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EventHorizon  Popular! (More than 5000 hits)

Version: 0.11
by: Tifi [More]

Bad news, everyone: I quit WoW, my account expires on August 11th, and unfortunately Taroven quit too. Unless someone takes over, this addon is officially abandoned. So tick that "Load out of date AddOns" check box and hope for the best!
I just wanted to say thanks for using my AddOns and for all the support, feedback, bug reports, and kind words. Very much appreciated. Bye!


Description
Displays timer bars for you most important abilities' target debuffs (including DoT ticks), cooldowns, and player buffs. All bars share a common time scale to make it easier to plan the next casts in your rotation.
Currently supported classes are Druid, Hunter, Mage, Paladin (Retribution), Priest (Shadow), Rogue, Shaman (Elemental) and Warlock.

Dezzimal was kind enough to put a video on youtube, demonstrating and explaining the addon. Edit: I just found another video showing the AddOn on a Destru Warlock.

Here's what it looks like in action on a Shadow Priest (at 1 FPS ):

The big white line is the current time. Future events are on the right side, past events on the left. So as time goes by, the events scroll from right to left.
The green bars are your cast bars. They use exactly the same times that your normal cast bar would display, with all haste modifiers applied.
You can also see cooldowns, DoTs, and their ticks (predicted in the future, and from the combat log in the past).
The white lines that appear before the cast times are the times when you press the button (send the cast message to the server). The difference between this line and the start of the cast is your lag.

Settings
There's no options GUI, and there won't be.
You can move the frame around by dragging this little handle in the upper right corner.
You can toggle the main frame with /eventhorizon or /ehz.
If you want to change anything else, you have to edit the config.lua files. You can open these files in any text editor, for example notepad.
We try to keep these files clean and well-documented. (Comments start with "--".) If an option is not as clear as it should be, please let us know.

Let's say you've changed some settings. When a new version comes out, you'd have to manually merge the config.lua file. To prevent this, you can create a file named EventHorizon/myconfig.lua. If present, this file will be read after config.lua, thus overwriting the settings in config.lua. Here's my myconfig.lua:

Code:
local config = EventHorizon.config -- <-always keep this as the first line
config.bgcolor = {0,0,0,0.3}
config.bordercolor = {0,0,0,0.3}
config.gcdColor = {.5,.5,.5,.3}
config.future = 15
config.width = 150*(15+3)/(9+3)
config.iconborder = nil
If you'd like to show/hide the addon under certain conditions, please have a look at Goose. The frame you have to add is called EventHorizonFrame, a good start for a condition is "[combat] show;hide". If you're worried that you might accidentally move the frame while in combat, you could also use Goose to hide EventHorizonHandle.

FAQ
How can I change the colors for bars?
At the moment you can't. It's one of the features planned for v1.0.

What about trinkets?
I don't think that tracking trinket procs is a useful feature. EventHorizon is designed to present you with information relevant to decision-making. Sure, you could occasionally refresh a DoT when a trinket buff is about to fade. But the overall gain in DPS (assuming there even is one!) would be very small. So I don't think it's worth cluttering the interface with two more bars.
That being said, it's already possible to track the proc spells from trinkets. For an example look at the Sundial of the Exiled in the comments of the Priest module.

Notes
The addon is intended for level 80 raid chars. While leveling your rotation doesn't really matter anyways, mobs just die too fast.
If you want to help us develop and fine-tune the existing modules, please contact me via PM.
When you report a bug, please include as much relevant information as possible. (Class/spec/how to reproduce/etc) Get an addon like Bugsack for copypasteable error messages. If your bug report is very long, please send it as a PM.
If you have suggestions/feedback feel free to leave a comment.

Credits
Taroven for adding the Druid, Warlock, and Rogue modules, being helpful on IRC and for pushing me to add more features.
Dezzimal for the nice video.
Psychosomatic for the Paladin module.
Binkenstein for helping me with the Elemental module.

v0.11:
Class modules: The file myconfig.lua is now loaded if present, e.g. EventHorizon_Druid/myconfig.lua
Shaman: Added spells Lava Lash, Stormstrike, and Earth Shock when specced Enhancement.
Bugfix: Disabling the GCD indicator with config.gcdStyle=nil won't cause any more errors.

v0.10b:
Druid: Cleaned up comments. Added simple Eclipse tracking (duration and cooldown, no proc info). Rip set to refreshable to fix tick timing with Glyph of Shred.
Hunter: Arcane Shot not tracked when Explosive Shot is talented. Moved Steady Shot to above Kill Shot. Cleaned up some oddities with the comments.
Rogue: Moved ShS nearer to the bottom.
Warlock: Added Glyph of Life Tap for all specs. Added Drain Soul when specced Death's Embrace.

