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Updated: 08-17-14 11:24 AM
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Compatibility:
Warlords of Draenor (6.0)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:08-17-14 11:24 AM
Created:12-01-08 02:14 PM
Downloads:12,304
Favorites:43
MD5:
5.4
RuneHUD  Popular! (More than 5000 hits)
Version: 3.41
by: Ereki [More]
RuneHUD is a simple addon that moves the runes of your DK to make them a HUD (Heads Up Display). The runes are click through which means they don't intercept mouse clicks.

RuneHUD have OmniCC support, will be hidden when in a vehicle and the individual runes will fade when on cooldown!

RuneHUD now also have it's own slash commands, yes even though I said it would never happen it has now!

Slash command list:
/rh or /runehud - Gives a list of available commands
/rh s <scale> - Scaling, needs to be a number greater than 0
/rh aoc <alpha> - Out of combat alpha, needs to be a number between 0 and 1
/rh aic <alpha> - Alpha in combat, needs to be a number between 0 and 1
/rh aiv <alpha> - Alpha when in a vehicle, needs to be a number between 0 and 1

Credits:
Gotai - Helping me spot small error with slash command, thanks a lot man!
Wimpface - Some code inspiration and motivation.
3.41
Yet another toc bump to keep it updated with 5.4

3.4:
Toc bump...

3.3:
Toc bump for MoP and a fix for a bug with the scaling option

3.2.1:
Still just another toc bump to keep people from complaining about it being out of date!

3.2:
Toc bump! (again!)

3.1:
Toc bump+disabled cooldown fading since it wasn't working properly anyway

3.0:
4.0.1+Cataclysm version!

2.2:
Fixed so you can see the runes if you're in a vehicle but able to attack (i.e. not in a turret or driving)

2.1:
Updated the toc file for 3.3

2.0.2:
Fixed a bug with the fading option.

2.0.1:
Fixed a minor bug with vehicles.

2.0:
Slash commands added! See Description page for more info.

1.7.2:
Updated the toc file to make is up to date with patch 3.2.

1.7.1:
Fixed a bug with runes fading even when disabled.

1.7:
The individual runes now fade when on cooldown. Check the lua file or the addon info page for information on how to turn this off.

1.6:
The lua file now has a config part at the top of the file to make it easier to configure.

1.5.1:
Fixed the issue making the runes not disappear when entering a vehicle.

1.5:
Updated the toc to patch 3.1

1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.

1.3.1:
Made it -zip instead of .rar to make it work with the WoWInterface UI Manager.

1.3:
Added a fix for users with X-Perl

1.2:
Added support for OmniCC

1.0:
Release.
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
3.4
2kB
Ereki
12-02-12 10:28 AM
3.3
2kB
Ereki
08-29-12 02:12 PM
3.2.1
2kB
Ereki
11-30-11 09:01 AM
3.2
2kB
Ereki
06-30-11 03:15 AM
3.1
2kB
Ereki
04-27-11 07:57 AM
3.0
4kB
Ereki
10-12-10 08:29 AM
2.2
2kB
Ereki
09-13-10 05:59 AM
2.1
2kB
Ereki
12-16-09 04:46 AM
2.0.2
2kB
Ereki
11-29-09 03:06 PM
2.0.1
2kB
Ereki
09-21-09 04:51 PM
2.0
2kB
Ereki
08-23-09 04:13 PM
1.7.2
2kB
Ereki
08-07-09 05:09 AM
1.7.1
2kB
Ereki
08-01-09 06:35 AM
1.7
1kB
Ereki
07-26-09 10:08 AM
1.6
1kB
Ereki
07-25-09 12:50 PM
1.5.1
1kB
Ereki
05-09-09 09:48 AM
1.5
1kB
Ereki
04-13-09 07:20 AM
1.4
1kB
Ereki
03-19-09 03:33 PM
1.3.1
951B
Ereki
01-19-09 10:58 AM
1.3
920B
Ereki
01-05-09 07:12 PM
1.2
2kB
Ereki
12-07-08 04:03 PM
1.0
838B
Ereki
12-01-08 02:14 PM


