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Siege of Orgrimmar (5.4)
Updated:09-08-13 08:45 AM
Created:01-09-09 09:43 PM
Downloads:96,890
Favorites:286
MD5:
rActionBarStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 02-20-11, 04:53 PM  
MrMisfit
A Kobold Labourer

Forum posts: 0
File comments: 1
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Re: Vehicle Bug?

Hi love this but what is the player or party frame on the left of your screen shot?

Iv been for them for ages now.

Thanks
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Unread 02-19-11, 11:52 PM  
EverForsaken
A Kobold Labourer

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Vehicle Bug?

Ok, So I don't know if I am just stupid or something, but I have this add on installed and whenever I have a quest where you have to use a vehicle, it doesn't show me the vehicle bar. It just shows metamorphosis and the vehicle exit button. Whenever I disabled this addon to see if it worked, it did. I really like this add on and hopefully you have a solution. Thank you =].
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Unread 02-09-11, 07:55 PM  
DSTring
A Murloc Raider

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Why wont you add your project to curse? Would be 100 times easier to update to new versions from curse client

but maybe its coz we have modified Interface folder so ;o
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Unread 02-09-11, 05:39 PM  
zork
A Pyroguard Emberseer
 
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Actually some rogues prefered that bar. I think it is personal preference.
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Unread 02-09-11, 04:31 PM  
Azande
A Defias Bandit

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As it is, it doesn't work for Subtlety Rogues, during Shadowdance it brings up the Stealth bar which is not the right one.

To fix it find in bar1.lua
Code:
    
["ROGUE"] = "[bonusbar:1] 7; [form:3] 7;",
and change it to
Code:
    
["ROGUE"] = "[bonusbar:1] 7; [form:3] 8;",
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Unread 02-09-11, 02:00 PM  
zork
A Pyroguard Emberseer
 
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Fix for patch 4.0.6 is live.
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Unread 02-09-11, 12:33 PM  
zork
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Fixed the bar disappearing after reload and maybe even the talent switch thingy thanks to tukz and evl22 code snippets.
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Unread 02-08-11, 07:29 PM  
Theintohimo
A Kobold Labourer

Forum posts: 0
File comments: 1
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Problems.

Okay, so. I downloaded the entire RothUI Addon package, and i got 2 questions.

1. Why does all my action bars work, besides Bar1, with all the 1,2,3,4,5,6 etc.?
I can't press on the numbers on my keyboard, but I can press them with my mouse.
- I want to be able to use the numbers on my keyboard.

2. How can I move the targetframe?
When i target a player or a creature, it pops up in the middle of the screen, so i barely can see anything, it's very disturbing, and it's moving all my attention to directly to the middle, where my eyes do not wanna be when i have to watch the top for Tanks hp (I am healer.)
- I want my target to be right beneath the group members in the top left corner.


Can you please help me?
Thank you for your time!
Last edited by Theintohimo : 02-09-11 at 12:33 PM.
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Unread 02-08-11, 05:12 PM  
hantugila
A Kobold Labourer

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Exclamation Patch 2/8/2011 4.0.6.

Hello, I have been using ractionbarstyler for a couple months now and today I logged in after the 4.0.6 patch and got a bunch of error messages popping up pertaining to rabs anything I click on the Palladin Aura bar/shaman totem/druid shapeshift bars gives me a lag spike then error messages my screen... i've since had to disable the mod to play normally... on first login i got 21 error messages 3 pertaining to the LUA error below:


LUA ERROR:
Message: ...erface\AddOns\rActionButtonStyler\func\functions.lua:222: attempt to index local 'nt' (a nil value)
Time: 02/08/11 18:10:41
Count: 2
Stack: ...erface\AddOns\rActionButtonStyler\func\functions.lua:222: in function <...erface\AddOns\rActionButtonStyler\func\functions.lua:214>
[C]: in function `ShapeshiftBar_UpdateState'
Interface\FrameXML\BonusActionBarFrame.lua:392: in function <Interface\FrameXML\BonusActionBarFrame.lua:369>
[C]: ?
[C]: in function `ShapeshiftBar_Update'
Interface\FrameXML\BonusActionBarFrame.lua:357: in function <Interface\FrameXML\BonusActionBarFrame.lua:355>

