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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 06-07-10, 06:56 PM  
WaldoJeffers
A Molten Giant
 
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Forum posts: 564
File comments: 60
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Originally posted by zork
Set the shapeshift frame to hide. Its your shapeshift/aura bar.
Hey, yeah I think I do?
Code:
  ---------------------------------------------------
  -- CONFIG START
  ---------------------------------------------------
  
  --this will activate ALL the backdrops. makes it easier to see the dragable bar areas
  testmode = 0
  
  -- bar1 and bar2 in 2x6 instead of 1x12
  -- 0 = 1x12
  -- 1 = 2x6
  if myname == "Rothar" or myname == "Loral" or myname == "Grombur" then
    button_system = 1
  else
    button_system = 0
  end
  
  -- bar settings
  -- you can make a bar visible on mouseover, make it movable or lock it from moving
  -- if you make it not movable it will use the default position values of the holder frames
    
  -- bar1
  bar1_on_mouseover = 1
  move_bar1 = 0
  lock_bar1 = 1
  
  -- bar2
  bar2_on_mouseover = 1
  move_bar2 = 0
  lock_bar2 = 1
  
  -- bar3
  if myname == "Rothar" then
    bar3_on_mouseover = 0
  else
    bar3_on_mouseover = 1
  end
  move_bar3 = 0
  lock_bar3 = 1
  
  -- rightbars (bar45)
  rightbars_on_mouseover = 1
  move_rightbars = 0
  lock_rightbars = 1
  
  -- shapeshift
  if myname == "Loral" then
    shapeshift_on_mouseover = 0
  elseif myname == "Rothar" then
    shapeshift_on_mouseover = 1
  else
    shapeshift_on_mouseover = 1
  end
  move_shapeshift = 1
  lock_shapeshift = 0
  if myname == "Rothar" then
    hide_shapeshift = 1
  else
    hide_shapeshift = 1
  end
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Unread 06-07-10, 09:37 AM  
zork
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Set the shapeshift frame to hide. Its your shapeshift/aura bar.
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Unread 06-07-10, 05:38 AM  
WaldoJeffers
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Hey,

I have action bar one hidden till mouseover but the bar shows when i enter combat and do an ability from stealth, how can i always have the bar hidden till mouseover?

http://img203.imageshack.us/i/wowscr...710213557.jpg/
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Unread 06-04-10, 11:18 PM  
Politig
A Chromatic Dragonspawn
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Is it possible to adjust the button padding?
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Unread 05-20-10, 06:47 AM  
ichik
A Murloc Raider
 
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Originally posted by zork
Would be possible. But you can do it yourself. Just add it to my vehicle exit button function.

Code:
    local arg1 = ...;
    if(((event=="UNIT_ENTERING_VEHICLE") or (event=="UNIT_ENTERED_VEHICLE")) and arg1 == "player") then
      veb:SetAlpha(1)
      if hide_shapeshift = 0 and shapeshift_on_mouseover = 0 then
        fshift:SetAlpha(0)
      end
    elseif(((event=="UNIT_EXITING_VEHICLE") or (event=="UNIT_EXITED_VEHICLE")) and arg1 == "player") then
      veb:SetAlpha(0)
      if hide_shapeshift = 0 and shapeshift_on_mouseover = 0 then
        fshift:SetAlpha(1)
      end
    end
TY!
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Unread 05-20-10, 03:57 AM  
zork
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Originally posted by ichik
Feature request: can you add hiding of a stance bar when entering posess/controling vehicle mod.
Would be possible. But you can do it yourself. Just add it to my vehicle exit button function.

