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Return to Karazhan (7.1.0)
Updated:10-31-16 03:32 PM
Created:12-27-08 08:46 PM
Downloads:76,580
Favorites:319
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Categories:Action Bar Mods, Buff, Debuff, Spell
7.1.0

rButtonTemplate  Popular! (More than 5000 hits)

Version: 710.20161031
by: zork [More]


Intro

rButtonTemplate is a framework to theme Blizzard action, aura and item buttons. It does nothing on its own, needs a theme.
API documentation
https://github.com/zorker/rothui/blo...late/README.me (Check the themes for examples)
Quick-Links
rActionBar, rActionBar_Default, rActionBar_Zork, rBuffFrame, rBuffFrame_Default, rBuffFrame_Zork, rButtonTemplate, rButtonTemplate_Default, rButtonTemplate_Zork
Git
https://github.com/zorker/rothui/tre...ButtonTemplate

Optional Files (20)
File Name
Version
Size
Author
Date
Type
1.0-2016112001
4kB
11-19-16 07:31 PM
Addon
710.20161117
14kB
11-17-16 11:42 AM
Addon
700.20161004
23kB
10-04-16 06:24 AM
Addon
1.3
80kB
11-29-10 02:09 PM
Addon
1.0
22kB
11-14-10 06:23 PM
Addon
1.2
24kB
11-09-10 02:59 PM
Addon
1.0
3kB
11-05-10 09:22 AM
Addon
rev3
6kB
07-06-10 06:25 PM
Addon
1.0
8kB
04-25-10 01:32 PM
Patch
1.0
2kB
12-06-09 12:47 PM
Addon
1.0
3kB
08-18-09 11:37 AM
Addon
1.0
10kB
07-06-09 12:02 PM
Addon
v1
16kB
06-17-09 06:57 PM
Addon
v1.3
18kB
02-19-09 12:10 PM
Addon
001
21kB
01-23-09 03:24 AM
Addon
1.0
5kB
01-22-09 09:38 AM
Addon
003
6kB
01-20-09 08:16 PM
Patch
001
15kB
01-20-09 03:59 PM
Addon
001
10kB
01-20-09 03:58 PM
Addon
0.1
7kB
01-17-09 10:12 AM
Addon


Archived Files (26)
File Name
Version
Size
Author
Date
710.20161027
4kB
zork
10-27-16 12:37 PM
700.20161009
4kB
zork
10-09-16 02:21 PM
700.20161004
4kB
zork
10-04-16 06:21 AM
60000.01
24kB
zork
10-24-14 07:47 PM
50400.01
24kB
zork
09-16-13 04:44 AM
50200.01
24kB
zork
03-04-13 05:37 PM
50100.01
24kB
zork
11-28-12 01:27 PM
50001.07
24kB
zork
11-21-12 12:24 PM
50001.06
24kB
zork
09-21-12 02:19 PM
40300.06
23kB
zork
02-16-12 03:14 PM
40300.05
23kB
zork
02-15-12 04:59 PM
40300.04
23kB
zork
01-20-12 12:51 PM
40300.03
23kB
zork
12-04-11 05:16 PM
40300.02
23kB
zork
11-30-11 01:45 PM
40300.01
23kB
zork
11-30-11 12:35 PM
4.007
23kB
zork
06-29-11 03:40 PM
4.006
23kB
zork
04-28-11 11:40 AM
4.005
23kB
zork
02-09-11 01:55 PM
4.004
23kB
zork
10-17-10 07:16 AM
4.003
18kB
zork
10-16-10 06:03 AM
4.001
18kB
zork
10-15-10 03:40 PM
100812
18kB
zork
08-12-10 03:11 PM
005
18kB
zork
08-02-09 06:42 AM
004-2
17kB
zork
04-18-09 08:28 PM
003
17kB
zork
01-20-09 04:04 PM
002
12kB
zork
01-17-09 07:20 AM


Post A Reply Comment Options
Unread 10-15-10, 05:25 PM  
sacrife
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Re: Re: Re: Re: Re: 4.0.1 combatibilty fix

Originally posted by zork
The new version is out. rActionBarStyler has been updated aswell.
What's new, because mine works fine.
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Unread 10-15-10, 03:57 PM  
zork
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Re: Re: Re: Re: 4.0.1 combatibilty fix

The new version is out. rActionBarStyler has been updated aswell.
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Unread 10-15-10, 12:19 AM  
JackOnTheMap
A Murloc Raider

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Re: Re: Re: 4.0.1 combatibilty fix

Originally posted by columnFive
Yeah, not sure what to tell you - added that line in both my slightly modded version of rABuS and in a fresh copy of the latest version, and it fixes both. If you've made any modifications that put the NormalTexture on a lower strata/drawlevel than the rest of the button, that might be what's causing them to disappear. Try changing the nt:SetHeight() and nt:SetWidth() calls to nt:SetHeight(bu:GetHeight() + 10) and nt:SetWidth(bu:GetWidth() + 10), and see if that changes anything.
Tried it with a brand new install and then with your other fix above.

