Download
(95 Kb)
Download
Updated: 03-26-10 08:48 AM
Addon for:
oUF.
Pictures
File Info
Updated:03-26-10 08:48 AM
Created:01-03-09 11:53 AM
Downloads:9,656
Favorites:47
MD5:
oUF Hypocrisy  Popular! (More than 5000 hits)
Version: 2.03
by: Hypocrisy [More]
My oUF layout. Requires oUF to work.
The raid frames in the middle of the raid shot are Grid, the oUF frames are the ones on the right.

Frames can be scaled. If you open the file layout.lua, there is a variable near the top called scale. It is currently set to 1, change it to 1.2 to make the frames 20% larger, etc. You may want to change the position of the frames a bit after you've scaled them, as positioning gets scaled as well.

All of the functions that spawn and position the frames are at the end of layout.lua, in the section titled "spawning the frames". If you want to hide or reposition your frames, the code you need to change can be found there.

Includes
  • Player
  • Pet
  • Pet Target
  • Target
  • Target of Target
  • Focus
  • Focus Target
  • Party
  • Party Pets
  • Party Targets
  • Raid

Supports
r2.03
----------------------------------------------------------------------------
- Re-fixed texture glitch with WoW 3.3.3

r2.02
----------------------------------------------------------------------------
- Added support for oUF_MoveableFrames

r2.01
----------------------------------------------------------------------------
- Added a Master Looter icon
- Added support for oUF_TotemBar
- Added support for oUF_Swing
- Removed support for oUF_AutoShot (functionality now in oUF_Swing)
- Simplified some code, cleaned up old code, fixed code for 3.2

r2.0
----------------------------------------------------------------------------
- Druid Mana, Auto Shot, and Rune Bar now scale properly
- Officially supports WoW 3.1

r1.36
----------------------------------------------------------------------------
- oUF_RuneBar support cleaned up a bit

r1.35
----------------------------------------------------------------------------
- Preliminary oUF_RuneBar support, cleaner version coming soon

r1.34
----------------------------------------------------------------------------
- Cleaned up AutoShot code

r1.33
----------------------------------------------------------------------------
- Added oUF_AutoShot support

r1.32
----------------------------------------------------------------------------
- Cleaned up druid code a tad

r1.31
----------------------------------------------------------------------------
- Added druid mana bar

r1.3
----------------------------------------------------------------------------
- Added a scale variable to layout.lua to allow scaling of the frames
- Added some code to allow the player class to be displayed
- Fixed a few 0.5 pixel issues noticed when using the scale feature

r1.231
----------------------------------------------------------------------------
- Fixed an error sometimes thrown by the color gradient

r1.23
----------------------------------------------------------------------------
- Added my color settings for oUF

r1.22
----------------------------------------------------------------------------
- Changed frame strata, so unit frames and castbars will now
properly appear behind everything else

time to start doing this properly
----------------------------------------------------------------------------
1/9 - Added ready check to party, fixed vehicles
1/9 - Added support for oUF Debuff Highlight, oUF Smooth Update
1/9 - Added fading to party pets/targets
1/9 - Moved all textures/fonts to one folder called media
1/8 - Added ready check support and leader icon for raid
1/8 - Moved debuffs and raid icons, and took debuffs off of pettarget
1/8 - No more layout(scale).lua, unless people really need it
1/6 - Added debuffs to pettarget, targettarget, and focustarget
1/6 - Improved layout(scale).lua
1/4 - Made all font sizes dependent on the fontsize variable at the start.
Archived Files (6)
File Name
Version
Size
Author
Date
2.02
96kB
Hypocrisy
09-05-09 10:00 AM
2.0
96kB
Hypocrisy
07-30-09 10:22 PM
1.36
98kB
Hypocrisy
03-15-09 09:14 AM
1.3
95kB
Hypocrisy
01-14-09 09:10 AM
1.231
95kB
Hypocrisy
01-13-09 07:52 AM
1.10
102kB
Hypocrisy
01-06-09 11:42 AM


Post A Reply Comment Options
Old 05-02-09, 07:37 PM  
neverg
A Cobalt Mageweaver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 241
File comments: 334
Uploads: 8
Originally posted by Hypocrisy
I had two questions, the one here in my comments, and one via a private message asking me if I was going to update. I may have been jumping to conclusions, but I assumed that meant that they weren't working anymore. Given what you've said I may just leave in the discontinued notice, and leave out the not working part until I have more solid evidence.

That aside, the bar below the hp bar is the power bar. It should have mana, energy, or rage. If that isn't what you are seeing, maybe that is what's broken. If you are seeing your power bar, please try and explain to me a bit more clearly what it is that you are seeing, and maybe I can help. The only other thing I can think that it might be is, if you are playing a DK and you are using oUF_RuneBar, it may be your rune bar.
Yes, Hypocrisy, rest assured they work pretty great!

Concerning the bar, what I ment is and I will explain better.

