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Updated: 11-12-14 01:15 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:15 PM
Created:12-18-08 02:33 PM
Downloads:18,446
Favorites:99
MD5:
6.0.3

oUF Neav  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
5.4.1
478kB
Neal
02-27-14 01:35 PM
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 02:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


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Unread 04-10-12, 10:11 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
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Originally Posted by Bobwich III
I probably am not looking somewhere, but does this mod support predicted healing?

Also, for the life of me I can't find where to move the player health and power text.
Currently incoming heals is only implemented on the raid frames (that you can find in the Neav UI suite) at the moment. Might get implemented elsewhere though.

Why would you wanna move the health and power text on the player frame? And where?
Last edited by ballagarba : 04-10-12 at 10:15 AM.
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Unread 04-02-12, 08:50 PM  
Bobwich III
A Kobold Labourer

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I probably am not looking somewhere, but does this mod support predicted healing?

Also, for the life of me I can't find where to move the player health and power text.
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Unread 01-31-12, 03:07 PM  
Momozip
A Kobold Labourer

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Originally Posted by Neal
Originally Posted by ikomiko
Hi, can you add a function for seperating the debuffs? i want to show only my own debuffs.
Code:
if (self.Auras) then
   self.Auras.onlyShowPlayer = true
end
 
if (self.Debuffs) then
   self.Debuffs.onlyShowPlayer = true
end
Is there a possible way to keep the pretty borders to? o.o
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Unread 12-25-11, 04:54 AM  
Neal
A Defias Bandit
 
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File comments: 300
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Originally Posted by ikomiko
Hi, can you add a function for seperating the debuffs? i want to show only my own debuffs.
Code:
if (self.Auras) then
   self.Auras.onlyShowPlayer = true
end
 
if (self.Debuffs) then
   self.Debuffs.onlyShowPlayer = true
end
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Unread 12-23-11, 06:59 PM  
ikomiko
A Murloc Raider
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Hi, can you add a function for seperating the debuffs? i want to show only my own debuffs.
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Unread 12-23-11, 07:07 AM  
Neal
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in the function ..


Code:
local function CreateRaidLayout(self, unit)
...
...
...
            self:CreateBeautyBorder(11)
            self:SetBeautyBorderPadding(3)
...
...
...
end
But the raidframes looks crappy with a beautycase border
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Unread 12-22-11, 04:49 AM  
Blindlabel
A Kobold Labourer

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Originally Posted by Neal
jep^^
How so? I can't seem to figure it out .
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Unread 12-22-11, 04:19 AM  
Neal
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jep^^
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Unread 12-22-11, 03:34 AM  
Blindlabel
A Kobold Labourer

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Is it possible to create a beautycase border around the raidframes?
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Unread 12-22-11, 03:22 AM  
Neal
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Originally Posted by 4exoB
Is it possible to display the timer debuffs and buffs only their spells on the target?
Example: default unitframes with omnicc

hm....thats a cool idea
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Unread 12-22-11, 03:12 AM  
4exoB
A Kobold Labourer
 
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Is it possible to display the timer debuffs and buffs only their spells on the target?
Example: default unitframes with omnicc

Last edited by 4exoB : 12-22-11 at 03:12 AM.
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Unread 12-22-11, 02:47 AM  
lastgamer
A Deviate Faerie Dragon

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THX for your work
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Unread 11-30-11, 08:07 PM  
Cotea
A Kobold Labourer
 
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Hi. After 4.3 update, to change the color of the player frame one needs to find this line(mine is at 403 position):
Code:
    self.Texture = self:CreateTexture(nil, 'BORDER')
so then add the needed line to look like this:
Code:
    self.Texture = self:CreateTexture(nil, 'BORDER')
    self.Texture:SetVertexColor(0.5, 0.5, 0.4)


Ehm, i do have a question related to cast bars and health/mana bars. How can one change their orientation? I have my cast bar like this:
Code:
    [player frame] -----spell cast-----> [target frame]
and want the target cast bar to look like so:
Code:
    [player frame] <-----spell cast----- [target frame]
I have little to no knowledge of LUA coding, so maybe someone can pinpoint me in the right direction as to where can i find the answer to my question. Using Gnosis cast bar addon was easy for me, but when i jumped to LUA config-addons, like yours, it got complicated
LE: Also how do i make all debuffs on my target "pop-out" above and upwards the target frame?
Thanks for your time.
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Last edited by Cotea : 11-30-11 at 08:44 PM.
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Unread 10-25-11, 11:21 PM  
baoziking
A Kobold Labourer

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How can I add classcolor to my target?

I used to see the target's healthbar with classcolor in other's addons,how can I do to let Neav's target Healthbar show with there classcolor,sorry for my poor english,can you help me with it?
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Unread 10-10-11, 08:52 AM  
Lue
A Kobold Labourer

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Originally posted by ballagarba
You would need to remove oUF_Neav :P

Or if you really want to you'd have to open up oUF_Neav/core.lua and comment out or remove these two lines at the end of the file:

Code:
local target = self:Spawn('target', 'oUF_Neav_Target')
target:SetPoint(unpack(config.units.target.position))
I haven't tested it, so there might be side-effects and will also look like crap.
I love this UI, especially its frames.They are beautiful and concise. I'm just not used to the castbars. It is a little trouble to set them to the right position, right size and right color. So I want to cancel this function at first and just use Blizzard's castbars. And then I set
Code:
show { catsbars = false }
and I find that target's castbar never come out.
If this is the only way to use target's castbar in Blizzard's style by changing whole target frame to Blizzard's original target frame, I prefer to solve the troubles in setting castbars.

PS:sorry for my english, I wish you can understand me
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