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Updated: 11-12-14 01:15 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:15 PM
Created:12-18-08 02:33 PM
Downloads:18,633
Favorites:101
MD5:
6.0.3

oUF Neav  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
5.4.1
478kB
Neal
02-27-14 01:35 PM
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 02:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


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Unread 04-27-11, 05:45 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
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Originally posted by karlodav
anyone knows how i can hide the blizzard bags?, im using a third addon for my bags and when i press B , both ( blizzard and the third addon ) open different windows for my bags .
That's your bag addons problem, not oUF_Neav.
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Unread 04-27-11, 05:42 AM  
karlodav
A Murloc Raider

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thanks , i only commented :
-- _G['CompactRaidFrameManagerDisplayFrame'..button]:SetAlpha(0.35)
-- _G['CompactRaidFrameManagerDisplayFrame'..button]:Hide()
-- _G['CompactRaidFrameManagerDisplayFrame'..button]isable()
-- _G['CompactRaidFrameManagerDisplayFrame'..button]:EnableMouse(false)

anyone knows how i can hide the blizzard bags?, im using a third addon for my bags and when i press B , both ( blizzard and the third addon ) open different windows for my bags .
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Unread 04-26-11, 09:41 PM  
gossipgirlxo
A Deviate Faerie Dragon

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!beautycase is missing from the current update. thanks for updating <3
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Unread 04-26-11, 08:52 PM  
cokedrivers
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Originally posted by karlodav
Hello , error when in raid:

Message: Interface\AddOns\oUF_Neav\oUF_NeavRaid.lua:68: attempt to index field '?' (a nil value)
Time: 04/26/11 20:36:37
Count: 1
Stack: Interface\AddOns\oUF_Neav\oUF_NeavRaid.lua:68: in main chunk

Locals: (for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = "OptionsButton"
2 = "FilterRoleTank"
3 = "FilterRoleHealer"
4 = "FilterRoleDamager"
5 = "FilterGroup1"
6 = "FilterGroup2"
7 = "FilterGroup3"
8 = "FilterGroup4"
9 = "FilterGroup5"
10 = "FilterGroup6"
11 = "FilterGroup7"
12 = "FilterGroup8"
13 = "LockedModeToggle"
14 = "HiddenModeToggle"
}
(for control) = 2
_ = 2
button = "FilterRoleTank"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "FilterRoleTank"
(*temporary) = <userdata>
(*temporary) = "FilterGroup4"
(*temporary) = "FilterGroup5"
(*temporary) = "FilterGroup6"
(*temporary) = "FilterGroup7"
(*temporary) = "FilterGroup8"
(*temporary) = "LockedModeToggle"
(*temporary) = "HiddenModeToggle"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"

go into oUF_NeavRaid.lua

scroll down to around line 47 and look for this code:
Code:
for _, button in pairs({
	'OptionsButton',

    'FilterRoleTank',
    'FilterRoleHealer',
    'FilterRoleDamager',
	
	'FilterGroup1',
	'FilterGroup2',
	'FilterGroup3',
	'FilterGroup4',
	'FilterGroup5',
	'FilterGroup6',
	'FilterGroup7',
	'FilterGroup8',
	
	'LockedModeToggle',
	'HiddenModeToggle',
}) do
    _G['CompactRaidFrameManagerDisplayFrame'..button]:SetAlpha(0.35)
    _G['CompactRaidFrameManagerDisplayFrame'..button]:Hide()
    _G['CompactRaidFrameManagerDisplayFrame'..button]:Disable()
    _G['CompactRaidFrameManagerDisplayFrame'..button]:EnableMouse(false)
end
Just mark out this whole area with a --[[ at the top and a --]] after the end that will stop the error.

Which in the end it should look like this:
Code:
--[[
for _, button in pairs({
	'OptionsButton',

    'FilterRoleTank',
    'FilterRoleHealer',
    'FilterRoleDamager',
	
	'FilterGroup1',
	'FilterGroup2',
	'FilterGroup3',
	'FilterGroup4',
	'FilterGroup5',
	'FilterGroup6',
	'FilterGroup7',
	'FilterGroup8',
	
	'LockedModeToggle',
	'HiddenModeToggle',
}) do
    --_G['CompactRaidFrameManagerDisplayFrame'..button]:SetAlpha(0.35)
    --_G['CompactRaidFrameManagerDisplayFrame'..button]:Hide()
    --_G['CompactRaidFrameManagerDisplayFrame'..button]:Disable()
    --_G['CompactRaidFrameManagerDisplayFrame'..button]:EnableMouse(false)
end
--]]
Havent tested more then inviting one person and conveting to a raid.

