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Siege of Orgrimmar (5.4)
Updated:09-08-13 08:45 AM
Created:01-09-09 09:43 PM
Downloads:96,566
Favorites:290
MD5:
5.4
rActionBarStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 10-18-10, 11:46 AM  
zork
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Move the petbar a bit. Stancebar and petbar are on some spot at first loadup. It's easy.
Otherwise...If your hunter is named "Rothar" there will be no stancebar. I have a condition that for every char named "Rothar" there is no stancebar.
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Last edited by zork : 10-18-10 at 11:46 AM.
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Unread 10-18-10, 10:39 AM  
Siven
A Murloc Raider

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Hunters auras now use the stance bar, but when ive logged on my hunter and havea pet it doesnt show the stance bar.

Anyone else get this?
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Unread 10-18-10, 06:59 AM  
Raistlin83
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Big big sorry, i donīt know why but it seems to that iīve got an old config.lua from the older version!!!

I downloaded the new once and copied to the folder, but may it hasnīt overwrite and so i searched unsuccessful to all the similiar lines!

Thanks Zork!
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Unread 10-18-10, 06:46 AM  
zork
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Download the latest version to your Desktop. Compare the config.lua with the one you are using. The settings for the mainbar are
Code:
    bar1 = {
      buttonsize      = 26,
      buttonspacing   = 5,
      barscale        = 0.82,
      uselayout2x6    = true,
      userplaced      = false, --want to place the bar somewhere else?
      locked          = false, --frame locked
      pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 22 }, 
      testmode        = false,
    },
Most of the time autoupdaters or wrong copying are the problem.
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Last edited by zork : 10-18-10 at 06:47 AM.
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Unread 10-18-10, 06:12 AM  
Raistlin83
A Kobold Labourer

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Just one question, in the description there are some values in a list, which isnt in the config in the same way?!

Yesterday i tried so many times to find the right value to change the position of the mainbar. I also switched to testmode where i coud move around some other bars, but not the mainbar.

Also i did not found the values of the sizing? I changed some values, reloaded the ui ingame, but nothin happens

Is there somebody who can helps me a little bit?
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Unread 10-18-10, 05:50 AM  
Sniffles
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I think the Hunter Stance Bar and the Pet bar is bugged.



nvm...
the two bars were on the same position....
Last edited by Sniffles : 10-18-10 at 05:54 AM.
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Unread 10-17-10, 03:08 PM  
neverg
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Originally posted by zork
Yepp it's all in already. Autoupdaters are pretty pesky if you ask me. Let's people report bugs that aren't.
Don't use autoupdaters, Zork. I think I had an old version, because the file structer was tottally diferent. :]
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Unread 10-17-10, 02:26 PM  
zork
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Yepp it's all in already. Autoupdaters are pretty pesky if you ask me. Let's people report bugs that aren't.
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Last edited by zork : 10-17-10 at 02:26 PM.
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Unread 10-17-10, 01:55 PM  
neverg
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Originally posted by Tanque
It's not this?:

Code:
  cfg.hotkeys = {
    show            = false,
    fontsize        = 12,
    pos1             = { a1 = "TOPRIGHT", x = 0, y = 0 }, 
    pos2             = { a1 = "TOPLEFT", x = 0, y = 0 }, --important! two points are needed to make the hotkeyname be inside of the button
  }
  
  cfg.macroname = {
    show            = false,
    fontsize        = 12,
    pos1             = { a1 = "BOTTOMLEFT", x = 0, y = 0 }, 
    pos2             = { a1 = "BOTTOMRIGHT", x = 0, y = 0 }, --important! two points are needed to make the macroname be inside of the button
  }
Somehow I didn't have a config file... lol. Dunno why, downloaded it again and there it is. Thanks.
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Last edited by neverg : 10-17-10 at 01:58 PM.
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Unread 10-17-10, 01:53 PM  
Tanque
A Kobold Labourer

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It's not this?:

Code:
  cfg.hotkeys = {
    show            = false,
    fontsize        = 12,
    pos1             = { a1 = "TOPRIGHT", x = 0, y = 0 }, 
    pos2             = { a1 = "TOPLEFT", x = 0, y = 0 }, --important! two points are needed to make the hotkeyname be inside of the button
  }
  
  cfg.macroname = {
    show            = false,
    fontsize        = 12,
    pos1             = { a1 = "BOTTOMLEFT", x = 0, y = 0 }, 
    pos2             = { a1 = "BOTTOMRIGHT", x = 0, y = 0 }, --important! two points are needed to make the macroname be inside of the button
  }
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Unread 10-17-10, 01:35 PM  
neverg
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Originally posted by Tanque
That's odd. The config file in buttonstyler lets you change the font size. Does it not work for you?
Forget it. It wasn't in the "config" part, but found it anyway.

For future reference it's here:

Code:
      ho:SetFont(button_font, 12, "OUTLINE")
      co:SetFont(button_font, 12, "OUTLINE")
      na:SetFont(button_font, 12, "OUTLINE")
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Last edited by neverg : 10-17-10 at 01:35 PM.
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Unread 10-17-10, 01:16 PM  
Tanque
A Kobold Labourer

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That's odd. The config file in buttonstyler lets you change the font size. Does it not work for you?
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Unread 10-17-10, 01:01 PM  
neverg
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zork is there (or will be) a way to reduce the size of the Keybinds or Stack number on the buttons?

I know with rbuttonstyle you can turn on / off the keybinds number, but there is no way to tweak the size of the font, both for keybinds or stacks.

Thanks for your work and effort btw.
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Unread 10-17-10, 08:34 AM  
zork
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Unread 10-16-10, 07:54 PM  
zork
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Regarding the talent micro menu button showing after login or entering_world when micro menu is set to onmouseover. This is adressed and fixed, but it's a tiny issue and currently I wait if sth else needs to be fixed aswell.
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Last edited by zork : 10-16-10 at 07:55 PM.
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