Download
(2 Kb)
Download
Updated: 06-19-14 05:01 AM
Addon for:
oUF.
Compatibility:
Siege of Orgrimmar (5.4)
Escalation (5.3)
Thunder Isle (5.2)
Landfall (5.1)
Mists of Pandaria (5.0.4)
Updated:06-19-14 05:01 AM
Created:12-26-08 11:29 PM
Downloads:15,013
Favorites:91
MD5:
5.4
oUF Reputation  Popular! (More than 5000 hits)
Version: 50400.9-Release
by: p3lim [More]
Supported oUF Version: 1.6.x

Description:
oUF Reputation is a element plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.


Features:
- Reputation bar
- Basic tags included
- Supports MoP NPC factions (friendships)

Note:
Wiki found on my GitHub page for basic implementation:
http://github.com/p3lim-wow/oUF_Reputation/wiki
You need to add this addon to your layout's toc metadata!


Issues & Requests
To submit a bug report of feature request, please visit the Issue Tracker on my GitHub page.
Changes in 50400.9-Release:
  • Use a merged function for better readability
  • Update interface version
  • Revert "Use double underscore to avoid tainting blizzard"
  • Add support for friendships
Changes in 50001.8-Release:
  • Let the packager(s) set the version number automaticly
  • Use double underscore to avoid tainting blizzard
  • Remove support for oUF 1.5.x
  • Bump Interface version
Changes in 40300.7-Release:
  • Fix the standing tag
  • Make sure all tags update properly
  • Support 1.6 version too
  • Bump interface
  • Update version
Changes in 40200.6-Release:
  • Normalize values
  • Add option to color bar by standing
  • Update version
Changes in 40000.5-Release:
  • Register the tags outside of the Enable function
  • Wrap in function to prevent bugs
  • Update version
Changes in 40000.4-Release:
  • Remove comments
  • Remove tooltip option - The layout should be in charge of this
  • Update to the new override method
  • Add :ForceUpdate()
  • Back to basics
  • Update TOC to 4.0
  • Embedding greatness!
  • Update version
  • Add some basic tags
  • Update version
Changes in 30200.2-Release:
  • Add a real function for OnLeave script
  • Update version
Archived Files (12)
File Name
Version
Size
Author
Date
50001.8-Release
1kB
p3lim
08-30-12 06:38 AM
40300.7-Release
1kB
p3lim
01-07-12 07:34 AM
40200.6-Release
1kB
p3lim
10-03-11 07:26 PM
40000.5-Release
1kB
p3lim
10-14-10 11:56 AM
40000.4-Release
1kB
p3lim
10-13-10 12:40 PM
30200.2-Release
1kB
p3lim
08-22-09 03:20 PM
30200.1-Beta
1kB
p3lim
08-08-09 10:07 AM
30200.8
1kB
p3lim
08-04-09 02:47 PM
30100.7
1kB
p3lim
04-17-09 09:33 AM
30000.6
1kB
p3lim
02-08-09 08:14 AM
30000.5
1kB
p3lim
02-07-09 02:18 PM
30000.4
1kB
p3lim
01-14-09 01:39 PM


Post A Reply Comment Options
Old 08-22-09, 07:57 PM  
MoonWitch
A Rage Talon Dragon Guard
AddOn Author - Click to view AddOns

Forum posts: 342
File comments: 148
Uploads: 8
I assume the one of github?
MoonWitch is offline Report comment to moderator  
Reply With Quote
Old 08-22-09, 03:30 PM  
p3lim
A Pyroguard Emberseer
 
p3lim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1174
File comments: 1205
Uploads: 24
Tooltip issues are now fixed, but for the love of g*d, use the bug submit feature!
I don't go looking at comments constantly, I don't see what you write here.
p3lim is offline Report comment to moderator  
Reply With Quote
Old 08-20-09, 11:27 AM  
poa
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
I had the same trouble. I looked at how it was done in oUF_expierense and change one string by analogy in that way:
line 55 before:
Code:
			bar:HookScript('OnLeave', GameTooltip_OnLeave)
after:
Code:
			bar:HookScript('OnLeave', GameTooltip_Hide)
And it works
poa is offline Report comment to moderator  
Reply With Quote
Old 08-19-09, 05:02 PM  
Aerials
A Warpwood Thunder Caller
AddOn Author - Click to view AddOns

Forum posts: 92
File comments: 79
Uploads: 4
I had the same problem and used your fix (changed oUF_Reputation to Set instead of Hook)...
Aerials is offline Report comment to moderator  
Reply With Quote
Old 08-15-09, 05:56 AM  
MoonWitch
A Rage Talon Dragon Guard
AddOn Author - Click to view AddOns

Forum posts: 342
File comments: 148
Uploads: 8
Hey P3lim,

I've used oUF_Exp and rep for a while now, with the mouseover (thanks for the lil piece of code which does it again btw ).

But on oUF_Reputation (latest from git or from here - both) I get an error that HookScript on line 55 and 56 is wrong. When I change those in SetScript, it works fine (albeit without mouseover).

Originally, I didn't have a statusbar, just the text and a hidden bar.

This is how I call oUF_Reputation in my layout:
Code:
	if(IsAddOnLoaded"oUF_Reputation" and unit == "player" and UnitLevel("player") == MAX_PLAYER_LEVEL) then
		self.Reputation = CreateFrame("StatusBar", nil, self)
		self.Reputation:SetHeight(5)
		self.Reputation:SetStatusBarTexture(statusbar)
		self.Reputation:SetStatusBarColor(unpack(colors.health))
		self.Reputation:SetPoint("TOPLEFT", self.Power, "BOTTOMLEFT", 0, -1)
		self.Reputation:SetPoint("TOPRIGHT", self.Power, "BOTTOMRIGHT", 0, -1)
--		self.Reputation:SetAlpha(0)

		self.Reputation:SetBackdrop{
			bgFile = "Interface\\ChatFrame\\ChatFrameBackground", tile = true, tileSize = 16,
			insets = {left = -2, right = -2, top = -1, bottom = -1},
			}
		self.Reputation:SetBackdropColor(0, 0, 0, .3)
		self.Reputation.Tooltip = true

		self.Reputation.Text = self.Reputation:CreateFontString(nil, "OVERLAY", "GameFontHighlightSmall")
		self.Reputation.Text:SetPoint("CENTER", self.Reputation, "CENTER")
		
		self.Reputation:HookScript('OnEnter', function(self) self.Reputation:SetAlpha(1) end)
		self.Reputation:HookScript('OnLeave', function(self) self.Reputation:SetAlpha(0) end)
	end
MoonWitch is offline Report comment to moderator  
Reply With Quote
Old 08-09-09, 07:22 AM  
ckramme
Premium Member
 
ckramme's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 187
File comments: 168
Uploads: 1
ahh sorry then
ckramme is offline Report comment to moderator  
Reply With Quote
Old 08-09-09, 04:04 AM  
p3lim
A Pyroguard Emberseer
 
p3lim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1174
File comments: 1205
Uploads: 24
Originally posted by ckramme
Got this error just now.
I have bugsack, oUF, oUF_Caellian and oUF_Reputation loaded.
Code:
[2009/08/09 08:16:50-2-x1]: oUF_Reputation-30200.1-Beta\oUF_Reputation.lua:55: Usage: oUF_Caellian_player_Reputation:HookScript("type", function)
oUF_Reputation-30200.1-Beta\oUF_Reputation.lua:55: in function `enable'
oUF-1.3.16\ouf.lua:431: in function `EnableElement'
oUF-1.3.16\ouf.lua:278: in function <Interface\AddOns\oUF\ouf.lua:231>
oUF-1.3.16\ouf.lua:296: in function <Interface\AddOns\oUF\ouf.lua:293>
oUF-1.3.16\ouf.lua:346: in function `Spawn'
oUF_Caellian\oUF_cMain.lua:1034: in main chunk
Edit: Spelling
Thats a layout error
p3lim is offline Report comment to moderator  
Reply With Quote
Old 08-09-09, 12:19 AM  
ckramme
Premium Member
 
ckramme's Avatar
Premium Member
AddOn Author - Click to view AddOns

Forum posts: 187
File comments: 168
Uploads: 1
Got this error just now.
I have bugsack, oUF, oUF_Caellian and oUF_Reputation loaded.
Code:
[2009/08/09 08:16:50-2-x1]: oUF_Reputation-30200.1-Beta\oUF_Reputation.lua:55: Usage: oUF_Caellian_player_Reputation:HookScript("type", function)
oUF_Reputation-30200.1-Beta\oUF_Reputation.lua:55: in function `enable'
oUF-1.3.16\ouf.lua:431: in function `EnableElement'
oUF-1.3.16\ouf.lua:278: in function <Interface\AddOns\oUF\ouf.lua:231>
oUF-1.3.16\ouf.lua:296: in function <Interface\AddOns\oUF\ouf.lua:293>
oUF-1.3.16\ouf.lua:346: in function `Spawn'
oUF_Caellian\oUF_cMain.lua:1034: in main chunk
Edit: Spelling
Last edited by ckramme : 08-09-09 at 12:20 AM.
ckramme is offline Report comment to moderator  
Reply With Quote
Old 08-08-09, 09:32 AM  
MoonWitch
A Rage Talon Dragon Guard
AddOn Author - Click to view AddOns

Forum posts: 342
File comments: 148
Uploads: 8
Originally posted by Caellian
Oh man you're so wrong about that, countless are those p3lim helped and not just once...

Unfortunately you are asking for something that's clearly stated on every single plugin description page, so basically "read before posting".
I'm backing P3lim as well here. He's painfully helpful, but doesn't sugarcoat things. He says it like it is.

Which brings me to : Thanks man - for the mouseover "hack" ya posted :P
MoonWitch is offline Report comment to moderator  
Reply With Quote
Old 08-05-09, 11:05 AM  
Icerat
A Fallenroot Satyr

Forum posts: 28
File comments: 47
Uploads: 0
Didnt work for me either how can i fix?

Originally posted by p3lim
Ive had it with updating the mouseover mess that was requested, so i removed it from my code.

If you want to add it to your layout, follow this:
Mouseover + tooltip
Code:
self.Reputation:HookScript('OnEnter', function(self) self:SetAlpha(1) end)
self.Reputation:HookScript('OnLeave', function(self) self:SetAlpha(0) end)
Just mouseover:
Follow the above code, but use :SetScript instead of :HookScript

Want to customize your tooltip?
Use API's like normal people!
Icerat is offline Report comment to moderator  
Reply With Quote
Old 08-04-09, 04:15 PM  
dr_AllCOM3
A Cyclonian
 
dr_AllCOM3's Avatar
AddOn Author - Click to view AddOns

Forum posts: 40
File comments: 280
Uploads: 15
Originally posted by p3lim
If you want to add it to your layout, follow this:
Mouseover + tooltip
Doesn't work
dr_AllCOM3 is offline Report comment to moderator  
Reply With Quote
Old 08-04-09, 02:47 PM  
p3lim
A Pyroguard Emberseer
 
p3lim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1174
File comments: 1205
Uploads: 24
Ive had it with updating the mouseover mess that was requested, so i removed it from my code.

If you want to add it to your layout, follow this:
Mouseover + tooltip
Code:
self.Reputation:HookScript('OnEnter', function(self) self:SetAlpha(1) end)
self.Reputation:HookScript('OnLeave', function(self) self:SetAlpha(0) end)
Just mouseover:
Follow the above code, but use :SetScript instead of :HookScript

Want to customize your tooltip?
Use API's like normal people!
p3lim is offline Report comment to moderator  
Reply With Quote
Old 01-15-09, 08:57 AM  
p3lim
A Pyroguard Emberseer
 
p3lim's Avatar
AddOn Author - Click to view AddOns

Forum posts: 1174
File comments: 1205
Uploads: 24
Originally posted by Luzzifus
Hi,

I've got a little question concerning overriding the reputation bar text, since I can't get this to work.

First I made that function according to your code, like this:

Code:
local function RepOverrideText(min, max, value, name, id)
...
end
Then I registered it in my reputation bar block:

Code:
self.Reputation.OverrideText = RepOverrideText
Now I tried to modify the text in that function:

Code:
self.Reputation.Text:SetFormattedText('%d / %d', value - min, max - min)
That obviously doesn't work since "self" is not a parameter to that function. Also your Update-Function doesn't seem to handle any return value. So how can I actually change the bars text without accessing it via "self.Reputation" or a "bar" parameter?

Thanks in advance!

**edit:

I managed to do what I wanted via using the PostUpdate function (btw. you forgot the "self" parameter to this function in the description part of your code):

Code:
local function RepOverrideText(self, event, unit, bar, min, max, value, name, id)
	self.Reputation.Text:SetFormattedText('%d / %d', value - min, max - min)
end
Still I'd like to know how it's supposed to be done with OverrideText.
I didnt 'forget' the self argument, its always default in a normal api having an own function behind it.

Its called as oUF:OverrideText() and the first argument when using : is always self, even tho its not listed.
If it were oUF.OverrideText() there would be a different matter.

Your finished product, the last example you showed, is the right way to do it.
Though instead of using self.Reputation.Text you can use bar.Text
Last edited by p3lim : 01-15-09 at 08:58 AM.
p3lim is offline Report comment to moderator  
Reply With Quote
Old 01-15-09, 05:26 AM  
Luzzifus
A Warpwood Thunder Caller
 
Luzzifus's Avatar
AddOn Author - Click to view AddOns

Forum posts: 94
File comments: 314
Uploads: 8
Hi,

I've got a little question concerning overriding the reputation bar text, since I can't get this to work.

First I made that function according to your code, like this:

Code:
local function RepOverrideText(min, max, value, name, id)
...
end
Then I registered it in my reputation bar block:

Code:
self.Reputation.OverrideText = RepOverrideText
Now I tried to modify the text in that function:

Code:
self.Reputation.Text:SetFormattedText('%d / %d', value - min, max - min)
That obviously doesn't work since "self" is not a parameter to that function. Also your Update-Function doesn't seem to handle any return value. So how can I actually change the bars text without accessing it via "self.Reputation" or a "bar" parameter?

Thanks in advance!

**edit:

I managed to do what I wanted via using the PostUpdate function (btw. you forgot the "self" parameter to this function in the description part of your code):

Code:
local function RepOverrideText(self, event, unit, bar, min, max, value, name, id)
	self.Reputation.Text:SetFormattedText('%d / %d', value - min, max - min)
end
Still I'd like to know how it's supposed to be done with OverrideText.
Last edited by Luzzifus : 01-15-09 at 05:46 AM.
Luzzifus is offline Report comment to moderator  
Reply With Quote
Old 01-14-09, 01:54 PM  
Quokka
A Chromatic Dragonspawn
 
Quokka's Avatar
AddOn Author - Click to view AddOns

Forum posts: 196
File comments: 248
Uploads: 16
Originally posted by Caellian
Oh man you're so wrong about that, countless are those p3lim helped and not just once...

Unfortunately you are asking for something that's clearly stated on every single plugin description page, so basically "read before posting".
This I can backup. P3lim is and was a great help, like a lot off people here
Quokka is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump:

Support AddOn Development!

You have just downloaded by the author . If you like this AddOn why not consider supporting the author? This author has set up a donation account. Donations ensure that authors can continue to develop useful tools for everyone.