Coke
Last edited by cokedrivers : 04-26-11 at 08:53 PM.
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Unread 04-26-11, 07:38 PM  
karlodav
A Murloc Raider

Forum posts: 4
File comments: 41
Uploads: 0
Hello , error when in raid:

Message: Interface\AddOns\oUF_Neav\oUF_NeavRaid.lua:68: attempt to index field '?' (a nil value)
Time: 04/26/11 20:36:37
Count: 1
Stack: Interface\AddOns\oUF_Neav\oUF_NeavRaid.lua:68: in main chunk

Locals: (for generator) = <function> defined =[C]:-1
(for state) = <table> {
1 = "OptionsButton"
2 = "FilterRoleTank"
3 = "FilterRoleHealer"
4 = "FilterRoleDamager"
5 = "FilterGroup1"
6 = "FilterGroup2"
7 = "FilterGroup3"
8 = "FilterGroup4"
9 = "FilterGroup5"
10 = "FilterGroup6"
11 = "FilterGroup7"
12 = "FilterGroup8"
13 = "LockedModeToggle"
14 = "HiddenModeToggle"
}
(for control) = 2
_ = 2
button = "FilterRoleTank"
(*temporary) = nil
(*temporary) = nil
(*temporary) = "FilterRoleTank"
(*temporary) = <userdata>
(*temporary) = "FilterGroup4"
(*temporary) = "FilterGroup5"
(*temporary) = "FilterGroup6"
(*temporary) = "FilterGroup7"
(*temporary) = "FilterGroup8"
(*temporary) = "LockedModeToggle"
(*temporary) = "HiddenModeToggle"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
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Unread 04-25-11, 08:02 AM  
Neal
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Aaaaah right! Forgot that that oUF has tags
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Unread 04-25-11, 07:46 AM  
nin
A Cobalt Mageweaver
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Originally posted by Neal
Ok thanks for this info

Ok found. oUF does not longer support combopoint fontstrings :-/
A suggestion would be too take a look at how ouf_phanx does combo points (maelstrom aswell) as numbers with tags.
Last edited by nin : 04-25-11 at 07:46 AM.
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Unread 04-22-11, 04:18 PM  
Neal
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Ok thanks for this info

Ok found. oUF does not longer support combopoint fontstrings :-/
Last edited by Neal : 04-23-11 at 05:44 AM.
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Unread 04-22-11, 02:22 PM  
rieux
A Kobold Labourer

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Glad to see you back working on this, Neal! Love your addons.

However, I am getting a couple of errors when enabling showComboPointsAsNumber in the config.

This one:
Code:
Message: Interface\AddOns\oUF\elements\cpoints.lua:46: attempt to index local 'cpoint' (a nil value)
Time: 04/22/11 16:15:31
Count: 1
Stack: Interface\AddOns\oUF\elements\cpoints.lua:46: in function `enable'
Interface\AddOns\oUF\ouf.lua:93: in function `EnableElement'
Interface\AddOns\oUF\ouf.lua:258: in function <Interface\AddOns\oUF\ouf.lua:182>
(tail call): ?
Interface\AddOns\oUF\ouf.lua:540: in function `Spawn'
Interface\AddOns\oUF_Neav\oUF_Neav.lua:1258: in function `func'
Interface\AddOns\oUF\factory.lua:17: in function <Interface\AddOns\oUF\factory.lua:13>
(tail call): ?

