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GatherSage2  Popular! (More than 5000 hits)
Version: 2010-06-12
by: kellewic, smccandl
NOTE: I will not be supporting this addon after 6/13/2010. I am not playing WoW any more. If anyone wants to take over development, please let me know.

GatherSage2 is a re-write of the original GatherSage. Almost all of the original GatherSage functionality made its way into GatherSage2 and a lot more was added.

GatherSage2 shows what level is required to mine, pick, smelt, prospect, mill, or skin a resource (vein, deposit, ore, animal, plant, etc). The tooltip will show all skills for which the resource can be gathered or used up (i.e. an herb that can be both picked and milled).

It also shows you your current skill, how many skill ups you have gained since you logged in, and the difference between the skill you need to work with the resource and the skill you currently have.

It displays this information in the tooltip when you mouse over a resource in the world, minimap, inventory, auction house, mailbox, guild bank, and pretty much anywhere the item can be displayed. It will also show you if that resource has a chance of yielding special items (such as stone, gems, or other herbs).

A lot of testing has gone into making sure GatherSage2 does not interfere with other addons you may have loaded. Please report any problems found.

There is a readme.txt file that contains detailed information on GatherSage2
CHANGELOG

* (2010-06-12): No code changes. Added all Perl code-generation code to the package in case someone
needs to update the English locale or module Lua files.

* (2010-06-06): Fixed a bug where a creature has the same name as something else (i.e. Jade)
Also fixed a bug in the pattern matching of targets.

* (2010-06-04): Fixed bug with GameTooltip text going "wonky"... that's what happens when
you move stuff around :)

* (2010-05-30): Code cleanup and a few bug fixes.
Removed AceEvent-3.0, AceHook-3.0, AceAddon-3.0 dependencies
Added basic module code.
Changed how the locale strings work.
Cleaned up the GUI options panel.
Removed FR locale since it hasn't been updated
Updated DE locale
Added skill strings to items when the skill is different per item

* (2010-04-26): Removed support for ItemLevel module. It doesn't look to be maintained and the game now
provides the item level in the tooltip.

Removed all functionality related to quests. I have never used it and no one has ever
asked about it. It was a PITA to keep maintaining. Items gathered for quests should
still be listed on the tooltip.

Updated all module's data with what seems the most recent skill levels.

Updated code to fix reported issues. I cannot replicate the issues now so hopefully
they are good to go.

* (2009-09-08): Removed most tabs from the GUI options and condensed them to the "General" tab.

When disabling the addon in the options, all modules will be disabled.

When enabling the addon in the options, only modules for which you have a skill in
will be re-enabled by default. Manually enabling additional modules still works after
the addon is re-enabled.

When enabling parent modules (such as Mining), their child modules will also enable
(such as Smelting). If, for some reason, you don't want the child enabled, just uncheck it
after loading the parent. If for some reason you only want the child, uncheck both and re-check
the child.

Removed informational messages from displaying by default. This includes enable/disable
messages. They will appear if you set the log level to DEBUG.

Fixed an issue with deep copying game objects for no good reason. This resolved an issue
with the BasicChatMods addon and likely reduced memory footprint a tiny bit, which is
hardly ever a bad thing.

Fixed some creatures that used to be skinnable, but are no longer skinnable.

* (2009-09-04): Removed GUI configuration "Debugging" tab; placed all items under "General" tab.

Added options to only show tooltip information when a configured modifier key is used. All
modifier keys are supported (feature request).

* (2009-08-30): Updated herbalism, mining, and skinning locales and module files with new data from WoWHead.

Fixed an issue where adjusting the tooltip money frame was causing a lot of blank lines
to appear. In addition to removing the blank lines, the money frame and text was changed
to match the new in-game style.

Manually added in Titanium prospecting data.
Updated TOC for 3.2

* (2009-07-19): Changes made to Herbalism broke a few things so I had to fix them.
Minor code optimizations

* (2009-07-18): Re-organizing core code
Minor code optimizations

Fixed herbalism gathering from creatures skill levels. It seems these are the
same as skinning (based on level).

