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Updated: 02-27-14 01:35 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 01:35 PM
Created:12-18-08 02:33 PM
Downloads:18,080
Favorites:97
MD5:
5.4
oUF Neav  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 02:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


Post A Reply Comment Options
Unread 10-08-10, 11:51 PM  
gossipgirlxo
A Deviate Faerie Dragon

Forum posts: 10
File comments: 81
Uploads: 1
I am getting an error trying to set a focus target it is telling me that oUF_Neav must be disabled before I can set a focus target. how do I fix this?
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Unread 10-09-10, 02:23 AM  
boingy
A Kobold Labourer

Forum posts: 1
File comments: 30
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Originally posted by gossipgirlxo
I am getting an error trying to set a focus target it is telling me that oUF_Neav must be disabled before I can set a focus target. how do I fix this?
try /focus
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Unread 10-09-10, 10:11 PM  
gossipgirlxo
A Deviate Faerie Dragon

Forum posts: 10
File comments: 81
Uploads: 1
Originally posted by boingy
try /focus

Im brilliant... hahaha thank you =)
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Unread 10-10-10, 01:53 AM  
gossipgirlxo
A Deviate Faerie Dragon

Forum posts: 10
File comments: 81
Uploads: 1
is there anyway to show the default blizzard totem timers? so far Ive looked through alot of code and cant find it anywhere.
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Unread 10-11-10, 03:30 AM  
fatalerror
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Forum posts: 1
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Great addon.
one question:how to change the portrait to classicon?
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Unread 10-13-10, 04:20 AM  
Chigerian
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File comments: 20
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Not working in 4.0.1
Errors I get are:


[11:18:11] Interface\AddOns\oUF_Neav\oUF_Neav.lua:42: attempt to index field '?' (a nil value)
[C]: ?
Interface\AddOns\oUF_Neav\oUF_Neav.lua:42: in main chunk


[11:18:11] Interface\AddOns\oUF_Neav\oUF_NeavRaid.lua:135: table index is nil
[C]: ?
Interface\AddOns\oUF_Neav\oUF_NeavRaid.lua:135: in main chunk
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Unread 10-13-10, 06:21 AM  
gossipgirlxo
A Deviate Faerie Dragon

Forum posts: 10
File comments: 81
Uploads: 1
how much do you need me to donate for you to update this addon neal?

IM DYING WITHOUT IT!!!!!!
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Unread 10-13-10, 07:06 AM  
Fumler
A Murloc Raider
AddOn Author - Click to view AddOns

Forum posts: 6
File comments: 12
Uploads: 1
Anyone got a fix for 4.0?
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Unread 10-15-10, 06:49 PM  
Chigerian
A Kobold Labourer

Forum posts: 0
File comments: 20
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Slight fix for 4.0

Here's my current fix for 4.0:

Open up oUF_NeavRaid.lua

Go to line 135 and replace:
Code:
[GetSpellName(6215)] = 3, -- fear
with
Code:
[GetSpellName(5782)] = 3, -- fear
Now open oUF_Neav.lua and make the following changes

Line 29 replace
Code:
for _, button in pairs({
    'UnitFramePanelPartyBackground',
    'UnitFramePanelPartyPets',
    'UnitFramePanelPartyInRaid',

    'CombatPanelTargetOfTarget',
    'CombatPanelTOTDropDown',
    'CombatPanelEnemyCastBarsOnPortrait',
    
    'DisplayPanelShowAggroPercentage',
    
    'FrameCategoriesButton9',
}) do
    _G['InterfaceOptions'..button]:SetAlpha(0.35)
    _G['InterfaceOptions'..button]:Disable()
    _G['InterfaceOptions'..button]:EnableMouse(false)
end
with
Code:
for _, button in pairs({
    'UnitFramePanelPartyBackground',
    'UnitFramePanelPartyPets',


    'CombatPanelTargetOfTarget',
    'CombatPanelTOTDropDown',
    'CombatPanelEnemyCastBarsOnPortrait',
    
    'DisplayPanelShowAggroPercentage',
    
    'FrameCategoriesButton10',
}) do
    _G['InterfaceOptions'..button]:SetAlpha(0.35)
    _G['InterfaceOptions'..button]:Disable()
    _G['InterfaceOptions'..button]:EnableMouse(false)
end

