixed so you can see the runes if you're in a vehicle but able to attack (i.e. not in a turret or driving)

2.1:
Updated the toc file for 3.3

2.0.2:
Fixed a bug with the fading option.

2.0.1:
Fixed a minor bug with vehicles.

2.0:
Slash commands added! See Description page for more info.

1.7.2:
Updated the toc file to make is up to date with patch 3.2.

1.7.1:
Fixed a bug with runes fading even when disabled.

1.7:
The individual runes now fade when on cooldown. Check the lua file or the addon info page for information on how to turn this off.

1.6:
The lua file now has a config part at the top of the file to make it easier to configure.

1.5.1:
Fixed the issue making the runes not disappear when entering a vehicle.

1.5:
Updated the toc to patch 3.1

1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.

1.3.1:
Made it -zip instead of .rar to make it work with the WoWInterface UI Manager.

1.3:
Added a fix for users with X-Perl

1.2:
Added support for OmniCC

1.0:
Release.
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
3.4
2kB
Ereki
12-02-12 10:28 AM
3.3
2kB
Ereki
08-29-12 02:12 PM
3.2.1
2kB
Ereki
11-30-11 09:01 AM
3.2
2kB
Ereki
06-30-11 03:15 AM
3.1
2kB
Ereki
04-27-11 07:57 AM
3.0
4kB
Ereki
10-12-10 08:29 AM
2.2
2kB
Ereki
09-13-10 05:59 AM
2.1
2kB
Ereki
12-16-09 04:46 AM
2.0.2
2kB
Ereki
11-29-09 03:06 PM
2.0.1
2kB
Ereki
09-21-09 04:51 PM
2.0
2kB
Ereki
08-23-09 04:13 PM
1.7.2
2kB
Ereki
08-07-09 05:09 AM
1.7.1
2kB
Ereki
08-01-09 06:35 AM
1.7
1kB
Ereki
07-26-09 10:08 AM
1.6
1kB
Ereki
07-25-09 12:50 PM
1.5.1
1kB
Ereki
05-09-09 09:48 AM
1.5
1kB
Ereki
04-13-09 07:20 AM
1.4
1kB
Ereki
03-19-09 03:33 PM
1.3.1
951B
Ereki
01-19-09 10:58 AM
1.3
920B
Ereki
01-05-09 07:12 PM
1.2
2kB
Ereki
12-07-08 04:03 PM
1.0
838B
Ereki
12-01-08 02:14 PM


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Unread 01-05-09, 07:25 PM  
Potter
A Kobold Labourer

Forum posts: 1
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I've got 1 more question..so when out of combat the runes are "almost" invisible..very very transparent..how hard would it be to make them absolutely 100% hide out of combat..& display like they do unchanged in combat?

Mebbe an .lua True or False to make it just like it is now or 100% hidden out of combat..I dunno mebbe some people wouldn't like them totally gone..I don't know..just a thought
Last edited by Potter : 01-05-09 at 07:29 PM.
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Unread 01-05-09, 07:34 PM  
Ereki
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Well if you open the lua and check:
--Alpha of the runes, change for higer/lower alpha (0 - 1)
local function Runehud_OnEvent(self, event, ...)
if event == "PLAYER_ENTERING_WORLD" or event == "PLAYER_REGEN_ENABLED" then
RuneFrame:SetAlpha(0.1) --Alpha out of combat
elseif event == "PLAYER_REGEN_DISABLED" then
RuneFrame:SetAlpha(1) --Alpha in combat
end
end
Edit this line:
RuneFrame:SetAlpha(0.1) --Alpha out of combat
to:
RuneFrame:SetAlpha(0) --Alpha out of combat
And it will be completly gone. ^^
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Unread 01-05-09, 07:38 PM  
Potter
A Kobold Labourer

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right on..I can do that..thanks for all you've done :-)

Really dig the addon..it's perfect
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Unread 01-05-09, 07:39 PM  
Ereki
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Np at all, glad you like it.
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Unread 01-05-09, 08:24 PM  
syrupk
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I added the runes from Runica and the borders and it's the most gorgeous thing ever, thankyou!
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Unread 01-05-09, 11:04 PM  
Potter
A Kobold Labourer

