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Updated: 09-24-12 11:55 PM
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oUF.
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Updated:09-24-12 11:55 PM
Created:01-04-09 06:56 PM
Downloads:22,917
Favorites:82
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oUF Freeb  Popular! (More than 5000 hits)

Version: 4.7.1
by: Freebaser [More]

Supported oUF Version: 1.6.x

Supported Units
-- player
-- target
-- targettarget
-- pet
-- focus
-- vehicle
-- boss frames


Supported Plugins
-- oUF_Experience
-- oUF_Smooth


Make the frames movable! oUF_MovableFrames

http://github.com/freebaser/oUF_Freeb/commits/master

v4.7.1
-- update some class elements
-- minor fixes

v4.7
-- update for oUF 1.6 and wow 5.0

v4.6.1
-- minor fix to avoid error on ptr

v4.6
-- various fixes

v4.5.1
-- tag fixes

v4.5
-- AltPowerBar
-- boss castbars
-- re-work spawning
-- add power text
-- various tweaks

v4.4
-- eclipse bar
-- enable focus castbar

v4.3.2
-- fix raid bg color
-- pixel border option

v4.3.1
-- fix background colors
-- add experience text

v4.3
-- update for oUF_Experience
-- add some color options
-- font outline
-- hp/power height option

v4.1 / 4.2
-- update for oUF changes
-- include oUF core

v4.0
-- live and beta compatible(beta requires newest oUF http://github.com/haste/oUF)

v3.1
-- update rune support

v3.0
-- support for oUF 1.4

v2.6
-- focus target
-- oUF_Totembar support
-- oUF_WeaponEnchant support
-- disable portrait option
-- scale option

v2.5
-- class colored bar option
-- aura border option
-- add tag for raid info(dead, d/c, ghost)

v2.4
-- fix boss frames
-- very basic group/raid frames(need to rename freebraid.lua file to work!)

v2.3
-- healcomm support(disabled by default)
-- fix for boss frame debuffs

v2.2
-- various fixes and tweaks
-- boss frames

v2.1
-- add aura saturation
-- add aura timers
-- fix nil value
-- misc. tweaks

v2.0
-- Complete rewrite
-- different look

v 1.5
-- update for 3.2
-- fix cpoints
-- improved druid mana
-- changed auras a bit on the target frame

Version 1.41
-- oUF_RuneBar support
-- minor fix to pet debuffs

Version 1.4
-- druid mana support(credits to P3lim)
-- oUF_Swing support
-- Truncate names and castbar names
-- Removed Party and Raid Frames
-- Health bar fades red when less than 50%
-- Moved text postions

Version 1.3
-- master loot icon
-- removed font outline
-- added font shadow
-- some buff tweaks
-- works with 1.3.3

Version 1.2.2
-- update for oUF_Experience

Version 1.2.1
-- Health Gradient fix

Version 1.2
-- Castbar options in lua
-- Raid power option in lua
-- Buff size increased
-- disabled oUF_Smooth for the Power Bar(unstable results with rage)

Version 1.1
-- Moved aura count position
-- Disallow vehicle swap(vehicle is now the pet frame)
-- BarFader support
-- Adjust Raid Icon size and position
-- Changed texture and colors a bit
-- localized font
-- Changed Unit Name to the new Tag system
-- Add level to target name
-- Add resting and pvp icon
-- Add ReadyCheck
-- Healthbar color gradient
Post A Reply Comment Options
Unread 10-16-10, 08:46 PM  
Toran
A Nerdscale Dorkin
 
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Premium Member

Forum posts: 143
File comments: 433
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Freebaser, have you noticed using oUF_Experience shows a blue bar on lvl 80 toons? I brought it to p3lim but he thinks it's the layout. I've looked through but can't figure out why it's showing.

He advised to change this:

Code:
self.Experience = createStatusbar(self, texture, nil, 4, nil, 0, .7, 1, 1)
to this

Code:
self.Experience = createStatusbar(self.Experience, texture, nil, 4, nil, 0, .7, 1, 1)
However when I do that, I get this error:

Code:
1x oUF_Experience-40000.9-Release\oUF_Experience.lua:112: <unnamed>:SetFrameLevel(): Passed negative frame level: -1
oUF_Experience-40000.9-Release\oUF_Experience.lua:112: in function `enable'
oUF-1.5.2\ouf.lua:260: in function `EnableElement'
oUF-1.5.2\ouf.lua:439: in function <oUF\ouf.lua:391>
(tail call): ?:
oUF-1.5.2\ouf.lua:702: in function `Spawn'
oUF_Freeb-4.1\freeb.lua:1005: in function `func'
oUF-1.5.2\ouf.lua:723: in function <oUF\ouf.lua:719>
(tail call): ?:
Any idea?
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Unread 10-15-10, 05:19 PM  
Darkside90
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Player's Buff

This is a really wonderful UI, exactly what i was lookin' for!

