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Updated: 02-27-14 01:35 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:35 PM
Created:12-18-08 02:33 PM
Downloads:18,206
Favorites:97
MD5:
oUF Neav  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 02:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


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Unread 01-03-09, 01:34 PM  
nin
A Cobalt Mageweaver
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Forum posts: 210
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God this is awesomeness itself

Can't wait for an update on raidframes, been looking and trying to make my own that matches but no luck yet and my skills in lua just aint enough.

great work!
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Unread 12-31-08, 07:25 AM  
sush
A Kobold Labourer

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one question neal

do your layout only show player, target & party etc frames or also raid frames?

ok, forget it -> my fault
Last edited by sush : 12-31-08 at 07:27 AM.
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Unread 12-29-08, 01:49 PM  
reale
A Kobold Labourer

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WTB Fix before Malygos tonight :)

Quote:
Originally posted by reale
Same error when I get on my Tundra Vendor Mount:

...oUF_Neavx.lua:73:
attempt to index field 'Level' (a nil value)

Thx, I will fix this as soon as possible
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Unread 12-24-08, 09:11 AM  
Shadowskiii
A Kobold Labourer

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Bei max. Buffs im Target überlagert die erste Zeile der Debuffs die Buffs
Bin nicht gut im erklären, daher ein bild (mit scheiß quali sry) gemacht

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Unread 12-24-08, 03:18 AM  
Neal
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Re: Error

Originally posted by reale
Same error when I get on my Tundra Vendor Mount:

...oUF_Neavx.lua:73:
attempt to index field 'Level' (a nil value)
Thx, I will fix this as soon as possible
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Unread 12-23-08, 09:48 AM  
Vranx
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Nice layout! Really like the cast bars, wish they were a mod by themselves.
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Unread 12-23-08, 04:47 AM  
reale
A Kobold Labourer

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Error

Same error when I get on my Tundra Vendor Mount:

...oUF_Neavx.lua:73:
attempt to index field 'Level' (a nil value)
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Unread 12-23-08, 04:18 AM  
Neal
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Originally posted by Nidra
Hallo Neal,

ist es möglich bei deinen Unit frames die Mana und lebensanzeige von einen Selbst und dem ziel dauerhaft einzublenden? Also das man nicht extra mit der Maus darüber muss.Und bei einen Selber den Max mana und das Mana das man gerade noch hat einzublenden? Ich kenn mich da net so gut aus hoffe du kannst mir helfen^^.

Nidra
Originally posted by Typh00n
change lines 600-612 to "show" instead of "hide"
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Unread 12-22-08, 11:52 PM  
Expunge
A Defias Bandit

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Originally posted by Shadowskiii
is there a way that you can add combopoints?
If you look off to the left side of the screen you should notice a little text. I'm not sure if this is a bug or not, but the combo points are there, they're just aligned with the left side of the screen. No worries though, just a little Lua edit to fix them.

Hit ctrl-f and search for "rogue." The second instance to show up should have a block of code that looks like this:

Code:
        if (select(2, UnitClass("Player")) == "ROGUE" or select(2, UnitClass("Player")) == "DRUID") then
            self.CPoints = CreateFont(self.Health, DAMAGE_TEXT_FONT, 22, "OUTLINE", 0, 0)
            self.CPoints:SetPoint("RIGHT", self.Portraitbg, "CENTER", 0, -50)
            self.CPoints:SetTextColor(1, 1, 1) 
        end
self.CPoints:SetPoint("RIGHT", self.Portraitbg, "CENTER", 0, -50) being the line you care about. I just changed "LEFT" to "CENTER" and the points sit on top of my character.

I'm sure there's a much better way to do this, but afterall I'm no Lua expert. I believe the last revision had the combo point indicator sitting on the unit frame, and it looks like the line of code is setup to do so, but it doesn't seem to be working.

Anyway, that should get you going!
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Unread 12-22-08, 09:47 PM  
Nidra
A Kobold Labourer

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Hallo Neal,

ist es möglich bei deinen Unit frames die Mana und lebensanzeige von einen Selbst und dem ziel dauerhaft einzublenden? Also das man nicht extra mit der Maus darüber muss.Und bei einen Selber den Max mana und das Mana das man gerade noch hat einzublenden? Ich kenn mich da net so gut aus hoffe du kannst mir helfen^^.

Nidra
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Unread 12-22-08, 06:09 PM  
Shadowskiii
A Kobold Labourer

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is there a way that you can add combopoints?
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Unread 12-21-08, 07:45 PM  
Barneby
A Kobold Labourer

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Hiho,

...oUF_Neavx.lua:73:
attempt to index field 'Level' (a nil value)

bekam ich bei einer Quest in Brunnhilda, wo ich ein Mount besteigen musste das mich zum Q-Geber zurückbrachte. Mount hatte Pet und Self Unitframe übernommen.

Liebe Grüsse

Edit: Alle Aktionen die mit der neuen Vehicle Bar zu tun haben lassen den Fehler auftauchen.
Last edited by Barneby : 12-22-08 at 07:18 PM.
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Unread 12-21-08, 02:31 PM  
Typh00n
A Deviate Faerie Dragon
 
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Originally posted by ronjon
my bad, didn't see the casting bars on the first version, also how can i have the hp/mp on the target frame always show (like in your screen shot) instead of mouse over only?
change lines 600-612 to "show" instead of "hide"
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Unread 12-21-08, 11:47 AM  
ronjon
A Murloc Raider

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Originally posted by Neal
Why? Oo

This Layout has a Target, Player, Focus and Petcastingbar.
my bad, didn't see the casting bars on the first version, also how can i have the hp/mp on the target frame always show (like in your screen shot) instead of mouse over only?
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Unread 12-21-08, 05:49 AM  
Neal
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Re: Plugins

Originally posted by Theliraan
Could you post supported plugins such as oUF_BarFader, oUF_Smooth etc please?
You can use every plugin if you add the code lines of the plugin. Read the readmes of the plugins for more infos
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