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Siege of Orgrimmar (5.4)
Updated:09-08-13 08:45 AM
Created:01-09-09 09:43 PM
Downloads:96,890
Favorites:286
MD5:
rActionBarStyler  Popular! (More than 5000 hits)
Version: 50400.01
by: zork [More]

Intro
This is an actionbar mod. It uses the default Blizzard actionbars and adds some functionality and styling on top. This mod does moving/scaling/fading only. No graphical adjustments are made. (Use rActionButtonStyler for that)
What's new
- new core
- mouseover fading
- combat fading
- new drag function
- bar4 and bar5 can be combined to act as one on mouseover
- added the override bar
- added the possess bar
- added rLib

Install
The zip-file contains two folders. rLib and rActionBarStyler. Put both in your AddOns folder.
More actionbars
You can show/hide additional actionbars directly in the your interface settings.
Slash commands
Code:
/rabs
/rabs unlock
/rabs lock
/rabs reset

Config
Bars can be adjusted by editing the config.lua. Character specific adjustments can be added to the charspecific.lua.
SVN
http://code.google.com/p/rothui/sour...ctionBarStyler


50400.01
- updated toc for patch 5.4
- small code tweaks
- added the new MicroMenuButtons

50200.01
- updated for patch 5.2

50100.01
- updated for patch 5.1

50001.08a
- added rLib (Ups!)

50001.08
- fixing the rActionBarStyler possessbar vehicle change bug

50001.07
- added the overridebar macro condition to all bars

50001.06
- added petbattle macro condition to the bar display

50001.05
- Fixed a bug that when hovering the SpellFlyout frame on a bar that has mouseover enabled the bar would fade. Now the bar keeps the fadein alpha as long as the spellflyout frame is hovered aswell.

50001.04
- Added rCombatFader to rLib
- Added combat fading functionality to bar1,2,3,4,5, petbar, stancebar and overridebar
- Warning: Don't mix mouseover and combat fader. Pick one. If you just want to hide the bar OOC just add "[nocombat] hide;" to code of the bar that you want to be changed Like: RegisterStateDriver(frame, "visibility", "[nocombat] hide;[vehicleui] hide;show")

50001.03
- Added a show attribute to: bags, micromenu, petbar and stancebar. Thus making it possible to hide those frames without disabling the module itself.
- Note: Actionbars can be shown/hidden directly in your interface settings.

50001.02
- Fixed the BonusActionBarFrame bug
- Added a vehicle exit button for when you are in a vehicle but have no vehicle ui. (if that makes sense? need a test scenario for that one)
- Adjusted the OverrideBar to simulate 12 buttons to bring it more in line with actionbar1.

50001.01
- initial release for MoP

40300.06
- removed tainting extraActionButton code
- removed extraActionButton styling (part of the buttonstyler now)

40300.05
- Form switches for warlocks and rogues now _always_ spawn a new bar. Just put buttons in that bar.
- Added code snippets from Improved totem frame by Phanx to display totem timer and destroyer. (Shift-rightclick will destroy totem)

40300.04
- extraActionButton should be workin now

40300.03
- another try on the extra action button

40300.02
- fix the mainmenubar hide (make it secure)
- new try on the extraactionbutton

40300.01
- patch 4.3 fixes

4.008
- patch 4.2 fixes
- removed key function calls (no more keys in patch 4.2)
- added all new icons to the micro menu

4.007
- toc updated for patch 4.1

4.006
- WoW patch 4.0.6 fixes (actionbars disapearing for warriors etc.)
- Talent switch keybind problem may be fixed aswell

4.005
- fixed micro menu bar bug after talent spec
- added slash command to make frames movable/lockable while ingame

4.004
- better way of making the mainmenubar not appear after talent switch
- fixing the talent button display after "playe_entering_world" event

4.003
- fixed mainmenubar showing after talent spec change

4.002
- fixed rogue shapeshift placement
- fixed currency display
- fixed rogue and warlock barswitch when metharmorphed of in shadowdance

