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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 11-13-10, 05:32 AM  
zork
A Pyroguard Emberseer
 
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Yes there are two ways to do it. Either way have a loop run over all textures and make them SetTexture("") or sth. of the like or just put in some transparent blp to replace them. Both is possible. But it is possible that under certain circumstances bars will reappear (vehicle, etc.). With just transparent textures you don't have to care about that.

Learned sth. new from your loop, Didn't know there is a GetNumRegions(). There is GetNumChildren aswell. That's quite helpful.
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Last edited by zork : 11-13-10 at 01:08 PM.
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Unread 11-13-10, 05:18 AM  
hairy_palms
A Fallenroot Satyr
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this is just a question, the blank texture for the shapeshift bar.
i deleted the shapeshift bar textures and put
Code:
local x
  x = {ShapeshiftBarFrame:GetRegions()}
  for i = 1, ShapeshiftBarFrame:GetNumRegions() do
     x[i]:SetAlpha(0)
  end
at the top of stancebar.lua, is there anything i miss this way?, i dont have a shaman or paladin to test it only a druid, but it seems to work.
Last edited by hairy_palms : 11-13-10 at 05:18 AM.
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Unread 11-13-10, 05:16 AM  
zork
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New version is available.
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Unread 11-12-10, 02:45 PM  
Namica
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Originally posted by zork
Upcoming change after Roth UI goes live.

LOCKING and UNLOCKING while in the game...OMFG!!!
You're simply the best...
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Unread 11-12-10, 11:34 AM  
zork
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Upcoming change after Roth UI goes live.

LOCKING and UNLOCKING while in the game...OMFG!!!



No tears please!
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Unread 11-11-10, 11:22 AM  
zork
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No that is correct. The max number of stances possibly can create is 10. Once Roth UI beta in online all other addons that got changed in the process will be updated. Added a tooltip for dragable frames. That comes in handy as you can see exactly what is dragable under your cursor.

Oh and you always can lock bars in the config. This will remove the tooltip.
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Last edited by zork : 11-11-10 at 06:42 PM.
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Unread 11-11-10, 10:51 AM  
neverg
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Sorry to bug you again zork...

There is one thing I noticed and always forgot to mention to you. The size of the Stance bar. Have you noticed that the frame it's way bigger than the number of buttons? You can hover it way to the right even if the stance bar has only 3 buttons like the Warrior one.

And because that responds to mouse, you can't click it move your character.
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Last edited by neverg : 11-11-10 at 11:07 AM.
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Unread 11-10-10, 09:28 AM  
zork
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Updated my post.
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Unread 11-10-10, 09:20 AM  
neverg
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Originally posted by zork
I smell tainting. Hard to do because show/hide of Blizz elements in combat is protected.
Hmm, your're right, forgot about that. :[

Setting the Alpha is also protected?
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Last edited by neverg : 11-10-10 at 09:20 AM.
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Unread 11-10-10, 09:18 AM  
zork
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I smell tainting. Hard to do because show/hide of Blizz elements in combat is protected.

Using setscale and setalpha on the holder frames upon entering the vehicle mode would work though because those are not protected methods.

Each holder frame has a global name. You could add that to the vehicle button show/hide function and change alpha/scale of the bars you want to hide in vehicle.

*edit*
SetScale(0.001) and SetAlpha(0) should do it.

Gonna try it myself.
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Last edited by zork : 11-10-10 at 09:22 AM.
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Unread 11-10-10, 07:27 AM  
neverg
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zork, would it be possible to hide all bars except the bar 1 when in a vehicle? It's confusing to have the other bars showing, you only have 1 bar by default when in a vehicle. Or you could put an option for it.

Keep it the good work.
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Unread 11-04-10, 08:31 PM  
Sojik
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Originally posted by zork
Ok here is the deal. The micro menu was a bug, thx for posting. Fix is in the SVN already. http://code.google.com/p/rothui/source/detail?r=614
Gonna test the micro menu stuff a bit before release.

The talent switch bug is sth that I cannot fix. Guess its a bug with button referencing, securehandlers and units that have normal actionbars and bonusactionbars aswell.

But: It only happens if you had a form active on talent switch.
Solution is easy: Leave your form before switching specs, so that on talent switch your normal actionbar is active. You can even add that to macro doing it all in one click.

macro with cancelform and talent toggle.
Code:
/cancelform
/usetalents [spec:2] 1; 2
I'm leveling a rogue and the micro menu disappears whether I'm stealth or not. I've grabbed the SVN version referenced and it seems to have fixed the problem. I'll let you know if I notice it not working as intended.
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Unread 11-04-10, 05:20 PM  
zork
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Sure that is possible. But this is advanced only and requires you to change the setpoints of specific actionbar button on a new use3x4layout condition. You could use my use2x6layout condition as a guide and try it out.
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Unread 11-04-10, 05:16 PM  
JackOnTheMap
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I know you try and keep things simple and that there are other more "advanced" bar mods but is it possible to have a bar that is 4 rows of three instead of just two of six and one of twelve?

Thank you for your time.
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Unread 11-03-10, 04:33 PM  
zork
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Please... you can move bars ingame. Why would you bother about overlaying bars if you just could move them anywhere you want. Some classes have pet and stancebar both at the same time, all you have to do is grab one of those bars and move it. Easy.
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Last edited by zork : 11-03-10 at 04:34 PM.
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