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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
Downloads:97,717
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


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Unread 01-29-11, 07:59 AM  
crypticmonk
A Kobold Labourer

Forum posts: 0
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Druid forms

Went through about 20 pages and still haven't figured this out

Is there a way to get the rest of the bars to change with the druid forms just as bar 1 does?

An example: I start in Cat form, I have Bar 1 and 2 filled with what I need. Then I switch to Moonkin form and bar 1 will change to what I had preset while bar 2 will stay the same.

If it helps, the only addons I have are the ones that come with the Roth UI Diablo pack.
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Unread 01-22-11, 09:05 AM  
Joke17
A Murloc Raider

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Re: Re: Re: Re: Totem problem

Originally posted by zork
Es gibt glaub ich TotemBar Addons. Probier eins davon mal aus. Ich hab leider keinen Shammy .
Hab schon TotemTimers probiert, die brauchen nur ein wenig watt an Speicher :-).
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Unread 01-22-11, 08:40 AM  
zork
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Re: Re: Re: Totem problem

Es gibt glaub ich TotemBar Addons. Probier eins davon mal aus. Ich hab leider keinen Shammy .
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Unread 01-22-11, 06:49 AM  
Joke17
A Murloc Raider

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Re: Re: Totem problem

Originally posted by zork
You can disable the totembar via editing the config.lua. Go to the totembar settings and set disable to true.
works, but if i cast the totems, the bar will appear again, somewhere in the chatwindows(orig. position of blizzard frame i think).

und ich habe die comments durchforstet, weil die totembar nicht von ractionbuttonstyler verändert wird, aber ich verstehs nicht :-).
wird die nicht unterstützt?
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Unread 01-21-11, 05:52 AM  
zork
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To bad.
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Unread 01-21-11, 04:30 AM  
DSTring
A Murloc Raider

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I replaced text in bar1.lua with text from link but that did 0 effect
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Unread 01-21-11, 02:54 AM  
zork
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Originally posted by DSTring
any chance of fixing shift+scroll while in stealth bug?

after u do it u cant cast anything on main panel when u go out of stealth
Try sth for me. Open your rActionBarStyler/bars/bar1.lua with this one:
http://rothui.googlecode.com/svn/tru.../bars/bar1.lua

Is the problem still in place?
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Unread 01-20-11, 09:41 PM  
DSTring
A Murloc Raider

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any chance of fixing shift+scroll while in stealth bug?

after u do it u cant cast anything on main panel when u go out of stealth
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Unread 01-20-11, 05:15 PM  
zork
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Re: Micromenu

Use the slash command to move the frame ingame.

Check: /rabs
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Last edited by zork : 01-20-11 at 05:16 PM.
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Unread 01-20-11, 03:20 PM  
Flarin
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Micromenu

Hi - I apologize if this is obvious - but editing the config file for the micro-menu doesn't seem to have any effect after a reloadui or a exit/enter WoW entirely. I want to lower the micro menu a bit to make room for fubar at the top.

Right now this is what I am using as the config entry, yet the Y value doesn't change:

Code:
    micromenu = {
      barscale        = 0.82,
      showonmouseover = true,
      userplaced      = true, --want to place the bar somewhere else?
      locked          = true, --frame locked
      pos             = { a1 = "TOP", a2 = "TOP", af = "UIParent", x = 0, y = 55 }, 
      testmode        = false,
      disable         = false,
    },
I have tried negative values for the Y attribute too.
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Unread 01-20-11, 01:18 AM  
zork
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Re: Totem problem

You can disable the totembar via editing the config.lua. Go to the totembar settings and set disable to true.
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Last edited by zork : 01-20-11 at 01:19 AM.
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Unread 01-19-11, 07:39 PM  
Refgain
A Kobold Labourer

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Totem problem

Awesome addon! I love it!

But I have a problem.
I can only configure the totems for "Call of Elements", but not for the others ("Call of the Ancestors" or/and "Call of the Spirits").
I cannot see the icon to choose between those 3 "Call of..." or "Totemic Recall".

Is there any way to make these appear?

If no, how do I disable the totembar to use either the original one or another addon?
I've checked the files but cannot really find the right line to edit.

Thanks for an really great addon!

Regards;
Refgain
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Unread 12-18-10, 03:11 PM  
Sasenna
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Action Bar 2x6

I am trying to create a function to add more bar settings. 3x3 6x2 etc.
I figured it out.

3x3 Code
Code:
 for i=1, 12 do
    local button = _G["MultiBarBottomLeftButton"..i]
    button:SetSize(barcfg.buttonsize, barcfg.buttonsize)
    button:ClearAllPoints()
    if i == 1 then
      button:SetPoint("BOTTOMLEFT", bar, 0,0)
    else
      local previous = _G["MultiBarBottomLeftButton"..i-1]      
      if barcfg.uselayout2x6 and (i == 4 or i == 7 or i == 10 or i == 13 ) then
        previous = _G["MultiBarBottomLeftButton"..i-3]
        button:SetPoint("BOTTOMLEFT", previous, "TOPLEFT", 0, barcfg.buttonspacing)
      else
        button:SetPoint("LEFT", previous, "RIGHT", barcfg.buttonspacing, 0)
      end
      
    end
  end
~Sas
Last edited by Sasenna : 12-23-10 at 11:50 AM.
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Unread 12-18-10, 10:43 AM  
DSTring
A Murloc Raider

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There is a button under your darkmoon card
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Unread 12-18-10, 02:56 AM  
Sephirot24
A Kobold Labourer

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I have succeeded in moving the background finally, but I still don't know how to let the character sheet that show my stats, how to activate it ? (run the game without any addons, including Roth ui, haven't solved the problem).

http://hpics.li/198bd87
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