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Siege of Orgrimmar (5.4)
Updated:09-08-13 08:45 AM
Created:01-09-09 09:43 PM
Downloads:96,626
Favorites:290
MD5:
5.4
rActionBarStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


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Unread 12-01-11, 06:31 PM  
Dhaern
A Kobold Labourer

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Ultraxion button

Hi, in ultraxion encounter button for portal is shown with your addon? I have deactivate bar and button mod for this encounter now :S thx
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Unread 12-01-11, 02:54 AM  
zork
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Re: sry

Is this a Lua error or just a warning? When does it happen? Need to build a testcase. (Aka...what do you do to procude it)

Are you swapping actionbar pages when it occurs? Does it happen in combat only?

Gonna try sth like
lua Code:
  1. local noShow = function(self)
  2.     self:Hide()
  3.   end
  4.    
  5.   for _, f in pairs(FramesToHide) do
  6.     if f:GetObjectType() == "Frame" then
  7.       f:UnregisterAllEvents()
  8.       f:SetScale(0.00001)
  9.       f:EnableMouse(false)
  10.     end
  11.     if f ~= MainMenuBar then --patch 4.0.6 fix found by tukz
  12.       hooksecurefunc(f, "Show", noShow)    
  13.       f:Hide()
  14.     end
  15.     f:SetAlpha(0)
  16.   end

That will hook the Show function in a secure environment and call noShow.
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Last edited by zork : 12-01-11 at 03:31 AM.
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Unread 12-01-11, 12:00 AM  
Taet
A Murloc Raider

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sry

sry me misstake, i trying looking help with two bugs on two bad topic, here is me problem:

Only on druid character (i disable all addons):
1x <event>ADDON_ACTION_BLOCKED:AddOn 'rActionBarStyler' tried to call the protected function 'BonusActionBarFrame:Hide()'.
<in C code>: in function `Hide'
rActionBarStyler-2.1\bars\hideblizz.lua:22: in function <Interface\AddOns\rActionBarStyler\bars\hideblizz.lua:22>
<in C code>: in function `Show'
<string>:"*:OnPlay":1: in function <[string "*:OnPlay"]:1>
<in C code>: in function `Play'
Interface\FrameXML\BonusActionBarFrame.lua:219: in function `ShowBonusActionBar':
Interface\FrameXML\BonusActionBarFrame.lua:355: in function <Interface\FrameXML\BonusActionBarFrame.lua:350>:
<in C code>: in function `ChangeActionBarPage'
<string>:"ACTIONPAGE5":1: in function <[string "ACTIONPAGE5"]:1>

nil

Locals:
nil
Last edited by Taet : 12-01-11 at 12:07 AM.
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Unread 11-30-11, 12:32 PM  
zork
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Update for patch 4.3 is live.
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Unread 10-29-11, 12:33 PM  
zork
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Check the rActionButtonStyler/config.lua you can show/hide macro names and or keybinds. Those are different fontstrings.
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Unread 10-29-11, 09:29 AM  
zohar101
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Ahhh as long as it's not clickable and won't interfere with any of my clicks if I put something over it, I don't care about it. I'll shove it in a corner somewhere and forget about it.
Thanks

One more quick question. I don't suppose there is an option to turn off separately showing of binds and showing of macro names is there? I looked through the files and I couldn't find any code about this anywhere. I skin icons using an icon pack replacement so getting buttonstyler just for that is a bit much and while I want binds to show, my enormous and annoying macro names are just an eyesore.
Last edited by zohar101 : 10-29-11 at 12:12 PM.
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Unread 10-29-11, 05:16 AM  
zork
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Re: prevent bar3 from loading

You just need to disable it in the interface setting.
The frame may still be created by rABS. But that frame is not clickable anyway.
There is no frame disabling for actionbars atm. Only for pet and stancebars.
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Last edited by zork : 10-29-11 at 05:19 AM.
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Unread 10-28-11, 10:56 PM  
zohar101
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prevent bar3 from loading

So recently I did some major spring cleaning of my actionbars and consolidation of my macros. Long story shot, I do not need bottom right action bar anymore (bar3). Now, I went into blizz actionbar options and turned off bottom right actionbar, then I went into config.lua in ractionbarstyler folder, and in the special character condition section, I did:

if playername == "Sedivy" then
cfg.bars.stancebar.disable = true
cfg.bars.bar3.disable = true
end

thinking that that would be sufficient to get rid of it. But I save the file, log in, unlock the actionbars and I still see bar3. I lock them back up, do /framestack and sure enough bar3 is still there though the icon spaces themselves are gone. How do I prevent that frame from loading completely and taking up any space? I should add that stance bar isn't loaded so that part works. Am I naming bar3 incorrectly?
Last edited by zohar101 : 10-28-11 at 11:02 PM.
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Unread 10-23-11, 11:19 AM  
zork
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Originally posted by Ryansur
Wonderfull addon.
How can I set new keybinding on the buttons?
Via your default keybind settings. The bars are still the Blizzard default ones. Check your keyboard settings.
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Unread 10-23-11, 08:23 AM  
Ryansur
A Kobold Labourer

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Wonderfull addon.
How can I set new keybinding on the buttons?
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Unread 10-16-11, 11:00 AM  
zork
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Well you can dig into bar1.lua and bar2.lua of rActionBarStyler.
I have an example for 1x12 and 2x6, maybe you can get yourself the 3x4 to work.
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Unread 10-16-11, 01:26 AM  
Zinnah
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Greetings Zork,

been a long time user of your mod/mods but never really posted!
must say they're simply amazing but I've stumbled onto something annoying,
as a Razer Naga user I would like my bars to be 4x3(or was it 3x4 anyways 3 rows) on actionbar 1 and 2, but unfortunately for me thats to advance for me to sort out so was hoping you could perhaps help me out with it?

Thanks in advance!
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Unread 09-27-11, 05:57 AM  
Hedelma
A Kobold Labourer

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Can you make these to fade out, in out of combat?
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Unread 09-17-11, 03:47 AM  
Blinddenial
A Kobold Labourer

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Originally posted by zork
Well you need to loop through the StanceBarButtons and change each button SetPoint to the preceding button.

http://wowprogramming.com/docs/widgets/Region/SetPoint
Erm, I tried making sense of that link and your config, but since I've never done scripting I couldn't quite figure out what you meant with the looping part to get it to work.

Your help will be appreciated
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Unread 09-16-11, 01:36 AM  
zork
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Well you need to loop through the StanceBarButtons and change each button SetPoint to the preceding button.

http://wowprogramming.com/docs/widgets/Region/SetPoint
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Last edited by zork : 09-16-11 at 01:38 AM.
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