4.001
- COMPLETE REWRITE for Cataclysm

100812
- final totembar fix

100808
- totembar again (issue was fault of rActionButtonStyler, not BarStyler...sry)

100801
- added transparent textures again
- removed totembar (tainting issues)

100710
- added totembar

007
- patch 3.3 fixes

006
- new drag with ALT+SHIFT

005-2
- you can now hide the shapeshift or the petbar if you want
- readded my transparent textures to overwrite the Blizzard Pet and Shapeshiftbar background textures

005
- updated for 3.1
- some changes to the default values

004-6
- button layout 1x12 is default
- bar moving changed, now you need to hold down SHIFT+right click mouse

004-5
- added arg1 = "player" to the vehicle exit button events

004-3
- option to hide bags and micro menu
- possessbar now anchors the fshift frame
- created a own vehicle exit button
- fix for shapeshiftbutton1 position with only one shape (hooksecure)

004-2
- one function for all the movable stuff
- frame position table for all the default holder positons
- bars can now be locked

004
- complete rewrite
- bars can now be moved INGAME (omg?!), the position is written to the layout_cache.txt
- all bars can now be made on mouseover
- there is a testmode for more easy configuration
- 3 new texture to make the petbar and the shapeshift stuff invisible

003
- added micro menu
- added bag buttons and keyring

002
- mainmenubar and vehiclebar not hidden anymore. scaling to 0.001 and setting alpha to 0 does the trick
- fixed memory overflow bug

001
- initial release
Optional Files (0)


Archived Files (26)
File Name
Version
Size
Author
Date
50200.01
20kB
zork
03-04-13 05:36 PM
50100.01
20kB
zork
11-28-12 01:28 PM
50001.08a
19kB
zork
11-20-12 03:24 AM
50001.07
20kB
zork
09-21-12 02:15 PM
40300.06
21kB
zork
01-20-12 12:51 PM
40300.05
21kB
zork
12-10-11 08:38 AM
40300.04
20kB
zork
12-06-11 11:36 AM
40300.03
20kB
zork
12-04-11 06:11 PM
40300.02
20kB
zork
12-01-11 03:05 PM
40300.01
20kB
zork
11-30-11 12:29 PM
4.008
18kB
zork
06-29-11 03:35 PM
4.007
18kB
zork
04-28-11 11:42 AM
4.006
18kB
zork
02-09-11 01:54 PM
4.005
18kB
zork
11-12-10 06:27 PM
4.004
17kB
zork
10-17-10 08:33 AM
4.003
16kB
zork
10-16-10 06:05 AM
4.002
16kB
zork
10-15-10 08:41 PM
4.001
16kB
zork
10-15-10 03:41 PM
100812
8kB
zork
08-12-10 03:12 PM
007
7kB
zork
12-10-09 11:54 AM
006
7kB
zork
09-05-09 04:47 PM
005-2
7kB
zork
04-19-09 04:21 PM
004-6
7kB
zork
04-02-09 12:07 PM
003
3kB
zork
03-21-09 10:40 AM
002
2kB
zork
01-11-09 02:07 PM
001
2kB
zork
01-09-09 09:43 PM


Post A Reply Comment Options
Unread 10-29-12, 02:34 AM  
zork
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Keybinds = Hotkeys. So set the hotkey setting in rActionButtonStyler/config.lua to true.
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Unread 10-28-12, 04:59 PM  
Vodkaholic
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zork is there a way to show the keybinds? ive gone though the config.lua and buggered if I can see it in there.
Cheers
As soon as I posted I saq the hotkeys was on false so ignore the above

edit = also any idea why my bottom bar is is not showing the buttons even tho there not used?



Code here if needed
Thanks again
Code:
  
  -- // rActionButtonStyler
  -- // zork - 2010
  
  -----------------------------
  -- INIT
  -----------------------------
  
  --get the addon namespace
  local addon, ns = ...
  
