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Updated:11-01-16 04:37 PM
Created:01-09-09 09:43 PM
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rActionBar  Popular! (More than 5000 hits)

Version: 710.20161101
by: zork [More]
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Unread 08-19-10, 04:21 PM  
zork
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yep its titanpanels.
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Unread 08-19-10, 02:17 PM  
Faedron
A Kobold Labourer

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When I did that..no addons except rActionBarStyler..they were in the proper position..then when i turned my usual addons on.it when to how it is in the picture..Maybe I missed it in a comment but I believe it is Titanpanel conflicting with the bars somehow..I turned off Titanpanel and the bars (without changing lua) are right now in the proper position
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Unread 08-19-10, 02:02 AM  
zork
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Re: Action Bar Problem

Disable any other mod but rActionBarStyler.
Use this settings in rActionBarStyler.lua
Code:
  -- rightbars (bar45)
  rightbars_on_mouseover = 0
  move_rightbars = 0
  lock_rightbars = 1
Test.
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Unread 08-18-10, 11:59 PM  
Faedron
A Kobold Labourer

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Action Bar Problem



Nothing I do will let me move this back into position..editing the lua or anything...any tips?

where the arrow is:P if you cant see it
Last edited by Faedron : 08-19-10 at 12:07 AM.
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Unread 08-17-10, 06:15 AM  
XoL
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Originally posted by Ordrosh
it is possible to change the petbar from horizontal to vertical, it falls under the advanced modifications category though
first find
Code:
local fpet = CreateFrame("Frame","rABS_PetBarHolder",UIParent)
  fpet:SetWidth(400) -- size the width here
  fpet:SetHeight(53) -- size the height here
  if testmode == 1 then
    fpet:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 }});
  end
  fpet:SetPoint(frame_positions[9].a,frame_positions[9].x,frame_positions[9].y)
and change that too (switch the values for width and height)
Code:
local fpet = CreateFrame("Frame","rABS_PetBarHolder",UIParent)
  fpet:SetWidth(53) -- size the width here
  fpet:SetHeight(400) -- size the height here
  if testmode == 1 then
    fpet:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 }});
  end
  fpet:SetPoint(frame_positions[9].a,frame_positions[9].x,frame_positions[9].y)
now find
Code:
  --pet
  PetActionBarFrame:SetParent(fpet)
  PetActionBarFrame:SetWidth(0.01)
  PetActionButton1:ClearAllPoints()
  PetActionButton1:SetPoint("BOTTOMLEFT",fpet,"BOTTOMLEFT",10,10)
and change it too:
Code:
  --pet
  PetActionBarFrame:SetParent(fpet)
  PetActionBarFrame:SetWidth(0.01)
  PetActionButton1:ClearAllPoints()
  PetActionButton1:SetPoint("TOPLEFT",fpet,"TOPLEFT",10,10)
  PetActionButton2:ClearAllPoints()
  PetActionButton2:SetPoint("TOPLEFT", PetActionButton1, "BOTTOMLEFT", 0, 0)
  PetActionButton3:ClearAllPoints()
  PetActionButton3:SetPoint("TOPLEFT", PetActionButton2, "BOTTOMLEFT", 0, 0)
  PetActionButton4:ClearAllPoints()
  PetActionButton4:SetPoint("TOPLEFT", PetActionButton3, "BOTTOMLEFT", 0, 0)
  PetActionButton5:ClearAllPoints()
  PetActionButton5:SetPoint("TOPLEFT", PetActionButton4, "BOTTOMLEFT", 0, 0)
  PetActionButton6:ClearAllPoints()
  PetActionButton6:SetPoint("TOPLEFT", PetActionButton5, "BOTTOMLEFT", 0, 0)
  PetActionButton7:ClearAllPoints()
  PetActionButton7:SetPoint("TOPLEFT", PetActionButton6, "BOTTOMLEFT", 0, 0)
  PetActionButton8:ClearAllPoints()
  PetActionButton8:SetPoint("TOPLEFT", PetActionButton7, "BOTTOMLEFT", 0, 0)
  PetActionButton9:ClearAllPoints()
  PetActionButton9:SetPoint("TOPLEFT", PetActionButton8, "BOTTOMLEFT", 0, 0)
  PetActionButton10:ClearAllPoints()
  PetActionButton10:SetPoint("TOPLEFT", PetActionButton9, "BOTTOMLEFT", 0, 0)
if you want to have some distance between your buttons you can modify the last parameter to a negative value -5 for example the bigger you make it the bigger the gap between the buttons
nice thanks man it works perfectly <3
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Unread 08-17-10, 02:27 AM  
Ordrosh
A Theradrim Guardian

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it is possible to change the petbar from horizontal to vertical, it falls under the advanced modifications category though
first find
Code:
local fpet = CreateFrame("Frame","rABS_PetBarHolder",UIParent)
  fpet:SetWidth(400) -- size the width here
  fpet:SetHeight(53) -- size the height here
  if testmode == 1 then
    fpet:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 }});
  end
  fpet:SetPoint(frame_positions[9].a,frame_positions[9].x,frame_positions[9].y)
and change that too (switch the values for width and height)
Code:
local fpet = CreateFrame("Frame","rABS_PetBarHolder",UIParent)
  fpet:SetWidth(53) -- size the width here
  fpet:SetHeight(400) -- size the height here
  if testmode == 1 then
    fpet:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 0, right = 0, top = 0, bottom = 0 }});
  end
  fpet:SetPoint(frame_positions[9].a,frame_positions[9].x,frame_positions[9].y)
now find
Code:
  --pet
  PetActionBarFrame:SetParent(fpet)
  PetActionBarFrame:SetWidth(0.01)
  PetActionButton1:ClearAllPoints()
  PetActionButton1:SetPoint("BOTTOMLEFT",fpet,"BOTTOMLEFT",10,10)
and change it too:
Code:
  --pet
  PetActionBarFrame:SetParent(fpet)
  PetActionBarFrame:SetWidth(0.01)
  PetActionButton1:ClearAllPoints()
  PetActionButton1:SetPoint("TOPLEFT",fpet,"TOPLEFT",10,10)
  PetActionButton2:ClearAllPoints()
  PetActionButton2:SetPoint("TOPLEFT", PetActionButton1, "BOTTOMLEFT", 0, 0)
  PetActionButton3:ClearAllPoints()
  PetActionButton3:SetPoint("TOPLEFT", PetActionButton2, "BOTTOMLEFT", 0, 0)
  PetActionButton4:ClearAllPoints()
  PetActionButton4:SetPoint("TOPLEFT", PetActionButton3, "BOTTOMLEFT", 0, 0)
  PetActionButton5:ClearAllPoints()
  PetActionButton5:SetPoint("TOPLEFT", PetActionButton4, "BOTTOMLEFT", 0, 0)
  PetActionButton6:ClearAllPoints()
  PetActionButton6:SetPoint("TOPLEFT", PetActionButton5, "BOTTOMLEFT", 0, 0)
  PetActionButton7:ClearAllPoints()
  PetActionButton7:SetPoint("TOPLEFT", PetActionButton6, "BOTTOMLEFT", 0, 0)
  PetActionButton8:ClearAllPoints()
  PetActionButton8:SetPoint("TOPLEFT", PetActionButton7, "BOTTOMLEFT", 0, 0)
  PetActionButton9:ClearAllPoints()
  PetActionButton9:SetPoint("TOPLEFT", PetActionButton8, "BOTTOMLEFT", 0, 0)
  PetActionButton10:ClearAllPoints()
  PetActionButton10:SetPoint("TOPLEFT", PetActionButton9, "BOTTOMLEFT", 0, 0)
if you want to have some distance between your buttons you can modify the last parameter to a negative value -5 for example the bigger you make it the bigger the gap between the buttons
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Unread 08-17-10, 01:08 AM  
XoL
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Hi Roth,

hab im Forum gesehen das du auch deutsch kannst also ganz simpel

Gibts ne Möglichkeit die PetBar Vertikal zu machen ? Hab im Code gesucht aber auf den ersten Blick nix entdeckt weil ich in Lua nich sehr fit bin.

Lg

XoL
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Unread 08-16-10, 09:41 AM  
Areul
A Kobold Labourer

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Originally posted by zork
Install http://www.wowinterface.com/download...eforWotLK.html and make sure if you use rActionButtonStyler aswell to update that to the latest version. I tested vehicle bars in combat, they do work for me. But maybe under special circumstances they do not. Post error and a screenshot. Thx.

As a tank I'm never in the turret while infight.
Ok .. in icc boss 3 fighting,the bar1 will not change agian.
and the "!BugGrabber" no alarm about this bug.


is it the problem cause me use the AI-Art 1.8 beta change the Frame skin ? (http://www.wowinterface.com/download....html#archives)

my AI-Art cover the actionbar skin of your " ShapeshiftBar , PetActionBar ,TARGETINGFRAME "..

btw.. the Tukui (http://www.tukui.org/) use some code of your rAcitonbarStyler . but it works fine.

thanks for your time
Last edited by Areul : 08-16-10 at 09:43 AM.
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Unread 08-12-10, 04:02 PM  
kasca
A Frostmaul Preserver

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Is this non click through. What i mean is dose it stop you from clicking on stuff behind the bars? Or can it be set to?
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Unread 08-11-10, 03:00 PM  
Lunarion
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Originally posted by zork
That is correct. tullaRange provides this now. It has major advantages in both CPU usage and config. But this is stated on the info page which obviously noone reads!
Haha, apparently. I must have skipped over it when I skimmed it for the update.

My apologies.
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Unread 08-11-10, 02:20 PM  
zork
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Fix for the shaman bar is coming.
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Unread 08-11-10, 02:19 PM  
ffcloud2000
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It seems the most recent updates folder directory is all wacky
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Unread 08-11-10, 01:03 AM  
zork
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That is correct. tullaRange provides this now. It has major advantages in both CPU usage and config. But this is stated on the info page which obviously noone reads!
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Last edited by zork : 08-11-10 at 01:05 AM.
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Unread 08-10-10, 11:36 PM  
Lunarion
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Hey there Zork. It seems your latest version is no longer colouring icons based on range.

Previously if a target was out of range they would highlight red. Now they do not.

I actually noticed this mid raid tonight. Safe to say it was very annoying, seeing as that's how I base my distance.
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Unread 08-09-10, 04:34 AM  
Areul
A Kobold Labourer

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Originally posted by zork
Install http://www.wowinterface.com/download...eforWotLK.html and make sure if you use rActionButtonStyler aswell to update that to the latest version. I tested vehicle bars in combat, they do work for me. But maybe under special circumstances they do not. Post error and a screenshot. Thx.

As a tank I'm never in the turret while infight.
OK .. I would test it tonight. thanks for your time to answer my question !
As a tank I`m always in the turret , raid leader like more Dpser to clean the mobs lol ..
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