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Return to Karazhan (7.1.0)
Updated:11-01-16 04:37 PM
Created:01-09-09 09:43 PM
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7.1.0

rActionBar  Popular! (More than 5000 hits)

Version: 710.20161101
by: zork [More]
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Unread 10-30-16, 05:08 AM  
zork
A Pyroguard Emberseer
 
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Currently you do harm the addon. You can only move a bar as a whole. Each button is dependent on the preceding one.
You should look into http://www.wowinterface.com/download...ExtraBars.html
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Last edited by zork : 10-30-16 at 05:09 AM.
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Unread 10-30-16, 01:35 AM  
Ravenevar
A Defias Bandit

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I found a bug but it might be my own fault. To create the actionbar setup I wanted I used your layout and edited it. However, I wanted certain buttons in certain places and I wasn't sure how to use your layout system to do that so I used codes such as:

Code:
MultiBarBottomRightButton8:ClearAllPoints()
MultiBarBottomRightButton8:SetPoint('TOPRIGHT', oUF_LynPlayer, 'TOPLEFT', -5, 0)
MultiBarBottomRightButton8.SetPoint = function() end
But by doing so I am getting icons duplicating and appearing in two places. For example, when shadow bolt is placed in MultiBarBottomRightButton8 it also appears ActionButton8.

Any tips?

Cheers
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Unread 10-23-16, 08:45 AM  
zork
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You can show/hide any bar by providing a state driver that only shows the bar in combat.
The alpha fader in combat is gone.
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Last edited by zork : 10-23-16 at 08:45 AM.
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Unread 10-22-16, 08:51 AM  
EKE
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so....combat fade function was gone ?_?
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Unread 10-04-16, 07:03 AM  
zork
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rActionBar is updated for Legion.
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Last edited by zork : 10-04-16 at 07:03 AM.
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Unread 06-14-15, 08:43 PM  
siweia
A Wyrmkin Dreamwalker
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It won't switch to possessbar or vehicle bar at the Pillars of Fate, Shadowmoon Valley.




This is what it should be after disable the ractionbar.
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Unread 06-10-15, 11:42 AM  
Xo1o
A Kobold Labourer

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There are several tweaks I'd like to do, but I don't know how:

1. Have one profile for all my characters. I set up my bars for my main, but they are still all over the place for my alts. Is there a way to just copy the bar positions etc. to another character?

2. Only the Micro Menu can be moved to the edge of the screen, but I'd like to put my bar 3, 4+5 and the bag bar right at the edge of the screen, which I'm unable to.

3. Disabling all but the main bag button didn't work when I tried editing the bag.lua as you suggested in the comments. All this tweak did was show bags 2-5 permanently with some opacity (I normally hide them by default) and hide the main bag button completely until mouse over.


Thanks for your time.
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Unread 04-14-15, 10:05 AM  
badness
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hey zork, i know this is not the rthreat section but is there anyway you can tell me how i can use shadows on the text in the statusbar in rthreat instead of the thinoutline you have?
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Unread 04-03-15, 10:09 AM  
gmarco
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So there is no a clean "exit from flying" button solution yet ?

Zork any update planned ? :-)

P.s.
Obviusly the solution to disable the addon, reload, press the now present button, re-add the addon, reload the ui is not a confortable long term period solution to this problem :-)
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Last edited by gmarco : 04-03-15 at 10:12 AM.
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Unread 03-16-15, 07:55 PM  
siweia
A Wyrmkin Dreamwalker
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Re: I DO IT

You are on the right track, but did it wrong.

The vehicle-leaving thing is not just the button you mentioned, there is another one named something like "OverrideActionBarXXXXX".
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Unread 03-10-15, 10:45 AM  
msylgj
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Talking I DO IT

hey, there's a good news, I've added the button to JUMP from the TAXI..

here is the code
Lua Code:
  1. hooksecurefunc("MainMenuBarVehicleLeaveButton_Update", function()
  2.     if ( CanExitVehicle() and ActionBarController_GetCurrentActionBarState() == LE_ACTIONBAR_STATE_MAIN ) then
  3.         if UnitOnTaxi("player") then
  4.             button:SetScript("OnClick", function(self)
  5.                 TaxiRequestEarlyLanding()
  6.                 self:LockHighlight()
  7.             end)
  8.         else
  9.             button:SetScript("OnClick", function(self)
  10.                 VehicleExit()
  11.             end)
  12.         end
  13.         button:Show()
  14.         frame:Show()
  15.     else
  16.         button:Hide()
  17.         frame:Hide()
  18.     end
  19. end)

DO NOT forget to disable this
Lua Code:
  1. RegisterStateDriver(button, "visibility", "[petbattle] hide; [overridebar][vehicleui][possessbar][@vehicle,exists] show; hide")
  2. RegisterStateDriver(frame, "visibility", "[petbattle] hide; show")
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Unread 03-04-15, 12:19 PM  
msylgj
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Originally Posted by zork
And I meant that aswell. I know that it will be true for flying by yourself but there is no NPC-only flying macro condition.
Hello mate, the button which @siweia talked about is called MainMenuBarVehicleLeaveButton.
Here is the info:
Name: MainMenuBarVehicleLeaveButton
Parent: MainMenuBar
Width: 32.00
Height: 32.00
Strata: MEDIUM
Level: 2
X: 10.00
Y: 0.00
Point: LEFT anchored to PossessBarFrame's LEFT

I can change the parent and show it,but connot move it or clearpoint, hope you can do this...
Anyway, thx for your addon
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Unread 03-01-15, 03:10 AM  
siweia
A Wyrmkin Dreamwalker
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Originally Posted by zork
And I meant that aswell. I know that it will be true for flying by yourself but there is no NPC-only flying macro condition.
Alright then, thanks.
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Unread 02-27-15, 01:52 PM  
zork
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And I meant that aswell. I know that it will be true for flying by yourself but there is no NPC-only flying macro condition.
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Unread 02-27-15, 07:53 AM  
siweia
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@zork

The flight I meant is provided by NPC, not for mounted player.
It's a new function in patch 6.1, for someone who select a wrong flight path, and wanna get off before next landing. The leave vehicle button would be visible then.
Last edited by siweia : 02-27-15 at 07:54 AM.
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