Download
(495Kb)
Download
Updated: 08-30-17 03:14 PM
Pictures
File Info
Compatibility:
Shadows of Argus (7.3.0)
Tomb of Sargeras (7.2.0)
Return to Karazhan (7.1.5)
Legion (7.0.3)
Updated:08-30-17 03:14 PM
Created:12-18-08 02:33 PM
Downloads:31,570
Favorites:105
MD5:

oUF Neav  Popular! (More than 5000 hits)

Version: 7.3.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v7.3.0

- oUF_Neav: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_Neav: Updated FormatValue function to be more exact and be able to handle larger numbers (thanks Grimsbain).
- oUF_NeavRaid: Dropped smartthreat module for default oUF element (thanks Grimsbain).
- oUF_NeavRaid: Updated HealthPrediction to handle new oUF elements (thanks Grimsbain).
- oUF_NeavRaid: Legion auras added (thanks Grimsbain).

v7.1.2

- Fix issue with the alternate resource bar for druids always showing.

v6.0.0

- Updates to work with Warlords of Draenor.

v5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v5.1.0

- TOC updates.

v5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Post A Reply Comment Options
Unread 03-23-13, 10:54 PM  
Beef.
Guest

Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
buff/debuff

Hey,

thank u for the great layout.
I was wondering where in the script can I increase debuff/buff font size on target and focus frame.

Thanks!
Report comment to moderator  
Edit/Delete Message Reply With Quote
Unread 01-27-13, 09:32 AM  
glupikreten
A Theradrim Guardian

Forum posts: 60
File comments: 69
Uploads: 0
who buffed?

Hi,

Can i somehow see on buffs tooltip who buffed what? Is there an option somewhere to turn on?

Thank you.
Last edited by glupikreten : 02-11-13 at 02:30 PM.
Report comment to moderator  
Reply With Quote
Unread 01-23-13, 05:39 PM  
Expunge
A Defias Bandit

Forum posts: 2
File comments: 10
Uploads: 0
I'm having a little trouble moving my party frames to where I want them to be. Here's what I've got in my config.lua:

Code:
        ['player'] = {
            scale = 1.193,
            style = 'NORMAL',                                                               -- 'NORMAL' 'RARE' 'ELITE' 'CUSTOM'
            customTexture = 'Interface\\AddOns\\oUF_Neav\\media\\customFrameTexture',       -- Custom texture if style = 'CUSTOM'

            mouseoverText = false,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            showVengeance = false,                                                          -- Attention: vengeance and swingtimer will overlap eachother,
            showSwingTimer = false,                                                         -- Change the pos in the oUF_Neav file if you want both
            showStatusFlash = true,
            showCombatFeedback = false,

            position = {'CENTER', UIParent, 0, -128},


        ['party'] = {
            scale = 1.11,
            show = true,
            hideInRaid = true,

            mouseoverText = true,
            healthTag = '$cur/$max',
            healthTagFull = '$cur',
            powerTag = '$cur/$max',
            powerTagFull = '$cur',
            powerTagNoMana = '$cur',

            position = {'TOPLEFT', oUF_Neav_Player, 124, -128}, -- trouble spot!
        },
I want the frames to be attached to a spot just below the player frame, but for whatever reason they seem to be stuck at the player frame's default location. I can move them around by chaning the offsets, but they never seem to be linked to the current player frame location. Any ideas? I'm wanting to do a similar thing to my target and arena frames.

Another poster suggested I try attaching the frames to oUF_Neav_Player_Anchor, but unfortunately that didn't work. Was also digging around in my layout-local.txt file and found that the frame might be called oUF_Neav_Player_AnchorFrame, but that didn't work either. Is there some place where the placement of the party frame is stored/locked? I wasn't able to move the player or target frames until I right clicked on them and used the reset position option within the menus, and the party menu doesn't seem to have that option.

