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Updated: 08-30-17 03:14 PM
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Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,706
Favorites:105
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oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


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Unread 12-22-11, 02:47 AM  
lastgamer
A Deviate Faerie Dragon

Forum posts: 11
File comments: 30
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THX for your work
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Unread 11-30-11, 08:07 PM  
Cotea
A Kobold Labourer
 
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Hi. After 4.3 update, to change the color of the player frame one needs to find this line(mine is at 403 position):
Code:
    self.Texture = self:CreateTexture(nil, 'BORDER')
so then add the needed line to look like this:
Code:
    self.Texture = self:CreateTexture(nil, 'BORDER')
    self.Texture:SetVertexColor(0.5, 0.5, 0.4)


Ehm, i do have a question related to cast bars and health/mana bars. How can one change their orientation? I have my cast bar like this:
Code:
    [player frame] -----spell cast-----> [target frame]
and want the target cast bar to look like so:
Code:
    [player frame] <-----spell cast----- [target frame]
I have little to no knowledge of LUA coding, so maybe someone can pinpoint me in the right direction as to where can i find the answer to my question. Using Gnosis cast bar addon was easy for me, but when i jumped to LUA config-addons, like yours, it got complicated
LE: Also how do i make all debuffs on my target "pop-out" above and upwards the target frame?
Thanks for your time.
__________________
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I lurk...waiting for destiny to reveal.
Last edited by Cotea : 11-30-11 at 08:44 PM.
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Unread 10-25-11, 11:21 PM  
baoziking
A Kobold Labourer

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How can I add classcolor to my target?

I used to see the target's healthbar with classcolor in other's addons,how can I do to let Neav's target Healthbar show with there classcolor,sorry for my poor english,can you help me with it?
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Unread 10-10-11, 08:52 AM  
Lue
A Kobold Labourer

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Originally posted by ballagarba
You would need to remove oUF_Neav :P

Or if you really want to you'd have to open up oUF_Neav/core.lua and comment out or remove these two lines at the end of the file:

Code:
local target = self:Spawn('target', 'oUF_Neav_Target')
target:SetPoint(unpack(config.units.target.position))
I haven't tested it, so there might be side-effects and will also look like crap.
I love this UI, especially its frames.They are beautiful and concise. I'm just not used to the castbars. It is a little trouble to set them to the right position, right size and right color. So I want to cancel this function at first and just use Blizzard's castbars. And then I set
Code:
show { catsbars = false }
and I find that target's castbar never come out.
If this is the only way to use target's castbar in Blizzard's style by changing whole target frame to Blizzard's original target frame, I prefer to solve the troubles in setting castbars.

PS:sorry for my english, I wish you can understand me
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Unread 10-10-11, 07:56 AM  
ballagarba
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Originally posted by Lue
Thank you for your help.
How can I use Blizzard's frames? What codes should I make changes?
You would need to remove oUF_Neav :P

Or if you really want to you'd have to open up oUF_Neav/core.lua and comment out or remove these two lines at the end of the file:

Code:
local target = self:Spawn('target', 'oUF_Neav_Target')
target:SetPoint(unpack(config.units.target.position))
I haven't tested it, so there might be side-effects and will also look like crap.
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Unread 10-10-11, 04:53 AM  
Lue
A Kobold Labourer

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Originally posted by ballagarba
Well the problem is that the original target castbar is anchored to Blizzard's original target frame, which is replaced by oUF_Neav. So you'd have to use Blizzard's frames to show the target castbar.
Thank you for your help.
How can I use Blizzard's frames? What codes should I make changes?
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Unread 10-09-11, 11:09 AM  
ballagarba
A Fallenroot Satyr
 
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Originally posted by Lue
Can I just use blizz castbars ?

I canged some codes in oUF_Neav/config.lua:
Code:
show { catsbars = false }
then it worked, but there's a problem.
Target's castbar doesn't show, it's hidden all the time.

Looking for your help
Well the problem is that the original target castbar is anchored to Blizzard's original target frame, which is replaced by oUF_Neav. So you'd have to use Blizzard's frames to show the target castbar.
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Unread 10-09-11, 10:16 AM  
Lue
A Kobold Labourer

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Can I just use blizz castbars ?

I canged some codes in oUF_Neav/config.lua:
Code:
show { catsbars = false }
then it worked, but there's a problem.
Target's castbar doesn't show, it's hidden all the time.

Looking for your help
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Unread 10-07-11, 12:55 AM  
ballagarba
A Fallenroot Satyr
 
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Originally posted by Maelfilk
Is it possible to change position of castbars?
Yes, if you take a look into oUF_Neav/config.lua
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Unread 10-07-11, 12:52 AM  
Maelfilk
A Kobold Labourer

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Is it possible to change position of castbars?
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Unread 08-06-11, 11:36 AM  
EKE
An Aku'mai Servant
 
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Originally posted by Mock
Find this line in core.lua:......
thank you very much!
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Unread 08-04-11, 08:24 AM  
Mock
A Black Drake
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Originally posted by EKE
How to do this, the darker style...a new Texture or just edit the custom Texture in media folder?
Find this line in core.lua:

Code:
    self.Texture = self.Health:CreateTexture(nil, 'ARTWORK')
and add this under so it'll become:

Code:
	self.Texture = self.Health:CreateTexture(nil, 'ARTWORK')
	self.Texture:SetVertexColor(0.5, 0.5, 0.4)
Change the numbers and wait for pretty colors.
Last edited by Mock : 08-04-11 at 08:24 AM.
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Unread 08-03-11, 06:01 AM  
EKE
An Aku'mai Servant
 
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Originally posted by Vranx
Perfect, thanks Neal!


How to do this, the darker style...a new Texture or just edit the custom Texture in media folder?
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Unread 07-29-11, 02:08 AM  
Droxx
A Deviate Faerie Dragon

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nice thanks
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Unread 07-29-11, 01:35 AM  
ballagarba
A Fallenroot Satyr
 
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Re: Portrait timers

Originally posted by Droxx
Is it possible to get PortraitTimers to work with this?
oUF_Neav already has a built-in feature exactly like this, though you'd have to download the latest version from either here or here. Edit oUF_Neav/modules/portraittimers.lua or oUF_Neav/filter.lua (depending of which you downloaded) to add your own spells to track.
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