Locals: (for index) = 1
(for limit) = 10
(for step) = 1
i = 1
name = "ShapeshiftButton1"
bu = ShapeshiftButton1 {
FlyoutBorderShadow = ShapeshiftButton1FlyoutBorderShadow {
}
FlyoutBorder = ShapeshiftButton1FlyoutBorder {
}
FlyoutArrow = ShapeshiftButton1FlyoutArrow {
}
icon = ShapeshiftButton1Icon {
}
0 = <userdata>
}
ic = ShapeshiftButton1Icon {
0 = <userdata>
}
fl = ShapeshiftButton1Flash {
0 = <userdata>
}
nt = nil
(*temporary) = "ShapeshiftButton1NormalTexture"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'nt' (a nil value)"
_G = <table> {
ActionButton7FlyoutBorder = ActionButton7FlyoutBorder {
}
MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
}
MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
}
GetTrainerServiceTypeFilter = <function> defined =[C]:-1
UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
KBASE_NUM_FAKE_CATEGORIES = 1
SetTrainerServiceTypeFilter = <function> defined =[C]:-1
EventTraceFrameButton7HideButton = EventTraceFrameButton7HideButton {
}
SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
XPerl_AssistsView_Close = <function> defined @Interface\AddOns\XPerl_RaidHelper\XPerl_AssistFrame.lua:110
TutorialFrameLeft19 = TutorialFrameLeft19 {
}
MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
}
ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
PVP_RANK_6_1 = "Corporal"
BOOKTYPE_PROFESSION = "professions"
OPTION_TOOLTIP_SHOW_MULTIBAR4 = "Toggles an additional optional actionbar on the right side of the screen."
InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
}
VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
}
MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {
}
BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
CHAT_HEADER_SUFFIX = ": "
IsReferAFriendLinked = <function> defined =[C]:-1
MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
AudioOptionsVoicePanelMicrophoneVolumeThumb = AudioOptionsVoicePanelMicrophoneVolumeThumb {
}
CALENDAR_RAID_RESET_DESCRIPTION = "%1$s resets at %2$s."
CHAT_CONFIG_OTHER_COMBAT = <table> {
}
CONSOLIDATED_BUFFS_PER_ROW = 4
TutorialFrameRight19 = TutorialFrameRight19 {
}
MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:199
BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
CinematicFrameRaidBossEmoteFrame = CinematicFrameRaidBossEmoteFrame {
}
InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1536
XPerl_CheckTitleBarPin = XPerl_CheckTitleBarPin {
}
LFGTeleport = <function> defined =[C]:-1
SpellButton6Cooldown = SpellButton6Cooldown {
}
ChannelMemberButton10Name = ChannelMemberButton10Name {
}
Graphics_QualityText = Graphics_QualityText {
}
TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertShadowTopLeft {
}
VOICEMACRO_4_Sc_1_FEMALE = "Help me attack!"
XPERL_CHECK_AVERAGE = "Average"
MainMenuXPBarDiv8 = MainMenuXPBarDiv8 {
}
ACTION_SPELL_MISSED_POSSESSIVE = "1"
XPERL_RAID_TOOLTIP_BUFFEXPIRING = "%s's %s expires in %s"
Cha


LUA Error 2 (another 15/21 errors pertain to this):

Message: Interface\FrameXML\UIPanelTemplates.lua:386: attempt to perform arithmetic on field 'cursorOffset' (a nil value)
Time: 02/08/11 18:10:43
Count: 106
Stack: Interface\FrameXML\UIPanelTemplates.lua:386: in function `ScrollingEdit_OnUpdate'
Interface\FrameXML\UIPanelTemplates.lua:363: in function `ScrollingEdit_OnTextChanged'
...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:521: in function `ScriptErrorsFrame_Update'
...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:485: in function `ScriptErrorsFrame_OnError'
[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\FrameXML\UIPanelTemplates.lua:386: in function `ScrollingEdit_OnUpdate'
Interface\FrameXML\UIPanelTemplates.lua:363: in function `ScrollingEdit_OnTextChanged'
...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:521: in function `ScriptErrorsFrame_Update'
...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:485: in function `ScriptErrorsFrame_OnError'
[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
...
[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\FrameXML\UIPanelTemplates.lua:386: in function `ScrollingEdit_OnUpdate'
Interface\FrameXML\UIPanelTemplates.lua:363: in function `ScrollingEdit_OnTextChanged'
...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:521: in function `ScriptErrorsFrame_Update'
...e\AddOns\Blizzard_DebugTools\Blizzard_DebugTools.lua:485: in function `ScriptErrorsFrame_OnError'
[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:18: in function <[string "Interface\FrameXML\BasicControls.xml:<Scrip..."]:4>
[C]: ?
Interface\FrameXML\UIPanelTemplates.lua:386: in function `ScrollingEdit_OnUpdate'
[string "*:OnUpdate"]:1: in function <[string "*:OnUpdate"]:1>

Locals: self = ScriptErrorsFrameScrollFrameText {
0 = <userdata>
text = "Message: ...erface\AddOns\rActionButtonStyler\func\functions.lua:222: attempt to index local 'nt' (a nil value)
Time: 02/08/11 18:10:41
Count: 2
Stack: ...erface\AddOns\rActionButtonStyler\func\functions.lua:222: in function <...erface\AddOns\rActionButtonStyler\func\functions.lua:214>
[C]: in function `ShapeshiftBar_UpdateState'
Interface\FrameXML\BonusActionBarFrame.lua:392: in function <Interface\FrameXML\BonusActionBarFrame.lua:369>
[C]: ?
[C]: in function `ShapeshiftBar_Update'
Interface\FrameXML\BonusActionBarFrame.lua:357: in function <Interface\FrameXML\BonusActionBarFrame.lua:355>

Locals: (for index) = 1
(for limit) = 10
(for step) = 1
i = 1
name = "ShapeshiftButton1"
bu = ShapeshiftButton1 {
FlyoutBorderShadow = ShapeshiftButton1FlyoutBorderShadow {
}
FlyoutBorder = ShapeshiftButton1FlyoutBorder {
}
FlyoutArrow = ShapeshiftButton1FlyoutArrow {
}
icon = ShapeshiftButton1Icon {
}
0 = handleCursorChange = true
}
elapsed = 0
scrollFrame = ScriptErrorsFrameScrollFrame {
ScrollBar = ScriptErrorsFrameScrollFrameScrollBar {
}
offset = 0
0 = <userdata>
}
height = 193.99998045976
range = 0
scroll = 0
size = 193.99998045976
cursorOffset = nil
(*temporary) = nil
(*temporary) = ScriptErrorsFrameScrollFrame {
ScrollBar = ScriptErrorsFrameScrollFrameScrollBar {
}
offset = 0
0 = <userdata>
}
(*temporary) = 0
(*temporary) = "attempt to perform arithmetic on field 'cursorOffset' (a nil value)"
Last edited by hantugila : 02-08-11 at 05:17 PM.
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Unread 01-29-11, 10:00 AM  
lynce
A Cyclonian
 
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Originally posted by zork
Well yeah if you combine my changed from bar2 and apply it to bar3. Advanced only.
So i noticed. Can you please specify(show coding)? Three houres mindgrinding for me will be like five seconds for you^^
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Unread 01-29-11, 09:39 AM  
zork
A Pyroguard Emberseer
 
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Well yeah if you combine my changed from bar2 and apply it to bar3. Advanced only.
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Unread 01-29-11, 09:31 AM  
lynce
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Is there any way to split bar3 in two parts? like having 6 buttons on either side of bar1 and bar2? (SupervillainUI style)
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Unread 01-29-11, 08:37 AM  
zork
A Pyroguard Emberseer
 
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Re: Druid forms

Moonkin and Feral would be different specs. Different specs use different sets of actionbar button data.

The behaviour you want can only be achieved by using a barmod that is not based on the default actionbars: such as Dominos, Bartender or Macaroon.
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Unread 01-29-11, 07:59 AM  
crypticmonk
A Kobold Labourer

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Druid forms

Went through about 20 pages and still haven't figured this out

Is there a way to get the rest of the bars to change with the druid forms just as bar 1 does?

An example: I start in Cat form, I have Bar 1 and 2 filled with what I need. Then I switch to Moonkin form and bar 1 will change to what I had preset while bar 2 will stay the same.

If it helps, the only addons I have are the ones that come with the Roth UI Diablo pack.
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Unread 01-22-11, 09:05 AM  
Joke17
A Murloc Raider

Forum posts: 4
File comments: 13
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Re: Re: Re: Re: Totem problem

Originally posted by zork
Es gibt glaub ich TotemBar Addons. Probier eins davon mal aus. Ich hab leider keinen Shammy .
Hab schon TotemTimers probiert, die brauchen nur ein wenig watt an Speicher :-).
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