Any help would be greatly appreciated, thank you!
Last edited by Expunge : 01-23-13 at 05:46 PM.
Report comment to moderator  
Reply With Quote
Unread 01-15-13, 10:24 AM  
10leej
A Molten Giant
 
10leej's Avatar
AddOn Author - Click to view AddOns

Forum posts: 583
File comments: 438
Uploads: 22
Originally Posted by Junjie
Simply Amazing. Exactly what I have been looking for.

I have 1 single question. I have been flipping through various .lua files, but to no avail.

Is there a way to blacklist certain Buffs from displaying in the buffs frame?

I ask just because I use Raven to display a couple specific buffs in a specific place, so there is no need to have them show up in the default buff location as well.

Thought I would ask.

If not, no big.

Ps. Keep up the great work!
no doesn't look like its possible
__________________
Tweets YouTube Website
Last edited by 10leej : 01-16-13 at 02:40 AM.
Report comment to moderator  
Reply With Quote
Unread 01-03-13, 09:46 PM  
Junjie
A Kobold Labourer

Forum posts: 0
File comments: 23
Uploads: 0
Simply Amazing. Exactly what I have been looking for.

I have 1 single question. I have been flipping through various .lua files, but to no avail.

Is there a way to blacklist certain Buffs from displaying in the buffs frame?

I ask just because I use Raven to display a couple specific buffs in a specific place, so there is no need to have them show up in the default buff location as well.

Thought I would ask.

If not, no big.

Ps. Keep up the great work!
Report comment to moderator  
Reply With Quote
Unread 12-21-12, 12:28 PM  
milworm
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
class colored health bar

hey, how can i change the healthbar color to classcolored mode? or just the playername background to classcolor?

pls answer, i searched all the luas but cant figure it out

really nice layout, with class colored mode it would be perfect!

thanks!
Report comment to moderator  
Reply With Quote
Unread 11-29-12, 09:33 AM  
glupikreten
A Theradrim Guardian

Forum posts: 60
File comments: 69
Uploads: 0
when i have Sha of Fear targeted and she(he) is casting something..

last boss in terrace... will check rest of the bosses... but it happened every time in this scenario...

Sha of Fear as a target... boss casts some thing (prolly breath of fear - dunno)... error pops
Report comment to moderator  
Reply With Quote
Unread 11-29-12, 04:50 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 472
Uploads: 0
@glupikreten: Do you have any idea of when that happens? Haven't seen that error myself in a long time, and only like once or twice. Last time was during the Foe Reaper 5000 encounter in Deadmines while riding the Prototype Reaper.
Report comment to moderator  
Reply With Quote
Unread 11-29-12, 04:41 AM  
glupikreten
A Theradrim Guardian

Forum posts: 60
File comments: 69
Uploads: 0
5.1

Message: Interface\AddOns\oUF_Neav\castbar.lua:6: attempt to index local 'config' (a nil value)
Time: 11/29/12 11:18:10
Count: 1
Stack: Interface\AddOns\oUF_Neav\castbar.lua:6: in function <Interface\AddOns\oUF_Neav\castbar.lua:4>
(tail call): ?
Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62>

Locals: self = oUF_Neav_TargetCastbar {
0 = <userdata>
beautyShadow = <table> {
}
duration = 1.4679999984801
channeling = true
interrupt = true
CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
Background = <unnamed> {
}
PostChannelStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:127
__owner = oUF_Neav_Target {
}
max = 1.5
Text = <unnamed> {
}
beautyBorder = <table> {
}
PostCastStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:96
PostCastNotInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
PostCastInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
Time = <unnamed> {
}
delay = 0
CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
}
unit = "target"
config = nil
(*temporary) = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5
(*temporary) = oUF_Neav_TargetCastbar {
0 = <userdata>
beautyShadow = <table> {
}
duration = 1.4679999984801
channeling = true
interrupt = true
CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
Background = <unnamed> {
}
PostChannelStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:127
__owner = oUF_Neav_Target {
}
max = 1.5
Text = <unnamed> {
}
beautyBorder = <table> {
}
PostCastStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:96
PostCastNotInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
PostCastInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
Time = <unnamed> {
}
delay = 0
CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
}
(*temporary) = "white"
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'config' (a nil value)"
ns = <table> {
ColorBorder = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5
UpdateAuraIcons = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:101
UpdateAuraTimer = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:21
CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
PortraitTimerDB = <table> {
}
CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
utf8sub = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:163
PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:47
GetPowerText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:119
StopFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:50
CreateCastbars = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:22
CreateCastbarStrings = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:19
FormatTime = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:50
IsFlashing = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:40
StartFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:56
cUnit = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:36
MultiCheck = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:153
Config = <table> {
}
GetHealthText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:93
}
Report comment to moderator  
Reply With Quote
Unread 11-07-12, 06:07 PM  
glupikreten
A Theradrim Guardian