* (2009-07-11): Fixed issue with Fishing skill not being read correctly.

* (2009-06-23): Added fishing stub module for future development (was requested)

Removed data recording as the feature is fairly useless since GS2 keeps its own
database of information.

Removed locale files with no translations.

* (2009-04-18): Added debugging routines and associated GUI options. If the logging level is DEBUG or greater,
additional information will be shown in the default chat window.

There is a new dump state function that will dump all of GS2's internal state to the database. This
will allow people to PM the file to me for debugging purposes. Some people see 'tonumber' errors that
do not always show up. Hopefully this feature will help track down what is going on. This data is cleared
at login.

This version was not released.

* (2009-04-14): Fixed a bug related to numbers being compared with strings.
Fixed some other miscellaneous bugs that came up in daily use of the addon.
Updated the readme.txt file.
Added some more "unknown" items to be ignored in the locale/ignore.lua file (only available for enUS).
Bumped TOC interface number to 3.1.0

Fixed herbalism skill for Frozen Herb. It seems Wowhead has 3 entries for it and only
one of them is corect.

Updated herbalism, skinning, and mining locale and modules files from Wowhead.

Fixed Tiger Lily skill to 375 from 400 as per 3.1 patch notes.

* (2009-03-08): The "Auctioneer" bug had nothing to do with Auctioneer after further testing.
I think I finally have this fixed, although I still don't know the cause of it.

Added a logging library to aid in future debugging. Modified the Print()
method to be more friendly to the logging library.

Removed the DEBUG variable as it's not longer needed.

* (2009-03-07): Fixed a weird bug when Auctioneer was loaded. For some reason the right
FontStrings of the GameTooltip would shift left in some instances.

* (2009-01-31): Created a locale "ignore.lua" file that contains items that appear to be of
interest, but are not. This only affects the recording of unknown data.

Mining has its own locale file now that is automatically generated from
Wowhead data.

Fixed bug where known data was being recorded as unknown data.

This version was not released.

* (2009-01-28): Updated deDE locale files with name changes that Peter sent me via email. Thanks!

Herbalism has its own locale file now, others will follow this paradigm soon.
Added many more creatures and items that herbalists can gather from.

Updated skinning locale and module files - 8 new creatures, 1 new item

* (2009-01-19): Fixed the skinning locale and module data. Known NPCs should now show the correct
skinning information in the tooltip.

* (2009-01-08): Fixed a bug that caused Altoholic tooltip lines to flow off the tooltip.
Releasing this version.

* (2009-01-03): Removed all slash commands in favor of a GUI configuration screen, which
can be found in the game Interface screen.

Fixed herbalism skill levels to follow the +25, +50, +100 progression.

Added code to save items and units it does not recognize to the database. These
will need to be posted on the mod forum so they can be added to the static data
and be recognized.

Unknown items are saved in global.UNKNOWN_DATA.
Recorded items are saved in global.RECORDED_DATA.
The file these are saved to is WOW_DIR\WTF\Account\NAME\SavedVariables\GatherSage2.lua

Removed esES localization file as it was empty.

Separated out pieces of the locale files as they were getting really big
with the addition of skinning.

Changed the version number to be shorter since the mod hosting sites don't like
it to be really long and it kept getting truncated.

Added a "skill distance" in the tooltip, which is the difference
between your current level and the required level. The format is
(without the dashes):

Required (req. level) -------- curSkill (skillUps/distance)

Requires XXXXX (250) --------- 105 (+10/-145)

Filled in all known skinning targets and items. These files are automatically
generated from WoWHead so it's a bit easier to accomplish now.

Fixed a few small display bugs. Wrong colors, bad line wrapping, etc.

Added inscription data to show what inks can be made from
which pigments. This revealed a weakness in how data is
associated and a small display change was made. If a single item
(i.e. Alabaster Pigment) can be used to create more than one item
at differing skill levels, then for the main "Requires" line, the
skill level is not shown; instead "varies" is shown. In the "Chance of"
listing, the skill level will appear per item line in the right column
correctly color coded. A screenshot is provided as an example. So far,
Alabaster Pigment is the only item in the addon that follows this, but I
added the ability so any module can use it in case more are encountered as
I suspect they will be with jewelcrafting.

Inscription locale data added to the English locale. Other locales will need
someone to translate them.

Corrected code comments.
Added more code comments in case anyone else feels like messing with it :)

* (2008-12-25): Added initial skinning information
Fixed a few bugs and potential problems

Added more items to the locale tables. Hopefully I didn't break
the German locale again.

If the threat meter is showing on the tooltip, it is adjusted
down the tooltip and it's little diamond texture is hidden (along
with all other textures since there is no easy way to differentiate
what texture belongs to which line).

Added support for more than a dozen other tooltip mods. GatherSage2
should co-exist with a good portion of the tootlip mods out there.

These changes also cover the 2008-12-25-2 release which was a minor bug
fix for skinning.

* (2008-12-05-4): Fix for German clients (I hope)

* (2008-12-05): Added prospecting information and a stub for jewelcrafting.

Re-wrote portions of code to get smelting and prospecting data
sets to play nice. Tooltips will now display both skills on
things such as "Copper Ore". If more than one skill has
"chance of" items, these will be tagged by skill. This is really
only relevant for Mining Jewelcrafters and other such combinations
that have two skills that use much of the same items.

German localizations added thanks to EnSabahNur

Added support for RatingBuster and ItemLevel as they modify the
tooltip in ways that interferes with GatherSage2 displaying all
pretty :)

Added colorization of all "chance of" items.

* (2008-12-03): Re-structured code a bit more.
This version is being tagged as Alpha since it does pretty much
what the original GatherSage did minus the "You can now pick..."
functionality.

* (2008-11-30): More code optimization and structuring.
This version was not released.

* (2008-11-27): Split code up to be more manageable (hopefully :))
Verified all data sets via wowhead, wowwiki, and thotbot.
Added "quest-awareness" for quest items that can be gathered.
This version was not released.

* (2008-11-08): Initial re-write of GatherSage.
This version was not released.
Optional Files (0)


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Unread 05-09-10, 05:24 PM  
kellewic
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Re: Scrolling text problem

Originally posted by ricks322
Ok, I started with no addons loaded, then added small groups without having the problem show up.
Then I started one at a time, as soon as I loaded Auctioneer-core the problem resurfaced.

Now I have gotten the problem without having Auctioneer running, but I need to check to make sure that it was from a clean start. I will try some more tonight and let you know.
I just uploaded another version you can test with. I also fixed the format() issue you pointed out in this test version.

This is in the Optional Files tab.

I loaded up Auctioneer (the entire suite) and I can't replicate the bug with the version above.
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Unread 05-09-10, 04:17 PM  
ricks322
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Scrolling text problem

Ok, I started with no addons loaded, then added small groups without having the problem show up.
Then I started one at a time, as soon as I loaded Auctioneer-core the problem resurfaced.

Now I have gotten the problem without having Auctioneer running, but I need to check to make sure that it was from a clean start. I will try some more tonight and let you know.
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Unread 05-09-10, 03:46 PM  
ricks322
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While trying to trackdown the "scrolling text" problem I got this when I had GatherSage2 as the only addon installed.
I get it about 80% of the time.

---------------------------
Message: Interface\AddOns\GatherSage2\Init.lua:12: bad argument #5 to '_format' (number expected, got string)
Time: 05/09/10 17:37:15
Count: 1
Stack: [C]: ?
Interface\AddOns\GatherSage2\Init.lua:12: in function <Interface\AddOns\GatherSage2\Init.lua:8>
Interface\AddOns\GatherSage2\GS2_Main.lua:584: in function `ProcessTooltip'
Interface\AddOns\GatherSage2\GS2_Main.lua:262: in function <Interface\AddOns\GatherSage2\GS2_Main.lua:248>

Locals: (*temporary) = "%s%d (+%d/%d)"
(*temporary) = ""
(*temporary) = 45
(*temporary) = 0
(*temporary) = "-15"
(*temporary) = "number expected, got string"
-----------------------
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Unread 05-09-10, 03:27 PM  
ricks322
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Originally posted by kellewic
Hmmm... I was getting it before this update, but now I can't replicate it. I definitely don't get it with just GS2 enabled. I tested with BagSync, Armory, Auctioneer, Altoholic, and other auction addons I can't remember the names of right now (a few posts down others were mentioned).

Does this happen under specific conditions you can replicate 100%? Does it happen with just GS2 enabled? If not, I won't make you test all the addons, just post your addon list and I will go through them (unless of course you want to )

Does it happen when mousing over anything? Just something GS2 recognizes? Specific item(s)?

GS2 heavily modifies the tooltip in ways not provided by the game API so it's bound to cause some problems especially when combined with other addons doing the same thing. I suspect it's the FixRightFontStrings function I "borrowed" from Auctioneer many months ago that fixed a tooltip issue. I'll have to see if they modified that code or removed it from current versions...

Thanks.
I was trying to track this down and thought I had it, but it returned. It does not happen 100% of the time at first. But after it starts it will happen all the time.
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Unread 05-09-10, 03:11 PM  
kellewic
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Re: Re: Error Code

Odd, that is an old bug so I'm not sure why it is surfacing again. I haven't seen it in ages and this is the first report of it lately. The mod scans the player skills first to find the ones you have and then it does calls to GetSpellInfo() to gather up the secondary skills like smelting and prospecting which have no ranks (they get their parent's rank) and do not appear in the skills list.

Since Mining, Jewelcrafting, etc will be (or should be) filled in from the call to GetSkillLineInfo(), I'm not sure how it's grabbing items like "Grand Master" since that will only come from the GetSpellInfo() call.

There are checks in the code within GS2_Skill.lua, Skill_Check() and Skill_PlayerHasSkill() functions. Those items in the database are reloaded every time so corrupt data would not persist between sessions. This was another check put in for this bug.

In looking at the code, it looks possible that if you unlearn a skill then this bug might creep up. When unlearning a skill, the player skill list is not immediately updated by the game so iterating them still shows the unlearned skill for some time after unlearning it. In the CHAT_MSG_SYSTEM event it looks like I tried to compensate for it, by skipping that call and going straight to the GetSpellInfo() which would cause the errors. Still, this would only cause the error until you reloaded the UI.

The Babylonian and Configator items come from Gatherer btw, they are libraries it uses.
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Unread 05-07-10, 05:44 AM  
Dridzt
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Re: Error Code

Originally posted by mageice3
Got this error when mousing over cobalt ore with my jewelcrafter: (note I cannot prospect it.)

Date: 2010-05-06 09:16:58
ID: -2
Error occured in: Global
Count: 57
Message: ..\AddOns\GatherSage2\Init.lua line 12:
bad argument #5 to '_format' (number expected, got string)
Debug:
[C]: ?
[C]: ?
GatherSage2\Init.lua:12:
GatherSage2\Init.lua:8
GatherSage2\GS2_Main.lua:583: ProcessTooltip()
GatherSage2\GS2_Main.lua:262:
GatherSage2\GS2_Main.lua:248
[C]: SetBagItem()
..\FrameXML\ContainerFrame.lua:774: ContainerFrameItemButton_OnEnter()
[string "*:OnEnter"]:1:
[string "*:OnEnter"]:1
You're not the only one getting it.
It's been a persistent error for several versions (starting at different lines).

The problem is at some point (I haven't fully traced it the saved variables become 'corrupt' as the addon is storing strings where it later expects to find numbers)
"Grand Master" vs "250".