Only one thing, there's the possibility to show the buff on the player's frame? I kinda need this! Thanks!
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Unread 10-15-10, 07:23 AM  
vertigo1980
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Oh one last thing, any way to increase the size of the mana/power bar? And perhaps make it colour based on energy/rage/mana etc?
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Unread 10-15-10, 05:03 AM  
vertigo1980
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Thanks!
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Unread 10-15-10, 01:58 AM  
Freebaser
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Originally posted by vertigo1980
Nice layout, but wondering if it's possible to change the width of the Pet/Focus/Focus target frames?
line 720 modify this if statement for additional units

Code:
if(unit and (unit == "targettarget")) then
    self:SetSize(150, height)
end
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Unread 10-15-10, 12:38 AM  
vertigo1980
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Nice layout, but wondering if it's possible to change the width of the Pet/Focus/Focus target frames?
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Unread 10-14-10, 12:31 PM  
Freebaser
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Originally posted by Maxen
I'm getting an error when I try to cancel a buff (right clicking on it). Not sure if it a framework or layout problem.

- Using oUF 1.5.2
- overrideBlizzbuffs = true
- auraborders = true

Everything else seems OK. Also, many thanks for putting the new resources combo points!
Player buffs require a securebutton frame to cancel buffs, which oUF does not support currently.
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Unread 10-14-10, 11:37 AM  
Maxen
A Fallenroot Satyr

Forum posts: 23
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I'm getting an error when I try to cancel a buff (right clicking on it). Not sure if it a framework or layout problem.

- Using oUF 1.5.2
- overrideBlizzbuffs = true
- auraborders = true

Everything else seems OK. Also, many thanks for putting the new resources combo points!
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Unread 10-14-10, 01:51 AM  
Neste
A Kobold Labourer

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Hi there, great unit frame m8...

Need to know how to completely remove the cast bar icon...I know how to remove the icon but how do i remove the backdrop of it?

thx
Last edited by Neste : 10-14-10 at 04:18 AM.
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Unread 10-13-10, 03:42 PM  
Freebaser
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Re: Changing name display

Originally posted by Yandere
Hello!

First of all, thanks for this amazing unit frame addon. Trule awesome indeed, I've adapted all of my UI to fit with the unit frames. Shadowy borders on everything, baby!

There's just one thing I'd like to know. How do I change the appearance of the text displayed on the unit frames? I'd like to change it so that the name of units is displayed with lowercase letters mainly and starting with a capital letter.

Example
How it is by default settings: YANDERE
How I want it to be displayed: Yandere
ftags.lua line 76

lua Code:
  1. local name = string.upper(UnitName(r or u))
  2.  
  3. local name = UnitName(r or u)
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Unread 10-13-10, 02:02 PM  
Yandere
A Defias Bandit

Forum posts: 2
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Changing name display

Hello!

First of all, thanks for this amazing unit frame addon. Trule awesome indeed, I've adapted all of my UI to fit with the unit frames. Shadowy borders on everything, baby!

There's just one thing I'd like to know. How do I change the appearance of the text displayed on the unit frames? I'd like to change it so that the name of units is displayed with lowercase letters mainly and starting with a capital letter.

Example
How it is by default settings: YANDERE
How I want it to be displayed: Yandere
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Unread 10-13-10, 06:38 AM  
Toran
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Originally posted by Freebaser
Its a blizzard option. Interface -> Controls -> uncheck "Sticky Targeting"
That a new 4.0.1 option? Odd that they would make it default "on".
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Unread 10-12-10, 09:41 PM  
Freebaser
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Originally posted by Toran
Having an issue where I cannot click out of a unitframe. For ex, I will select myself or another target, but when I click in the open worldframe area, the target frame doesn't "unselect" or disappear.

Checking here first since I use your code as a base (and have updated based on your git code), but wouldn't be surprised if it was another addon interfering.
Its a blizzard option. Interface -> Controls -> uncheck "Sticky Targeting"
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Unread 10-12-10, 09:17 PM  
Toran
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Having an issue where I cannot click out of a unitframe. For ex, I will select myself or another target, but when I click in the open worldframe area, the target frame doesn't "unselect" or disappear.

Checking here first since I use your code as a base (and have updated based on your git code), but wouldn't be surprised if it was another addon interfering.
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Unread 10-12-10, 06:28 AM  
Malkom
A Kobold Labourer

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Originally posted by drdead
The same actually is with beta servers. Neither raid not party frames show up.
Yes and in the beta servers, invisible raid frame prevent mouse clic
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