Still nada. I'll be patient, I guess.
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Unread 10-14-10, 02:45 PM  
columnFive
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Re: Re: 4.0.1 combatibilty fix

Originally posted by JackOnTheMap
Added but all it did was get rid of the borders entirely. Guess I'll wait for Zork to upload a new version.
Yeah, not sure what to tell you - added that line in both my slightly modded version of rABuS and in a fresh copy of the latest version, and it fixes both. If you've made any modifications that put the NormalTexture on a lower strata/drawlevel than the rest of the button, that might be what's causing them to disappear. Try changing the nt:SetHeight() and nt:SetWidth() calls to nt:SetHeight(bu:GetHeight() + 10) and nt:SetWidth(bu:GetWidth() + 10), and see if that changes anything.
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Unread 10-14-10, 09:47 AM  
JackOnTheMap
A Murloc Raider

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Re: 4.0.1 combatibilty fix

Originally posted by columnFive
If anyone else is having a post-patch issue with rActionButtonStyler making ActionButton borders way too big for their buttons, the following fix worked for me:

Before line 90, add:
Code:
nt:ClearAllPoints()
Apparently ActionBarTemplate.xml now sets TOPLEFT/BOTTOMRIGHT points for each button's NormalTexture element, which need to be cleared in order for the addon's method of setting border size to work.

As far as I can tell, Shapeshift/Pet/Totem bar frames are not affected.
Added but all it did was get rid of the borders entirely. Guess I'll wait for Zork to upload a new version.
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Unread 10-13-10, 09:58 PM  
columnFive
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Originally posted by Dhaern
Is there any posibilty to show macro's text in buttons on bars or plans for implement this feature? Thx for all
Macro text is hidden by default, if I'm not mistaken - you can change this by opening rActionButtonStyler.lua and either deleting or commenting out line 107 (add "--" before it).
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Unread 10-13-10, 07:53 PM  
Dhaern
A Kobold Labourer

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Is there any posibilty to show macro's text in buttons on bars or plans for implement this feature? Thx for all
Last edited by Dhaern : 10-13-10 at 07:54 PM.
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Unread 10-13-10, 12:21 AM  
zork
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Re: 4.0.1 combatibilty fix

I have already a running version. Gonna upload it tonight.
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Unread 10-12-10, 06:53 PM  
columnFive
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4.0.1 combatibilty fix

If anyone else is having a post-patch issue with rActionButtonStyler making ActionButton borders way too big for their buttons, the following fix worked for me:

Before line 90, add:
Code:
nt:ClearAllPoints()
Apparently ActionBarTemplate.xml now sets TOPLEFT/BOTTOMRIGHT points for each button's NormalTexture element, which need to be cleared in order for the addon's method of setting border size to work.

As far as I can tell, Shapeshift/Pet/Totem bar frames are not affected.
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Unread 09-29-10, 05:35 AM  
Ereki
A Fallenroot Satyr
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Originally posted by zork
Make a screenshot. No clue. Which server? Cata, PTR, Live? Version?
It's on live, it's not a bug or anything like that when you're on a mount the button should get highlighted, but it just doesn't fit in with the rest of my UI so I'd just like to tone it down a bit.
http://imgur.com/R3xIl.png Mounted button to the left and unmounted to the right. I'm using pHishr Smart Name Skin if that matters in any way.
Edit:
And I'm using the lastest version of rActionButtonStyler
Last edited by Ereki : 09-29-10 at 06:42 AM.
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Unread 09-29-10, 01:22 AM  
zork
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Make a screenshot. No clue. Which server? Cata, PTR, Live? Version?
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Unread 09-28-10, 06:09 PM  
Ereki
A Fallenroot Satyr
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Hey, I'm trying to configure a skin I downloaded but I can't get my head around one thing, which texture is used for buttons with things like mounts on them. When I'm mounted I get an overlay texture but I can't figure out which one of the texture it is.
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Unread 08-20-10, 02:39 AM  
Sideshow
A Warpwood Thunder Caller
 
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btw thanks for the addon, finally something to style buttons without the cpu cycles from facade
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Unread 08-19-10, 11:14 AM  
zork
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Re: Re: Re: Re: Dominos bug

Ah, gonna add that. So the buttons in Dominos have no holder frame on their own, thats why they bug out.
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Unread 08-19-10, 08:55 AM  
Sideshow
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Re: Re: Re: Dominos bug

fix:

if not self.rabsstyle and self:GetParent():GetName() ~= "MultiCastActionBarFrame" ..................


should be

if not self.rabsstyle and self:GetParent() and self:GetParent():GetName() ~= "MultiCastActionBarFrame" ..................


well it's not a fix really, just a workaround, no idea what the line does
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