  --generate a holder for the config data
  local cfg = CreateFrame("Frame")
  
  -----------------------------
  -- CONFIG
  -----------------------------
  
  cfg.textures = {
    normal            = "Interface\\AddOns\\rActionButtonStyler\\media\\gloss",
    flash             = "Interface\\AddOns\\rActionButtonStyler\\media\\flash",
    hover             = "Interface\\AddOns\\rActionButtonStyler\\media\\hover",
    pushed            = "Interface\\AddOns\\rActionButtonStyler\\media\\pushed",
    checked           = "Interface\\AddOns\\rActionButtonStyler\\media\\checked",
    equipped          = "Interface\\AddOns\\rActionButtonStyler\\media\\gloss_grey",
    buttonback        = "Interface\\AddOns\\rActionButtonStyler\\media\\button_background",
    buttonbackflat    = "Interface\\AddOns\\rActionButtonStyler\\media\\button_background_flat",
    outer_shadow      = "Interface\\AddOns\\rActionButtonStyler\\media\\outer_shadow",
  }
  
  cfg.background = {
    showbg            = true,  --show an background image?
    showshadow        = true,   --show an outer shadow?
    useflatbackground = false,  --true uses plain flat color instead
    backgroundcolor   = { r = 0.8, g = 0.8, b = 0.8, a = 1},
    shadowcolor       = { r = 0, g = 0, b = 0, a = 0.5},
    classcolored      = false,
    inset             = 5, 
  }
  
  cfg.color = {
    normal            = { r = 0.15, g = 0.15, b = 0.15, },
    equipped          = { r = 0.15, g = 0.15, b = 0.15, },
    classcolored      = false,
  }
  
  cfg.hotkeys = {
    show            = false,
    fontsize        = 12,
    pos1             = { a1 = "TOPRIGHT", x = 0, y = 0 }, 
    pos2             = { a1 = "TOPLEFT", x = 0, y = 0 }, --important! two points are needed to make the hotkeyname be inside of the button
  }
  
  cfg.macroname = {
    show            = false,
    fontsize        = 12,
    pos1             = { a1 = "BOTTOMLEFT", x = 0, y = 0 }, 
    pos2             = { a1 = "BOTTOMRIGHT", x = 0, y = 0 }, --important! two points are needed to make the macroname be inside of the button
  }
  
  cfg.itemcount = {
    show            = true,
    fontsize        = 12,
    pos1             = { a1 = "BOTTOMRIGHT", x = 0, y = 0 }, 
  }
  
  cfg.cooldown = {
    spacing         = 0,
  }
  
  cfg.font = "Fonts\\FRIZQT__.TTF"

  -----------------------------
  -- HANDOVER
  -----------------------------
  
  --hand the config to the namespace for usage in other lua files (remember: those lua files must be called after the cfg.lua)
  ns.cfg = cfg
Last edited by Vodkaholic : 10-28-12 at 05:05 PM.
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Unread 10-15-12, 04:38 AM  
madmatt91
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You're right it was outdated, it said version 2.1 in the toc file oO somehow it never got detected by curse client so i just forgot to update it :P thanks!
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Unread 10-14-12, 01:14 PM  
zork
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The referenced lua file does not exist in the current download. Make sure you are using the lastest version.
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Unread 10-14-12, 07:25 AM  
madmatt91
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Hi, i always get 3 diferent errors wheni log into the game.