Forum posts: 60
File comments: 69
Uploads: 0
how to solve this?

Last edited by glupikreten : 11-07-12 at 07:39 PM.
Report comment to moderator  
Reply With Quote
Unread 10-27-12, 01:25 PM  
creepy_inc
Guest

Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
Originally Posted by ballagarba
Originally Posted by creepy_inc
Still can't see when a mob is tagged by someone else (not grayed out).
You sure you don't have conflicting addon? It's never been a problem before as far as I can tell, and works perfectly fine for me.

Try running with only oUF_Neav, and if that doesn't work, try deleting these folders and start the game:

Cache/
Data/Cache/
WTF/
This is with no other addon running, just OUF, !Beautycase and OUF_Neav. If I disable it and just use Blizzard default frames it shows up gray.

This is with WTF/Cache etc. deleted as well. For now I guess I can just look at the tooltip as the name will be grayed out there but it would be nice if it was working on the target frame.

Last edited by : 10-27-12 at 01:32 PM.
Report comment to moderator  
Edit/Delete Message Reply With Quote
Unread 10-26-12, 05:35 AM  
creepy_inc
Guest

Join Date: Not Yet
Forum posts: 0
File comments: 0
Uploads: 0
Originally Posted by Aloplop
yeat another question ;-)
Is there a command to "test" all frames, to show all frames?
oUF: MovableFrames

It won't show you everything but it will have player, boss, focus etc.
Report comment to moderator  
Edit/Delete Message Reply With Quote
Unread 10-25-12, 08:50 AM  
ballagarba
A Fallenroot Satyr
 
ballagarba's Avatar

Forum posts: 22
File comments: 472
Uploads: 0
Originally Posted by Aloplop
Is there a command to "test" all frames, to show all frames?
Not that I know of, sorry.

Originally Posted by Aloplop
And how can i move the castbar?
If you mean the player cast bar, you can do it in the oUF_Neav/config.lua file:

Code:
ns.Config = {
    show = {
	...
    },

    media = {
	...
    },

    font = {
	...
    },

    units = {
        ['player'] = {
            ...
            castbar = {
                ...

                icon = {
                    show = false,
                    position = 'LEFT',
                    positionOutside = true,
                },

                position = {'BOTTOM', UIParent, 'BOTTOM', 0, 141},
            },
        },
Report comment to moderator  
Reply With Quote
Unread 10-25-12, 08:00 AM  
Aloplop
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
yeat another question ;-)
Is there a command to "test" all frames, to show all frames?
And how can i move the castbar?

Thanks alot. Just building an Interface around yours (Neav UI).

greetz
Report comment to moderator  
Reply With Quote
Unread 10-24-12, 03:39 AM  
Aloplop
A Kobold Labourer

Forum posts: 0
File comments: 9
Uploads: 0
Re: Re: Changing position

Originally Posted by ballagarba
Originally Posted by Aloplop
I'm trying to change the position of the player frame by using the line
position = {'TOPLEFT', UIParent, 34, -30},
in the config.lua

The changes i made (coords) have no effect on the player frame.

What am i doing wrong?
OMFG! :-)

Thank you for the fast reply.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: