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Updated: 02-27-14 12:35 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:35 PM
Created:12-18-08 01:33 PM
Downloads:17,536
Favorites:93
MD5:
5.4
oUF Neav  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 01:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


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Old 10-15-12, 07:59 AM  
lastgamer
A Deviate Faerie Dragon

Forum posts: 11
File comments: 23
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How to solve

Hi,there's a taint of !colorz, How to solve? thx
21:45:51.376 An action was blocked in combat because of taint from !Colorz - CompactRaidFrame3:Show()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:46
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Old 10-11-12, 03:49 AM  
ballagarba
A Fallenroot Satyr
 
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Originally Posted by smauzt
Hello, Im playing a monk and Im loving your UI, trying to do some LUA studying and config the UI a bit more but at the moment Im simply just to bad..

Anyways, I really could need some kind of timer for "Tiger Palm" close to the energy bar. It would help a lot to keep me from loosing my Tiger stacks.


Picture suggestion; http://imageshack.us/a/img837/162/suggestionb.png
I would suggest using a spell tracker addon for that, like NeedToKnow, TellMeWhen, NugRunning, rFilter3 or my own nSpellTracker that is based on rFilter3.
Last edited by ballagarba : 10-11-12 at 03:49 AM.
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Old 10-07-12, 03:59 PM  
purplet
A Kobold Labourer

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Hi.
Thx for this nice layout (and your as nice Ui).

Would it be possible to add an option to change the layout of the name and health frame to be a big one like with UnitFramesImpoved?
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Old 10-06-12, 12:33 PM  
smauzt
A Kobold Labourer
AddOn Compiler - Click to view compilations

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Hello, Im playing a monk and Im loving your UI, trying to do some LUA studying and config the UI a bit more but at the moment Im simply just to bad..

Anyways, I really could need some kind of timer for "Tiger Palm" close to the energy bar. It would help a lot to keep me from loosing my Tiger stacks.


Picture suggestion; http://imageshack.us/a/img837/162/suggestionb.png
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Old 09-28-12, 06:56 PM  
creepy_inc
A Deviate Faerie Dragon
 
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Originally Posted by ballagarba
Originally Posted by creepy_inc
I don't know if this is specific to Neav layout or not but is there a way to prevent the player frame from glowing/blinking when you're in a city (sleeping/resting), gets annoying after a while.
oUF_Neav\config.lua
Code:
units = {
	['player'] = {
                ...
		showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
		showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
		showStatusFlash = false,
		showCombatFeedback = false,
Thanks a lot and as for the target status bar showing in class color is that possible? Lasty is there a way to see if a mobbed is tagged, because right now the bar isn't gray.
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Old 09-28-12, 01:27 AM  
glupikreten
A Murloc Raider

Forum posts: 4
File comments: 63
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Re: Re: Re: Re: Re: Re: embty buff/debuff on target

Originally Posted by ballagarba
@glupikreten: Hopefully fixed the ghost buff issue with this commit.
yup.. havent noticed it anymore...

one thing tho... you are missing couple of local _ in some .luas

-- i am not a developer.. i can handle a thing or two from time to time but i really don't know much about it so excuse me if im wrong about this but...

that prevented me to change talents on the fly after i added them in every single lua file that were missing it, removing talents worked.
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Old 09-28-12, 12:08 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
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Originally Posted by creepy_inc
I don't know if this is specific to Neav layout or not but is there a way to prevent the player frame from glowing/blinking when you're in a city (sleeping/resting), gets annoying after a while.
oUF_Neav\config.lua
Code:
units = {
	['player'] = {
                ...
		showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
		showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
		showStatusFlash = false,
		showCombatFeedback = false,
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Old 09-27-12, 11:47 PM  
creepy_inc
A Deviate Faerie Dragon
 
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I don't know if this is specific to Neav layout or not but is there a way to prevent the player frame from glowing/blinking when you're in a city (sleeping/resting), gets annoying after a while.
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Old 09-24-12, 07:26 PM  
creepy_inc
A Deviate Faerie Dragon
 
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Originally Posted by baoziking
I used to see the target's healthbar with classcolor in other's addons,how can I do to let Neav's target Healthbar show with there classcolor,sorry for my poor english,can you help me with it?
I'd like to know this as well.
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Old 09-24-12, 06:50 AM  
ballagarba
A Fallenroot Satyr
 
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Re: Re: Re: Re: Re: embty buff/debuff on target

@glupikreten: Hopefully fixed the ghost buff issue with this commit.
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Old 09-21-12, 06:01 AM  
glupikreten
A Murloc Raider

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Re: Re: Re: Re: embty buff/debuff on target

Originally Posted by ballagarba
Originally Posted by richardg
And i think the empty buff should be the empty space u used to seperate target's buff from target's debuff, am i right?
Yeah this is pretty much what I'm thinking as well. A bit puzzled as to what changes though. Gonna have to do some testing on my Priest with Power Word: Shield.

I'm gonna be away for a couple of days on a company trip to Milan, so it'll probably take some time, unless there's an obvious solution.
click on ppl in orgrimmar or go in some DS raid and check ppl... it will speed up process of recreating this bug...

testing on yourself with your priest will give you hardly any result...
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Old 09-20-12, 02:50 AM  
ballagarba
A Fallenroot Satyr
 
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Re: Re: Re: embty buff/debuff on target

Originally Posted by richardg
And i think the empty buff should be the empty space u used to seperate target's buff from target's debuff, am i right?
Yeah this is pretty much what I'm thinking as well. A bit puzzled as to what changes though. Gonna have to do some testing on my Priest with Power Word: Shield.

I'm gonna be away for a couple of days on a company trip to Milan, so it'll probably take some time, unless there's an obvious solution.
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Old 09-20-12, 02:38 AM  
richardg
A Kobold Labourer

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Smile Re: Re: embty buff/debuff on target

Originally Posted by ballagarba
@glupikreten, Divinehope: Not sure to be honest, haven't noticed it myself (though I rarely look at the target auras). Might be a bug or something causing the separator between buffs and debuffs to act like an aura itself...? Or some buff/debuff that has a missing or bad icon texture.

Have you managed to narrow down when it actually happens?
well that empty buff/debuff seems to appear when my last target has some buff/debuffs (more than 3 maybe). And the time on the buff icon is the same as my last target's buff time which is in the same location.

And i think the empty buff should be the empty space u used to seperate target's buff from target's debuff, am i right?

sry for my bad English and thanks for the awesome layout
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Old 09-17-12, 03:41 PM  
ballagarba
A Fallenroot Satyr
 
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Re: embty buff/debuff on target

@glupikreten, Divinehope: Not sure to be honest, haven't noticed it myself (though I rarely look at the target auras). Might be a bug or something causing the separator between buffs and debuffs to act like an aura itself...? Or some buff/debuff that has a missing or bad icon texture.

Have you managed to narrow down when it actually happens?
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Old 09-17-12, 03:33 PM  
Divinehope
A Kobold Labourer
 
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Yeah I am also seeing some empty buff/debuffs, unsure of what they could be.
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