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Updated: 09-24-12 11:55 PM
Addon for:
oUF.
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Compatibility:
Mists of Pandaria (5.0.4)
Updated:09-24-12 11:55 PM
Created:01-04-09 06:56 PM
Downloads:19,913
Favorites:93
MD5:
oUF Freeb  Popular! (More than 5000 hits)
Version: 4.7.1
by: Freebaser [More]
Supported oUF Version: 1.6.x

Supported Units
-- player
-- target
-- targettarget
-- pet
-- focus
-- vehicle
-- boss frames


Supported Plugins
-- oUF_Experience
-- oUF_Smooth


Make the frames movable! oUF_MovableFrames
http://github.com/freebaser/oUF_Freeb/commits/master

v4.7.1
-- update some class elements
-- minor fixes

v4.7
-- update for oUF 1.6 and wow 5.0

v4.6.1
-- minor fix to avoid error on ptr

v4.6
-- various fixes

v4.5.1
-- tag fixes

v4.5
-- AltPowerBar
-- boss castbars
-- re-work spawning
-- add power text
-- various tweaks

v4.4
-- eclipse bar
-- enable focus castbar

v4.3.2
-- fix raid bg color
-- pixel border option

v4.3.1
-- fix background colors
-- add experience text

v4.3
-- update for oUF_Experience
-- add some color options
-- font outline
-- hp/power height option

v4.1 / 4.2
-- update for oUF changes
-- include oUF core

v4.0
-- live and beta compatible(beta requires newest oUF http://github.com/haste/oUF)

v3.1
-- update rune support

v3.0
-- support for oUF 1.4

v2.6
-- focus target
-- oUF_Totembar support
-- oUF_WeaponEnchant support
-- disable portrait option
-- scale option

v2.5
-- class colored bar option
-- aura border option
-- add tag for raid info(dead, d/c, ghost)

v2.4
-- fix boss frames
-- very basic group/raid frames(need to rename freebraid.lua file to work!)

v2.3
-- healcomm support(disabled by default)
-- fix for boss frame debuffs

v2.2
-- various fixes and tweaks
-- boss frames

v2.1
-- add aura saturation
-- add aura timers
-- fix nil value
-- misc. tweaks

v2.0
-- Complete rewrite
-- different look

v 1.5
-- update for 3.2
-- fix cpoints
-- improved druid mana
-- changed auras a bit on the target frame

Version 1.41
-- oUF_RuneBar support
-- minor fix to pet debuffs

Version 1.4
-- druid mana support(credits to P3lim)
-- oUF_Swing support
-- Truncate names and castbar names
-- Removed Party and Raid Frames
-- Health bar fades red when less than 50%
-- Moved text postions

Version 1.3
-- master loot icon
-- removed font outline
-- added font shadow
-- some buff tweaks
-- works with 1.3.3

Version 1.2.2
-- update for oUF_Experience

Version 1.2.1
-- Health Gradient fix

Version 1.2
-- Castbar options in lua
-- Raid power option in lua
-- Buff size increased
-- disabled oUF_Smooth for the Power Bar(unstable results with rage)

Version 1.1
-- Moved aura count position
-- Disallow vehicle swap(vehicle is now the pet frame)
-- BarFader support
-- Adjust Raid Icon size and position
-- Changed texture and colors a bit
-- localized font
-- Changed Unit Name to the new Tag system
-- Add level to target name
-- Add resting and pvp icon
-- Add ReadyCheck
-- Healthbar color gradient
Archived Files (14)
File Name
Version
Size
Author
Date
4.7
102kB
Freebaser
09-02-12 09:23 PM
4.6.1
102kB
Freebaser
10-28-11 04:01 PM
4.6
102kB
Freebaser
05-10-11 01:45 AM
4.5.1
102kB
Freebaser
02-05-11 02:13 PM
4.5
102kB
Freebaser
02-04-11 11:23 PM
4.4
101kB
Freebaser
12-23-10 04:36 PM
4.3.2
100kB
Freebaser
11-23-10 11:53 PM
4.3.1
100kB
Freebaser
10-20-10 05:24 PM
4.2
133kB
Freebaser
10-12-10 05:11 PM
4.0
101kB
Freebaser
09-29-10 02:20 AM
3.1
100kB
Freebaser
07-06-10 07:29 PM
3.0
100kB
Freebaser
06-26-10 08:29 PM
2.6
100kB
Freebaser
03-21-10 05:31 PM
1.5
28kB
Freebaser
08-05-09 06:35 PM


Post A Reply Comment Options
Unread 08-23-10, 11:26 AM  
Flockrock
A Deviate Faerie Dragon
 
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AddOn Compiler - Click to view compilations

Forum posts: 14
File comments: 83
Uploads: 1
How can I disable all buffs from the oUF UF?