Code:
Error occured in: Global
Count: 1
Message: ..\AddOns\rActionBarStyler\bars\hideblizz.lua line 6:
   attempt to index global 'VehicleMenuBar' (a nil value)
Debug:
   rActionBarStyler\bars\hideblizz.lua:6: in main chunk
Locals:
(*temporary) = nil
(*temporary) = nil
(*temporary) = false
(*temporary) = <userdata>
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index global 'VehicleMenuBar' (a nil value)"
Code:
Message: ...erface\AddOns\rActionButtonStyler\func\functions.lua line 241:
   hooksecurefunc(): ShapeshiftBar_Update is not a function
Debug:
   [C]: hooksecurefunc()
   ...erface\AddOns\rActionButtonStyler\func\functions.lua:241: in main chunk
Code:
Message: ...erface\AddOns\rActionButtonStyler\func\functions.lua line 109:
   attempt to index local 'bo' (a nil value)
Debug:
   ...erface\AddOns\rActionButtonStyler\func\functions.lua:109:
      ...erface\AddOns\rActionButtonStyler\func\functions.lua:87
   [C]: ?
   [C]: ActionButton_Update()
   ..\FrameXML\ActionButton.lua:509:
      ..\FrameXML\ActionButton.lua:497
   [C]: ActionButton_OnEvent()
   ..\FrameXML\ActionButton.lua:124:
      ..\FrameXML\ActionButton.lua:117
Locals:
self = ExtraActionButton1 {
 0 = <userdata>
 feedback_action = 169
 action = 169
 buttonType = "EXTRAACTIONBUTTON"
 flashing = 0
 eventsRegistered = true
 rangeTimer = -1
 style = <unnamed> {
 }
 tullaRangeColor = "unusuable"
 flashtime = 0
 isExtra = true
 cooldown = ExtraActionButton1Cooldown {
 }
 icon = ExtraActionButton1Icon {
 }
}
action = 169
name = "ExtraActionButton1"
bu = ExtraActionButton1 {
 0 = <userdata>
 feedback_action = 169
 action = 169
 buttonType = "EXTRAACTIONBUTTON"
 flashing = 0
 eventsRegistered = true
 rangeTimer = -1
 style = <unnamed> {
 }
 tullaRangeColor = "unusuable"
 flashtime = 0
 isExtra = true
 cooldown = ExtraActionButton1Cooldown {
 }
 icon = ExtraActionButton1Icon {
 }
}
ic = ExtraActionButton1Icon {
 0 = <userdata>
}
co = ExtraActionButton1Count {
 0 = <userdata>
}
bo = nil
ho = ExtraActionButton1HotKey {
 0 = <userdata>
}
cd = ExtraActionButton1Cooldown {
 0 = <userdata>
 omniccAction = 169
}
na = nil
fl = ExtraActionButton1Flash {
 0 = <userdata>
}
nt = ExtraActionButton1NormalTexture {
 0 = <userdata>
}
fbg = nil
(*temporary) = "ExtraActionButton1FloatingBG"
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = nil
(*temporary) = "attempt to index local 'bo' (a nil value)"
_G = <table> {
 ContainerFrame5Item7 = ContainerFrame5Item7 {
 }
 MultiCastActionButton6Cooldown = MultiCastActionButton6Cooldown {
 }
 MerchantItem9ItemButtonStock = MerchantItem9ItemButtonStock {
 }
 GetTrainerServiceTypeFilter = <function> defined =[C]:-1
 UNIT_NAMES_COMBATLOG_TOOLTIP = "Color unit names."
 UNIT_NAMEPLATES_TYPE_TOOLTIP_3 = "This method avoids overlapping nameplates by spreading them out horizontally and vertically."
 SetTrainerServiceTypeFilter = <function> defined =[C]:-1
