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Updated: 05-06-16 02:41 PM
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Compatibility:
Minor patch (6.2.4)
Minor patch (6.2.3)
Fury of Hellfire (6.2)
The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:05-06-16 02:41 PM
Created:12-01-08 02:14 PM
Downloads:15,501
Favorites:48
MD5:
Categories:Death Knight, Combat Mods, Graphic UI Mods
6.2.4

RuneHUD  Popular! (More than 5000 hits)

Version: 7.0.2
by: Ereki [More]

RuneHUD is a simple addon that moves the runes of your DK to make them a HUD (Heads Up Display). The runes are click through which means they don't intercept mouse clicks. It also has a minimalistic bar showing your current ronic power.

RuneHUD have OmniCC support and will be hidden when in a vehicle!

Access the options menu using the slash command "/rh", note that there's a bug in the game which makes it just open the interface menu. To fix it I recommend downloading the addon BlizzBugsSucks

Credits:
Winterwind - Helping me beta test and finding all the bugs I created.

7.0.2:
Slightly optimized loading sequence and fixed yet another "vehicle thingy" (not really a bug).

7.0.1:
Fixed a bug with the runic power bar not hiding/showing when entering and leaving a vehicle. Also changed so the hiding/showing of the runes and runic power bar to matches the vehicle UI.

7.0:
NEW: Bar showing your current runic power has been added
NEW: A graphical user interface has been added, access it with "/rh" or "/runehud"
Completely reworked the code to be more efficient (and easier to understand as a bonus).

6.2:
Updated the toc-file for 6.2.

6.1:
Undid the fix for the bug with the cooldown spiral since blizzard fixed the bug in 6.1.

6.0.6:
Updated the toc-file for 6.1.

6.0.5:
Fixed an issue with the RuneFrame being on top of the garrsion frame and fixed an issue where the cooldown spiral would seem to disappear if you out of combat alpha was too high.
The fix to the cooldown spiral will make it look a bit more/less transparent than before depending on the alpha out of combat you use. If you're just using the standard setting it will still look the same though.

6.0.4:
Fixed an issue that could make the runes show up on other classes than Death Knights if you had certain addons installed.

6.0.3
Implemented a fix to show the runeframe when on the mount from garrison stables.

6.0.2
Once again shows the runeframe when in a vehicle if so desired!

6.0.1:
Fixes an issue with the alpha slash commands not updating the alpha before entering or leaving combat.

6.0: Update for WoD and 6.0, this version will only work with 6.0! Fixed the cooldownspiral for the new animation system in WoD and removed some old obsolete code.

3.41
Yet another toc bump to keep it updated with 5.4

3.4:
Toc bump...

3.3:
Toc bump for MoP and a fix for a bug with the scaling option

3.2.1:
Still just another toc bump to keep people from complaining about it being out of date!

3.2:
Toc bump! (again!)

3.1:
Toc bump+disabled cooldown fading since it wasn't working properly anyway

3.0:
4.0.1+Cataclysm version!

2.2:
Fixed so you can see the runes if you're in a vehicle but able to attack (i.e. not in a turret or driving)

2.1:
Updated the toc file for 3.3

2.0.2:
Fixed a bug with the fading option.

2.0.1:
Fixed a minor bug with vehicles.

2.0:
Slash commands added! See Description page for more info.

1.7.2:
Updated the toc file to make is up to date with patch 3.2.

1.7.1:
Fixed a bug with runes fading even when disabled.

1.7:
The individual runes now fade when on cooldown. Check the lua file or the addon info page for information on how to turn this off.

1.6:
The lua file now has a config part at the top of the file to make it easier to configure.

1.5.1:
Fixed the issue making the runes not disappear when entering a vehicle.

1.5:
Updated the toc to patch 3.1

1.4:
Fixed a bug which changed the scale of the RuneFrame when exiting a vehicle and the RuneHUD will now be hidden while in a vehicle.

1.3.1:
Made it -zip instead of .rar to make it work with the WoWInterface UI Manager.

1.3:
Added a fix for users with X-Perl

1.2:
Added support for OmniCC

1.0:
Release.
Optional Files (0)


Archived Files (33)
File Name
Version
Size
Author
Date
7.0.1
5kB
Ereki
05-02-16 02:14 PM
7.0
5kB
Ereki
04-28-16 02:36 PM
6.2
2kB
Ereki
06-26-15 02:41 PM
6.1
2kB
Ereki
02-25-15 03:58 PM
6.0.6
2kB
Ereki
02-09-15 01:25 PM
6.0.4
2kB
Ereki
01-10-15 03:29 PM
6.0.3
2kB
Ereki
11-27-14 11:53 AM
6.0.2
2kB
Ereki
10-16-14 12:17 PM
6.0.1
2kB
Ereki
10-15-14 08:13 AM
6.0
2kB
Ereki
10-13-14 10:14 AM
3.41
2kB
Ereki
08-17-14 11:24 AM
3.4
2kB
Ereki
12-02-12 10:28 AM
3.3
2kB
Ereki
08-29-12 02:12 PM
3.2.1
2kB
Ereki
11-30-11 09:01 AM
3.2
2kB
Ereki
06-30-11 03:15 AM
3.1
2kB
Ereki
04-27-11 07:57 AM
3.0
4kB
Ereki
10-12-10 08:29 AM
2.2
2kB
Ereki
09-13-10 05:59 AM
2.1
2kB
Ereki
12-16-09 04:46 AM
2.0.2
2kB
Ereki
11-29-09 03:06 PM
2.0.1
2kB
Ereki
09-21-09 04:51 PM
2.0
2kB
Ereki
08-23-09 04:13 PM
1.7.2
2kB
Ereki
08-07-09 05:09 AM
1.7.1
2kB
Ereki
08-01-09 06:35 AM
1.7
1kB
Ereki
07-26-09 10:08 AM
1.6
1kB
Ereki
07-25-09 12:50 PM
1.5.1
1kB
Ereki
05-09-09 09:48 AM
1.5
1kB
Ereki
04-13-09 07:20 AM
1.4
1kB
Ereki
03-19-09 03:33 PM
1.3.1
951B
Ereki
01-19-09 10:58 AM
1.3
920B
Ereki
01-05-09 07:12 PM
1.2
2kB
Ereki
12-07-08 04:03 PM
1.0
838B
Ereki
12-01-08 02:14 PM


Post A Reply Comment Options
Unread 08-28-09, 05:57 AM  
Ereki
A Deviate Faerie Dragon
AddOn Author - Click to view AddOns

Forum posts: 19
File comments: 64
Uploads: 3
Originally posted by Trank
Waiting for the PB4 resolution

love the addon though (:
Have you tried what I quoted earlier? Because RuneHUD worked just fine when I did that for me. And if it doesn't I'll need somemore info on what could cause it, i.e. have you modified the RuneHUD.lua file in anyway and if you can think of anything you've done in PitBull that could mess with RuneHUD.
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Unread 09-21-09, 06:35 PM  
Cralor
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Old comments, but all you need to do with Pitbull is the following:

Config. > Modules > Hide Blizzard frames > UNCHECK "Rune bar"
Config. > Modules > Runes > UNCHECK "Enable"
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Unread 03-24-10, 11:05 AM  
Potter
A Kobold Labourer

Forum posts: 1
File comments: 186
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So I've got a problem that appeared awhile ago too..haven't played my death knight in awhile so maybe that's just how the addon is by default now..but I want to know how to change it..

When I enter combat..I see all 6 runes..when I use 1..it disappears..the frame for it is just gone..for that 1 rune in question..& any rune I use while it's on cooldown..it comes back when the rune is up again..but I can't see it during cooldown ;-/

How do I make the runes fade in the frame instead of disappear on cooldown in combat :-)

I haven't touched the .lua
I used 1 /rh command when I got in game with it the 1st time..I did
/rs aoc 0 -- to make it invisible out of combat ^_^
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Unread 03-24-10, 12:26 PM  
Ereki
A Deviate Faerie Dragon
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Forum posts: 19
File comments: 64
Uploads: 3
Originally posted by Potter
So I've got a problem that appeared awhile ago too..haven't played my death knight in awhile so maybe that's just how the addon is by default now..but I want to know how to change it..

When I enter combat..I see all 6 runes..when I use 1..it disappears..the frame for it is just gone..for that 1 rune in question..& any rune I use while it's on cooldown..it comes back when the rune is up again..but I can't see it during cooldown ;-/

How do I make the runes fade in the frame instead of disappear on cooldown in combat :-)

I haven't touched the .lua
I used 1 /rh command when I got in game with it the 1st time..I did
/rs aoc 0 -- to make it invisible out of combat ^_^
Yea that's how it works now, to disable it use /rh hoc false
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Unread 03-29-10, 03:22 PM  
Potter
A Kobold Labourer

Forum posts: 1
File comments: 186
Uploads: 0
I've got an idea..a thought..I'm not even sure if I really like it..but I'm just talking :-) heh..

Have you ever considered adding Runic Power display into RuneHUD?

I don't need all the bloat that comes with IceHUD..I don't use Scrolling Combat Text or MSBT or any of that either..

Anyway I was thinking it'd be neat to see runic power as a bar beneath the runes maybe..in the same sort of half circle form..

I dunno I think RuneHUD is already great :-) but like I say..a thought ^_^
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Unread 03-31-10, 02:17 AM  
Ereki
A Deviate Faerie Dragon
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Uploads: 3
That would be kinda cool ye, but unfortunately the coding (and designing) required is way out of my league
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Unread 09-02-10, 10:31 AM  
Ereki
A Deviate Faerie Dragon
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Unread 10-17-10, 06:02 PM  
Horaxe
A Murloc Raider
 
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Forum posts: 9
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Turning off Blizz bars fixed the problem for me completely, thanks.
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Unread 11-10-10, 04:12 AM  
OldcrowSR
A Kobold Labourer

Forum posts: 0
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Bug

Seems to be a bug when using RuneHud in combination with shadowed unit frames. I have rune bar disabled with suf and the runehud is showing up but all 6 runes show up as blood runes and they don't change when on CD. Just staring at 6 blood runes on full with every swing.

Anyone have any ideas?
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Unread 11-12-10, 07:10 AM  
Ereki
A Deviate Faerie Dragon
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Re: Bug

Originally posted by OldcrowSR
Seems to be a bug when using RuneHud in combination with shadowed unit frames. I have rune bar disabled with suf and the runehud is showing up but all 6 runes show up as blood runes and they don't change when on CD. Just staring at 6 blood runes on full with every swing.

Anyone have any ideas?
First I've ever heard about this, I'll check into it when I get home from work. Hopefully it will be an easy fix.
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Unread 12-09-13, 11:23 AM  
10leej
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I quite like this addon, works real well with my pvp UI, don't mind if I add this to BobHUD do ya? Not going to change it outside of a couple positioning things to make it match a bit better.
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