Sorry for my english
Last edited by Flockrock : 08-23-10 at 11:35 AM.
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Unread 08-19-10, 08:53 PM  
lolia
A Kobold Labourer

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File comments: 4
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Is there any way to disable the raid frames, so I can use grid in their place?
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Unread 08-08-10, 11:04 AM  
Toran
A Nerdscale Dorkin
 
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Forum posts: 142
File comments: 430
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Originally posted by Freebaser
Easiest thing to do is edit the freeb:name tag

lua Code:
  1. oUF.Tags['freeb:name'] = function(u, r)
  2.     local name = string.upper(UnitName(r or u))
  3.     return "|cffFFFFFF"..name.."|r"
  4. end
Perfect. Thanks.
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Unread 08-08-10, 01:18 AM  
Freebaser
A Molten Kobold Bandit
 
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Forum posts: 125
File comments: 305
Uploads: 9
Easiest thing to do is edit the freeb:name tag

lua Code:
  1. oUF.Tags['freeb:name'] = function(u, r)
  2.     local name = string.upper(UnitName(r or u))
  3.     return "|cffFFFFFF"..name.."|r"
  4. end
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Unread 08-07-10, 09:45 AM  
Toran
A Nerdscale Dorkin
 
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Forum posts: 142
File comments: 430
Uploads: 0
Hi Freebaser. Curious - reversed the order of the [freeb:info] [freeb:name] tags and now the level and name are both colored by difficulty. I just want the level to be colored - for ex - 80 Mottled Boar --> only the 80 should be colored by difficulty.

I am using class colored bars, so the first condition applies to me. As you can see I switched info and name - didn't expect it to color everything. Any idea how I can prevent that?

Code:
if classColorbars then
			if(unit == "targettarget") then
				self:Tag(name, '[freeb:name]')
			else
				self:Tag(name, '[freeb:info] [freeb:name]')
			end
		else
			if(unit == "targettarget") then
				self:Tag(name, '[freeb:color][freeb:name]')
			else
				self:Tag(name, '[freeb:color][freeb:info] [freeb:name]')
			end
		end
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Unread 07-24-10, 09:33 PM  
Miralen
A Rage Talon Dragon Guard
 
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Forum posts: 330
File comments: 83
Uploads: 0
Was curious if you had plans on adding support for oUF_SpellRange and oUF_BarFader, I really like this layout alot as I just stumbled upon it the only thing I am missing from other layouts would be support for those two things. Thanks for this great layout!
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Unread 07-22-10, 04:47 PM  
creepy_inc
A Deviate Faerie Dragon
 
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Forum posts: 10
File comments: 243
Uploads: 0
Is it possible to adjust the icon size on the unit frame?

Looked through the .lua file but couldn't find anything.
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Unread 07-18-10, 06:03 PM  
lio97122
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Hi

First of all thanks for this layout (and your grid one too =D )

I'd like to remove player and target portrait to enlarge casting bar. Is it possible ?

And about casting bar, I didn't find where you can modify it's position, in order to enlarge target casting bar and put it in the middle of my screen (what happen if you miss a CS ... wiiiiiiiiiip xD )

Thank again
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Unread 07-16-10, 05:06 AM  
Oakayam
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Forum posts: 40
File comments: 136
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Thanks =)
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Unread 07-14-10, 10:32 PM  
Areul
A Kobold Labourer

Forum posts: 0
File comments: 132
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Hi..Freebaser..Thanks for your Freeb layout..
I have a problem is that my eyes not good. so sometimes I cant recognize the game player target ( not Npc ) is a friendly target or not .

I hope to change something code..
for example .. change the hp bar ( or name ) color turn red when target is enemy player .. or change the power bar do this..

maybe I must add " colorReaction " or " colorClassNPC " in lua ? but add to where ?

sorry to truble you.. really thanks for your time
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Unread 07-14-10, 09:19 PM  
Freebaser
A Molten Kobold Bandit
 
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Forum posts: 125
File comments: 305
Uploads: 9
Originally posted by Oakayam
Heya Freeb

Thanks for the great layout. I had trouble reading the text so I increased the size of it. It works great now except many NPC names are too for the space available.

Could you point me how to change this tag to truncate names after 25 letters?

Code:
oUF.Tags['freeb:name'] = function(u, r)
	local name = string.upper(UnitName(r or u))
	return name
end
The length is determined by the fontstring setpoint.

around line 732, adjust this value
Code:
name:SetPoint("LEFT", hp, 2, 0)
name:SetPoint("RIGHT", hp, -55, 0)
name:SetJustifyH"LEFT"
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Unread 07-13-10, 06:41 AM  
Oakayam
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Forum posts: 40
File comments: 136
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Heya Freeb

Thanks for the great layout. I had trouble reading the text so I increased the size of it. It works great now except many NPC names are too for the space available.

Could you point me how to change this tag to truncate names after 25 letters?

Code:
oUF.Tags['freeb:name'] = function(u, r)
	local name = string.upper(UnitName(r or u))
	return name
end
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Unread 07-11-10, 08:48 AM  
Flak
A Murloc Raider

Forum posts: 4
File comments: 87
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Anyway to get names on the built in raid frames?
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Unread 07-09-10, 08:20 PM  
pauen
A Theradrim Guardian
 
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Forum posts: 68
File comments: 35
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Why is there no buffs for the player frame?

how do i add them? i would have done it but the LUA is a TOTAL MESS :{
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Unread 07-07-10, 05:22 AM  
crystal819
A Kobold Labourer

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File comments: 2
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Re: Re: Re: No DK rune bar?

[quote]Originally posted by Freebaser
[b]oUF has a built-in rune element. The rune code just needed to be updated to work with it.



oh God , thx very much , I almost reinstall my Wow~~
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