Locals: self = oUF_Neav_Target {
 0 = <userdata>
 UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:33
 MasterLooter = oUF_Neav_TargetMasterLooterIcon {
 }
 __tags = <table> {
 }
 OfflineStatus = <unnamed> {
 }
 Leader = oUF_Neav_TargetLeaderIcon {
 }
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:170
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:102
 __elements = <table> {
 }
 Texture = oUF_Neav_TargetTextureFrame {
 }
 Power = <unnamed> {
 }
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:116
 UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:287
 style = "oUF_Neav"
 mainUnit = true
 Glow = oUF_Neav_TargetGlow {
 }
 Portrait = oUF_Neav_TargetPortrait {
 }
 UNIT_COMBO_POINTS = <function> defined @Interface\AddOns\oUF\elements\cpoints.lua:27
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:241
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:14
 Auras = <unnamed> {
 }
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:130
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:217
 UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:83
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:151
 UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:64
 Level = <unnamed> {
 }
 PLAYER_TARGET_CHANGED = <table> {
 }
 Castbar = oUF_Neav_TargetCastbar {
 }
 UNIT_AURA = <function> defined @Interface\AddOns\oUF\elements\aura.lua:209
 UNIT_CONNECTION = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:33
 UNIT_THREAT_LIST_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:287
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:125
 unit = "target"
 menu = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:104
 UNIT_FACTION = <function> defined @Interface\AddOns\oUF\elements\pvp.lua:21
 PvP = oUF_Neav_TargetPVPIcon {
 }
 CPoints = <unnamed> {
 }
 Health = <unnamed> {
 }
 Name = <unnamed> {
 }
 Background = <unnamed> {
 }
 UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:217
 RaidIcon = oUF_Neav_TargetRaidIcon {
 }
 CombatFeedbackText = <unnamed> {
 }
 UNIT_MODEL_CHANGED = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:33
}
cpoints = <unnamed> {
 __owner = oUF_Neav_Target {
 }
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\cpoints.lua:31
 0 = <userdata>
}
(for index) = 1
(for limit) = 5
(for step) = 1
index = 1
cpoint = nil
(*temporary) = "function"
(*temporary) = nil
(*temporary) = <table> {
 1 = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:287
 2 = <function> defined @Interface\AddOns\oUF\elements\cpoints.lua:27
}
(*temporary) = <table> {
 __call = <function> defined @Interface\AddOns\oUF\events.lua:16
}
(*temporary) = <function> defined @Interface\AddOns\oUF\elements\cpoints.lua:27
(*temporary) = 1
(*temporary) = "attempt to index local 'cpoint' (a nil value)"
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\cpoints.lua:31
Path = <function
And this one:
Code:
Message: Interface\AddOns\oUF\elements\cpoints.lua:22: attempt to index field '?' (a nil value)
Time: 04/22/11 16:19:22
Count: 1
Stack: Interface\AddOns\oUF\elements\cpoints.lua:22: in function <Interface\AddOns\oUF\elements\cpoints.lua:7>
(tail call): ?
Interface\AddOns\oUF\events.lua:18: in function <Interface\AddOns\oUF\events.lua:16>
(tail call): ?
[C]: in function `TargetUnit'
Interface\FrameXML\SecureTemplates.lua:425: in function `handler'
Interface\FrameXML\SecureTemplates.lua:543: in function `SecureActionButton_OnClick'
Interface\FrameXML\SecureTemplates.lua:583: in function <Interface\FrameXML\SecureTemplates.lua:575>

