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Updated: 11-12-14 01:15 PM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:11-12-14 01:15 PM
Created:12-18-08 02:33 PM
Downloads:18,450
Favorites:99
MD5:
6.0.3

oUF Neav  Popular! (More than 5000 hits)

Version: 6.0.0
by: Neal, ballagarba

This is a rebuild of the blizzard unitframes.
I made this oUF layout because i like the default wow unitframe design but not its functionalities.

Supported Units
Player
Pet
Target
Target Target
Focus
Focus Target
Party
Boss
Raid
Arena (untested)

Supported Plugins
oUF_AuraWatch (embedded)
oUF_CombatFeedback (embedded)
oUF_Smooth (embedded)
oUF_SpellRange (embedded)

Features
Aggro highlighting
PvP Timer on the Playerframe
Combat & Resting Icons
Leader-, MasterLooter- and Raidicons
Role Icons (DD, Tank or Healer)
Debuff highlight
Raidframes target hightlight
Mouseover text
Castbars support
Castbar interrupt highlight
Castbar safezone and latency text
Slashcommand for world markers (/raidmarkers)
... and many more


Info
You will require a editor (Notepad, Scite ...)
to configure or change some settings in this layout.

Open the oUF_NeavConfig.lua file.
There you can change some settings like
positon, scale, colors and some more for the
most frames

Check out https://github.com/renstrom/NeavUI for the latest changes

v. 6.0.0

- Updates to work with Warlords of Draenor.

v. 5.4.1

- Added Siege of Orgrimmar raid debuffs to the raid frames
- Add absorb bar to player, target, focus and pet frame
- Fix tooltip concatenation error in scenarios
- TOC update

v. 5.3.0

- Lower frame strata for the warlock power frame, so it doesn't obscure the map.
- Added Throne of Tunder debuffs to oUF_NeavRaid.
- Other minor fixes and tweaks.

v. 5.1.0

- TOC updates.

v. 5.0.6a

- Unit frames should now hide during pet battle.
- Some tweaks to the way Blizzard's party/raid frames are hidden.
- NEW: Added a threat indicator on the target frame, identical to the one Blizzard uses. You can turn it off in the config.

v. 5.0.5

- Fixes for the arena frames (hopefully shouldn't throw anymore errors at least).
- There's now a whitelist filter for buffs on the arena frames.
- Demonic Gateway timers for warlock (Blizzard style).
- Fix the "ghost buff" buff on targets.
- MoP raid debuffs.
- Minor tweaks...

v. 5.0.4b

- oUF_SpellRange now reports out of range correctly.
- Fixes for the colorPlayerDebuffsOnly option.

v. 4.3.1b

- fixed vehicle bug
- some small changes and additions
- fixed the code the target auras
- clean up the code

v. 4.3.1a BETA

- added new combo point textures and animation
- added totem support
- added druid shrooms support
- fixed some px issues
- new "set focus" and "clear focus" system
- some small changes and additions
- you can now drag the frames by rightklicking on the unitframe > make moveable (work with target, player and focus)

found bugs? Then post a comment (:

v. 4.3.1

- updated for patch 4.3 (do a clean install)

v. 1.9.1

- fixed pet castbar filter

v. 1.9.0

- added oUF_Vengeance support
- added oUF_SwingTimmer support
- added castbar icons
- added pet castbar filter
- some fixes and changes

v. 1.8.1

- quest mob icon
- target lfd role icon
- new custom player texture
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
5.4.1
478kB
Neal
02-27-14 01:35 PM
5.3.0b
521kB
Neal
05-22-13 07:12 AM
4.3.1a BETA
344kB
Neal
12-01-11 02:59 AM
1.9.1
201kB
Neal
05-24-11 02:41 PM


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Unread 03-18-09, 11:45 AM  
Tydor
A Deviate Faerie Dragon
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Forum posts: 13
File comments: 14
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Hmm ganz Nett.
Ist mal was "Neues".
Gute Arbeit Neal.

Wie kann Ich denn den Name Font "outline" hinzufügen ?
Bekomm das nicht gebacken.

Gruss
Xsai
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Unread 03-25-09, 10:49 AM  
vacua
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Originally posted by Chilidogz
now, if this is dead, is someone going to pick it up? i think it would be a crying shame such a wondering addon go to waste after such a short time

or will this continue to work with oUF versions on end? becouse i love it the way it is, fits with my UI, and if this thing will continue for example oUF version 2.0 (im useing 1.3.7, and its working fine) i mean it just seems perfect too me, plze someone answer this

~Chilidogz

I would love to see this updated also!
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Unread 03-27-09, 12:17 PM  
vacua
A Kobold Labourer
 
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Latest version ## RequiredDeps: oUF, !SimpleSquare / "!Simplequare" ? What is this and where to get it?
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Unread 03-27-09, 12:30 PM  
Neal
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Args thx /fixed
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Unread 03-27-09, 02:04 PM  
deke913
A Deviate Faerie Dragon
 
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Thanks
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Unread 03-30-09, 02:11 PM  
pekaziz
A Kobold Labourer
 
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Thanks for the update Neav

Just want to ask something. How did you manage to set buff timers to change according to class like "16m"?

And how can I set energy and mana bars to regen like "1..2..3..4" instead of "1...9...16...25"?
Last edited by pekaziz : 03-30-09 at 02:50 PM.
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Unread 03-30-09, 10:22 PM  
Neal
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Originally posted by pekaziz
Thanks for the update Neav

Just want to ask something. How did you manage to set buff timers to change according to class like "16m"?
Only a modified OmniCC

[i]
And how can I set energy and mana bars to regen like "1..2..3..4" instead of "1...9...16...25"? [/b]
Try self.Power.frequentUpdates = true
Last edited by Neal : 03-30-09 at 11:14 PM.
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Unread 03-31-09, 02:04 AM  
pekaziz
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You're great Neav, now it updates energy/mana bar flawlessly. Thanks so much
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Unread 04-02-09, 06:17 AM  
pekaziz
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I got another question for you Neav

Is there a way to disable party frame when I'm in raid?
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Unread 04-07-09, 03:14 AM  
Neal
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Originally posted by pekaziz
I got another question for you Neav

Is there a way to disable party frame when I'm in raid?
Yes but it's buggy xD. I will upload a new version in a few hours
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Unread 04-07-09, 03:57 AM  
pekaziz
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Cool, I can't wait to try it
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Unread 04-08-09, 06:29 PM  
bimmy
A Kobold Labourer

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The shortened health numbers are in a format that doesn't make sense.
Examples:
A mob with 126,000 hp will display as 126K 000 (default display is 126K).
A mob with 5,578,000 hp will display as 5M 578 (default display is 5578k).
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Unread 04-19-09, 05:40 AM  
Neal
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Originally posted by bimmy
The shortened health numbers are in a format that doesn't make sense.
Examples:
A mob with 126,000 hp will display as 126K 000 (default display is 126K).
A mob with 5,578,000 hp will display as 5M 578 (default display is 5578k).
Yes but i like the style with "k" and "m" so i can see faster how much hp the mob has left or total when i go with the mouse over the frame

btw. I will upload a 3.1 version with vehicle swap in a few hours or days ^^
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Unread 04-22-09, 06:23 AM  
Aschker
A Murloc Raider
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First off: thats a nMainbar question, and the answer is: alt+shift click it.. It awlays happends after a patch, so expect it next time..

Now, to the unitframe: Neal, I love them, i really do. But it seems that classcoloring the target nameplate background fails.. Havent tested party etc cause I have that disabled..

EDIT: I see on opponents the name goes to classcoloring, and the background is set to hostile (so red).. I've been trying to change it, but dont seem to be able to :P Is there a way to get the backgrounds classcolor again? And maybe all names just white?

EDIT2: Found it :P done it...
Last edited by Aschker : 04-23-09 at 04:38 AM.
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Unread 04-22-09, 09:10 AM  
Neal
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Originally posted by baalzebub
Hello Neal,
First of all, thank you for this great add-on. It's surely one of the best I've ever seen. But, I have a problem with that, hope you can help me.

Sometimes, my stance bar is coming middle of the screen. Normally, when I install the add-on, it's just above of the action bar but when a patch release or I disable add-on and then enable, stance bar moves to middle of my screen. I used every common combination (ctrl + click, alt + click, right click etc.) but I couldn't manage to move it. If I re-install add-on again it works, but I don't want to do that every time. Anyway I cut to the chase, is it possible to move that bar? If it is, how? And please keep the information as simple as possible, I'm newbie at this add-on things.

Thanks.
you FAIL
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