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Mike-N-Go's Portal Bug Reports Feature Requests
Author:
Version:
beta18
Date:
04-28-2009 04:11 PM
Size:
179.07 Kb
Downloads:
14,957
Favorites:
154
MD5:
Pictures
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Stopwatch, Chatalert, Screenalert in use.
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Estimates startingtime + timeleft
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Unknown time
Wintergrasp Timer   Popular! (More than 5000 hits)
Wintergrasp Timer is a plug-in for Data broker that shows the time when next Wintergrasp battle will begin, now with Russian localization.*

As of May 20, 2009: This addon is unsupported for the time being. AddOn authoring was only a hobby of mine. Mike-N-Go is not currently playing WoW, thus not creating or maintaining mods for WoW. If someone wishes to submit a patch for one of my mods to WoWInterface, you may within the bounds of the license bundled with the mod.


beta16 and prior versions are obsolete with WoW 3.1, update to beta17 or later for compatibility

I added a "Timerfix" in Beta6 which makes Beta6 use a new broadcasting format. Therefore it does NOT work with any previous versions!

What does the "Timerfix" actually do?
It takes the time announced by Blizzard and multiplies it with 1.025, and showing more accurate, real time left before battle begins. Blizzards default goes slower than it actually should (Trust me, I've tested) therefore making all the countdowns end earlier than the actual battle starts.

Now with slashcommand-options!
/wgt or /wintergrasptimer [option]
screen - shows announcements on screen
chat - shows announcements in chat
sound - plays warningsound with announcements (Sound file is from Nintendo's (c) Smash Brothers, provided by HelpTheWretched (http://noproblo.dayjo.org/ZeldaSounds/).)
stopwatch - shows stopwatch when less than 5 minutes left
time - prints time left in chat

It gets the time by following ways:
• GetWintergraspWaitTime(); a function that allows the player to see the time to Wintergrasp from anywhere.

Reminder! You need some AddOn to display the plugin.
Here's one example:
NinjaPanel

Changes can always be found in the tab Change Log

Note: Ownership of this file has changed to Mike-N-Go from Mikma. He has several new features that should be out soon. The pictures do not necessarily reflect the latest version of the addon.

* Russian localization is untested, as the author does not have access to this version of the game; fell free to report the correct translation if something is off.

Note: The pictures do not necessarily reflect the latest version.
  Change Log - Wintergrasp Timer
04-28-09 beta18:
+ Fixed GetWintergraspWaitTime() math nil error

04-26-09 beta17:
+ Updated for WoW 3.1
+ First version using GetWintergraspWaitTime(); this allows the user to see the WG start time from anywhere

02-25-09 beat16:
+ Fixed a problem with AceConsole loading
+ Forces the mod to ask and send the latest WG start time when logging in

02-25-09 beta15:
+ Fixed a problem with CTL not properly being enabled by the mod

2-23-09 beta14:
+ Fixed lib embedding
+ Fixed printing to chat frame to use ChatFrame1:AddMessage

2-23-09 beta13:
+ Begun conversion to Ace; note that the addon is not yet fully converted
+ Added ruRU localization; let me know if it works because I cannot test it, also, if it is translated correctly. Thanks ZillahGiovanni and StingerSoft for the initial translation
+ Added Shake() and Flash() to the warnings
+ Added 'In progress' to the LDB feed text if a battle is in progress
+ Added 'Begins after' to the LDB feed text if the last known time of the start of WG is within 3 hours of the current time; this is an estimation of when the next battle will start
+ Added 'Begins in' to the LDB feed text this will tell the user when the next known start time of WG will start
+ Added 'In progress' to the LDB feed text
+ Changed formant of the LDB feed text IE: Begins in: 1h 28m (4:27)
+ Embedded SSBM_YoungLink_KO.wav sound file. File from http://noproblo.dayjo.org/ZeldaSounds/ (c) Nintendo from HelpTheWretched

02-05-09 beta12:
+ Reverted SVPC from beta 11; you should now see WG start time on all characters
+ Added more info to the .toc
+ First update by Mike-N-Go, the new author

beta11:
+ Fixed the 24h clock format
+ Added the bugfix for "general bugginess" Mike-N-Go submitted

01-28-09 beta10:
+ Added the estimated startingtime in LDB and tooltip, thanks to Mike-N-Go
+ Loads Blizzard_TimeManager to eliminate the Stopwatch errors

01-27-09 beta9:
+ Added slashcommands to control some options. try /wgt or /wintergrasptimer.
+ Added announcement support for MSBT
+ Added /stopwatch-support that is being used when there is less than 5min to next battle

beta8:
+ German localization added. thank you dingsbums!

beta7:
+ Now gets the time in Wintergrasp-zone if you happen to fly over!
- Removed debugpring I might have forgotten in broadcast-function

beta6:
+ *Ninjaupdate*
+ Added a "Timerfix" that will try to make the startingtime much more accurate than the default one Blizzards shows us.
+ Now broadcasts the time left in seconds, not the estimated startingtime.

beta5:
- Removed global channel. buh bye!
+ Added Raid, Party and Guild broadcasting back in.
+ Fixed the timer, should be accurate now.

beta4:
- Removed the text "Wintergrasp:" from the broker.
+ Added pretty tooltip when mouseovering the broker.

beta3:
+ Added slashcommand '/wgtreset' and '/wintergrasptimerreset' in case you need to reset the timer.
+ Added shift+leftclick that announces the time in chat editbox.
+ Added shift+rightclick that resets and requests the current time.
+ Changed Raid, Party and Guild broadcast into Global broadcast (Hidden channel).
+ Added NPC yell-capture that adds the remaining time into WGT Broker.

beta2:
+ Added the Horde NPC.
+ When showing the long time, show it in form H:MM instead of H:MM:SS.

beta1:
+ Release.
  Optional Files - Wintergrasp Timer
Sorry, there are currently no optional files available.
  Archived Versions - Wintergrasp Timer
File Name
Version
Size
Author
Date
beta17
179kB
Mike-N-Go
04-27-2009 02:43 AM
beta16
179kB
Mike-N-Go
02-25-2009 02:20 PM
beta15
179kB
Mike-N-Go
02-25-2009 01:56 PM
beta14
179kB
Mike-N-Go
02-23-2009 09:32 PM
beta12
8kB
Mike-N-Go
02-07-2009 02:41 AM
beta11
8kB
Mike-N-Go
02-05-2009 07:52 AM
beta10
8kB
Mikma
01-28-2009 09:46 AM
beta9
8kB
Mikma
01-27-2009 07:19 AM
  Comments - Wintergrasp Timer
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Old 12-22-2008, 09:28 PM  
Laibeus Lord
A Murloc Raider
 
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Forum posts: 7
File comments: 30
Uploads: 0
Quote:
Originally posted by chaud
I haven't had time to test this yet, but going off your description...

Would it be possible to do a global channel, pick it up from the yells, and pick it up from being in the zone? Main problem is the global channel I guess.
From the top of my mind, here are other suggestions to add to the above already suggested:
1) For Defenders - we can issue a check of the Wintergrasp Buff which is Northrend-wide; if the buff disappears while in Northrend, it means the Battle for Wintergrasp has started = some screen announcement "Wintergrasp has begun".
2) When characters are in Northrend, the World Map gets updated with the status of Wintergrasp. If the battle is enraging, Wintergrasp has the Swords-Cross icon. Otherwise, it shows the icon of Horde or Alliance.
- The check could be that, if it is the Swords-Cross Icon, then the add-on will announce "Wintergrasp Battle On-Going".

My suggestions, however, is beyond the "timer" purpose of this add-on. It could aptly be called "Wintergrasp Checker" or "Wintergrasp Announcer". But it will be useful for those who are in Northrend but doesn't want to go out of their way just to check the NPC for timers.

For those who are NOT in Northrend, they can just rely with the Hidden-AddOn-Channel via Guild, Party, and Raid.

Finally, if you are going to add a Global Channel, please have the following options:
1) Set the "Join {Global Channel}" to at least 2 minutes - for players with a LOT of add-ons, the Custom Global Channel will be placed to /1 because WoW's default channels only kicks-in AFTER all Add-Ons has loaded.
2) Set an option to "not to join {Global Channel}" by default.

OR

Maybe you can take advantage of the AceComm global channel which some add-ons use (yes, I am bias, since I have an add-on that uses AceComm )

Those are my suggestions ^_^
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more than the flowers blooming on my homeland,
more than the wind blowing through my homeland,
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"
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Old 12-22-2008, 07:43 PM  
chaud
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 22
Uploads: 2
I haven't had time to test this yet, but going off your description...

Would it be possible to do a global channel, pick it up from the yells, and pick it up from being in the zone? Main problem is the global channel I guess.
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Old 12-21-2008, 12:05 PM  
mikma
An Aku'mai Servant
 
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Interface Author - Click to view interfaces

Forum posts: 36
File comments: 173
Uploads: 25
Quote:
Originally posted by Darkmoone
Just curious as to why after the first visit to the Wintergrasp guy it doesn't automatically reset the timer continuously. Great mod though.
After the battle has started, it can last various times, depending how it goes. it can last 5minutes, 20minutes, or the full time. Because we don't know the lenght of the game, it's just better not to restart it.
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Old 12-21-2008, 10:51 AM  
Darkmoone
A Kobold Labourer

Forum posts: 0
File comments: 38
Uploads: 1
Just curious as to why after the first visit to the Wintergrasp guy it doesn't automatically reset the timer continuously. Great mod though.
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Old 12-19-2008, 09:47 PM  
Silentspy
A Defias Bandit
 
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Premium Member
Interface Author - Click to view interfaces

Forum posts: 2
File comments: 40
Uploads: 1
just the addon we needed! thx alot for this
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