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Updated: 02-27-14 12:35 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:35 PM
Created:12-18-08 01:33 PM
Downloads:17,920
Favorites:95
MD5:
5.4
oUF Neav  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 01:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


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Old 01-27-09, 05:08 PM  
Aschker
A Murloc Raider
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Forum posts: 6
File comments: 116
Uploads: 1
Originally posted by JackOnTheMap
Error:

Interface/addons/oUF_Neavx/oUF_Neavx.Lua:84:attempt to index field 'Level' (a nil value)

Another vehicle issue possibly

I was doing the Dr. Terrible quest and when I finished it, according to the frames, I was still on the beast.
This was a real bummer because I had to exit the game and go back in to get rid of it.

Otherwise, I'm liking the updated version.
Normally you dont need to exit. You just need to do /rl in my case (otherwise known as: reloading your UI.. Normal command is somthing like /console reload..

And the problem is the same as with the last version i think.. so the solution is posted a couple of comments down. It just says line73 instead of 84 cause neal edited the addon obv
Last edited by Aschker : 01-27-09 at 05:10 PM.
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Old 01-27-09, 12:56 PM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 130
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Error:

Interface/addons/oUF_Neavx/oUF_Neavx.Lua:84:attempt to index field 'Level' (a nil value)

Another vehicle issue possibly

I was doing the Dr. Terrible quest and when I finished it, according to the frames, I was still on the beast.
This was a real bummer because I had to exit the game and go back in to get rid of it.

Otherwise, I'm liking the updated version.
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Old 01-26-09, 09:36 AM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 130
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Originally posted by Aschker
What you are looking for is this text:

local tot = oUF:Spawn("targettarget", "nTargetTarget")
tot:SetPoint("TOPLEFT", nTarget, "BOTTOMRIGHT", -40, -40)


(the location -40, -40 is my own offset, i dont know the orriginal one.. But this way i believe it doesnt cover the debuffs anymore. If so, change one 40 to 50 and it will move 10 points to the right. Have fun
Thank you, worked like a charm. I was using those lines but must've been using the wrong coords or something.

Anyway, now Adapt isn't working with these oUF.

Also, I just got an error while doing an Ebon Hold daily. It was while riding the dragon lighting houses on fire:

Interface/addons/oUF_Neavx/oUF_Neavx.Lua:73:attempt to index field 'Level' (a nil value)
Last edited by JackOnTheMap : 01-26-09 at 03:29 PM.
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Old 01-25-09, 09:26 PM  
Aschker
A Murloc Raider
AddOn Compiler - Click to view compilations

Forum posts: 6
File comments: 116
Uploads: 1
Originally posted by JackOnTheMap
Been trying to change the location of the ToT frame so that they don't cover up some of the buffs of the target.

I've found what looks like the settings in the lua but whenever I change them, the frame doesn't change location.

Any ideas?

What you are looking for is this text:

local tot = oUF:Spawn("targettarget", "nTargetTarget")
tot:SetPoint("TOPLEFT", nTarget, "BOTTOMRIGHT", -40, -40)


(the location -40, -40 is my own offset, i dont know the orriginal one.. But this way i believe it doesnt cover the debuffs anymore. If so, change one 40 to 50 and it will move 10 points to the right. Have fun
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Old 01-25-09, 09:18 PM  
Styla1204
A Kobold Labourer

Forum posts: 0
File comments: 8
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Very good Layout, but 2 probs.

1. No Combo Points Malygos P3, with my Rogue No Problem, but there no CB's with my Paladin.

2. Health Text, I dont figuered out yet how i change the Style to CurHP/%


I know my English is terrible, no Practice for Years


Thanks for this very nice Mod
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Old 01-25-09, 05:16 PM  
JackOnTheMap
A Murloc Raider

Forum posts: 8
File comments: 130
Uploads: 0
Been trying to change the location of the ToT frame so that they don't cover up some of the buffs of the target.

I've found what looks like the settings in the lua but whenever I change them, the frame doesn't change location.

Any ideas?
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Old 01-24-09, 11:22 AM  
nin
A Cobalt Mageweaver
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Forum posts: 210
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Originally posted by Neal
The focusframe is now finish..

http://www.hostpix.de/090804/2ixlxzUy.jpg

http://www.hostpix.de/file.php?dat=XAdSeY4R.jpg
nice looking forward for an update! <3
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Old 01-21-09, 04:01 PM  
CasperBangstad
A Murloc Raider

Forum posts: 4
File comments: 3
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Thanks alot for the updated version, works great!

Also, that FPS/MS/Clock thingy is incredibly nice. I guess it'd be wishful thinking expecting a download, but it's always worth asking!
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Old 01-16-09, 07:40 AM  
Neal
A Defias Bandit
 
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The focusframe is now finish..

http://www.hostpix.de/090804/2ixlxzUy.jpg

http://www.hostpix.de/file.php?dat=XAdSeY4R.jpg
Last edited by Neal : 01-16-09 at 09:03 AM.
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Old 01-15-09, 04:25 PM  
Ailae
A Rage Talon Dragon Guard
 
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You can add
Code:
if not self.Level then return end
at the beginning of the function OverrideUpdateLevel 'til Neav can fix it. It wont throw the error then since you bail out before it attempts to index the field that doesn't exist.
Last edited by Ailae : 01-15-09 at 04:25 PM.
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Old 01-15-09, 10:56 AM  
Aschker
A Murloc Raider
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Originally posted by reale
Quote:
Originally posted by reale
Same error when I get on my Tundra Vendor Mount:

...oUF_Neavx.lua:73:
attempt to index field 'Level' (a nil value)

Thx, I will fix this as soon as possible
Any fix yet? this is one thing that bugs me about the UF ... the rest is awesome
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Old 01-13-09, 11:26 PM  
sillysyra
A Murloc Raider

Forum posts: 5
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Danke. Diese sind schön.

Ich bin glücklich, das Update zu sehen.

=D
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Old 01-13-09, 11:07 AM  
Zeronic
A Kobold Labourer
 
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Re: Re: Different health display

Originally posted by Typh00n
I really dont know the exact code to change that, but seems to me that you would change line 115/117.
Thanks for pointing me in the right direction. I changed
bar.value:SetText(NumFormat(min).." / "..NumFormat(max))
to
bar.value:SetText(NumFormat(min))
and it seems to work great.
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Old 01-12-09, 02:27 PM  
Typh00n
A Deviate Faerie Dragon
 
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Re: Different health display

Originally posted by Zeronic
I search in the LUA file, but I could not find anything to edit for that. But well, I don't know anything about LUA. So if anyone could enlighten me on this matter: thanks in advance
I really dont know the exact code to change that, but seems to me that you would change line 115/117.
Last edited by Typh00n : 01-12-09 at 02:27 PM.
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Old 01-12-09, 10:29 AM  
Zeronic
A Kobold Labourer
 
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Different health display

I really love the simplicity of this addon. Gogo Neal! You make great addons.

The health is only displayed on mouse-over. I changed that, it's now always displayed. So far, so good. Now comes the hard part for me. The health is displayed like: actual health / maximum health (example: 8000/10000). I would like to see only the actual health (example: 8000) and not the maximum health.

How do I change the health from (example) 8000/10000 to only (example) 8000. I hope someone understands what I mean, I just dont want to see the "/ maximum health" in the healthbars, only the "actual health". You could also say that I want to see the health just like the power (only the actual power is displayed).

I search in the LUA file, but I could not find anything to edit for that. But well, I don't know anything about LUA. So if anyone could enlighten me on this matter: thanks in advance
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