Category: oUF: Layouts
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ObbleYeah's Portal Bug Reports Feature Requests

This file is a Addon for oUF by haste. You must have that installed before this Addon will work.

Author:
Version:
r6.
Date:
01-14-2009 01:38 PM
Size:
49.08 Kb
Downloads:
1,891
Favorites:
28
MD5:
Pictures
Click to enlarge
r3.
Click to enlarge
r4. (with oUF_obbleGrid)
oUF squared
This is a layout for oUF by haste, and will not run without it enabled. Works with versions 1.2 onwards.

oUF_squared is designed to be elegant and be reasonably functional. It contains:


3D portraits
• Player frame
• Target frame
• Target of target and focus frames
• Pet frame
• Castbar support


If you want party/raid frames, check out oUF_obbleGrid, which is found within my UI. These are designed specifically for this layout.

I will be adding features soon which will include a simple config at the top and easier perameters for moving the frames about.


Please use bug reports/feedback buttons above
:-)
  Change Log - oUF squared
r6
• Pet/focus hp displays fixed

r5
• Fixed more stupid errors. Should work fine now. Sorry.

r.4.5
• Fixed the stupid errors in my code >.<

r4:
• Party frames now included within the layout!
• Bug or two squashed.

r3:
• Updated for oUF v1.3!
• Castbar revamp! New borders, target castbar moved and made more noticeable.
Coloring and code changed.
• Health values on tot/pet/focus implemented (unfinished >.<)
• Some bugs squashed, others not so much. Still working on them.
• Other things i've forgotten >.<

r2:
• Healthbar on player frame implemented.
• Health text gradiant colouring implemented.
• Very simple config introduced at top of lua file.
• r2 link is now up.
  Archived Versions - oUF squared
File Name
Version
Size
Author
Date
r5.
47kB
ObbleYeah
01-11-2009 06:34 AM
r4.5.
47kB
ObbleYeah
01-10-2009 01:14 PM
r4.
47kB
ObbleYeah
01-10-2009 07:36 AM
r3.
29kB
ObbleYeah
12-26-2008 07:11 AM
r2.
26kB
ObbleYeah
12-18-2008 11:40 AM
r2
26kB
ObbleYeah
12-13-2008 07:21 AM
  Comments - oUF squared
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Old 12-22-2008, 07:45 PM  
troguspompeius
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
*hopes for r3*
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Old 12-21-2008, 07:18 AM  
ObbleYeah
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 47
File comments: 39
Uploads: 4
Quote:
Originally posted by Phatrik
New update of oUF is out (v1.3), and some things in oUF_squared got broken. Like tags not working (shows "[smartlevel] [rare] [name]" ingame)
I've got the fix in r3 already i think, i'l upload it later today.
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Old 12-21-2008, 06:57 AM  
Phatrik
A Kobold Labourer
 
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Forum posts: 0
File comments: 50
Uploads: 1
New update of oUF is out (v1.3), and some things in oUF_squared got broken. Like tags not working (shows "[smartlevel] [rare] [name]" ingame)
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Old 12-20-2008, 12:50 PM  
ObbleYeah
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 47
File comments: 39
Uploads: 4
Quote:
Originally posted by phc
how would i change the length of the target name above the portrait?
i really like all the rest, but i can't stand cut-off names

cheers.
This actually wasn't ever intended to be, and is fixed in the next revision.

Now is the time for feature requests people! PM/comment/feature request button click your ideas.

Currently planned for r3:

- Changed back to old numberize function, as the one in r2 was displaying 6k instead of 6.4k, etc.
- Target castbar turned into a copy of the player castbar, placed just above player one.
- New castbar overlay, fits with the theme more.
- Health percentage shown on pet/tot/focus
- other things i forget :<
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Old 12-18-2008, 03:28 PM  
phc
A Kobold Labourer
 
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Forum posts: 0
File comments: 2
Uploads: 0
how would i change the length of the target name above the portrait?
i really like all the rest, but i can't stand cut-off names

cheers.
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Old 12-17-2008, 05:54 PM  
ObbleYeah
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 47
File comments: 39
Uploads: 4
currently in a powercut (Writing this via my phone). will upload it tommorow when i get electricity back
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Old 12-17-2008, 10:10 AM  
Phatrik
A Kobold Labourer
 
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Forum posts: 0
File comments: 50
Uploads: 1
Quote:
Originally posted by ObbleYeah
Yep, i'l reupload it now.
Slow approval is slow :P

Still links to r1 ;_;

Last edited by Phatrik : 12-17-2008 at 02:27 PM.
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Old 12-17-2008, 06:04 AM  
ObbleYeah
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 47
File comments: 39
Uploads: 4
Quote:
Originally posted by troguspompeius
It is still downloading rev1 of the file. Did anything go wrong with the upload?
Yep, i'l reupload it now.
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Old 12-17-2008, 02:18 AM  
troguspompeius
A Kobold Labourer

Forum posts: 0
File comments: 28
Uploads: 0
It is still downloading rev1 of the file. Did anything go wrong with the upload?
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Old 12-16-2008, 03:23 PM  
ObbleYeah
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 47
File comments: 39
Uploads: 4
Quote:
Originally posted by nicksti
I also must thank you for this very nice looking addon.