v0.10a:
Mage: Added Winter's Chill tracking to the Frostbolt bar. Also added Blizzard, but it's commented out by default.
Paladin: Added Protection spells, required talent Hammer of the Righteous.
Paladin: Changed required talent for shared Prot/Ret spells to Divine Strength.
Paladin: Reordered all spells to reflect current prioritization.
Warlock: Show Immolate only if Unstable Affliction isn't talented.

v0.10:
Warlock fixed: The spell ID of Conflagrate changed.
Hunter: Added Black Arrow.
Removed stuff for 3.09.

v0.9c
Fixed: Using the slash command will now completely disable the addon. The state is saved in the SavedVar.
Fixed: Indicators are now hidden when their bar is hidden.

v0.9b
Fixed: Ticks from channeled spells were not properly unregistered. This could sometimes lead to disappearing ticks in other spells bars.

v0.9a
Fixed: Overlapping segments won't flicker anymore.
Added config.auraunit field for spell configs to specify a non-default unit (e.g. 'player' for debuffs).
Paladin: Set Divine Storm as required talent for all spells to make the module Retribution-only.
Mage: Added Arcane and (some) Frost spells. Added talent requirements for Fire spells. Added Fireball.
Getting ready for 3.1: Druids' Berserk and Paladins' Divine Storm talent index changes, Warlocks' Siphon Life gets removed. These also should work now on the PTR.

v0.9
The spell bars that depend on talents are now created/shown/hidden when the talents change. Reloading the UI is no longer necessary. Should be working in both 3.0 and 3.1.
Added Paladin module from Psychosomatic. Retribution only, still needs talent dependencies.
Priest: Added talent dependencies.

v0.8
Bar segments are optionally textured now instead of using a solid color.
Added slash commands /eventhorizon and /ehz to toggle the visibility of the main frame.
Added the ability to track debuffs which are unique per mob. The debuff bars get a slightly different color when they were not applied by you.
Druid: The Mangle bars now track Mangle and Trauma debuffs. Added cooldown for Mangle - Bear. Added DoT ticks for Insect Swarm and Moonfire.
Mage: The Scorch bar now tracks both Imp Scorch and Winter's Chill.
Tweaked the default texture a bit.

v0.7b
Removed some settings in the class files that were overwriting settings in the master config.

v0.7a
Warlock: Show Incinerate if Emberstorm is talented, otherwise show Shadow Bolt. Removed Molten Core bar and Backdraft tracking from the default config, as they have no influence on the rotation.
Bugfix: The default anchoring of the handle wasn't working.

v0.7
Added config.spacing = <number> to set the space between two bars.
Added config.iconborder = <boolean> option to toggle the default Blizzard icon border.
Added config.scale = <number> option to scale the main frame.
Added GCD indicator:
config.gcdStyle = 'line' displays the end of the GCD as a thin line.
config.gcdStyle = 'bar' displays the GCD as a bar from now to the end.
config.gcdStyle = nil disables the GCD indicator.
config.gcdColor = {r,g,b,a} sets the color.
The handle and the background frame are now parented to the main frame. If you use Goose to show/hide EventHorizon, you only need to specify conditions for EventHorizonFrame.

v0.6a
Added minstacks=<number> syntax. The Imp. Scorch debuff bar is shown only when five stacks are applied.
Fixed Rogue Hunger for Blood talent index.
Major bug fixed: In some cases the main frame was created multiple times.

v0.5
Added modules for Druids, Hunters, [FFB-]Mages, Rogues and Warlocks.
Most of the settings were moved to the config.lua files. When you want to change something, look there first.
Spell frames can now be shown/hidden depending on stance. Look at the Druid config for an example.
Spell frames can now be created depending on talents. When changing the spec, you may need to reload the interface. Again, look at the Druid config.
Added an (optional) backdrop frame. Enabled by default.

v0.4
Bugfix: When the target dies, predicted ticks are now removed.
Bugfix: Textures of 1 pixel width should now be visible even when the UI scale is low.

v0.3
Minor bug fix.

v0.2
Predicted DoT/MF ticks lying in the past are now replaced by actual ticks taken from the combat log.
If SWP is refreshed after the last tick occured, it's treated like it was recast.

