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Updated: 03-26-10 08:48 AM
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oUF.
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Updated:03-26-10 08:48 AM
Created:01-03-09 12:53 PM
Downloads:9,711
Favorites:47
MD5:
oUF Hypocrisy  Popular! (More than 5000 hits)
Version: 2.03
by: Hypocrisy [More]
My oUF layout. Requires oUF to work.
The raid frames in the middle of the raid shot are Grid, the oUF frames are the ones on the right.

Frames can be scaled. If you open the file layout.lua, there is a variable near the top called scale. It is currently set to 1, change it to 1.2 to make the frames 20% larger, etc. You may want to change the position of the frames a bit after you've scaled them, as positioning gets scaled as well.

All of the functions that spawn and position the frames are at the end of layout.lua, in the section titled "spawning the frames". If you want to hide or reposition your frames, the code you need to change can be found there.

Includes
  • Player
  • Pet
  • Pet Target
  • Target
  • Target of Target
  • Focus
  • Focus Target
  • Party
  • Party Pets
  • Party Targets
  • Raid

Supports
r2.03
----------------------------------------------------------------------------
- Re-fixed texture glitch with WoW 3.3.3

r2.02
----------------------------------------------------------------------------
- Added support for oUF_MoveableFrames

r2.01
----------------------------------------------------------------------------
- Added a Master Looter icon
- Added support for oUF_TotemBar
- Added support for oUF_Swing
- Removed support for oUF_AutoShot (functionality now in oUF_Swing)
- Simplified some code, cleaned up old code, fixed code for 3.2

r2.0
----------------------------------------------------------------------------
- Druid Mana, Auto Shot, and Rune Bar now scale properly
- Officially supports WoW 3.1

r1.36
----------------------------------------------------------------------------
- oUF_RuneBar support cleaned up a bit

r1.35
----------------------------------------------------------------------------
- Preliminary oUF_RuneBar support, cleaner version coming soon

r1.34
----------------------------------------------------------------------------
- Cleaned up AutoShot code

r1.33
----------------------------------------------------------------------------
- Added oUF_AutoShot support

r1.32
----------------------------------------------------------------------------
- Cleaned up druid code a tad

r1.31
----------------------------------------------------------------------------
- Added druid mana bar

r1.3
----------------------------------------------------------------------------
- Added a scale variable to layout.lua to allow scaling of the frames
- Added some code to allow the player class to be displayed
- Fixed a few 0.5 pixel issues noticed when using the scale feature

r1.231
----------------------------------------------------------------------------
- Fixed an error sometimes thrown by the color gradient

r1.23
----------------------------------------------------------------------------
- Added my color settings for oUF

r1.22
----------------------------------------------------------------------------
- Changed frame strata, so unit frames and castbars will now
properly appear behind everything else

time to start doing this properly
----------------------------------------------------------------------------
1/9 - Added ready check to party, fixed vehicles
1/9 - Added support for oUF Debuff Highlight, oUF Smooth Update
1/9 - Added fading to party pets/targets
1/9 - Moved all textures/fonts to one folder called media
1/8 - Added ready check support and leader icon for raid
1/8 - Moved debuffs and raid icons, and took debuffs off of pettarget
1/8 - No more layout(scale).lua, unless people really need it
1/6 - Added debuffs to pettarget, targettarget, and focustarget
1/6 - Improved layout(scale).lua
1/4 - Made all font sizes dependent on the fontsize variable at the start.
Archived Files (6)
File Name
Version
Size
Author
Date
2.02
96kB
Hypocrisy
09-05-09 10:00 AM
2.0
96kB
Hypocrisy
07-30-09 10:22 PM
1.36
98kB
Hypocrisy
03-15-09 09:14 AM
1.3
95kB
Hypocrisy
01-14-09 10:10 AM
1.231
95kB
Hypocrisy
01-13-09 08:52 AM
1.10
102kB
Hypocrisy
01-06-09 12:42 PM


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Unread 01-08-09, 03:13 PM  
uberspank
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Love this. This was the addon to finally get me to use oUF and I am very happy with this.
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Unread 01-04-09, 12:27 PM  
nodq
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nevermind, works now with scaling. thx
Last edited by nodq : 01-04-09 at 12:28 PM.
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Unread 01-04-09, 10:18 AM  
Hypocrisy
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Originally posted by H4DOUK3N
Is there any way to increase the size which doesnt involve increasing the UI Scale?

Thanks for any help.
Now included in the frames. If you open the layout.lua file there is a variable near the top called scaled. By default it is set to 1, change it to 1.2 to make the frames 20% larger, etc. You may want to change the position of the frames after you've scaled them, as positioning is scaled too.
Last edited by Hypocrisy : 01-14-09 at 10:14 AM.
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Unread 01-04-09, 12:16 AM  
H4DOUK3N
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Is there any way to increase the size which doesnt involve increasing the UI Scale?

Thanks for any help.
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Unread 01-03-09, 04:42 PM  
Hypocrisy
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Originally posted by DJJoeJoe
I bet people would appreciate it if you could throw in the settings/svariables to make their grid match nicely like how you've got yours in your current screens.

*wink.
This is the first time that I have uploaded anything to wowinterface, so I welcome any advice on ways to improve the experience of people using my work, however I am not sure how I should go about adding the settings. I'd upload my UI, because all the settings are in my WTF folder, but I don't think my UI has left an alpha state for at least a couple years. Do people ever upload just a few of their settings?

Ammendment: I looked into including my Grid config file, and I realized that it's not quite as easy as including just the saved variable file. All of the textures/fonts are in my SharedMedia folder...but all of the fonts/textures referenced in the folder are custom ones that weren't there before...and my SharedMedia folder has a dependency on a custom set of ButtonFacade textures...go figure. If you want I could try to strip all references to font/texture in the config file and see if I can make it just the size/placement settings.
Last edited by Hypocrisy : 01-04-09 at 09:56 AM.
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Unread 01-03-09, 02:18 PM  
DJJoeJoe
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I bet people would appreciate it if you could throw in the settings/svariables to make their grid match nicely like how you've got yours in your current screens.

*wink.
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