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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 10-17-10, 03:08 PM  
neverg
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Originally posted by zork
Yepp it's all in already. Autoupdaters are pretty pesky if you ask me. Let's people report bugs that aren't.
Don't use autoupdaters, Zork. I think I had an old version, because the file structer was tottally diferent. :]
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Unread 10-17-10, 02:26 PM  
zork
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Yepp it's all in already. Autoupdaters are pretty pesky if you ask me. Let's people report bugs that aren't.
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Last edited by zork : 10-17-10 at 02:26 PM.
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Unread 10-17-10, 01:55 PM  
neverg
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Originally posted by Tanque
It's not this?:

Code:
  cfg.hotkeys = {
    show            = false,
    fontsize        = 12,
    pos1             = { a1 = "TOPRIGHT", x = 0, y = 0 }, 
    pos2             = { a1 = "TOPLEFT", x = 0, y = 0 }, --important! two points are needed to make the hotkeyname be inside of the button
  }
  
  cfg.macroname = {
    show            = false,
    fontsize        = 12,
    pos1             = { a1 = "BOTTOMLEFT", x = 0, y = 0 }, 
    pos2             = { a1 = "BOTTOMRIGHT", x = 0, y = 0 }, --important! two points are needed to make the macroname be inside of the button
  }
Somehow I didn't have a config file... lol. Dunno why, downloaded it again and there it is. Thanks.
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Last edited by neverg : 10-17-10 at 01:58 PM.
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Unread 10-17-10, 01:53 PM  
Tanque
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It's not this?:

Code:
  cfg.hotkeys = {
    show            = false,
    fontsize        = 12,
    pos1             = { a1 = "TOPRIGHT", x = 0, y = 0 }, 
    pos2             = { a1 = "TOPLEFT", x = 0, y = 0 }, --important! two points are needed to make the hotkeyname be inside of the button
  }
  
  cfg.macroname = {
    show            = false,
    fontsize        = 12,
    pos1             = { a1 = "BOTTOMLEFT", x = 0, y = 0 }, 
    pos2             = { a1 = "BOTTOMRIGHT", x = 0, y = 0 }, --important! two points are needed to make the macroname be inside of the button
  }
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Unread 10-17-10, 01:35 PM  
neverg
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Originally posted by Tanque
That's odd. The config file in buttonstyler lets you change the font size. Does it not work for you?
Forget it. It wasn't in the "config" part, but found it anyway.

For future reference it's here:

Code:
      ho:SetFont(button_font, 12, "OUTLINE")
      co:SetFont(button_font, 12, "OUTLINE")
      na:SetFont(button_font, 12, "OUTLINE")
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Last edited by neverg : 10-17-10 at 01:35 PM.
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Unread 10-17-10, 01:16 PM  
Tanque
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That's odd. The config file in buttonstyler lets you change the font size. Does it not work for you?
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Unread 10-17-10, 01:01 PM  
neverg
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zork is there (or will be) a way to reduce the size of the Keybinds or Stack number on the buttons?

I know with rbuttonstyle you can turn on / off the keybinds number, but there is no way to tweak the size of the font, both for keybinds or stacks.

Thanks for your work and effort btw.
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Unread 10-17-10, 08:34 AM  
zork
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Unread 10-16-10, 07:54 PM  
zork
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Regarding the talent micro menu button showing after login or entering_world when micro menu is set to onmouseover. This is adressed and fixed, but it's a tiny issue and currently I wait if sth else needs to be fixed aswell.
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Last edited by zork : 10-16-10 at 07:55 PM.
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Unread 10-16-10, 06:13 PM  
Zpectro
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omg i feel bad now im used to just unzipping the addons into my addon folder not like u did it xD
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Unread 10-16-10, 05:46 PM  
zork
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Zpectro it is your autoupdater. Check the zip file you can download here. There isn't even an rActionBarStyler.lua anymore. Download the zip and check yourself. Then go into your addons folder and check the files that are in there. They will differ.
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"I wonder what the non-pathetic people are doing tonight?" - Rajesh Koothrappali (The Big Bang Theory)
Last edited by zork : 10-16-10 at 05:49 PM.
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Unread 10-16-10, 04:08 PM  
Haleth
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Hi Zork!

Update is running smoothly. You might want to let button spacing scale with bar scale though by dividing spacing by scale in the button SetPoint function. Not a big deal, but it's a noticeable difference when dealing with small pixel stuff.
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Unread 10-16-10, 03:14 PM  
Zpectro
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no im using the newset version
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Unread 10-16-10, 03:05 PM  
Aesh
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Zpectro i think you are using old version off rActionBarStyler.
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Unread 10-16-10, 12:23 PM  
Zpectro
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Date: 2010-10-16 20:23:18
ID: 1
Error occured in: Global
Count: 1
Message: ...terface\AddOns\rActionBarStyler\rActionBarStyler.lua line 278:
attempt to index global 'BonusActionBarTexture0' (a nil value)
Debug:
[C]: ?
...terface\AddOns\rActionBarStyler\rActionBarStyler.lua:278: in main chunk
AddOns:
Swatter, v5.8.4723 (CreepyKangaroo)
ACP, v3.3.8
rActionBarStyler, v
BlizRuntimeLib_enUS v4.0.1.40000 <eu>
(ck=73)
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