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Siege of Orgrimmar (5.4)
Updated:09-08-13 08:45 AM
Created:01-09-09 09:43 PM
Downloads:96,405
Favorites:290
MD5:
5.4
rActionBarStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 10-24-13, 12:40 AM  
zork
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Check bar3.lua. Change the num variable to 3.
http://code.google.com/p/rothui/sour...re/bar3.lua#19
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Last edited by zork : 10-24-13 at 12:40 AM.
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Unread 10-24-13, 12:16 AM  
Solvexx
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Hello Zork! I love your stuff.
How many I go about reducing the amount of buttons shown from 12 on bar 3 down to only 3 shown?

Thank you very much, I am happy to use LUA. and if needed to just be pointed in the direction of a website with the information if easier.

Thanks mate.
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Unread 09-28-13, 10:29 AM  
Syliha
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Alright I hope you see this:

I want to "hardcode" the position of my actionbars so they stay consistent whatever character i am on.

But if the position of bar 2 is not set to use the userplacement it will ALWAYS be next to bar one. I have no idea how i can change that. Both are 2x6 btw.

Hope you can help me out with that ty!
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Last edited by Syliha : 09-28-13 at 04:40 PM.
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Unread 09-13-13, 01:55 AM  
zork
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Re: can make look like this with Diablo 3 layout?

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Last edited by zork : 09-13-13 at 05:42 AM.
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Unread 09-12-13, 05:21 AM  
Twidget
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Re: Re: No XP bar

Originally Posted by zork
rActionBarStyler does not provide an XP bar. You need another mod/macro for that purpose.
OK, thanks. Decided to use Obar instead. It looks almost exactly likes yours but includes the XP bar.
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Unread 09-12-13, 02:25 AM  
zork
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Re: No XP bar

rActionBarStyler does not provide an XP bar. You need another mod/macro for that purpose.
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Last edited by zork : 09-12-13 at 03:49 AM.
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Unread 09-11-13, 09:51 PM  
Twidget
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No XP bar

After installing the mod my XP bar is gone. How do I get it back?
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Unread 05-11-13, 06:26 AM  
zork
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Originally Posted by VXT
Hey, is there any way to make bar 4 & 5 horizontal instead of vertical? I was looking through the LUA and didn't see it.
Only by changing the hardcoded setpoints in bar4.lua corresponding to bar3.lua.
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Unread 05-10-13, 12:30 PM  
VXT
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Hey, is there any way to make bar 4 & 5 horizontal instead of vertical? I was looking through the LUA and didn't see it.
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Unread 03-31-13, 04:40 PM  
Pown
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So help me out by explaining it in an easy way, I do in fact understand a little but enough to just change it myself, otherwise I wouldn't have asked for your help. Easiest would be for you to just "give" me the code and tell me what I should replace it with.
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Unread 03-31-13, 08:37 AM  
zork
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Of course it is. But you said no Lua. So no.
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Unread 03-31-13, 05:06 AM  
Pown
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So you're saying it is not possible?
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Unread 03-30-13, 07:42 PM  
zork
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Use Dominos.
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Unread 03-30-13, 11:53 AM  
Pown
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Hey Zork!
Simple question, I want bar 1 and 2 to only show 9 actionbuttons, how would I do to make it that way?
I'm no .LUA expert so it is not as easy for me :<

Thanks in advance!
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Unread 03-14-13, 06:55 PM  
zork
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Nope. Googlecode is fine for my needs.
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