The things I would like to see added are:

1. Player Health as Current HP with % after (e.g. 10k 93%). Colours personally are not important to me. The current text is nice and big enough.
2. Pet HP & Power (Hunters, Locks, and DKs will appreciate this).
3. I am not sure how many people will like the look or position of the castbar. Also a Target castbar would be nice.

I really like the layout (I currently use Pazrael which I also love too) but it could use a little more information and it would be really nice.
I'm implementing number 1 atm as there's been a large call for it :P
Number 2 i like the idea of a lot, i'l see what I can do ;-).
As for the castbar, there's a target castbar which displays on top of the small healthbar; it's tiny i know, but it's low down on my priorities. It may be changed at some point, but probably not straight away.
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Old 12-16-2008, 03:13 PM  
nicksti
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
I also must thank you for this very nice looking addon.

The things I would like to see added are:

1. Player Health as Current HP with % after (e.g. 10k 93%). Colours personally are not important to me. The current text is nice and big enough.
2. Pet HP & Power (Hunters, Locks, and DKs will appreciate this).
3. I am not sure how many people will like the look or position of the castbar. Also a Target castbar would be nice.

I really like the layout (I currently use Pazrael which I also love too) but it could use a little more information and it would be really nice.
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Old 12-15-2008, 11:46 AM  
ObbleYeah
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 47
File comments: 39
Uploads: 4
Quote:
Originally posted by light007
Nice ... thank you for your work.
It looks nice but somehow i'm missing some data/display - dies several time not noticing that i was low on hp
  • a % display of my HP and my targets hp
  • a simple bar for the player like you implemented for the target
  • coloring of the HP text (player/target) red = less then 10%, orange between 11%-50%, yellow 51%-80%, green 81%-100% (rough values)
Working on number 2 and number 3 currently, should have a release by the end of tonight. I may also introduce a way to switch between the actual amount of health display and a percentage display; but that's lower down on my priorities.

Quote:
a little feedback about the rune bar , it's really good looking but i find it really hard too see death runes. maybe that's just me though

anyway to get em a little bigger so you can get timers too show and make the bar horizontal ? would look great to have it look like lyn's runica addon but with the border matching you ui. personal preference i guess
By all means download the runebar art from my UI and Lyns standard Runica code and start tinkering. It's a bit spe******ed for me to do though, sorry.
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Old 12-15-2008, 05:24 AM  
light007
A Kobold Labourer

Forum posts: 1
File comments: 8
Uploads: 0
Nice ... thank you for your work.
It looks nice but somehow i'm missing some data/display - dies several time not noticing that i was low on hp
  • a % display of my HP and my targets hp
  • a simple bar for the player like you implemented for the target
  • coloring of the HP text (player/target) red = less then 10%, orange between 11%-50%, yellow 51%-80%, green 81%-100% (rough values)
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Old 12-14-2008, 01:54 PM  
nin
A Murloc Raider
Interface Author - Click to view interfaces

Forum posts: 7
File comments: 43
Uploads: 1
Re: Re: rune bar

Cool, looks sweet as pie

a little feedback about the rune bar , it's really good looking but i find it really hard too see death runes. maybe that's just me though

anyway to get em a little bigger so you can get timers too show and make the bar horizontal ? would look great to have it look like lyn's runica addon but with the border matching you ui. personal preference i guess.

good work overall really dig it!

-_-v
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Old 12-14-2008, 07:20 AM  
ObbleYeah
A Cyclonian
Interface Author - Click to view interfaces

Forum posts: 47
File comments: 39
Uploads: 4
Quote:
Originally posted by lucidanui
Nice work

but i like the default castbar, how can i get the default castbar
Comment out lines 356 to 394 in oUF_squared.lua. (The big lump of code with self.Castbar somewhere in it.)

Edit:Just noticed i hadn't tagged this as working for WOTLK.

Last edited by ObbleYeah : 12-14-2008 at 07:22 AM.
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