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Updated: 02-27-14 01:35 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:35 PM
Created:12-18-08 02:33 PM
Downloads:18,209
Favorites:97
MD5:
oUF Neav  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 02:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


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Unread 01-31-12, 03:07 PM  
Momozip
A Kobold Labourer

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Originally Posted by Neal
Originally Posted by ikomiko
Hi, can you add a function for seperating the debuffs? i want to show only my own debuffs.
Code:
if (self.Auras) then
   self.Auras.onlyShowPlayer = true
end
 
if (self.Debuffs) then
   self.Debuffs.onlyShowPlayer = true
end
Is there a possible way to keep the pretty borders to? o.o
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Unread 12-25-11, 04:54 AM  
Neal
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Originally Posted by ikomiko
Hi, can you add a function for seperating the debuffs? i want to show only my own debuffs.
Code:
if (self.Auras) then
   self.Auras.onlyShowPlayer = true
end
 
if (self.Debuffs) then
   self.Debuffs.onlyShowPlayer = true
end
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Unread 12-23-11, 06:59 PM  
ikomiko
A Murloc Raider
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Hi, can you add a function for seperating the debuffs? i want to show only my own debuffs.
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Unread 12-23-11, 07:07 AM  
Neal
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in the function ..


Code:
local function CreateRaidLayout(self, unit)
...
...
...
            self:CreateBeautyBorder(11)
            self:SetBeautyBorderPadding(3)
...
...
...
end
But the raidframes looks crappy with a beautycase border
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Unread 12-22-11, 04:49 AM  
Blindlabel
A Kobold Labourer

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Originally Posted by Neal
jep^^
How so? I can't seem to figure it out .
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Unread 12-22-11, 04:19 AM  
Neal
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jep^^
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Unread 12-22-11, 03:34 AM  
Blindlabel
A Kobold Labourer

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Is it possible to create a beautycase border around the raidframes?
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Unread 12-22-11, 03:22 AM  
Neal
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Originally Posted by 4exoB
Is it possible to display the timer debuffs and buffs only their spells on the target?
Example: default unitframes with omnicc

hm....thats a cool idea
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Unread 12-22-11, 03:12 AM  
4exoB
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Is it possible to display the timer debuffs and buffs only their spells on the target?
Example: default unitframes with omnicc

Last edited by 4exoB : 12-22-11 at 03:12 AM.
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Unread 12-22-11, 02:47 AM  
lastgamer
A Deviate Faerie Dragon

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THX for your work
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Unread 11-30-11, 08:07 PM  
Cotea
A Kobold Labourer
 
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Hi. After 4.3 update, to change the color of the player frame one needs to find this line(mine is at 403 position):
Code:
    self.Texture = self:CreateTexture(nil, 'BORDER')
so then add the needed line to look like this:
Code:
    self.Texture = self:CreateTexture(nil, 'BORDER')
    self.Texture:SetVertexColor(0.5, 0.5, 0.4)


Ehm, i do have a question related to cast bars and health/mana bars. How can one change their orientation? I have my cast bar like this:
Code:
    [player frame] -----spell cast-----> [target frame]
and want the target cast bar to look like so:
Code:
    [player frame] <-----spell cast----- [target frame]
I have little to no knowledge of LUA coding, so maybe someone can pinpoint me in the right direction as to where can i find the answer to my question. Using Gnosis cast bar addon was easy for me, but when i jumped to LUA config-addons, like yours, it got complicated
LE: Also how do i make all debuffs on my target "pop-out" above and upwards the target frame?
Thanks for your time.
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I lurk...waiting for destiny to reveal.
Last edited by Cotea : 11-30-11 at 08:44 PM.
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Unread 10-25-11, 11:21 PM  
baoziking
A Kobold Labourer

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How can I add classcolor to my target?

I used to see the target's healthbar with classcolor in other's addons,how can I do to let Neav's target Healthbar show with there classcolor,sorry for my poor english,can you help me with it?
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Unread 10-10-11, 08:52 AM  
Lue
A Kobold Labourer

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Originally posted by ballagarba
You would need to remove oUF_Neav :P

Or if you really want to you'd have to open up oUF_Neav/core.lua and comment out or remove these two lines at the end of the file:

Code:
local target = self:Spawn('target', 'oUF_Neav_Target')
target:SetPoint(unpack(config.units.target.position))
I haven't tested it, so there might be side-effects and will also look like crap.
I love this UI, especially its frames.They are beautiful and concise. I'm just not used to the castbars. It is a little trouble to set them to the right position, right size and right color. So I want to cancel this function at first and just use Blizzard's castbars. And then I set
Code:
show { catsbars = false }
and I find that target's castbar never come out.
If this is the only way to use target's castbar in Blizzard's style by changing whole target frame to Blizzard's original target frame, I prefer to solve the troubles in setting castbars.

PS:sorry for my english, I wish you can understand me
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Unread 10-10-11, 07:56 AM  
ballagarba
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Originally posted by Lue
Thank you for your help.
How can I use Blizzard's frames? What codes should I make changes?
You would need to remove oUF_Neav :P

Or if you really want to you'd have to open up oUF_Neav/core.lua and comment out or remove these two lines at the end of the file:

Code:
local target = self:Spawn('target', 'oUF_Neav_Target')
target:SetPoint(unpack(config.units.target.position))
I haven't tested it, so there might be side-effects and will also look like crap.
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Unread 10-10-11, 04:53 AM  
Lue
A Kobold Labourer

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Originally posted by ballagarba
Well the problem is that the original target castbar is anchored to Blizzard's original target frame, which is replaced by oUF_Neav. So you'd have to use Blizzard's frames to show the target castbar.
Thank you for your help.
How can I use Blizzard's frames? What codes should I make changes?
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