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Updated: 02-27-14 01:35 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:35 PM
Created:12-18-08 02:33 PM
Downloads:18,074
Favorites:97
MD5:
5.4
oUF Neav  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 02:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


Post A Reply Comment Options
Unread 02-22-10, 03:09 AM  
boingy
A Kobold Labourer

Forum posts: 1
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i want ask about request to skining gladuis as ouf_neav or add arena frames=)
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Unread 02-22-10, 03:59 PM  
dmoller0
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Originally posted by boingy
delete 2 lines from ouf_neav.lua
local focustarget = oUF:Spawn('focustarget', 'oUF_Neav_FocusTarget')
focustarget:SetPoint('TOPLEFT', oUF_Neav_Focus, 'BOTTOMRIGHT', -78, -15)
You are awesome!!
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Unread 03-04-10, 10:47 PM  
cokedrivers
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Re: Re: Re: Focus

Originally posted by Squiddy0
k if that's the case is there a way to view the focus frame? If so, how?
AutoPartybuttons is a great addon for LFD groups
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Unread 03-07-10, 07:48 PM  
Valpants
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Cast bars

Loving this layout, thanks a lot! Just a couple of questions though as I'm fairly poor at lau, is there a way to display the percentage as well as the HP in the UF and is there a way for the cast bars to show up 'different' if the spell cast is cannot be interrupted?

Thanks
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Unread 03-09-10, 12:11 AM  
Squiddy0
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Re: Cast bars

Works great thanks for this wonderful layout; I am wondering what the stars are on the target or player frame, I'm not on my rogue so can't be combo points... & how would I go about making the buff/debuff on target only have 5 per row; I looked into the neav config & neav files & all I saw was anchoring & resizing... thanks.

Last edited by Squiddy0 : 03-09-10 at 02:01 PM.
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Unread 03-11-10, 09:28 AM  
Neal
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Re: Re: Cast bars

Originally posted by Squiddy0
Works great thanks for this wonderful layout; I am wondering what the stars are on the target or player frame, I'm not on my rogue so can't be combo points... & how would I go about making the buff/debuff on target only have 5 per row; I looked into the neav config & neav files & all I saw was anchoring & resizing... thanks.
oUF_Neav.lua - line:877-888

Code:
 self.Auras:SetWidth(self.Auras.size * 5)
The bug with the combopoints is strange :-/

and the interrupt coloring of the castbar is now finish

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Unread 03-15-10, 02:13 AM  
daka242
A Murloc Raider

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About the combo points bug - happens with me too but only when am on my hunter alt - so i guess its something related to some hunter or pet ability
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Unread 03-15-10, 10:31 PM  
Squiddy0
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Originally posted by daka242
About the combo points bug - happens with me too but only when am on my hunter alt - so i guess its something related to some hunter or pet ability
I see the same stars appear around players too; happened on my other character who doesn't have a pet; well whatever it is so be it, it's not that big of a deal I was just wondering what caused it, thanks for helping with the buff info too.
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Unread 03-24-10, 09:39 AM  
scrappy183
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Is it possible to change the player/targets health into percentage? If so, please tell Other than that, it looks fantastic!
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Unread 04-17-10, 08:36 PM  
geeksugar
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heya, i was over at vranxui and noticed he darkened his frame borders (i saw someone say to get rUF) but i was wondering how i would do it through the LUA, id greatly appreciate it ^_^
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Unread 04-21-10, 06:49 PM  
ronjon
A Murloc Raider

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is it possible to do the class color and power color changes with just ouf and not your !colorz addon?
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Unread 05-10-10, 06:09 AM  
Game92
A Molten Giant
 
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Is it possible to only use the caster bars?
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Unread 05-16-10, 03:14 PM  
Neal
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Originally posted by Game92
Is it possible to only use the caster bars?
If you use the default UF's (original blizzard frames): No, otherwise yes
Last edited by Neal : 05-16-10 at 03:14 PM.
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Unread 05-18-10, 10:02 PM  
Areul
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Ok, I am find the code in NeavRaid.lua " 'showSolo', false," ..
but..how can I set that the raid group frame show only in a raid ?
Thanks for Help !

-----------------------------------------------------------------------

Hello Neal, thanks for your Neav UI addons! XD
Could you tell me why my raid icon always on the frame please ? T.T
I had change some Layout.lua to set the buff/debuff.
and set the "GetNumRaidMembers() > 10", but the raid icon still on the frame.
I am only want to show the party when I am not in the raid group.

Thank you !

Last edited by Areul : 05-19-10 at 03:54 AM.
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Unread 05-25-10, 08:46 AM  
Game92
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Is it possible to add the Latencty Code in to mine?
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