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Return to Karazhan (7.1.5)
Updated:11-01-16 04:37 PM
Created:01-09-09 09:43 PM
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rActionBar  Popular! (More than 5000 hits)

Version: 710.20161101
by: zork [More]
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Unread 11-14-10, 10:34 AM  
badness
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Is there a way to show keybinds because mine don't show by default.
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Unread 11-13-10, 12:51 PM  
hairy_palms
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ah yea i only discovered getnumregions a couple of months ago, its pretty useful tho, ive put loops in for all the textures in my rabs, just cause when i copy my UI between installs i always forget things other than the addon folder ^^
Last edited by hairy_palms : 11-14-10 at 09:05 AM.
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Unread 11-13-10, 05:32 AM  
zork
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Yes there are two ways to do it. Either way have a loop run over all textures and make them SetTexture("") or sth. of the like or just put in some transparent blp to replace them. Both is possible. But it is possible that under certain circumstances bars will reappear (vehicle, etc.). With just transparent textures you don't have to care about that.

Learned sth. new from your loop, Didn't know there is a GetNumRegions(). There is GetNumChildren aswell. That's quite helpful.
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Last edited by zork : 11-13-10 at 01:08 PM.
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Unread 11-13-10, 05:18 AM  
hairy_palms
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this is just a question, the blank texture for the shapeshift bar.
i deleted the shapeshift bar textures and put
Code:
local x
  x = {ShapeshiftBarFrame:GetRegions()}
  for i = 1, ShapeshiftBarFrame:GetNumRegions() do
     x[i]:SetAlpha(0)
  end
at the top of stancebar.lua, is there anything i miss this way?, i dont have a shaman or paladin to test it only a druid, but it seems to work.
Last edited by hairy_palms : 11-13-10 at 05:18 AM.
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Unread 11-13-10, 05:16 AM  
zork
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New version is available.
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Unread 11-12-10, 02:45 PM  
Namica
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Originally posted by zork
Upcoming change after Roth UI goes live.

LOCKING and UNLOCKING while in the game...OMFG!!!
You're simply the best...
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Unread 11-12-10, 11:34 AM  
zork
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Upcoming change after Roth UI goes live.

LOCKING and UNLOCKING while in the game...OMFG!!!



No tears please!
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Unread 11-11-10, 11:22 AM  
zork
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No that is correct. The max number of stances possibly can create is 10. Once Roth UI beta in online all other addons that got changed in the process will be updated. Added a tooltip for dragable frames. That comes in handy as you can see exactly what is dragable under your cursor.

Oh and you always can lock bars in the config. This will remove the tooltip.
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Last edited by zork : 11-11-10 at 06:42 PM.
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Unread 11-11-10, 10:51 AM  
neverg
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Sorry to bug you again zork...

There is one thing I noticed and always forgot to mention to you. The size of the Stance bar. Have you noticed that the frame it's way bigger than the number of buttons? You can hover it way to the right even if the stance bar has only 3 buttons like the Warrior one.

And because that responds to mouse, you can't click it move your character.
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Last edited by neverg : 11-11-10 at 11:07 AM.
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Unread 11-10-10, 09:28 AM  
zork
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Updated my post.
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Unread 11-10-10, 09:20 AM  
neverg
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Originally posted by zork
I smell tainting. Hard to do because show/hide of Blizz elements in combat is protected.
Hmm, your're right, forgot about that. :[

Setting the Alpha is also protected?
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Last edited by neverg : 11-10-10 at 09:20 AM.
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Unread 11-10-10, 09:18 AM  
zork
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I smell tainting. Hard to do because show/hide of Blizz elements in combat is protected.

Using setscale and setalpha on the holder frames upon entering the vehicle mode would work though because those are not protected methods.

Each holder frame has a global name. You could add that to the vehicle button show/hide function and change alpha/scale of the bars you want to hide in vehicle.

*edit*
SetScale(0.001) and SetAlpha(0) should do it.

Gonna try it myself.
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Last edited by zork : 11-10-10 at 09:22 AM.
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Unread 11-10-10, 07:27 AM  
neverg
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zork, would it be possible to hide all bars except the bar 1 when in a vehicle? It's confusing to have the other bars showing, you only have 1 bar by default when in a vehicle. Or you could put an option for it.

Keep it the good work.
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Unread 11-04-10, 08:31 PM  
Sojik
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Originally posted by zork
Ok here is the deal. The micro menu was a bug, thx for posting. Fix is in the SVN already. http://code.google.com/p/rothui/source/detail?r=614
Gonna test the micro menu stuff a bit before release.

The talent switch bug is sth that I cannot fix. Guess its a bug with button referencing, securehandlers and units that have normal actionbars and bonusactionbars aswell.

But: It only happens if you had a form active on talent switch.
Solution is easy: Leave your form before switching specs, so that on talent switch your normal actionbar is active. You can even add that to macro doing it all in one click.

macro with cancelform and talent toggle.
Code:
/cancelform
/usetalents [spec:2] 1; 2
I'm leveling a rogue and the micro menu disappears whether I'm stealth or not. I've grabbed the SVN version referenced and it seems to have fixed the problem. I'll let you know if I notice it not working as intended.
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Unread 11-04-10, 05:20 PM  
zork
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Sure that is possible. But this is advanced only and requires you to change the setpoints of specific actionbar button on a new use3x4layout condition. You could use my use2x6layout condition as a guide and try it out.
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