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Updated: 02-27-14 01:35 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:35 PM
Created:12-18-08 02:33 PM
Downloads:18,227
Favorites:98
MD5:
oUF Neav  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 02:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


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Unread 08-30-09, 02:22 PM  
vacua
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Re: Re: Focus

Originally posted by Neal
This is normal because the function FocusUnit() is protected, so you get the error with all unitframes.



Thanks , i dont know other layouts with this feature

Any chance to giving out the Code to add Castbar Icons ? would be nice!
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Unread 08-30-09, 12:09 PM  
Squiddy0
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Re: Re: Focus

Originally posted by Neal
This is normal because the function FocusUnit() is protected, so you get the error with all unitframes.
k if that's the case is there a way to view the focus frame? If so, how?
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Unread 08-30-09, 12:57 AM  
Neal
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Re: Focus

Originally posted by Squiddy0
I try & set Focus & get the following:
This is normal because the function FocusUnit() is protected, so you get the error with all unitframes.

Originally posted by Vog
I have to say the castbar is a piece of brilliance. The latency seems pulled straight from the one on the blizzard actionbar and seems a lot more accurate than quartz' latency to me.

Pardon me for asking, but is this excellent latency feature also in other oUF layouts?
Thanks , i dont know other layouts with this feature
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Unread 08-29-09, 05:32 PM  
Vog
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I have to say the castbar is a piece of brilliance. The latency seems pulled straight from the one on the blizzard actionbar and seems a lot more accurate than quartz' latency to me.

Pardon me for asking, but is this excellent latency feature also in other oUF layouts?
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Unread 08-29-09, 01:20 PM  
Squiddy0
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Focus

I try & set Focus & get the following:

oUF_Neav has been blocked from an action only available to the Blizzard UI - You can disable this addon & reload the UI.
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Unread 08-28-09, 08:35 PM  
vacua
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Originally posted by Vog
Will you ever implement focus debuffs? There are so many fights that require me to see the debuffs of my focus (=the other tank) to know when to taunt, like Razorscale, Kologarn, Thorim trash, Thorim, Gormok the Impaler, etc.

Focus Frame supports Debuffs. For me, it shows my debuffs, like my silence sheep fear etc.


I would love to get the Code to add Icons to Castbar!
Last edited by vacua : 08-28-09 at 08:35 PM.
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Unread 08-26-09, 03:25 AM  
Vog
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Will you ever implement focus debuffs? There are so many fights that require me to see the debuffs of my focus (=the other tank) to know when to taunt, like Razorscale, Kologarn, Thorim trash, Thorim, Gormok the Impaler, etc.
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Unread 08-25-09, 06:34 PM  
baalzebub
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Great one, thanks.
Though it'd be perfect if it supported druid mana bars.
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Unread 08-23-09, 02:44 PM  
Cralor
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Originally posted by krush
How i can move the target castingbar? i have tried some codes but it doesnt work

this line have i tried to edit in a oUF_NeavConfig.lua file:

target = {
position = {"BOTTOM", UIParent, 0, 332},
width = 220,
height = 19,
color = {0.9, 0.1, 0.1},
Edit: position = {"BOTTOM", UIParent, 0, 332},

{ANCHOR, PARENT, X, Y}

You probably want to change "BOTTOM", "0", and "332".

e.g. You want to move it down more. {"BOTTOM", UIParent, 0, 200}
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Last edited by Cralor : 08-23-09 at 02:45 PM.
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Unread 08-23-09, 10:44 AM  
krush
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How i can move the target castingbar? i have tried some codes but it doesnt work

this line have i tried to edit in a oUF_NeavConfig.lua file:

target = {
position = {"BOTTOM", UIParent, 0, 332},
width = 220,
height = 19,
color = {0.9, 0.1, 0.1},
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Unread 08-20-09, 04:15 AM  
Lastbreath
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Hey m8 nice addon, i have 2 questions:

- How i can scale the focus frames? ive tried with "scale =" but the addon got disabled.

- How the font to be shown full time not only on mouseover?

Tnx...
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Unread 08-17-09, 10:54 AM  
Shestak
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Originally posted by Neal
Hm, first I must see how this work.
While the screenshots.
Human - link.
Cat - link.
Tree - link.
Bear - link.
With value - link.
If you want, I can make a small video.
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Unread 08-14-09, 01:08 AM  
Neal
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Originally posted by Rintrah
Any plans to support the new druid mana bar in the default UI as of 3.2?
Hm, first I must see how this work.
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Unread 08-13-09, 07:56 PM  
Rintrah
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Any plans to support the new druid mana bar in the default UI as of 3.2?
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Unread 08-12-09, 10:47 AM  
Cralor
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Thank you a lot. Couple things still outstanding:

- I'd like to get a black border on the CombatFeedback font. Where could I do this? I've looked around but I just can't find where I could do this.

- Still would like to try moving the PvP icon.

- I will check to see if party member problem is still occurring for me. I don't really know why it would.
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