v0.1a
Forgot to add the background texture. -.-

v0.1
Initial beta release.
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Unread 03-18-09, 05:36 AM  
Calibaen
A Kobold Labourer

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Originally posted by Tifi
On http://www.wowhead.com/?spell=36032 it says it's a buff. I just looked it up in a combat log, and it's a debuff indeed. Which sucks for Arcane Mages, because at the moment debuffs are only tracked on your target. Noted as a ToDo.
thanks i'll keep one of my many eyes on this awesome addon
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Unread 03-18-09, 05:30 AM  
Tifi
A Murloc Raider
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On http://www.wowhead.com/?spell=36032 it says it's a buff. I just looked it up in a combat log, and it's a debuff indeed. Which sucks for Arcane Mages, because at the moment debuffs are only tracked on your target. Noted as a ToDo.
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Unread 03-18-09, 02:57 AM  
Calibaen
A Kobold Labourer

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Originally posted by Tifi
Do you mean the buff? You should use only one bar per spell, so for Arcane Blast try this:
Code:
	-- Arcane Blast
	self:NewSpell({
		spellID = 42897,
		cast = true,
		playerbuff = 36032, -- Arcane Blast
		minstacks = 3,
	})
Anyways, thanks for the config, I'll review it and use it for the default Mage config.
as far as i know, the 'buff' from ArBlast is a 'debuff' (it pops up on the debuff part of the buff frame), so if it's not tracked, maybe it's because of that.
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Unread 03-17-09, 01:45 PM  
Tifi
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Originally posted by Calibaen
as for an Arcane Mage (57/3/11), I use the following config:

it works awesome with one exception: the ArBlast debuff is not tracked. any idea why? thanks in advance
Do you mean the buff? You should use only one bar per spell, so for Arcane Blast try this:
Code:
	-- Arcane Blast
	self:NewSpell({
		spellID = 42897,
		cast = true,
		playerbuff = 36032, -- Arcane Blast
		minstacks = 3,
	})
Anyways, thanks for the config, I'll review it and use it for the default Mage config.
Last edited by Tifi : 03-17-09 at 02:05 PM.
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Unread 03-17-09, 03:39 AM  
Calibaen
A Kobold Labourer

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as for an Arcane Mage (57/3/11), I use the following config:

Code:
local config = EventHorizon.config

function EventHorizon:InitializeClass()
	self.config.gcdSpellID = 1459
	-- Arcane Blast
	self:NewSpell({
		spellID = 42897,
		cast = true,
		unique = true,
	})
	-- Arcane Barrage
	self:NewSpell({
		spellID = 44781,
		cast = true,
		unique = true,
		cooldown = true,
	})	
	-- Arcane Blast Buff
	self:NewSpell({
		playerbuff = 36032, -- Arcane Blast
		unique = true,
		minstacks = 3,
	})
	-- Missile Barrage
	self:NewSpell({
		spellID = 44401,
		playerbuff = 44401, -- Missile Barrage
		unique = true,
	})
	-- Icy Veins
	self:NewSpell({
		spellID = 12472,
		cast = true, 
		playerbuff = 12472, -- Icy Veins
		unique = true,
		cooldown = true,
	})
	-- Arcane Power
	self:NewSpell({
		spellID = 12042,
		cast = true, 
		playerbuff = 12042, -- Arcane Power
		unique = true,
		cooldown = true,
	})
	-- Mirror Image
	self:NewSpell({
		spellID = 55342,
		cast = true, 
		unique = true,
		cooldown = true,
	})
end
it works awesome with one exception: the ArBlast debuff is not tracked. any idea why? thanks in advance
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Unread 03-14-09, 11:19 PM  
Taroven
A Cyclonian
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Originally posted by Unkn
Awesome addon, perfect and just what I have been looking for. I'm tracking down spell id's to add a couple other cd's to watch on my hunter, then I'll be set.

Thanks for the mod. And please let me know if you need any help testing anything on it.
The Hunter module could probably use some love. Mind letting us know what changes you've made?
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Unread 03-14-09, 09:56 PM  
Taroven
A Cyclonian
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Re: Re: Re: Remember hiding

Originally posted by Rhothran
I actually wanted it to stay hidden for when I'm Holy spec, and then I'd like to reeanable for when I'm shadow. Eh, it's not a big deal, I'll just type /ehz when I login.
There's actually two ways to do that. Add this line to the end of each spell in EventHorizon_Priest/config.lua (it's easy, trust me):

Code:
requiredTalent = {3,19},
OR
Code:
stance = 1,
...so that it looks something like this:

Code:
	-- SWP
	self:NewSpell({
		spellID = 10892,
		debuff = true,
		dot = 3,
		refreshable = true,
		requiredTalent = {3,19},
	})
The requiredTalent option will only show bars when you have Shadowform talented, but will require you to reload your UI (/console reloadui, /reloadui, or /rl, depending on your addons) when you respec in order for the bars to show/hide.

Option #2, stance, will show the bars only when in Shadowform. Doing this will make EH act more like it does with Druids: Track nothing that's not relevant to the current situation. This method doesn't require a reloadui for respecs, but doesn't let you track spells while not in shadowform.

You can combine the two for various spells or exclude spells as you please, the options are inclusive and flexible.

(To find a talent's number, simply open your talent window. The talent trees are 1-3 in alphabetic order, and the talent number itself is found by counting left to right, top to bottom starting from the top left talent of the tree. Thus 3,19 for Shadowform, or 1,1 for Unbreakable Will.)
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Unread 03-14-09, 09:19 AM  
Unkn
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Awesome addon, perfect and just what I have been looking for. I'm tracking down spell id's to add a couple other cd's to watch on my hunter, then I'll be set.

Thanks for the mod. And please let me know if you need any help testing anything on it.
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Unread 03-13-09, 11:15 PM  
Rhothran
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Re: Re: Remember hiding

Originally posted by Taroven
That's intended.

If you want it to stay hidden until entering combat, use Goose (a very small addon that lets you hide frames based on macro conditions).
I actually wanted it to stay hidden for when I'm Holy spec, and then I'd like to reeanable for when I'm shadow. Eh, it's not a big deal, I'll just type /ehz when I login.
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Unread 03-13-09, 05:55 PM  
Sirupsen
A Kobold Labourer

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Originally posted by Taroven
Tifi and I don't play Mages, so pardon the confusion there.

The class modules are pretty well commented and do make pretty good sense when you read them. Take a look in EventHorizon_Mage/config.lua. FFB's spellid is 44614, which is very easy to find in there. Replace it with 8400 or 42833, either will work fine.

I've been meaning to add talent detection to the Mage module for a while now. I'll get on that when I get a chance.

Edit: Actually, making that bar handle FFB, Fireball, and Frostbolt all in one sounds like a pretty good idea.
That worked out really really good!
And glad you could use my idea.
If you'd like me to test out anything just PB me. (As I see your lacking a mage in your crew!)
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Unread 03-13-09, 12:01 PM  
Taroven
A Cyclonian
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Originally posted by Sirupsen
I recently specced Fireball spec, instead of Frostfire. So it'd be awesome to somehow have a function/config to change between those 2 specs!
Or just make the FFB row to be both FFB and Fireball
Or if you could just tell me if theres just a spellid I can switch out!
Thanks
Tifi and I don't play Mages, so pardon the confusion there.

The class modules are pretty well commented and do make pretty good sense when you read them. Take a look in EventHorizon_Mage/config.lua. FFB's spellid is 44614, which is very easy to find in there. Replace it with 8400 or 42833, either will work fine.

I've been meaning to add talent detection to the Mage module for a while now. I'll get on that when I get a chance.

Edit: Actually, making that bar handle FFB, Fireball, and Frostbolt all in one sounds like a pretty good idea.
Last edited by Taroven : 03-13-09 at 12:06 PM.
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Unread 03-13-09, 08:55 AM  
Sirupsen
A Kobold Labourer

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I recently specced Fireball spec, instead of Frostfire. So it'd be awesome to somehow have a function/config to change between those 2 specs!
Or just make the FFB row to be both FFB and Fireball
Or if you could just tell me if theres just a spellid I can switch out!
Thanks
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Unread 03-12-09, 08:47 PM  
Archangel_Mike
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Not sure how I missed this mod, but gawd I'm glad I found it now.
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Unread 03-12-09, 01:37 PM  
Taroven
A Cyclonian
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Re: Remember hiding

Originally posted by Rhothran
Love the addon. It doesn't seem to remember the setting for when it's hidden though... If I logout and come back it's always shown, even if I told it to stay hiding.
That's intended.

If you want it to stay hidden until entering combat, use Goose (a very small addon that lets you hide frames based on macro conditions).
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Unread 03-12-09, 06:03 AM  
Rhothran
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Remember hiding

Love the addon. It doesn't seem to remember the setting for when it's hidden though... If I logout and come back it's always shown, even if I told it to stay hiding.
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