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Updated: 11-12-14 01:15 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:15 PM
Created:12-18-08 02:33 PM
Downloads:18,453
Favorites:99
MD5:
6.0.3

oUF Neav  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
5.4.1
478kB
Neal
02-27-14 01:35 PM
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 02:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


Post A Reply Comment Options
Unread 04-25-09, 11:25 PM  
Neal
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Originally posted by Nidra
Hallo Neal,
ich habe ein Problem bei deinen unit frames. Ich benutze als Castbar Quartz und möchte diese auch behalten. in der Config Lua soll man ja die Castbar ausstellen können in der Zeile hier
oUF_Neav = {
show = {
castbars = true,
party = true,
pvpicons = true,
},
Wenn ich jedoch bei castbars das true lösche und false oder hide (beides schon probiert) eintrage tut sich rein garnix. Kannst mir bitte helfen?^^
Hmmm... thx for the information.
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Unread 04-24-09, 07:35 PM  
Aschker
A Murloc Raider
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Lets not start a flame war, but I'm with neal on this one.. First off all: the question was related to another addon, and second of all: on the page of that addon (nMainbar) its says what the combo is to drag the bar...

Anyway.. Lovely addons.. And to Nidra: If for some strange reason that doesnt work, you can allso reposition the castbars to be way of your screen so they wont bother you :P Just move m 100000 points to the left or something..
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Unread 04-24-09, 07:11 PM  
Azande
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Originally posted by Neal
you FAIL
actually *YOU* fail. I always admired your work but the way you reply to people is complete bullshit.
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Unread 04-24-09, 08:04 AM  
Nidra
A Kobold Labourer

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Hallo Neal,
ich habe ein Problem bei deinen unit frames. Ich benutze als Castbar Quartz und möchte diese auch behalten. in der Config Lua soll man ja die Castbar ausstellen können in der Zeile hier
oUF_Neav = {
show = {
castbars = true,
party = true,
pvpicons = true,
},
Wenn ich jedoch bei castbars das true lösche und false oder hide (beides schon probiert) eintrage tut sich rein garnix. Kannst mir bitte helfen?^^
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Unread 04-22-09, 09:10 AM  
Neal
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Originally posted by baalzebub
Hello Neal,
First of all, thank you for this great add-on. It's surely one of the best I've ever seen. But, I have a problem with that, hope you can help me.

Sometimes, my stance bar is coming middle of the screen. Normally, when I install the add-on, it's just above of the action bar but when a patch release or I disable add-on and then enable, stance bar moves to middle of my screen. I used every common combination (ctrl + click, alt + click, right click etc.) but I couldn't manage to move it. If I re-install add-on again it works, but I don't want to do that every time. Anyway I cut to the chase, is it possible to move that bar? If it is, how? And please keep the information as simple as possible, I'm newbie at this add-on things.

Thanks.
you FAIL
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Unread 04-22-09, 06:23 AM  
Aschker
A Murloc Raider
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First off: thats a nMainbar question, and the answer is: alt+shift click it.. It awlays happends after a patch, so expect it next time..

Now, to the unitframe: Neal, I love them, i really do. But it seems that classcoloring the target nameplate background fails.. Havent tested party etc cause I have that disabled..

EDIT: I see on opponents the name goes to classcoloring, and the background is set to hostile (so red).. I've been trying to change it, but dont seem to be able to :P Is there a way to get the backgrounds classcolor again? And maybe all names just white?

EDIT2: Found it :P done it...
Last edited by Aschker : 04-23-09 at 04:38 AM.
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Unread 04-19-09, 05:40 AM  
Neal
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Originally posted by bimmy
The shortened health numbers are in a format that doesn't make sense.
Examples:
A mob with 126,000 hp will display as 126K 000 (default display is 126K).
A mob with 5,578,000 hp will display as 5M 578 (default display is 5578k).
Yes but i like the style with "k" and "m" so i can see faster how much hp the mob has left or total when i go with the mouse over the frame

btw. I will upload a 3.1 version with vehicle swap in a few hours or days ^^
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Unread 04-08-09, 06:29 PM  
bimmy
A Kobold Labourer

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The shortened health numbers are in a format that doesn't make sense.
Examples:
A mob with 126,000 hp will display as 126K 000 (default display is 126K).
A mob with 5,578,000 hp will display as 5M 578 (default display is 5578k).
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Unread 04-07-09, 03:57 AM  
pekaziz
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Cool, I can't wait to try it
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Unread 04-07-09, 03:14 AM  
Neal
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Originally posted by pekaziz
I got another question for you Neav

Is there a way to disable party frame when I'm in raid?
Yes but it's buggy xD. I will upload a new version in a few hours
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Unread 04-02-09, 06:17 AM  
pekaziz
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I got another question for you Neav

Is there a way to disable party frame when I'm in raid?
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Unread 03-31-09, 02:04 AM  
pekaziz
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You're great Neav, now it updates energy/mana bar flawlessly. Thanks so much
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Unread 03-30-09, 10:22 PM  
Neal
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Originally posted by pekaziz
Thanks for the update Neav

Just want to ask something. How did you manage to set buff timers to change according to class like "16m"?
Only a modified OmniCC

[i]
And how can I set energy and mana bars to regen like "1..2..3..4" instead of "1...9...16...25"? [/b]
Try self.Power.frequentUpdates = true
Last edited by Neal : 03-30-09 at 11:14 PM.
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Unread 03-30-09, 02:11 PM  
pekaziz
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Thanks for the update Neav

Just want to ask something. How did you manage to set buff timers to change according to class like "16m"?

And how can I set energy and mana bars to regen like "1..2..3..4" instead of "1...9...16...25"?
Last edited by pekaziz : 03-30-09 at 02:50 PM.
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Unread 03-27-09, 02:04 PM  
deke913
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Thanks
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