If you are targeting a NPC that has no Power Bar (Mana, Energy, whatever...) that bar will show up as Green Sometimes, sometimes darker sometimes lighter, Yellow, some NPCs that attack you as Dark Red, sometimes Vivid Red. That is probably the Status of that NPC towards you? Like if it will attack you or not? But I don't understand why some NPCs have dark red bars to me and some others bright red.

And thank you for answering me (and other) questions regardless of not continuing this Layout (Which is the best to be honest ).
neverg is offline Report comment to moderator  
Reply With Quote
Old 05-01-09, 07:48 AM  
Hypocrisy
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 49
Uploads: 2
Originally posted by neverg
Hi Hypocrisy, I know you said that you are not continuing support for your frames, but if possible I have a little question.

But first of all thanks for the amazing layout, I changed some things to suite my taste better and I think they are working quite amazing to be honest.

First thing is... what is not working on 3.1? I'm not having any problems at all, they seem to be working pretty fine.

What is the color below the HP Bar? Is it he reaction Bar? And what is it? How it works the change in color? It has to do with Aggro?
I had two questions, the one here in my comments, and one via a private message asking me if I was going to update. I may have been jumping to conclusions, but I assumed that meant that they weren't working anymore. Given what you've said I may just leave in the discontinued notice, and leave out the not working part until I have more solid evidence.

That aside, the bar below the hp bar is the power bar. It should have mana, energy, or rage. If that isn't what you are seeing, maybe that is what's broken. If you are seeing your power bar, please try and explain to me a bit more clearly what it is that you are seeing, and maybe I can help. The only other thing I can think that it might be is, if you are playing a DK and you are using oUF_RuneBar, it may be your rune bar.
Last edited by Hypocrisy : 05-01-09 at 07:50 AM.
Hypocrisy is offline Report comment to moderator  
Reply With Quote
Old 04-30-09, 10:04 PM  
neverg
A Cobalt Mageweaver
 
neverg's Avatar
AddOn Author - Click to view AddOns

Forum posts: 241
File comments: 334
Uploads: 8
Hi Hypocrisy, I know you said that you are not continuing support for your frames, but if possible I have a little question.

But first of all thanks for the amazing layout, I changed some things to suite my taste better and I think they are working quite amazing to be honest.

First thing is... what is not working on 3.1? I'm not having any problems at all, they seem to be working pretty fine.

What is the color below the HP Bar? Is it he reaction Bar? And what is it? How it works the change in color? It has to do with Aggro?
neverg is offline Report comment to moderator  
Reply With Quote
Old 04-21-09, 06:22 PM  
NeverD1e
A Murloc Raider

Forum posts: 5
File comments: 2
Uploads: 0
When update?
NeverD1e is offline Report comment to moderator  
Reply With Quote
Old 03-17-09, 06:32 AM  
Hypocrisy
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 49
Uploads: 2
Sorry to disappoint on this one, but even if I were actively playing I probably wouldn't add a drag ability. Call it personal preference, but I dislike all the drag and resize stuff to the point that I have actually reprogrammed many of my addons to remove the option. If somebody else feels like providing some code for it they are more then welcome.
Hypocrisy is offline Report comment to moderator  
Reply With Quote
Old 03-17-09, 03:59 AM  
vpr
A Theradrim Guardian

Forum posts: 65
File comments: 273
Uploads: 0
Originally posted by Derkyle
Maybe a drag ability can be added to the windows by holding alt or something? I know a couple of oUF unitframes are movable if you hold down alt.

Something like the code before for each of the frames. This isn't official just a suggestion.

Code:
		frame:EnableMouse(true)
		frame:SetMovable(true)
		frame:RegisterForDrag("LeftButton")
		frame:SetScript("OnDragStart", function() 
if IsAltKeyDown() then this:StartMoving() end end )
		frame:SetScript("OnDragStop", function() 
			this:StopMovingOrSizing() 
		end )
That would truly be awesome!
vpr is offline Report comment to moderator  
Reply With Quote
Old 03-16-09, 06:08 PM  
Xruptor
A Black Drake
 
Xruptor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 87
File comments: 562
Uploads: 37
Maybe a drag ability can be added to the windows by holding alt or something? I know a couple of oUF unitframes are movable if you hold down alt.

Something like the code before for each of the frames. This isn't official just a suggestion.