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Unread 08-28-09, 05:57 AM  
Ereki
A Deviate Faerie Dragon
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Forum posts: 18
File comments: 63
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Originally posted by Trank
Waiting for the PB4 resolution

love the addon though (:
Have you tried what I quoted earlier? Because RuneHUD worked just fine when I did that for me. And if it doesn't I'll need somemore info on what could cause it, i.e. have you modified the RuneHUD.lua file in anyway and if you can think of anything you've done in PitBull that could mess with RuneHUD.
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Unread 09-21-09, 06:35 PM  
Cralor
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Old comments, but all you need to do with Pitbull is the following:

Config. > Modules > Hide Blizzard frames > UNCHECK "Rune bar"
Config. > Modules > Runes > UNCHECK "Enable"
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Unread 03-24-10, 11:05 AM  
Potter
A Kobold Labourer

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So I've got a problem that appeared awhile ago too..haven't played my death knight in awhile so maybe that's just how the addon is by default now..but I want to know how to change it..

When I enter combat..I see all 6 runes..when I use 1..it disappears..the frame for it is just gone..for that 1 rune in question..& any rune I use while it's on cooldown..it comes back when the rune is up again..but I can't see it during cooldown ;-/

How do I make the runes fade in the frame instead of disappear on cooldown in combat :-)

I haven't touched the .lua
I used 1 /rh command when I got in game with it the 1st time..I did
/rs aoc 0 -- to make it invisible out of combat ^_^
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Unread 03-24-10, 12:26 PM  
Ereki
A Deviate Faerie Dragon
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Forum posts: 18
File comments: 63
Uploads: 3
Originally posted by Potter
So I've got a problem that appeared awhile ago too..haven't played my death knight in awhile so maybe that's just how the addon is by default now..but I want to know how to change it..

When I enter combat..I see all 6 runes..when I use 1..it disappears..the frame for it is just gone..for that 1 rune in question..& any rune I use while it's on cooldown..it comes back when the rune is up again..but I can't see it during cooldown ;-/

How do I make the runes fade in the frame instead of disappear on cooldown in combat :-)

I haven't touched the .lua
I used 1 /rh command when I got in game with it the 1st time..I did
/rs aoc 0 -- to make it invisible out of combat ^_^
Yea that's how it works now, to disable it use /rh hoc false
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Unread 03-29-10, 03:22 PM  
Potter
A Kobold Labourer

Forum posts: 1
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I've got an idea..a thought..I'm not even sure if I really like it..but I'm just talking :-) heh..

Have you ever considered adding Runic Power display into RuneHUD?

I don't need all the bloat that comes with IceHUD..I don't use Scrolling Combat Text or MSBT or any of that either..

Anyway I was thinking it'd be neat to see runic power as a bar beneath the runes maybe..in the same sort of half circle form..

I dunno I think RuneHUD is already great :-) but like I say..a thought ^_^
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Unread 03-31-10, 02:17 AM  
Ereki
A Deviate Faerie Dragon
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That would be kinda cool ye, but unfortunately the coding (and designing) required is way out of my league
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Unread 09-02-10, 10:31 AM  
Ereki
A Deviate Faerie Dragon
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Unread 10-17-10, 06:02 PM  
Horaxe
A Murloc Raider
 
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Turning off Blizz bars fixed the problem for me completely, thanks.
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Unread 11-10-10, 04:12 AM  
OldcrowSR
A Kobold Labourer

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Bug

Seems to be a bug when using RuneHud in combination with shadowed unit frames. I have rune bar disabled with suf and the runehud is showing up but all 6 runes show up as blood runes and they don't change when on CD. Just staring at 6 blood runes on full with every swing.

Anyone have any ideas?
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Unread 11-12-10, 07:10 AM  
Ereki
A Deviate Faerie Dragon
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Re: Bug

Originally posted by OldcrowSR
Seems to be a bug when using RuneHud in combination with shadowed unit frames. I have rune bar disabled with suf and the runehud is showing up but all 6 runes show up as blood runes and they don't change when on CD. Just staring at 6 blood runes on full with every swing.

Anyone have any ideas?
First I've ever heard about this, I'll check into it when I get home from work. Hopefully it will be an easy fix.
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Unread 12-09-13, 11:23 AM  
10leej
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I quite like this addon, works real well with my pvp UI, don't mind if I add this to BobHUD do ya? Not going to change it outside of a couple positioning things to make it match a bit better.
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