To prevent the error (but not the cause) you can open GS2_Main.lua go to line 582 and replace
Code:
if (skillLevel > 0) then
with
Code:
if (type(skillLevel) == "number" and skillLevel > 0) then
Save and reload your game you will not get that error again.
I repeat this is not solving the issue of saving bad data in the addon in the first place,
it just makes sure bad data is not used giving that error.
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Unread 05-06-10, 09:41 AM  
mageice3
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Error Code

Got this error when mousing over cobalt ore with my jewelcrafter: (note I cannot prospect it.)

Date: 2010-05-06 09:16:58
ID: -2
Error occured in: Global
Count: 57
Message: ..\AddOns\GatherSage2\Init.lua line 12:
bad argument #5 to '_format' (number expected, got string)
Debug:
[C]: ?
[C]: ?
GatherSage2\Init.lua:12:
GatherSage2\Init.lua:8
GatherSage2\GS2_Main.lua:583: ProcessTooltip()
GatherSage2\GS2_Main.lua:262:
GatherSage2\GS2_Main.lua:248
[C]: SetBagItem()
..\FrameXML\ContainerFrame.lua:774: ContainerFrameItemButton_OnEnter()
[string "*:OnEnter"]:1:
[string "*:OnEnter"]:1
AddOns:
Swatter, v3.1.14 (<%codename%>)
Babylonian, v5.1.DEV.130
Configator, v5.1.DEV.190
Gatherer, v3.1.14
GathererDBWowhead, v1.0.2009-12-09
GatherSage2, v2010-04-26
GrayBGone, v
IceHUD, v1.6.2 (Revision: 509)
SlideBar, v3.1.14 (<%codename%>)
BlizRuntimeLib_enUS v3.3.3.30300 <us>
(ck=127)

Dunno how to fix this but would love to know if I'm the only one getting it. Also I have no idea what the Babylonian and Configator addons are I don't have them in my addons directory and cannot disable them from the character select addons screen....

Thanks
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Unread 04-27-10, 07:00 PM  
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Originally posted by Dixon Butz
Been racking my brain trying to figure out which addon caused that scrolling text in the tooltips. I still get it with this latest version of GS2. It does not happen when I disable GS2.
Hmmm... I was getting it before this update, but now I can't replicate it. I definitely don't get it with just GS2 enabled. I tested with BagSync, Armory, Auctioneer, Altoholic, and other auction addons I can't remember the names of right now (a few posts down others were mentioned).

Does this happen under specific conditions you can replicate 100%? Does it happen with just GS2 enabled? If not, I won't make you test all the addons, just post your addon list and I will go through them (unless of course you want to )

Does it happen when mousing over anything? Just something GS2 recognizes? Specific item(s)?

GS2 heavily modifies the tooltip in ways not provided by the game API so it's bound to cause some problems especially when combined with other addons doing the same thing. I suspect it's the FixRightFontStrings function I "borrowed" from Auctioneer many months ago that fixed a tooltip issue. I'll have to see if they modified that code or removed it from current versions...


Thanks.
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Unread 04-27-10, 01:19 PM  
Dixon Butz
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Been racking my brain trying to figure out which addon caused that scrolling text in the tooltips. I still get it with this latest version of GS2. It does not happen when I disable GS2.
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Unread 04-25-10, 05:20 PM  
kellewic
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Re: Recent issues and fixes.

OK, I have my code generation code working again after many hours of re-reverse engineering Wowhead's HTML output. No way am I going through about 1,500 skinnable creatures doing this manually.

I logged into the game with no mods except GS2 and the module still looks to work with no LUA errors. I will now check into the conflicts with the other mods mentioned below. I think I know what the issue is and will confirm.

Has anyone had any issues with Auctioneer?
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Unread 04-20-10, 10:01 PM  
kellewic
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Recent issues and fixes.

I've been on hiatus from WoW for a few months (new job and started school again), but I will try to look into these issues on the weekend.

I can already tell that Wowhead (where I was getting the skill sets and such) has changed their internal code so my auto-parsing Perl scripts are not working. It will take me a few days to reverse engineer their changes again and automatically try to fix new mobs, skills, etc.

