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Updated: 02-27-14 12:35 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:02-27-14 12:35 PM
Created:12-18-08 01:33 PM
Downloads:17,906
Favorites:95
MD5:
5.4
oUF Neav  Popular! (More than 5000 hits)
Version: 5.4.1
by: Neal, ballagarba
This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes
v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (3)
File Name
Version
Size
Author
Date
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 01:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


Post A Reply Comment Options
Old 10-07-12, 03:59 PM  
purplet
A Kobold Labourer

Forum posts: 1
File comments: 1
Uploads: 0
Hi.
Thx for this nice layout (and your as nice Ui).

Would it be possible to add an option to change the layout of the name and health frame to be a big one like with UnitFramesImpoved?
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Old 10-11-12, 03:49 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 347
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Originally Posted by smauzt
Hello, Im playing a monk and Im loving your UI, trying to do some LUA studying and config the UI a bit more but at the moment Im simply just to bad..

Anyways, I really could need some kind of timer for "Tiger Palm" close to the energy bar. It would help a lot to keep me from loosing my Tiger stacks.


Picture suggestion; http://imageshack.us/a/img837/162/suggestionb.png
I would suggest using a spell tracker addon for that, like NeedToKnow, TellMeWhen, NugRunning, rFilter3 or my own nSpellTracker that is based on rFilter3.
Last edited by ballagarba : 10-11-12 at 03:49 AM.
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Old 10-15-12, 07:59 AM  
lastgamer
A Deviate Faerie Dragon

Forum posts: 11
File comments: 23
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How to solve

Hi,there's a taint of !colorz, How to solve? thx
21:45:51.376 An action was blocked in combat because of taint from !Colorz - CompactRaidFrame3:Show()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:46
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Old 10-21-12, 04:22 AM  
ballagarba
A Fallenroot Satyr
 
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File comments: 347
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Re: How to solve

Originally Posted by lastgamer
Hi,there's a taint of !colorz, How to solve? thx
21:45:51.376 An action was blocked in combat because of taint from !Colorz - CompactRaidFrame3:Show()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:276 CompactUnitFrame_UpdateVisible()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:234 CompactUnitFrame_UpdateAll()
10/15 21:45:51.376 Interface\FrameXML\CompactUnitFrame.lua:46
Still having these issues with the latest version?
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Old 10-21-12, 02:16 PM  
creepy_inc
A Deviate Faerie Dragon
 
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Still can't see when a mob is tagged by someone else (not grayed out).
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Old 10-21-12, 02:35 PM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 347
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Originally Posted by creepy_inc
Still can't see when a mob is tagged by someone else (not grayed out).
You sure you don't have conflicting addon? It's never been a problem before as far as I can tell, and works perfectly fine for me.

Try running with only oUF_Neav, and if that doesn't work, try deleting these folders and start the game:

Cache/
Data/Cache/
WTF/
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Old 10-24-12, 03:29 AM  
Aloplop
A Kobold Labourer

Forum posts: 0
File comments: 7
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Changing position

I'm trying to change the position of the player frame by using the line
position = {'TOPLEFT', UIParent, 34, -30},
in the config.lua

The changes i made (coords) have no effect on the player frame.

What am i doing wrong?
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Old 10-24-12, 03:37 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 347
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Re: Changing position

Originally Posted by Aloplop
I'm trying to change the position of the player frame by using the line
position = {'TOPLEFT', UIParent, 34, -30},
in the config.lua

The changes i made (coords) have no effect on the player frame.

What am i doing wrong?
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Old 10-24-12, 03:39 AM  
Aloplop
A Kobold Labourer

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File comments: 7
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Re: Re: Changing position

Originally Posted by ballagarba
Originally Posted by Aloplop
I'm trying to change the position of the player frame by using the line
position = {'TOPLEFT', UIParent, 34, -30},
in the config.lua

The changes i made (coords) have no effect on the player frame.

What am i doing wrong?
OMFG! :-)

Thank you for the fast reply.
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Old 10-25-12, 08:00 AM  
Aloplop
A Kobold Labourer

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yeat another question ;-)
Is there a command to "test" all frames, to show all frames?
And how can i move the castbar?

Thanks alot. Just building an Interface around yours (Neav UI).

greetz
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Old 10-25-12, 08:50 AM  
ballagarba
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 347
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Originally Posted by Aloplop
Is there a command to "test" all frames, to show all frames?
Not that I know of, sorry.