Code:
    local arg1 = ...;
    if(((event=="UNIT_ENTERING_VEHICLE") or (event=="UNIT_ENTERED_VEHICLE")) and arg1 == "player") then
      veb:SetAlpha(1)
      if hide_shapeshift = 0 and shapeshift_on_mouseover = 0 then
        fshift:SetAlpha(0)
      end
    elseif(((event=="UNIT_EXITING_VEHICLE") or (event=="UNIT_EXITED_VEHICLE")) and arg1 == "player") then
      veb:SetAlpha(0)
      if hide_shapeshift = 0 and shapeshift_on_mouseover = 0 then
        fshift:SetAlpha(1)
      end
    end
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Unread 05-19-10, 03:42 PM  
ichik
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Feature request: can you add hiding of a stance bar when entering posess/controling vehicle mod.
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Unread 05-12-10, 05:49 AM  
zork
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Originally posted by kimboslice
Has anyone had issues with the bars not flipping back or the binds not registering on Gunship and while first entering the abom on PP? This usally happens when I'm spamming an ability while entering or exiting a vehicle.
This issue has been reported already. It's a taint that happens only sometimes. I will fix it when I have time again (probably June)
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Unread 05-09-10, 02:13 AM  
kimboslice
A Defias Bandit

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Has anyone had issues with the bars not flipping back or the binds not registering on Gunship and while first entering the abom on PP? This usally happens when I'm spamming an ability while entering or exiting a vehicle.
Last edited by kimboslice : 05-09-10 at 02:21 AM.
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Unread 05-07-10, 02:46 PM  
norpsa
A Kobold Labourer

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i was playing around with the 2x6 and 1x12 ways to show bar 1 and 2.

My question is when i choose to show it on 2x6 it sorts the buttons like this

7 8 9 10 11 12
1 2 3 4 5 6

and i want them to be sorted like this

1 2 3 4 5 6
7 8 9 10 11 12

what would i have to change in order to get this sorted in the way i want ?


also is there a way i can make the pet bar to be a 2 row bar instead of 1 ?
Last edited by norpsa : 05-07-10 at 03:04 PM.
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Unread 04-21-10, 11:34 AM  
Segore
A Murloc Raider

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Gibt es eine Möglichkeit die "rightbars" mit bar 2 und 3 zu tauschen und dabei aber Hotkeys etc. zu behalten?
Im TukUI10 wurden scheinbar die Leisten getauscht und wenn man nun mit diesem UI hier spielen möchte ist die eigentliche "Hauptleiste" eine der rightbars.

Danke im vorraus für eventuelle Lösungsansätze
Last edited by Segore : 04-21-10 at 11:35 AM.
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Unread 04-21-10, 01:37 AM  
laerbeejo
The MMOiest Chick of All
 
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Bar123?

Hi there!

I was wondering if there was a way to make bars one, two, and three work as one the way bar45 does (so when I mouseover them all three show up at the same time).

Thank you! <3
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Unread 04-19-10, 05:52 PM  
wurmfood
A Flamescale Wyrmkin
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Originally posted by Jeaz
Really trivial thing, but is there a simple fix to the achievement button not hiding with the others at login?
I think it feels bullied by the others ;-)
I figured out what's going on here. The achievement button has different states based on if the character has acheivements and various other things. Unlike the other buttons that depend on this type of information (talents, pvp, LFG), the information needed is not available when the addon loads. This information becomes available sometime after but before the player enters the world, causing the buttons to update and that one is forced to display by this change of available information.

To fix it, I simply added this to the "if micromenu_on_mouseover == 1 then" section:
Code:
fmicro:SetScript("OnEvent", function(self) rABS_showhidemicro(0) end)
fmicro:RegisterEvent("PLAYER_ENTERING_WORLD")
This forces it to hide and, should your mouse happen to be over that button on the screen at the time of login, the mouse hover causes it to display anyway so you lose no functionality.
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Unread 04-16-10, 04:28 AM  
Haleth
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Originally posted by hankthetank
Strange thing. Does not produce errors for me.


That happens every time after I leave a vehicle and then press button 12.

Might be worth mentioning that I'm on a warrior (bonus action bar/action bar 1 and stuff).

Edit: Yep, not happening on my Paladin.
Last edited by Haleth : 04-16-10 at 04:39 AM.
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Unread 04-15-10, 02:18 PM  
hankthetank
A Theradrim Guardian
 
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Originally posted by Haleth
hank, your code is buggy. First off, when you enter and then exit a vehicle, and then press button 12, it produces an error. Second, sometime it randomly seems to disappear when your vehicle enters combat.
Strange thing. Does not produce errors for me.
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