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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 10-16-09, 09:44 PM  
darkdk
A Kobold Labourer

Forum posts: 0
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ok i new to this an i dont know any about thing add on only i do know were they go i see other post i dont get it how to u get the thing on the side of the Action Bar the to show the red an green thing that on the pic an the exp thing does not show 2
Last edited by darkdk : 10-17-09 at 09:08 AM.
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Unread 10-11-09, 04:57 PM  
AlphaWolf
A Murloc Raider

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Is it possible to deactivate action bar switching when I enter stealth, shadowdance?

And what is about the stancebar which holds stealth, shadowdance? there is no entry in the lua file. I want to move/hide it.
Last edited by AlphaWolf : 10-11-09 at 05:12 PM.
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Unread 10-10-09, 07:53 AM  
Lectro
A Kobold Labourer

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how can i change the position of the rightbar?
( [6] = { a = "RIGHT", x = 0, y = 50 }, --fbar45 )
<<- section of config don't work for me -_-
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Unread 10-10-09, 03:12 AM  
ministoat
A Murloc Raider
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File comments: 19
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great bars <3


Is it correct that when using 2x6, buttons go ->

6 7 8 9 10
1 2 3 4 5


I would like to swap this to

1 2 3 4 5
6 7 8 9 10

Should I look at editing the anchoring?


edit - I have sorted this, if anyone wants to know
Last edited by ministoat : 10-29-09 at 11:43 AM.
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Unread 10-09-09, 11:15 AM  
zork
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Nope.
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Unread 10-09-09, 08:38 AM  
nightcracker
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Originally posted by zork
Do some for-loops for all your buttons. You need to reanchor your buttons.

Something like this
Code:
for i=2, 12 do
  local b = _G["ActionButton"..i]
  local b2 = _G["ActionButton"..i-1]
  b:ClearAllPoints()
  b:SetPoint("LEFT",b2,"RIGHT",0,0)
end
Left and Right may be swapped. Don't know right know. Change x and y pos to whatever you like. You need to do that for all of your buttons.
Thanks! Maybe it is an idea to implement this into the AddOn? I think more people than just me are interested in padding
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Unread 10-09-09, 06:54 AM  
zork
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Originally posted by nightcracker
Can I change the padding between buttons of bars adapted with rActionBarStyler? And if yes, how? I do know LUA.
Do some for-loops for all your buttons. You need to reanchor your buttons.

Something like this
Code:
for i=2, 12 do
  local b = _G["ActionButton"..i]
  local b2 = _G["ActionButton"..i-1]
  b:ClearAllPoints()
  b:SetPoint("LEFT",b2,"RIGHT",0,0)
end
Left and Right may be swapped. Don't know right know. Change x and y pos to whatever you like. You need to do that for all of your buttons.
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Last edited by zork : 10-09-09 at 06:54 AM.
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Unread 10-09-09, 06:19 AM  
nightcracker
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Can I change the padding between buttons of bars adapted with rActionBarStyler? And if yes, how? I do know LUA.
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Unread 10-07-09, 07:51 AM  
Gore123
A Kobold Labourer

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Also, is there a way to bind the keys (apart from inside WoW's keybindings.
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Unread 10-07-09, 07:19 AM  
zork
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Originally posted by Gore123
Is there a way to stop the bars from swapping every time I swap specs? Or away to choose which bars it swaps to? [/b]
The bars are swapping because you set up different actionbars for your spec. Just make every button the same in every spec and nothing will swap. Easy? Yes.
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Unread 10-07-09, 07:17 AM  
Gore123
A Kobold Labourer

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Hi

Is there a way to stop the bars from swapping every time I swap specs? Or a way to choose which bars it swaps to?

Also, is there a way to bind the keys (apart from inside WoW's keybindings.
Last edited by Gore123 : 10-07-09 at 07:33 AM.
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Unread 10-06-09, 01:50 AM  
zork
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Originally posted by yasko
is it possible to change bars direction ? I want to make left and right bottom bards for example vertical
Yes you can do this, but you have to adjust the anchors of the buttons of that specific bar. (for i = 1, i <= 12, do etc...)

Advanced only.
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Unread 10-06-09, 01:41 AM  
yasko
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is it possible to change bars direction ? I want to make left and right bottom bards for example vertical
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Unread 09-23-09, 09:35 PM  
Flak
A Murloc Raider

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Is there a way to have 3 bars setup as 2x6?
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Unread 09-12-09, 04:19 AM  
zork
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Re: HELP

Originally posted by johnathonozanne
...
you have activated the testmode in the rActionBarStyler.lua config area. Set it to 0 again to remove the grey areas.
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Last edited by zork : 09-12-09 at 04:20 AM.
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