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Updated: 11-12-14 01:15 PM
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File Info
Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:15 PM
Created:12-18-08 02:33 PM
Downloads:18,634
Favorites:102
MD5:
6.0.3

oUF Neav  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
5.4.1
478kB
Neal
02-27-14 01:35 PM
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 02:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


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Unread 09-20-12, 02:50 AM  
ballagarba
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Re: Re: Re: embty buff/debuff on target

Originally Posted by richardg
And i think the empty buff should be the empty space u used to seperate target's buff from target's debuff, am i right?
Yeah this is pretty much what I'm thinking as well. A bit puzzled as to what changes though. Gonna have to do some testing on my Priest with Power Word: Shield.

I'm gonna be away for a couple of days on a company trip to Milan, so it'll probably take some time, unless there's an obvious solution.
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Unread 09-20-12, 02:38 AM  
richardg
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Smile Re: Re: embty buff/debuff on target

Originally Posted by ballagarba
@glupikreten, Divinehope: Not sure to be honest, haven't noticed it myself (though I rarely look at the target auras). Might be a bug or something causing the separator between buffs and debuffs to act like an aura itself...? Or some buff/debuff that has a missing or bad icon texture.

Have you managed to narrow down when it actually happens?
well that empty buff/debuff seems to appear when my last target has some buff/debuffs (more than 3 maybe). And the time on the buff icon is the same as my last target's buff time which is in the same location.

And i think the empty buff should be the empty space u used to seperate target's buff from target's debuff, am i right?

sry for my bad English and thanks for the awesome layout
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Unread 09-17-12, 03:41 PM  
ballagarba
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Re: embty buff/debuff on target

@glupikreten, Divinehope: Not sure to be honest, haven't noticed it myself (though I rarely look at the target auras). Might be a bug or something causing the separator between buffs and debuffs to act like an aura itself...? Or some buff/debuff that has a missing or bad icon texture.

Have you managed to narrow down when it actually happens?
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Unread 09-17-12, 03:33 PM  
Divinehope
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Yeah I am also seeing some empty buff/debuffs, unsure of what they could be.
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Unread 09-14-12, 10:12 AM  
glupikreten
A Murloc Raider

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embty buff/debuff on target

What is this emty buff or debuff on target with 8 min cd?

http://oi50.tinypic.com/28ri92x.jpg
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Unread 09-05-12, 06:06 AM  
Baddieqt
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Originally Posted by ballagarba
Originally Posted by Baddieqt
Either i'm blind or I just cant find this option in the LUA, the raid frame are in the middle of the screen, and I cant find the code for a position change?
Try the slash command /neavrt
Like a charm, thanks alot!
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Unread 09-05-12, 02:43 AM  
ballagarba
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Originally Posted by Baddieqt
Either i'm blind or I just cant find this option in the LUA, the raid frame are in the middle of the screen, and I cant find the code for a position change?
Try the slash command /neavrt
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Unread 09-05-12, 02:41 AM  
Baddieqt
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Either i'm blind or I just cant find this option in the LUA, the raid frame are in the middle of the screen, and I cant find the code for a position change?
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Unread 09-03-12, 04:30 PM  
devilArt
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another question
how to make warlock's shard bar flip vertical, i'd like put shard bar up

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Unread 09-03-12, 03:11 PM  
devilArt
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thanks for new update
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Unread 09-03-12, 02:08 PM  
ballagarba
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Originally Posted by devilArt
hi neal
is there a way to make the debuff casted by others look gray
and how to make boss frame arena frame show up when i am not in the arena and raid, i want to adjust them before i use them
sorry for my poor english
Yes there is such a option, however it wasn't working correctly. And I just uploaded a new version that fixes this.

Just make sure you have enabled colorPlayerDebuffsOnly in the config.

Unfortunately forcing the arena frames to show is a bit more difficult.
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Unread 09-03-12, 01:01 PM  
devilArt
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hi neal
is there a way to make the debuff casted by others look gray
and how to make boss frame arena frame show up when i am not in the arena and raid, i want to adjust them before i use them
sorry for my poor english
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Unread 08-28-12, 02:57 AM  
10leej
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Originally Posted by ballagarba
Originally Posted by 10leej
Eh the !Beautycase standalone download still uses CreateBorder so it must be an older version.....
Oh right, forgot about that one. I don't have access to that one so I can't update it.

Originally Posted by 10leej
Just wondering cause my skinning addon I got made for it has about 100 or so occurances of CreateBorder >.>
Ouch! :P String replace or just integrate the old !Beautycase into your skinning addon...?
probably gonna integrate, lmao
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Unread 08-28-12, 02:52 AM  
ballagarba
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Originally Posted by 10leej
Eh the !Beautycase standalone download still uses CreateBorder so it must be an older version.....
Oh right, forgot about that one. I don't have access to that one so I can't update it.

Originally Posted by 10leej
Just wondering cause my skinning addon I got made for it has about 100 or so occurances of CreateBorder >.>
Ouch! :P String replace or just integrate the old !Beautycase into your skinning addon...?
Last edited by ballagarba : 08-28-12 at 02:53 AM.
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Unread 08-28-12, 02:48 AM  
10leej
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Eh the !Beautycase standalone download still uses CreateBorder so it must be an older version.....

Just wondering cause my skinning addon I got made for it has about 100 or so occurances of CreateBorder >.>

So all I have to do is replace frame:CreateBorder(12,1,1,1) with frame:CreateBeautyBorder(12) now?
Last edited by 10leej : 08-28-12 at 02:52 AM.
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