Locals: self = oUF_Neav_Target {
 0 = <userdata>
 UNIT_PORTRAIT_UPDATE = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:33
 MasterLooter = oUF_Neav_TargetMasterLooterIcon {
 }
 __tags = <table> {
 }
 OfflineStatus = <unnamed> {
 }
 Leader = oUF_Neav_TargetLeaderIcon {
 }
 UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:170
 UNIT_SPELLCAST_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:102
 __elements = <table> {
 }
 Texture = oUF_Neav_TargetTextureFrame {
 }
 Power = <unnamed> {
 }
 UNIT_SPELLCAST_NOT_INTERRUPTIBLE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:116
 UNIT_THREAT_SITUATION_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:287
 style = "oUF_Neav"
 mainUnit = true
 Glow = oUF_Neav_TargetGlow {
 }
 Portrait = oUF_Neav_TargetPortrait {
 }
 UNIT_COMBO_POINTS = <function> defined @Interface\AddOns\oUF\elements\cpoints.lua:27
 UNIT_SPELLCAST_CHANNEL_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:241
 UNIT_SPELLCAST_START = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:14
 Auras = <unnamed> {
 }
 UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:130
 UNIT_SPELLCAST_CHANNEL_UPDATE = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:217
 UNIT_SPELLCAST_INTERRUPTED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:83
 UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:151
 UNIT_SPELLCAST_FAILED = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:64
 Level = <unnamed> {
 }
 PLAYER_TARGET_CHANGED = <table> {
 }
 Castbar = oUF_Neav_TargetCastbar {
 }
 UNIT_AURA = <function> defined @Interface\AddOns\oUF\elements\aura.lua:209
 UNIT_CONNECTION = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:33
 UNIT_THREAT_LIST_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:287
 PLAYER_ENTERING_WORLD = <function> defined @Interface\AddOns\oUF\ouf.lua:125
 unit = "target"
 menu = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:104
 UNIT_FACTION = <function> defined @Interface\AddOns\oUF\elements\pvp.lua:21
 PvP = oUF_Neav_TargetPVPIcon {
 }
 CPoints = <unnamed> {
 }
 Health = <unnamed> {
 }
 Name = <unnamed> {
 }
 Background = <unnamed> {
 }
 UNIT_NAME_UPDATE = <function> defined @Interface\AddOns\oUF_Neav\oUF_Neav.lua:217
 RaidIcon = oUF_Neav_TargetRaidIcon {
 }
 CombatFeedbackText = <unnamed> {
 }
 UNIT_MODEL_CHANGED = <function> defined @Interface\AddOns\oUF\elements\portraits.lua:33
}
event = "PLAYER_TARGET_CHANGED"
unit = nil
cp = 0
cpoints = <unnamed> {
 __owner = oUF_Neav_Target {
 }
 ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\cpoints.lua:31
 0 = <userdata>
}
(for index) = 1
(for limit) = 5
(for step) = 1
i = 1
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index field '?' (a nil value)"
GetComboPoints = <function> defined =[C]:-1
MAX_COMBO_POINTS = 5
There were some template errors in between but these were the only two that mentioned cpoints specifically.
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Unread 04-20-11, 09:10 AM  
Neal
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Originally posted by Toctor42

And my second point deals with the focus frame.
Is the only way to move it at the moment to change the coords in the config?
Shift+alt doesnt work for me.
Only through the config file :-/
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Unread 04-20-11, 05:12 AM  
Toctor42
A Kobold Labourer

Forum posts: 0
File comments: 14
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Hey Neal,

is there a way to hide the debuffs applied by other people on the targetframe?
I remember that there used to be a solution, but unfortunately i dont find it again.

Edit: *solved* I found the solution: self.Auras.debuffFilter = "PLAYER|HARMFUL"


And my second point deals with the focus frame.
Is the only way to move it at the moment to change the coords in the config?
Shift+alt doesnt work for me.
Last edited by Toctor42 : 04-20-11 at 05:16 AM.
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Unread 04-18-11, 09:20 PM  
Areul
A Kobold Labourer

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thank god for your come back.
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Unread 04-18-11, 03:43 PM  
Neal
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Ok the boss frames works now real good. (with buff and castbars)
I test now some options etc. and if I dont see any dramatic bugs i release the new oUF_Neav version this evening (tuesday - april 19)

For all who asked: Arenaframes are not planned yet (i don't play arena). But if some people want it in any case, I think we could find a solution for that..


Last edited by Neal : 04-18-11 at 03:50 PM.
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Unread 04-16-11, 06:57 AM  
Areul
A Kobold Labourer

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finaly.
the Neav Ui wake up.
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Unread 11-29-10, 08:02 AM  
cokedrivers
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This is from the Neav UI section on WowInterface.

Originally posted by ballagarba
I have silently been working on fixes for Neav UI on a git repository of mine, was going to wait until I had ironed all issues presented with 4.0.1.

But you can follow it here, it's pretty much complete. Only issue left has to with the quest blob thingie on the map when entering combat, causes some taint. But that has always been the issue.

!Colorz seems to be causing some taint as well, not really sure how or why.

Anyway, it should run more than fine. Soulshard bar, holy power bar and eclipse bar is present too. I've been playing for a couple of days without trouble

You should be aware though that I've done some minor personal changes.

https://github.com/ballagarba/NeavUI

Will, update the README to contain a little bit more of the changes I've made and how to install from Github when I have time.
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