After I get that working, I can check out the tooltip issues with the other mods. Some issues I previously had to put "fixes" in for may be non-issues and now the fixes may be causing issues. GS2 adjusts the tooltip quite extensively and so these issues are not surprising.

I'll also have to read all the patch notes and UI changes for clues.
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Unread 01-22-10, 10:35 AM  
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Re: Armory & Auctionator tooltip conflict?

Originally posted by Jaim Sandar
Since WoW 3.3 this problem happens only when Gathersage2 is loaded.

Armory and Auctionator embedded tooltip information sometimes "walks" to the right until it is off or nearly off of the tooltip frame. I can actually see the text scroll to the right until it is completely gone or only partly visible. Specifically, Armory inventory totals and Auctionator vendor prices are affected, and I've seen it happen with other embedded text from AddOns such as StatScore. Sometimes the complete information is displayed correctly, but sometimes it will display the field name on the left correctly ("Vendor" for Auctionator or the character's name for Armory) but the price or inventory total or other text on the right is either not visible at all or only partially visible ("Bags 20" might look like "Ba..." or "Bags 2..." or something like that).

If I unload GatherSage2, the embedded tooltip displays go back to normal.

Thank you.

Edit: I tried the alternate version of this AddOn called GathersageWotLK. It doesn't seem to have that problem, so far that I've used it today, although it has an error on login:
Code:
<string>:"GatherSageTooltip:OnShow":1: attempt to call global 'GatherSage_Tooltip_OnShow' (a nil value)
I think i'm having the same issue has you are. I have altoholic installed. when i scroll over an item with gathersage2 installed with it, my counts from altoholic will start to vanish on me or i only have a partial display of them. so reset my ui and did a step by step install of my addons. i finally found that it was gathersage2 that caused the problem. i even tried this with bagsync and gathersage2 installed and got the same results. i hope there is a fix soon. right now i reload the console and that helps for a bit. i love this addon. its been a great help to me when i'm leveling mining or herbalism.
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Unread 01-11-10, 04:50 PM  
Mook
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Originally posted by Kalembas
It seems, that addon needs an update. I suppose, that since 3.3 the levels of gatherables are shifted down, so GS2 stats on tooltips are slightly oudated.
Can a user update those for himself? Or should we wait for an update of the mode itself?
Ohhhh - I hadn't noticed Blizz lowered the required skills on some professions, I thought I was losin' it ... ignored a bunch of Truesilver nodes while mining cuz the tooltip said my Mining wasn't high enough, but then I actually clicked one and got the ore.

Hoping for an update too!
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Unread 01-03-10, 01:41 PM  
Kalembas
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It seems, that addon needs an update. I suppose, that since 3.3 the levels of gatherables are shifted down, so GS2 stats on tooltips are slightly oudated.
Can a user update those for himself? Or should we wait for an update of the mode itself?
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Unread 12-22-09, 02:58 PM  
Jaim Sandar
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Armory & Auctionator tooltip conflict?

Since WoW 3.3 this problem happens only when Gathersage2 is loaded.

Armory and Auctionator embedded tooltip information sometimes "walks" to the right until it is off or nearly off of the tooltip frame. I can actually see the text scroll to the right until it is completely gone or only partly visible. Specifically, Armory inventory totals and Auctionator vendor prices are affected, and I've seen it happen with other embedded text from AddOns such as StatScore. Sometimes the complete information is displayed correctly, but sometimes it will display the field name on the left correctly ("Vendor" for Auctionator or the character's name for Armory) but the price or inventory total or other text on the right is either not visible at all or only partially visible ("Bags 20" might look like "Ba..." or "Bags 2..." or something like that).

If I unload GatherSage2, the embedded tooltip displays go back to normal.

Thank you.

Edit: I tried the alternate version of this AddOn called GathersageWotLK. It doesn't seem to have that problem, so far that I've used it today, although it has an error on login:
Code:
<string>:"GatherSageTooltip:OnShow":1: attempt to call global 'GatherSage_Tooltip_OnShow' (a nil value)
Last edited by Jaim Sandar : 12-23-09 at 12:18 PM.
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