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Siege of Orgrimmar (5.4)
Updated:09-16-13 04:44 AM
Created:12-27-08 07:46 PM
Downloads:66,073
Favorites:311
MD5:
5.4
rActionButtonStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
rActionButtonStyler is a small mod to adjust the graphical appearance of action buttons.
Install
The zip-file contains one folder: rActionButtonStyler. Put it in your AddOns folder.
Config
To adjust the settings check the config.lua.
SVN
http://code.google.com/p/rothui/sour...onButtonStyler
50400.01
- updated toc to 50400

50100.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.07
- Readded support for Dominos and Bartender4

50001.06
- Added SpellFlyoutButton styling

50001.05
- Added the new LeaveVehicleButton from rActionBarStyler to the styling

50001.04
- Fixed a bug with the ExtraActionButtonStyle not hiding correctly

50001.03
- Config now has macro and hotkey texts enabled by default
- Removed the updateHotkey function call, that is not needed anymore

50001.02
- Fixed the stack overflow issue that came up if the normaltextue color is equal to 1,1,1 or 0.5,0.5,1

50001.01
- initial release for MoP

40300.06
- added Dominos support
- added Bartender4 support
changelog: http://code.google.com/p/rothui/source/detail?r=806

40300.05
- removed all secure hook calls for button updates
- new function calls
- added normaltexture to ExtraActionButton

40300.04
- added style function for the ExtraActionButton1

40300.03
- fixing patch 4.3 taint issues (DIFF)

40300.02
- fixing the Dominos issue when trying to put a background behind a button on framelevel -1.

40300.01
- fixes for patch 4.3

4.007
- updated toc for patch 4.2

4.006
- updated toc for patch 4.1

4.005
- WoW patch 4.0.6 fix

4.004
- added Garrys code for background image and outer glow


4.003
- fixing setpoints of long macro names and keybinds to be inside the buttons

4.002
- complete new file structure and finally a real config

4.001
- first running version for cataclysm

100812
- final multicastactionbar fix

100808
- fixed the bug that prevents from putting spells into bars while in combat
- mod is compatible to tullaRange
- if you want to use white buttons you need to adjust the ntSetVertexColor function

100710
- deleted A LOT of stuff and rewrote some other
- removed rangechange install "tullaRange" if you want rangecheck

005
- complete rewrite
- added a config
- biggest change is that I rewrite the default ActionButton onUpdate func now, this improved the performance by a mile
- added dominos support

004-2
- range_indicator fix

004
- updated for 3.1
- included range/mana coloring (thus only 1x hooking the actionbutton onupdate func is needed -> better cpu usage)

003
- classcolored buttons possible (see lua)
- onupdate in again to be able to colorize textures (make sure redrange normaltexture coloring is disabled!)
- new default skin (simplebutton)

002
- fixed the normaltexture bug for stancebars
- removed the onupdate hook for actionbuttons (thx to Neal)

001
- first release
Optional Files (18)
File Name
Version
Size
Author
Date
Type
1.3
80kB
11-29-10 01:09 PM
Addon
1.0
22kB
11-14-10 05:23 PM
Addon
1.2
24kB
11-09-10 01:59 PM
Addon
1.0
3kB
11-05-10 09:22 AM
Addon
4.003
41kB
10-16-10 07:02 PM
Patch
rev3
6kB
07-06-10 06:25 PM
Addon
1.0
8kB
04-25-10 01:32 PM
Patch
1.0
2kB
12-06-09 11:47 AM
Addon
1.0
3kB
08-18-09 11:37 AM
Addon
1.0
10kB
07-06-09 12:02 PM
Addon
v1
16kB
06-17-09 06:57 PM
Addon
v1.3
18kB
02-19-09 11:10 AM
Addon
001
21kB
01-23-09 02:24 AM
Addon
1.0
5kB
01-22-09 08:38 AM
Addon
003
6kB
01-20-09 07:16 PM
Patch
001
15kB
01-20-09 02:59 PM
Addon
001
10kB
01-20-09 02:58 PM
Addon
0.1
7kB
01-17-09 09:12 AM
Addon


Archived Files (21)
File Name
Version
Size
Author
Date
50200.01
24kB
zork
03-04-13 04:37 PM
50100.01
24kB
zork
11-28-12 12:27 PM
50001.07
24kB
zork
11-21-12 11:24 AM
50001.06
24kB
zork
09-21-12 02:19 PM
40300.06
23kB
zork
02-16-12 02:14 PM
40300.05
23kB
zork
02-15-12 03:59 PM
40300.04
23kB
zork
01-20-12 11:51 AM
40300.03
23kB
zork
12-04-11 04:16 PM
40300.02
23kB
zork
11-30-11 12:45 PM
40300.01
23kB
zork
11-30-11 11:35 AM
4.007
23kB
zork
06-29-11 03:40 PM
4.006
23kB
zork
04-28-11 11:40 AM
4.005
23kB
zork
02-09-11 12:55 PM
4.004
23kB
zork
10-17-10 07:16 AM
4.003
18kB
zork
10-16-10 06:03 AM
4.001
18kB
zork
10-15-10 03:40 PM
100812
18kB
zork
08-12-10 03:11 PM
005
18kB
zork
08-02-09 06:42 AM
004-2
17kB
zork
04-18-09 08:28 PM
003
17kB
zork
01-20-09 03:04 PM
002
12kB
zork
01-17-09 06:20 AM


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Old 07-03-11, 08:59 AM  
zork
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Last edited by zork : 07-03-11 at 08:59 AM.
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Old 07-02-11, 04:12 PM  
MoonWitch
A Rage Talon Dragon Guard
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Barnacles,

Yes it is.

Zork,

Which texture is used to do the proc swirly antsy thing? (eg When Arcane Missiles procs)
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Old 07-01-11, 01:59 PM  
Barnacles
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Oh hey, Zork.

I was just wondering if this was fully compatible with a mod like Dominos?
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Old 06-30-11, 01:50 AM  
zork
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Originally posted by Maxen
Thanks ! When showbg = true, should I see what is configured for buttonback ?
Yes but only if you move spells in your actionbars or enable the option "always show bars" in the interface settings.
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Old 06-29-11, 06:31 PM  
Maxen
A Deviate Faerie Dragon

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Thanks ! When showbg = true, should I see what is configured for buttonback ?
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Old 06-29-11, 03:45 PM  
zork
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Update for patch 4.2 is online. Have fun.
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Old 05-20-11, 12:36 PM  
zork
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Well check the config. Change the texture you don't like. Make it "" in case you want none. Look out for Pushed/Checked etc.
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Old 05-20-11, 11:58 AM  
Taet
A Murloc Raider

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I know, "OnKeyDown" is now on wowseting, i need disable "blink" effect on button when is pushed. Remove loading texture from code, tnx.
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Old 05-20-11, 01:49 AM  
zork
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Taet snowfallkeypress is now part of the Blizzard interface settings. Disable the mod and check your settings. There is an checkbox that allows actions "OnKeyDown". Cheers.
On the other hand you could just rename/delete textures you don't like.
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Last edited by zork : 05-20-11 at 01:50 AM.
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Old 05-20-11, 12:36 AM  
Taet
A Murloc Raider

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Any chance disable all graphical effect if i push button (i use for this Snowfallkeypress but is very outdate) ?


Very tnx for answer.
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Old 04-10-11, 09:10 PM  
CapnKirk
A Kobold Labourer

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I can reproduce it if I am shadow spec, and teleport somewhere, enter a BG, random dungeon, etc. I have found out that though /reload ui does not work, /console reloadui does for some reason... This makes it slightly more bearable... It only happens on my priest, and mostly while im in shadow form... Sometimes if i hit shadowform, and quickly roll my bars using shift+scroll it will give the bars back, but not often.
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Old 04-06-11, 03:44 AM  
zork
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Re: Anyone?

Actually I don't on neither of my chars. Maybe it's a shadow priest only bug. But on the oher side I'm not scrolling pages aswell. You don't use autoupdaters or do you?

Make sure your hideblizz.blua and your bar1.lua look like:
http://code.google.com/p/rothui/sour.../hideblizz.lua
http://code.google.com/p/rothui/sour.../bars/bar1.lua

Any other of your chars have this problem? Found a way to reproduce it consistently?
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Old 04-05-11, 08:26 PM  
CapnKirk
A Kobold Labourer

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Anyone?

I am still having these issues, and they are getting unbearable...
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Old 03-22-11, 12:05 PM  
CapnKirk
A Kobold Labourer

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Action buttons dissapearing

Im still having an issue of the action buttons dissapearing. Some things I have noted though are if I am in disc, im screwed and /reload ui doesnt work. I can change spec, then change back and this is fixed. If I am in shadow form, I can remove shadow, then go back into shadow, then shift+scroll my mouse wheel, and all of my buttons come back, but if I leave shadow form and press 1,2,3,etc, it casts the spells I have set on my shadow bar instead of the ones I have on the normal one. Anyone else found a fix for this? I gets really annoying hitting a random as healer and being forced to change spec after every port in...
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Old 03-04-11, 12:44 PM  
args
A Kobold Labourer

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Somehow rActionButtonStyler does not add outer shadows to the buttons in the "dynamic" action bar for me (the one that changes on stance change).

It looks like this: http://img222.imageshack.us/i/testka.png/

Dunno if this is intended but if not, would it be possible to treat the buttons in this bar just like the buttons of other bars?
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