Code:
		frame:EnableMouse(true)
		frame:SetMovable(true)
		frame:RegisterForDrag("LeftButton")
		frame:SetScript("OnDragStart", function() 
if IsAltKeyDown() then this:StartMoving() end end )
		frame:SetScript("OnDragStop", function() 
			this:StopMovingOrSizing() 
		end )
__________________
Click HERE for the ultimate idiot test.

if (sizeof(sadness) > sizeof(happiness)) { initDepression(); }
Xruptor is offline Report comment to moderator  
Reply With Quote
Old 03-16-09, 09:24 AM  
vpr
A Theradrim Guardian

Forum posts: 65
File comments: 273
Uploads: 0
Re: Re: Re: Re: RuneBar :)

Originally posted by Hypocrisy
Nope, lol...I just had the urge to add some more to the code. If I were playing again I wouldn't have to ask people to tell me if the sizing wasn't working for them.
Well I absolutely love this oUF layout, so thanks for keeping it updated. Wish there were an easier way to reposition the windows, but I've managed to get it where I want now (just wanted it more centrally located instead of off to the left).
vpr is offline Report comment to moderator  
Reply With Quote
Old 03-15-09, 11:03 AM  
Hypocrisy
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 49
Uploads: 2
Re: Re: Re: RuneBar :)

Originally posted by vpr
so does this mean you're playing again?
Nope, lol...I just had the urge to add some more to the code. If I were playing again I wouldn't have to ask people to tell me if the sizing wasn't working for them.
Hypocrisy is offline Report comment to moderator  
Reply With Quote
Old 03-15-09, 10:00 AM  
vpr
A Theradrim Guardian

Forum posts: 65
File comments: 273
Uploads: 0
Re: Re: RuneBar :)

Originally posted by Hypocrisy
oUF_RuneBar should be working now, although I am still a bit concerned about the sizing. If you decide to use it and the sizing is off for you, please let me know and I'll see what I can do.
so does this mean you're playing again?
vpr is offline Report comment to moderator  
Reply With Quote
Old 03-14-09, 02:04 PM  
Hypocrisy
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 49
Uploads: 2
Re: RuneBar :)

oUF_RuneBar should be working now, although I am still a bit concerned about the sizing. If you decide to use it and the sizing is off for you, please let me know and I'll see what I can do.
Last edited by Hypocrisy : 03-15-09 at 09:12 AM.
Hypocrisy is offline Report comment to moderator  
Reply With Quote
Old 03-12-09, 01:43 PM  
Xruptor
A Black Drake
 
Xruptor's Avatar
AddOn Author - Click to view AddOns

Forum posts: 87
File comments: 562
Uploads: 37
RuneBar :)

Heyas Hypocrisy! First off thanks for fantastic Unitframes! Couldn't live without them!

The only request I have, that if possible. Please add support for oUF_RuneBar as part of your unitframes. I play a DK and I do like being able to see which runes are up and which runes have been replaced by death runes. I know there are several mod out there that do it, but if the module is there why not use it It would save me much time and effort if the unitframes I use already have support for oUF_RuneBar.

Thanks for your contribution to the community! Awesome job!
__________________
Click HERE for the ultimate idiot test.

if (sizeof(sadness) > sizeof(happiness)) { initDepression(); }
Xruptor is offline Report comment to moderator  
Reply With Quote
Old 03-03-09, 08:11 AM  
Hypocrisy
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 49
Uploads: 2
Vehicle Swapping

When you are in a vehicle, oUF automatically displays the vehicle where the player is, and the player as the pet. When I stopped playing this functionality was still a little buggy, so I had to add the following code:

Code:
	self.disallowVehicleSwap = true
This code prevented that swap from taking place. Out of curiosity I just ran through the oUF change logs, and it looks like Haste has been working hard to fix this issue. So, if any of you feel like testing it, and you are running the latest version of oUF, you can comment out the line mentioned above.
Hypocrisy is offline Report comment to moderator  
Reply With Quote
Old 03-02-09, 07:47 AM  
Hypocrisy
A Kobold Labourer
AddOn Author - Click to view AddOns

Forum posts: 0
File comments: 49
Uploads: 2
Originally posted by Stormbornz
Hey Hypocrisy, I did what you down a couple posts below concerning removing the raid frames but it didn't remove them. They're still there, all that did was make it so it would show my party frames even if there were > 5 people in the raid.

Any chance you could tell me how to edit the lua so the raid frames don't show at all? I've already deleted these 2, but that's all I've done so far.

Code:
for i,v in ipairs(raid) do v:Show() end
Code:
for i,v in ipairs(raid) do v:Hide() end
The post below was in fact a continuation of a previous post about hiding the raid frames. I've edited it to include the rest of what you need to do.
Hypocrisy is offline Report comment to moderator  
Reply With Quote
Old 03-01-09, 06:45 PM  
Stormbornz
A Kobold Labourer

Forum posts: 0
File comments: 12
Uploads: 0
Hey Hypocrisy, I did what you down a couple posts below concerning removing the raid frames but it didn't remove them. They're still there, all that did was make it so it would show my party frames even if there were > 5 people in the raid.

Any chance you could tell me how to edit the lua so the raid frames don't show at all? I've already deleted these 2, but that's all I've done so far.

Code:
for i,v in ipairs(raid) do v:Show() end
Code:
for i,v in ipairs(raid) do v:Hide() end
Stormbornz is offline Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: