Minion Beta! - Help us test our new AddOn updater. Get it now!
Download
(478 Kb)
Download
Updated: 11-12-14 01:15 PM
Pictures
File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:15 PM
Created:12-18-08 02:33 PM
Downloads:18,641
Favorites:102
MD5:
6.0.3

oUF Neav  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
5.4.1
478kB
Neal
02-27-14 01:35 PM
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 02:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


Post A Reply Comment Options
Unread 02-01-09, 11:57 AM  
ragnarok00
A Kobold Labourer

Forum posts: 0
File comments: 49
Uploads: 0
Focus' Target

Would you add focus' target frame? Or how can I add it on my own?

Good job!
ragnarok00 is offline Report comment to moderator  
Reply With Quote
Unread 01-30-09, 10:10 PM  
nin
A Cobalt Mageweaver
AddOn Author - Click to view AddOns

Forum posts: 212
File comments: 76
Uploads: 1
portraits

Hey, just curious is there anyway to make the uf portraits animated?

I know there are addons like adapt. but it doesnt work with this. anyway to make it happen through some lua coding?

thanks .
nin is offline Report comment to moderator  
Reply With Quote
Unread 01-30-09, 02:50 PM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 115
Uploads: 1
Great work! no problems so far.. well, theres 1 :P

In your previous versions I was able to set buffs and debuffs on different locations. I like to have the buffs on top and the debuffs on the bottom of the target and focus frame.. In this version I cant figure out how to get them separated again. Anyway I can separate them again?

thx in advance
Aschker is offline Report comment to moderator  
Reply With Quote
Unread 01-28-09, 01:11 AM  
Neal
A Defias Bandit
 
Neal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 300
Uploads: 15
oh shit, wrong .zip file sorry :| I upload the right file when i'm at home
Neal is offline Report comment to moderator  
Reply With Quote
Unread 01-27-09, 11:55 PM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 131
Uploads: 0
Originally posted by Aschker
Normally you dont need to exit. You just need to do /rl in my case (otherwise known as: reloading your UI.. Normal command is somthing like /console reload..

And the problem is the same as with the last version i think.. so the solution is posted a couple of comments down. It just says line73 instead of 84 cause neal edited the addon obv
Ok understood about the lines.

The issue with the error is unrelated to the moving of the frames position. I only get it when a vehicle is involved. It spams that error message during the Occulus fights and whenever a vehicle is involved.

Afterwards, I just reload and it resets. Most likely has something to do with when you exit the vehicle, your frame stays small as if you are still on the vehicle. Just my guess though.
JackOnTheMap is online now Report comment to moderator  
Reply With Quote
Unread 01-27-09, 06:08 PM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 115
Uploads: 1
Originally posted by JackOnTheMap
Error:

Interface/addons/oUF_Neavx/oUF_Neavx.Lua:84:attempt to index field 'Level' (a nil value)

Another vehicle issue possibly

I was doing the Dr. Terrible quest and when I finished it, according to the frames, I was still on the beast.
This was a real bummer because I had to exit the game and go back in to get rid of it.

Otherwise, I'm liking the updated version.
Normally you dont need to exit. You just need to do /rl in my case (otherwise known as: reloading your UI.. Normal command is somthing like /console reload..

And the problem is the same as with the last version i think.. so the solution is posted a couple of comments down. It just says line73 instead of 84 cause neal edited the addon obv
Last edited by Aschker : 01-27-09 at 06:10 PM.
Aschker is offline Report comment to moderator  
Reply With Quote
Unread 01-27-09, 01:56 PM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 131
Uploads: 0
Error:

Interface/addons/oUF_Neavx/oUF_Neavx.Lua:84:attempt to index field 'Level' (a nil value)

Another vehicle issue possibly

I was doing the Dr. Terrible quest and when I finished it, according to the frames, I was still on the beast.
This was a real bummer because I had to exit the game and go back in to get rid of it.

Otherwise, I'm liking the updated version.
JackOnTheMap is online now Report comment to moderator  
Reply With Quote
Unread 01-26-09, 10:36 AM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 131
Uploads: 0
Originally posted by Aschker
What you are looking for is this text:

local tot = oUF:Spawn("targettarget", "nTargetTarget")
tot:SetPoint("TOPLEFT", nTarget, "BOTTOMRIGHT", -40, -40)


(the location -40, -40 is my own offset, i dont know the orriginal one.. But this way i believe it doesnt cover the debuffs anymore. If so, change one 40 to 50 and it will move 10 points to the right. Have fun
Thank you, worked like a charm. I was using those lines but must've been using the wrong coords or something.

Anyway, now Adapt isn't working with these oUF.

Also, I just got an error while doing an Ebon Hold daily. It was while riding the dragon lighting houses on fire:

Interface/addons/oUF_Neavx/oUF_Neavx.Lua:73:attempt to index field 'Level' (a nil value)
Last edited by JackOnTheMap : 01-26-09 at 04:29 PM.
JackOnTheMap is online now Report comment to moderator  
Reply With Quote
Unread 01-25-09, 10:26 PM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 115
Uploads: 1
Originally posted by JackOnTheMap
Been trying to change the location of the ToT frame so that they don't cover up some of the buffs of the target.

I've found what looks like the settings in the lua but whenever I change them, the frame doesn't change location.

Any ideas?

What you are looking for is this text:

local tot = oUF:Spawn("targettarget", "nTargetTarget")
tot:SetPoint("TOPLEFT", nTarget, "BOTTOMRIGHT", -40, -40)


(the location -40, -40 is my own offset, i dont know the orriginal one.. But this way i believe it doesnt cover the debuffs anymore. If so, change one 40 to 50 and it will move 10 points to the right. Have fun
Aschker is offline Report comment to moderator  
Reply With Quote
Unread 01-25-09, 10:18 PM  
Styla1204
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Very good Layout, but 2 probs.

1. No Combo Points Malygos P3, with my Rogue No Problem, but there no CB's with my Paladin.

2. Health Text, I dont figuered out yet how i change the Style to CurHP/%


I know my English is terrible, no Practice for Years


Thanks for this very nice Mod
Styla1204 is offline Report comment to moderator  
Reply With Quote
Unread 01-25-09, 06:16 PM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 131
Uploads: 0
Been trying to change the location of the ToT frame so that they don't cover up some of the buffs of the target.

I've found what looks like the settings in the lua but whenever I change them, the frame doesn't change location.

Any ideas?
JackOnTheMap is online now Report comment to moderator  
Reply With Quote
Unread 01-24-09, 12:22 PM  
nin
A Cobalt Mageweaver
AddOn Author - Click to view AddOns

Forum posts: 212
File comments: 76
Uploads: 1
Originally posted by Neal
The focusframe is now finish..

http://www.hostpix.de/090804/2ixlxzUy.jpg

http://www.hostpix.de/file.php?dat=XAdSeY4R.jpg
nice looking forward for an update! <3
nin is offline Report comment to moderator  
Reply With Quote
Unread 01-21-09, 05:01 PM  
CasperBangstad
A Murloc Raider

Forum posts: 4
File comments: 3
Uploads: 0
Thanks alot for the updated version, works great!

Also, that FPS/MS/Clock thingy is incredibly nice. I guess it'd be wishful thinking expecting a download, but it's always worth asking!
CasperBangstad is offline Report comment to moderator  
Reply With Quote
Unread 01-16-09, 08:40 AM  
Neal
A Defias Bandit
 
Neal's Avatar
AddOn Author - Click to view AddOns

Forum posts: 2
File comments: 300
Uploads: 15
The focusframe is now finish..

http://www.hostpix.de/090804/2ixlxzUy.jpg

http://www.hostpix.de/file.php?dat=XAdSeY4R.jpg
Last edited by Neal : 01-16-09 at 10:03 AM.
Neal is offline Report comment to moderator  
Reply With Quote
Unread 01-15-09, 05:25 PM  
Ailae
A Rage Talon Dragon Guard
 
Ailae's Avatar
AddOn Author - Click to view AddOns

Forum posts: 317
File comments: 75
Uploads: 7
You can add
Code:
if not self.Level then return end
at the beginning of the function OverrideUpdateLevel 'til Neav can fix it. It wont throw the error then since you bail out before it attempts to index the field that doesn't exist.
Last edited by Ailae : 01-15-09 at 05:25 PM.
Ailae is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: