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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-24-14 07:48 PM
Created:01-09-09 09:43 PM
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rActionBarStyler  Popular! (More than 5000 hits)

Version: 60000.01
by: zork [More]


INTRO

rActionBarStyler moves, scales and fades the Blizzard action bars. No graphical adjustments are made. Use rActionButtonStyler for that purpose. You can show/hide additional actionbars directly in the your interface settings.
CONFIG
For settings check the config.lua. Character specific adjustments can be added to the charspecific.lua.
SLASH COMMANDS
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler

60000.01
- updated for patch 6.0.2
- added cooldown spiral fix for bars with alpha < 1

50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (27)
File Name
Version
Size
Author
Date
50400.01
20kB
zork
09-08-13 08:45 AM
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 08-27-09, 05:12 PM  
zork
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Originally posted by StatiK
Is there a way to change the number of buttons per bar or is that determined within the default blizzard ui which has them at 12.
Dominos.
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Unread 08-27-09, 04:02 PM  
StatiK
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Is there a way to change the number of buttons per bar or is that determined within the default blizzard ui which has them at 12.
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Unread 08-18-09, 02:37 PM  
zork
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Originally posted by SoggyPancakes
Is there a way to seperate the two sidebars so I could move them seperatly?, Thanks
Not without editing the rActionBarStyler.lua. Advanced users only.
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Unread 08-18-09, 02:32 PM  
SoggyPancakes
A Murloc Raider

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Is there a way to seperate the two sidebars so I could move them seperatly?, Thanks
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Unread 08-18-09, 11:46 AM  
zork
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Unread 08-18-09, 11:07 AM  
bodybagz
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hi, i pasted the code for the totem bars in the bottom of the file as said, however I cannot get my totem bars to move from the middle of my screen still, any help would be grateful, ty.
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Unread 08-15-09, 12:46 AM  
Masterbash
A Kobold Labourer

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Right bars

Is it possible to change the right bars (the vertical ones) to be horizontal?

Also would it be possible to make them 2x6 instead of 1x12?
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Unread 08-14-09, 04:33 PM  
jordanhowell
A Kobold Labourer

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Smile help please

hi i have been using this action bar mod for a while now and love it, it really cleans up my screen. however i was wondering, and i have read all the options and tried to find this in the comments with no success. how or where can i get my action bars to look like those in the pictures of this AddOn, with this action bar and the orbs on each side displaying mana, or runic power, or rage etc.. and hp, any help would be appreciated.
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Unread 08-13-09, 07:06 PM  
Strongbow
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Hi!

I just love this barmod but I have a problem.

Every time I've been in the new tournament 5 man and on the first challenge there you mount up on your horses and do a fight, whenever I've been thrown of that horse and try to get a new one to sit up on the bar never change back to the vehicle bar so I have to do a reload midfight to get the buttons back and its start to get annoying.

Can this be helped in any way ?

-Strongbow-
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Unread 08-12-09, 09:41 AM  
Ruptor
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hi there, i tried to add the totembar by myself at first, but it does not work... and your "hotfix" is better than nothing but still not the optimum... my idea was to add the totembar on the same way the shapeshiftbar is implemented in the lua file... i do not have enough skill in writing luafiles to do this, so do you think it is possible to add the bar that way?

Ruptor

ps: just a nice addon
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Unread 08-12-09, 09:02 AM  
rullstolsbroms
A Kobold Labourer

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I encountered this addon trying Tuk's UI and I'm trying to customize it a bit.

In Tuk's UI the actionsbars are set up so they are next to each other horisontally, the second bar only has eight buttons though, and i want to change this back to 12.

Looking through the .lua file I'm still unsure of where i make this change. can anyone give me some advice as to how I might change this?
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Unread 08-11-09, 12:09 AM  
Everlu
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I love this addon, it's very easy to use for me--which is saying a lot because I know jack about LUA, hehe. However I'm wondering if it's possible to make the rightbars (4/5) horizontal instead of vertical? I'm interested in making them 12x2 buttons instead of 2x12, if that makes sense.

The reason I would like to do this is because I'm setting up an efficient UI on my low-end computer, but all my characters use one of the right bars set that way on my normal computer (which has a different bar addon), and having to reconfigure that UI and move all the buttons for all of my characters would be a pain simply for consistency. >> lol.
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Unread 08-10-09, 05:31 PM  
Lunarion
A Deviate Faerie Dragon
 
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Great addon, been using it for a while and love it.

I have a question however which I saw was already asked at the bottem of this page, yet had no answer.

Is it possible to also set Bar3 to use the 2x6 layout like Bar1 and Bar2?

Thank you in advance.
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Unread 08-06-09, 07:48 AM  
tukz
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Originally posted by Arimis
Strikingly similar to the Dominos temp-fix I posted last night.....

I had actually checked this addon and some of the custom UI packages around to see what everyone was doing for it.
it's a friend who sent me a part of this code to help me, perhaps the original source code is from you i don't know. If it's from you, great work.

edit : spelling because i'm a frenchie
Last edited by tukz : 08-06-09 at 07:53 AM.
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Unread 08-06-09, 05:50 AM  
Arimis
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Strikingly similar to the Dominos temp-fix I posted last night.....

I had actually checked this addon and some of the custom UI packages around to see what everyone was doing for it.

Originally posted by tukz
temporary fix i made to support totem bar in my ui compilation.


add this at the bottom of file. It's a fast alternative to have the totem bar and yeah it need some tweaks but at least it work fine for now. You can move the bar where you want with mouseoverbuttondown.
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