Line 720 replace
Code:
    if (unit == 'player') then
        self:SetAttribute('initial-height', 42)
        self:SetAttribute('initial-width', 175)
with
Code:
    if (unit == 'player') then
        self:SetSize(175, 42)

Line 909 replace
Code:
    if (unit == 'pet') then
        self:SetAttribute('initial-height', 42)
        self:SetAttribute('initial-width', 175)
with
Code:
    if (unit == 'pet') then
        self:SetSize(175, 42)

Line 986 replace
Code:
    if (unit == 'target' or unit == 'focus') then
        self:SetAttribute('initial-height', 42)
        self:SetAttribute('initial-width', 175)
with
Code:
    if (unit == 'target' or unit == 'focus') then
        self:SetSize(175, 42)

Line 1031 replace
Code:
    if (self.targetUnit) then
        self:SetAttribute('initial-height', 20)
        self:SetAttribute('initial-width', 85)
with
Code:
    if (self.targetUnit) then
        self:SetSize(85, 20)

and lastly line 1047 replace
Code:
   if (self.partyUnit) then
        self:SetAttribute('initial-height', 30)
        self:SetAttribute('initial-width', 105)
with
Code:
    if (self.partyUnit) then
        self:SetSize(105, 30)
and you should be all set, don't forget to update oUF
(Also if you have trouble moving the frames use oUF MovableFrames
Last edited by Chigerian : 10-16-10 at 05:00 AM.
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Unread 10-16-10, 02:48 AM  
marane
A Kobold Labourer

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Thanks you Chigerian,

And for holly power for paladin upgrade ouf 1.4 to 1.5 and

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Unread 10-16-10, 06:10 AM  
oopsminded
A Murloc Raider

Forum posts: 7
File comments: 24
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Thank you as well.

*later edit: I seem to be having some problems with the party unit frames though; they don't spawn when I join a party/raid until I do a /rl, also they're un-clickable, moseovertext doesn't work on them either

Not sure if it's this layout's issue or some addon conflict.
Last edited by oopsminded : 10-16-10 at 10:29 AM.
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Unread 10-16-10, 07:48 AM  
gossipgirlxo
A Deviate Faerie Dragon

Forum posts: 10
File comments: 81
Uploads: 1
thank you for the fixes it seems to be working well atm.
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Unread 10-16-10, 12:57 PM  
Chigerian
A Kobold Labourer

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Originally posted by oopsminded
Thank you as well.

*later edit: I seem to be having some problems with the party unit frames though; they don't spawn when I join a party/raid until I do a /rl, also they're un-clickable, moseovertext doesn't work on them either

Not sure if it's this layout's issue or some addon conflict.
Yeah I seem to have the same problem at the moment, I have them disabled. It looks the party interface has changed since the inclusion of the raid frames version from Blizz.

EDIT - This problem is now fixed with the latest oUF core
Last edited by Chigerian : 10-20-10 at 10:44 AM.
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Unread 10-21-10, 01:25 PM  
treelet
A Deviate Faerie Dragon
AddOn Compiler - Click to view compilations

Forum posts: 15
File comments: 37
Uploads: 1
I updated to the latest oUF core and applied every fix I could think of. I don't get any errors, but this is all that pops up during a party:

http://img514.imageshack.us/img514/1...2110142000.jpg

Originally posted by Chigerian
Yeah I seem to have the same problem at the moment, I have them disabled. It looks the party interface has changed since the inclusion of the raid frames version from Blizz.

EDIT - This problem is now fixed with the latest oUF core
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Unread 10-22-10, 11:53 AM  
Chigerian
A Kobold Labourer

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Originally posted by treelet
I updated to the latest oUF core and applied every fix I could think of. I don't get any errors, but this is all that pops up during a party:

http://img514.imageshack.us/img514/1...2110142000.jpg
Worked out a fix for that, open oUF_NeavRaid.lua, go to line 280 and replace
Code:
self:SetAttribute('initial-height', oUF_Neav.units.raid.height)
self:SetAttribute('initial-width', oUF_Neav.units.raid.width)
with
Code:
self:SetSize(oUF_Neav.units.raid.height, oUF_Neav.units.raid.width)
P.S - Are the 3 and 0 at the top also a problem or is that another addon
Last edited by Chigerian : 10-22-10 at 02:16 PM.
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