Originally Posted by Aloplop
And how can i move the castbar?
If you mean the player cast bar, you can do it in the oUF_Neav/config.lua file:

Code:
ns.Config = {
    show = {
	...
    },

    media = {
	...
    },

    font = {
	...
    },

    units = {
        ['player'] = {
            ...
            castbar = {
                ...

                icon = {
                    show = false,
                    position = 'LEFT',
                    positionOutside = true,
                },

                position = {'BOTTOM', UIParent, 'BOTTOM', 0, 141},
            },
        },
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Old 10-26-12, 05:35 AM  
creepy_inc
A Deviate Faerie Dragon
 
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Originally Posted by Aloplop
yeat another question ;-)
Is there a command to "test" all frames, to show all frames?
oUF: MovableFrames

It won't show you everything but it will have player, boss, focus etc.
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Old 10-27-12, 01:25 PM  
creepy_inc
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 243
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Originally Posted by ballagarba
Originally Posted by creepy_inc
Still can't see when a mob is tagged by someone else (not grayed out).
You sure you don't have conflicting addon? It's never been a problem before as far as I can tell, and works perfectly fine for me.

Try running with only oUF_Neav, and if that doesn't work, try deleting these folders and start the game:

Cache/
Data/Cache/
WTF/
This is with no other addon running, just OUF, !Beautycase and OUF_Neav. If I disable it and just use Blizzard default frames it shows up gray.

This is with WTF/Cache etc. deleted as well. For now I guess I can just look at the tooltip as the name will be grayed out there but it would be nice if it was working on the target frame.

Last edited by creepy_inc : 10-27-12 at 01:32 PM.
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Old 11-07-12, 05:07 PM  
glupikreten
A Murloc Raider

Forum posts: 4
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how to solve this?

Last edited by glupikreten : 11-07-12 at 06:39 PM.
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Old 11-29-12, 03:41 AM  
glupikreten
A Murloc Raider

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5.1

Message: Interface\AddOns\oUF_Neav\castbar.lua:6: attempt to index local 'config' (a nil value)
Time: 11/29/12 11:18:10
Count: 1
Stack: Interface\AddOns\oUF_Neav\castbar.lua:6: in function <Interface\AddOns\oUF_Neav\castbar.lua:4>
(tail call): ?
Interface\AddOns\oUF\events.lua:69: in function <Interface\AddOns\oUF\events.lua:62>

Locals: self = oUF_Neav_TargetCastbar {
0 = <userdata>
beautyShadow = <table> {
}
duration = 1.4679999984801
channeling = true
interrupt = true
CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
Background = <unnamed> {
}
PostChannelStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:127
__owner = oUF_Neav_Target {
}
max = 1.5
Text = <unnamed> {
}
beautyBorder = <table> {
}
PostCastStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:96
PostCastNotInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
PostCastInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
Time = <unnamed> {
}
delay = 0
CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
}
unit = "target"
config = nil
(*temporary) = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5
(*temporary) = oUF_Neav_TargetCastbar {
0 = <userdata>
beautyShadow = <table> {
}
duration = 1.4679999984801
channeling = true
interrupt = true
CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
Background = <unnamed> {
}
PostChannelStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:127
__owner = oUF_Neav_Target {
}
max = 1.5
Text = <unnamed> {
}
beautyBorder = <table> {
}
PostCastStart = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:96
PostCastNotInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
PostCastInterruptible = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:4
ForceUpdate = <function> defined @Interface\AddOns\oUF\elements\castbar.lua:430
Time = <unnamed> {
}
delay = 0
CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
}
(*temporary) = "white"
(*temporary) = <function> defined =[C]:-1
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'config' (a nil value)"
ns = <table> {
ColorBorder = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:5
UpdateAuraIcons = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:101
UpdateAuraTimer = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:21
CustomDelayText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:15
PortraitTimerDB = <table> {
}
CustomTimeText = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:11
utf8sub = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:163
PostUpdateIcon = <function> defined @Interface\AddOns\oUF_Neav\func\aura.lua:47
GetPowerText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:119
StopFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:50
CreateCastbars = <function> defined @Interface\AddOns\oUF_Neav\castbar.lua:22
CreateCastbarStrings = <function> defined @Interface\AddOns\oUF_Neav\func\castbar.lua:19
FormatTime = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:50
IsFlashing = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:40
StartFlash = <function> defined @Interface\AddOns\oUF_Neav\func\flash.lua:56
cUnit = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:36
MultiCheck = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:153
Config = <table> {
}
GetHealthText = <function> defined @Interface\AddOns\oUF_Neav\func\func.lua:93
}
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