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Originally posted by syrupk
I added the runes from Runica and the borders and it's the most gorgeous thing ever, thankyou!
I like it just the way it is..unobtrusive..clean..no flash..nothing to look at or get distracted by but my runes..

although I'm interested just to see what you customised for yourself..screenshot? :-)
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Unread 01-05-09, 11:55 PM  
syrupk
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http://s.wowinterface.com/preview/pvw21494.jpg

I don't think it's anymore distracting and the runes are a bit pretty imo.
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Unread 01-19-09, 02:04 AM  
Wimpface
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Re: Re: UI manager issue

Originally posted by Ereki
I get the same error my self, can't figure out why.
Might be a bit late, but the reason you get this error is because the program doesn't support .rar files, .zip it instead!
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Unread 01-19-09, 10:59 AM  
Ereki
A Deviate Faerie Dragon
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Re: Re: Re: UI manager issue

Originally posted by Wimpface
Might be a bit late, but the reason you get this error is because the program doesn't support .rar files, .zip it instead!
Fixed.
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Unread 01-28-09, 04:24 PM  
Rowdysattva
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Re: Re: Re: Re: UI manager issue

I was very excited about this addon and i am now very frustrated.

I have installed it. I have added it. I can't access it in anyway. I have looked for the command lines and i can't find them anywhere.

/runehud (nothing)

/rune (nothing)

/hud (nothing)

It is not showing up in my interface menu from in the game even though it shows up in my addons section before logging on and it is selected there. There is no minimap icon to work with. It doesn't auto load up for me. When it is selected and i am in game i have no runes visible at all and when i use runes still nothing shows up.

how do i access and config this? what are the command lines?

I really like the layout of a semi circle on top of my toon and i really like it compatible with omnicc, but if i can access it in anyway i can't use it.
Last edited by Rowdysattva : 01-28-09 at 04:27 PM.
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Unread 01-29-09, 02:47 PM  
Ereki
A Deviate Faerie Dragon
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There's no in-game configuration and it never will be:
"The only way to configure the position of the runes is by editing the lua files. But it's all commented so it shouldn't be that hard."

Just on a second note, do you see the runes at all? If not something is making the addon bug, and if so a list of you other addons would be great.
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Unread 02-18-09, 02:25 PM  
winarski80
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WOW great mod to bad the author did no go all out to make this the best dk mod there is and by that i mean make a config or right click so we can move and inlarge mod.Well 1 more mod that will get passed on.
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Unread 02-20-09, 09:20 AM  
Ereki
A Deviate Faerie Dragon
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Have you even bothered to take a look at the lua? It's not hard change the position or the scale at all.
Just open the RuneHUD.lua files with any texteditor, such as notepad, and just edit "RuneFrame:SetScale(0.8)" to change the size and:
"RuneButtonIndividual1:SetPoint("CENTER", UIParent, "CENTER", -103, 23) --Blood 1
RuneButtonIndividual2:SetPoint("CENTER", UIParent, "CENTER", -72, 61) --Blood 2
RuneButtonIndividual3:SetPoint("CENTER", UIParent, "CENTER", -25, 80) --Frost 1
RuneButtonIndividual4:SetPoint("CENTER", UIParent, "CENTER", 25, 80) --Frost 2
RuneButtonIndividual5:SetPoint("CENTER", UIParent, "CENTER", 72, 61) --Unholy 1
RuneButtonIndividual6:SetPoint("CENTER", UIParent, "CENTER", 103, 23) --Unholy 2
"
To change the positions. Note that the numbers on each line is the x,y coordinates.
Last edited by Ereki : 02-20-09 at 09:24 AM.
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Unread 03-19-09, 03:36 PM  
Ereki
A Deviate Faerie Dragon
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1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
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Unread 03-19-09, 06:29 PM  
syrupk
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Originally posted by Ereki
1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.
Is there a way you can let me know what code was added so I can borrow it for another rune mod? I use this mod in one UI and Runica in another, but Runica still has the problem of the rune frame resize.
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