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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
Downloads:98,035
Favorites:290
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 12-02-14, 03:42 PM  
zork
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Well. I never had any issues on my hunter but I will recheck.
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Unread 12-02-14, 05:09 AM  
Galaxy119
A Kobold Labourer

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Am I the only one having the issue with not being able to move the petbar? Showing it is all fine and dandy but it sits underneath half my other bars and is un-movable..
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Unread 12-01-14, 07:57 AM  
zork
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@siweia
Good point. Open rActionBarStyler/core/petbar.lua and go to line 54. Remove the nomounted part. Thus make it look like this:
Lua Code:
  1. RegisterStateDriver(frame, "visibility", "[petbattle][overridebar][vehicleui][possessbar,@vehicle,exists] hide; [@pet,exists] show; hide")
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Unread 11-30-14, 06:51 PM  
siweia
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I think it's better to show petbar when you mounted, especially when you choose the mount skill in Nagrand.
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Unread 11-30-14, 03:33 AM  
Galaxy119
A Kobold Labourer

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Pet bar

The pet bar does now show, however it is un-movable. /rabs unlock does show the movebox for all the bars (including the petbar) however moving the move box does not move the actual petbar.
I unfortunatly get no LUA errors related to rlib or ractionbarstyler at any point.

Also, my extra action button still does not show up on the UI.
Last edited by Galaxy119 : 11-30-14 at 03:34 AM.
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Unread 11-11-14, 01:56 PM  
zork
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Re: Actionbar 6 and a few minor questions

The mousewheel bar cannot be displayed sorry. You would need to create 12 new action buttons and map them to the hidden bar. That is not the purpose of this mod.

The ExtraBar is the ExtraActionButton for quests/bosses. So yes.

You can create frames with kgPanels.
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Unread 11-11-14, 01:11 PM  
grete
A Kobold Labourer

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Actionbar 6 and a few minor questions

Hi,

i love this addon, it is so easy to configure my stuff.
i have a few questions though.
Is it possible to make the action bar 6 visible (the one you can get with mousewheel-whatever in the game)?
I would like to have some more buttons for engineer gadgets.

Next, what is the "Extra Bar"? As far as i can see it has one big button, is it the "Boss Button"? (like the Tortolla Shell Button)?

Last...i wish there would be an addon so simple as yours to create frames.
I just could not get !Beautycase to work and to make it worse there are 2 different versions, one direct download from 2011 and one as a part of NeavUI which is newer but completely different.
Any recommendation? Or anyone who could past me one single line to get a frame around for example skada?

Thanks
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Unread 11-11-14, 07:57 AM  
zork
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Thx.
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Unread 11-11-14, 07:49 AM  
siweia
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NUM_OVERRIDE_BUTTONS
This would be the buttons count for overridebar.
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Unread 11-11-14, 02:32 AM  
zork
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@galaxy
Backup your current rActionBarStyler folder somewhere. Download the latest rActionBarStyler and install it.
Start WoW with only rLib and rActionBarStyler running. Type in /rabs reset. Check the results. Maybe all our pet actions got ripped of. You can pull them from the pet spellbook onto the pet actionbar by drag and drop. Best of luck.
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Unread 11-10-14, 06:58 PM  
Galaxy119
A Kobold Labourer

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Pet action bar

For some reason or another, rabs isn't displaying the pet action bar for me, I've looked through the config.lua and any lua errors I have popping up and nothing seems to be amiss, it just simply doesn't show, not sure why.

upon entering combat, the first ability (attack) from the pet actionbar will display over the top of the oUF health orb, but will not be anchored to the position I set the petbar with /rabs unlock and will not move when said bar is moved.
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Unread 11-08-14, 01:35 AM  
zork
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@madmatt
Currently we are waiting on a fix by Blizzard.
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Unread 11-07-14, 07:57 AM  
madmatt91
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Hey, i have the GCD always showing on faded bars, how can i fix this?
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Unread 11-02-14, 01:55 AM  
Reisen
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it was the blizzard *new* timer thing, thanks a lot , you are awesome
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Unread 11-01-14, 10:27 AM  
zork
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Re: bar timers

Timers come from either OmniCC, tullaCC or the new Blizzard cooldown timer. Check your addons for those or your interface actionbar settings. Disable/enable whatever you like.
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