 SPELL_FAILED_CUSTOM_ERROR_71 = "This partygoer wants to dance with you."
 CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture = CompactUnitFrameProfilesGeneralOptionsFrameHealthTextDropdownButtonNormalTexture {
 }
 TutorialFrameLeft19 = TutorialFrameLeft19 {
 }
 MultiCastActionButton2Cooldown = MultiCastActionButton2Cooldown {
 }
 ERR_TRADE_EQUIPPED_BAG = "You can't trade equipped bags."
 PVP_RANK_6_1 = "Corporal"
 BOOKTYPE_PROFESSION = "professions"
 AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture = AudioOptionsVoicePanelOutputDeviceDropDownButtonHighlightTexture {
 }
 InterfaceOptionsDisplayPanelShowAggroPercentageText = InterfaceOptionsDisplayPanelShowAggroPercentageText {
 }
 VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture = VideoOptionsFrameCategoryFrameButton17ToggleHighlightTexture {
 }
 MerchantItem3AltCurrencyFrameItem1Text = MerchantItem3AltCurrencyFrameItem1Text {
 }
 OPTION_TOOLTIP_ACTION_BUTTON_USE_KEY_DOWN = "Action button keybinds will respond on key down, rather than on key up."
 BINDING_NAME_NAMEPLATES = "Show Enemy Name Plates"
 CHAT_HEADER_SUFFIX = ": "
 IsReferAFriendLinked = <function> defined =[C]:-1
 MAIL_LETTER_TOOLTIP = "Click to make a permanent
copy of this letter."
 QuestDetailBotLeftCorner = QuestDetailBotLeftCorner {
 }
 ItemTextFrameInsetInsetTopRightCorner = ItemTextFrameInsetInsetTopRightCorner {
 }
 CALENDAR_RAID_RESET_DESCRIPTION = "%1$s resets at %2$s."
 CHAT_CONFIG_OTHER_COMBAT = <table> {
 }
 CONSOLIDATED_BUFFS_PER_ROW = 4
 TutorialFrameRight19 = TutorialFrameRight19 {
 }
 MoneyFrame_OnEvent = <function> defined @Interface\FrameXML\MoneyFrame.lua:233
 BN_UNABLE_TO_RESOLVE_NAME = "Unable to whisper '%s'. Battle.net may be unavailable."
 WatchFrameItem_OnEvent = <function> defined @Interface\FrameXML\WatchFrame.lua:1367
 InterfaceOptionsCombatTextPanelFCTDropDown_OnClick = <function> defined @Interface\FrameXML\InterfaceOptionsPanels.lua:1419
 TradeSkillInputBoxLeft = TradeSkillInputBoxLeft {
 }
 LFGTeleport = <function> defined =[C]:-1
 INT_SPELL_DURATION_HOURS = "%d |4hour:hrs;"
 ToggleEncounterJournal = <function> defined @Interface\FrameXML\UIParent.lua:617
 Graphics_QualityText = Graphics_QualityText {
 }
 TalentMicroButtonAlertShadowTopLeft = TalentMicroButtonAlertSha
halp
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Unread 10-03-12, 03:27 AM  
zork
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That is gone. Blizzard changed how bar swapping works. They do it now on button basis, not on bar. I don't wont to mess with that. If you really want that use a standalone actionbar mod like Bartender/Dominos.
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Unread 10-03-12, 01:43 AM  
daladin
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please help me, thank you.
I'm class is druid, when i cast the spell “Incarnation: King of the Jungle”,or i'm in stealth, how to automatically replace the action bar1?

In old version,the bar1.lua can see
local Page = {
["DRUID"] = "[bonusbar:1,nostealth] 7; [bonusbar:1,stealth] 8; [bonusbar:2] 8; [bonusbar:3] 9; [bonusbar:4] 10;",
["WARRIOR"] = "[bonusbar:1] 7; [bonusbar:2] 8; [bonusbar:3] 9;",
["PRIEST"] = "[bonusbar:1] 7;",
["ROGUE"] = "[bonusbar:1] 7; [form:3] 10;",
["WARLOCK"] = "[form:2] 7;",
["DEFAULT"] = "[bonusbar:5] 11; [bar:2] 2; [bar:3] 3; [bar:4] 4; [bar:5] 5; [bar:6] 6;",
}

local function GetBar()
local condition = Page["DEFAULT"]
local class = cfg.playerclass
local page = Page[class]
if page then
condition = condition.." "..page
end
condition = condition.." 1"
return condition
end

But now do not see it.
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Unread 09-28-12, 03:20 AM  
zork
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Re: OVERRIDE BAR can support uselayout2x6 with Bar1&#65311;

What benefit do you want to achieve? The overridebar has a maximum of 6 buttons. I place the vehicle exit button as a magical button on number 7. The bar is just pretending to use 12 buttons for the sake of matching setpoints to bar 1. So you want to move the exit button?
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Last edited by zork : 09-28-12 at 03:23 AM.
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Unread 09-27-12, 08:59 PM  
daladin
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OVERRIDE BAR can support uselayout2x6 with Bar1&#65311;

OVERRIDE BAR can support uselayout2x6 with Bar1?
thanks.
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Unread 09-26-12, 02:38 AM  
zork
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Re: BAR3 uselayout2x6

The bar does not have that feature by default. You need to hack code and add it. Examples on how to do it is given in bar2.
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Last edited by zork : 09-26-12 at 02:38 AM.
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Unread 09-26-12, 12:08 AM  
marveL.
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BAR3 uselayout2x6

Hi, help plz.
Code:
    --BAR 3
    bar3 = {
      enable          = true, --enable module
      uselayout2x6    = true,	  
      scale           = 1.00,
      padding         = 2, --frame padding
      buttons         = {
        size            = 26,
        margin          = 5,
      },
      pos             = { a1 = "BOTTOM", a2 = "BOTTOM", af = "UIParent", x = -1, y = 92 },
      userplaced      = {
        enable          = true,
      },
      mouseover       = {
        enable          = false,
        fadeIn          = {time = 0.4, alpha = 1},
        fadeOut         = {time = 0.3, alpha = 0.2},
      },
      combat          = { --fade the bar in/out in combat/out of combat
        enable          = false,
        fadeIn          = {time = 0.4, alpha = 1},
        fadeOut         = {time = 0.3, alpha = 0.2},
      },
    },
But the bar does not respond to the change. It is displayed in a single row.
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Unread 09-22-12, 11:35 AM  
Clamsoda
A Cobalt Mageweaver

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OH OH. I am sorry for the mis-understanding.

I did go through your rActionButtonStyling code to try to find what I was looking for, but I couldn't figure out how you were hiding just the textures in question. Admittedly, I looked through bBar's code as well.

The issue is that the UI-Quickslot.blp and UI-Quickslot2.blp textures are used in the inventory frame as well. When the textures are empty, my action bars are perfect, but then my bags aren't lol >.<

EDIT:

I've figured it out, using your code from rActionButtonStyling as a refrence. It is the NormalTexture that needed to be hidden.

Thank you so much for your help.
Last edited by Clamsoda : 09-22-12 at 12:04 PM.
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Unread 09-22-12, 11:27 AM  
zork
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No. I meant look at the style functions how I do it and add whatever code you need to an addon of yourself. But not sure what is wrong with replacing the default icons wirh empty ones.
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Unread 09-22-12, 11:17 AM  
Clamsoda
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I should have mentioned that I was looking for a solution outside of rActionButtonStyler. I was using it to skin my bars previously, but I decided to get the "Clean Icons - Thin" button replacement pack. The look is exactly what I want, but the pesky UI-Quickslot and UI-Quickslot2 textures are ruining everything =[.

I'll just stick with rActionButtonStyler, the overhead is nearly non-existent anyways =].

Thanks tons for your assistance!
Last edited by Clamsoda : 09-22-12 at 11:25 AM.
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Unread 09-22-12, 04:25 AM  
zork
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Re: Regarding Ui-Quickslots

Right. I answered that but I decided to get all my beta addons deleted. Thus the answer is gone.

Check out rActionButtonStyler. This is how I do actionbutton styling.
http://www.wowinterface.com/download...tonStyler.html

I have different style functions that update the actionbutton textures to the ones I like.
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Last edited by zork : 09-22-12 at 04:28 AM.
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