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Siege of Orgrimmar (5.4)
Updated:09-08-13 08:45 AM
Created:01-09-09 09:43 PM
Downloads:96,440
Favorites:290
MD5:
5.4
rActionBarStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 12-12-10, 07:35 PM  
bobbank
A Kobold Labourer

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Do you have to use the Diablo style right and left globes with this mod? Or can you leave default Blizzard art?
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Unread 12-03-10, 12:03 PM  
DSTring
A Murloc Raider

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Another bug ( or its bug of blizzard facade or even button facade )

when switching from style to style ( Darion, Darion gold etc .. ) Main bar is reducing in size

I've opened config set them to 1.5 scale saved reloaded then set scale to 1 and they are now fixed back
Last edited by DSTring : 12-03-10 at 12:16 PM.
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Unread 12-03-10, 10:18 AM  
Shinobli
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Is it possible to change the number of icons from the bars?
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Unread 12-03-10, 07:53 AM  
zork
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Seems like you are making the RegisterStateDriver stuck by doing so.
Gonna try sth.
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Last edited by zork : 12-03-10 at 08:10 AM.
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Unread 12-03-10, 06:42 AM  
DSTring
A Murloc Raider

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Shift+Scroll to switch the main action bar is buggy - sometimes after few swithes Im not able no cast anything on a Main bar

there is still icons of spell but they are not active - you cant click them or drag them

/reload helps to solve this

More exactly - I go stealth, then do Shift+scroll to another panel, then switch back, go out of stealth and viola - nothing on main panel works
Last edited by DSTring : 12-03-10 at 06:53 AM.
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Unread 11-25-10, 11:22 AM  
YujiTFD
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Re: Re: Re: Re: Re: Troubles with ruRU locale

Originally posted by zork
ichik is correct on this. rABS does not affect the buttons at all, only thing could be an overlay of different clickable frames.
And that's exactly what was happening: rABS_MultiBarLeft was overlaying frames, preventing them to be pressed.
Thank you very much for clarification.

P.S. ichik, sorry, dude, I just don't like people assuming anything beforehand.
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Unread 11-25-10, 07:18 AM  
zork
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Re: Re: Re: Re: Troubles with ruRU locale

ichik is correct on this. rABS does not affect the buttons at all, only thing could be an overlay of different clickable frames.
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Unread 11-25-10, 06:52 AM  
ichik
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Re: Re: Re: Troubles with ruRU locale

Originally posted by YujiTFD
Main life's concept: do not assume anything until you have some proofs for your theory. I surely did check it up and (surprisingly) turning off rActionBar makes those buttons work like charm. Why would I write anything here if I really had no idea whether it's rActionBar's or something else's problem?
Firstly: mine are working like a charm in russian realms and turning rABS on and off changes nothing in their behaviour.
Secondly: rABS code doesn't or at least shouldn't interfere with quest item buttons (i really hope You mean that small clickable buttons that appear in default Blizz quest tracker).
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Last edited by ichik : 11-25-10 at 06:55 AM.
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Unread 11-25-10, 02:14 AM  
zork
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Re: Re: Re: Troubles with ruRU locale

Type in /fstack and hover a button that does not work. Make a screenshot.
Maybe the buttons work but are just overlayed by rABS? Try /rabs unlock and move the right bars to the left. Do the buttons work by then?
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Last edited by zork : 11-25-10 at 02:15 AM.
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Unread 11-24-10, 07:06 PM  
YujiTFD
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Re: Re: Troubles with ruRU locale

Originally posted by ichik
This has nothing to do with rABS imho.
Main life's concept: do not assume anything until you have some proofs for your theory. I surely did check it up and (surprisingly) turning off rActionBar makes those buttons work like charm. Why would I write anything here if I really had no idea whether it's rActionBar's or something else's problem?
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Unread 11-24-10, 04:19 PM  
Syxx
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Originally posted by zork
Yeah that is a Blizzard issue. The grid only applies to bars > 1. This is because they have their bar 1 on a texture and saw no reason to apply the grid to bar 1 aswell. Just make sure you fill all your icons with spells. Filling one bar should be doable for any char.
Thanks for the fast reply. I probably should have known it was a blizzard issue.
Thanks for clearing that up for me.
It's just one of those weird things I couldn't figure out.


Cheers
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Unread 11-24-10, 03:59 PM  
zork
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Yeah that is a Blizzard issue. The grid only applies to bars > 1. This is because they have their bar 1 on a texture and saw no reason to apply the grid to bar 1 aswell. Just make sure you fill all your icons with spells. Filling one bar should be doable for any char.
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Last edited by zork : 11-24-10 at 04:03 PM.
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Unread 11-24-10, 03:56 PM  
Syxx
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Hi Zork,
I have an odd problem.

Bar1 will not for all gold in WoW, show empty buttons on bar1.
Bar2 and bar3 are fine as you can see from the SS.


Here's a list of things I've tried.
  • Disabled all other mods and only ran rabs. It still occurs.
  • Used a clean install of rabs
  • Desynced my options from the server (Using TweakWoW)
  • Obviously checked the config.lua for both addons.

I've tried many many other things and for some reason no matter what I do, empty buttons will not appear on bar1.
Any ideas at all?
One thing I can tell you is exactly when it happened. I was editing the button size of bar1. When I /reloadui-ed the buttons changed size but the empty buttons were gone.

I honestly am not sure if it's even rabs (either one) but I've tried everything else so I thought I'd ask here.

Thanks for your time!
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Unread 11-24-10, 12:41 PM  
ichik
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Re: Troubles with ruRU locale

Originally posted by YujiTFD
Hello.

Quest items' buttons, located at the default quest list on the right side of the screen is not working in ruRU locale. enUS gives me no troubles but ruRU is definitely broken. Could you look into this issue, please?
This has nothing to do with rABS imho.
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Unread 11-24-10, 12:35 PM  
YujiTFD
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Question Troubles with ruRU locale

Hello.

Quest items' buttons, located at the default quest list on the right side of the screen is not working in ruRU locale. enUS gives me no troubles but ruRU is definitely broken. Could you look into this issue, please?
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